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PTR Patch 2.0 is up - Page 5

Forum Index > SC2 General
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Assirra
Profile Joined August 2010
Belgium4169 Posts
December 10 2010 23:30 GMT
#81
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.

phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive.
Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?
Barook
Profile Joined July 2010
Germany143 Posts
December 10 2010 23:33 GMT
#82
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?
"Blink is pretty good, it helps your Stalkers to die quicker."
acidfreak
Profile Joined November 2010
Romania352 Posts
December 10 2010 23:40 GMT
#83
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 10 2010 23:41 GMT
#84
On December 11 2010 06:27 silencesc wrote:
so...they buff phoenixs to be good against zerg in 1.2, and nerf voids because of the FG not attacking air, and then they let FG hit air again? Yay ghosted protoss nerfs...thanks blizz :D

However, I like the bunker build time reversion, it was building too fast imo


Umm void rays got a buff +20% damage? How would a zerg stop protoss's air without FG now that phoenix comes out faster? And who gets fleet beacon for mass void rays speed anyways? Thats like getting reaper speed to harass (lol).
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
December 10 2010 23:42 GMT
#85
No one who does not play diamond should complain about balance issues, you need at least to have the basic mechanics down before you can correctly asses what changes might be needed... Even then it is not your opinion that matters, but the data blizz gathers from the game...
Change a vote, and change the world
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
December 10 2010 23:43 GMT
#86
They should make fungal to slowdown units like queens ability in bw.
BroodWar forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 10 2010 23:44 GMT
#87
On December 11 2010 08:43 Esp1noza wrote:
They should make fungal to slowdown units like queens ability in bw.

Then increase radius by 50% or double
Dark-Storm
Profile Joined May 2010
Canada334 Posts
December 10 2010 23:48 GMT
#88
I still get the Same Shit about not having an associated copy of SC2 to my name......


Have had it since Midnight Launch, but nooooooo PTR says i dont have one GRRRRRRRR
I don't have Pet Peeves. I have Major psychotic Fucking Hatreds
Barook
Profile Joined July 2010
Germany143 Posts
December 10 2010 23:53 GMT
#89
On December 11 2010 08:40 acidfreak wrote:
Show nested quote +
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when

Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.
"Blink is pretty good, it helps your Stalkers to die quicker."
us.insurgency
Profile Joined March 2010
United States330 Posts
December 11 2010 00:02 GMT
#90
On December 11 2010 08:30 Assirra wrote:
Show nested quote +
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.

phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive.
Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?

corruptors rape phoenixes. Sprinkle some of those in and you are off to the races
rackdude
Profile Blog Joined January 2010
United States882 Posts
December 11 2010 00:05 GMT
#91
No fix for drone drilling? Sad...
Sweet.
shublar
Profile Blog Joined March 2008
Korea (South)264 Posts
December 11 2010 00:14 GMT
#92
Drone drilling is still disabled i think...
The reverts to the infestor fungal and the holding down hotkeys is excellent, perhaps these guys listen to state of the game?
@eugmak - www.twitch.tv/shublar - www.ausproleague.com
MavercK
Profile Joined March 2010
Australia2181 Posts
December 11 2010 01:42 GMT
#93
wait. so they actually broke drone drilling?. it better be something i can undo for my BW mod or i'll be pissed.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
December 11 2010 01:43 GMT
#94
On December 11 2010 08:53 Barook wrote:
Show nested quote +
On December 11 2010 08:40 acidfreak wrote:
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when

Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.


He has a point. In general there's a problem, MC just knew all of Jinro's timings by heart.
secret - never again
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
December 11 2010 01:51 GMT
#95
The phoenix buff needs to be combined with the fungal growth change or else its gonna be more of the same for pvz.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 11 2010 01:52 GMT
#96
On December 11 2010 08:30 Assirra wrote:
Show nested quote +
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.

phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive.
Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?


Storm also works amazing as well lol.
When I think of something else, something will go here
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
December 11 2010 02:05 GMT
#97
On December 11 2010 04:57 red_b wrote:
well I dont think anyone thought the bunker thing was going to be permanent.

fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


are you speaking from experience here?!
FlashDave.999 aka Star
cocosoft
Profile Joined May 2010
Sweden1068 Posts
December 11 2010 02:13 GMT
#98
On December 11 2010 04:57 red_b wrote:
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.
What is this I don't even...
¯\_(ツ)_/¯
positron.
Profile Joined May 2010
634 Posts
December 11 2010 02:15 GMT
#99
On December 11 2010 08:53 Barook wrote:
Show nested quote +
On December 11 2010 08:40 acidfreak wrote:
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when

Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.


Don't have the VODs so I can't rewatch but I remember the Xelnaga cavern game the most, and have some questions. Was there any important timing from Jinro's part that could have helped? MC just made 6 sentries wait for them to have enough energy while making some stalkers and moved out. Those are all MC's timing. The only important timing at that period for Terran was the stim, and with no room to micro even stim wouldn't help that much. Was there some thing else that I missed? I keep hearing about Jinro's timing being exploited but nobody said exactly what that timing was. Thanks.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 11 2010 02:25 GMT
#100
On December 11 2010 05:42 LittleeD wrote:
So they're keeping the weird stalement countdown?
Bleh


Hm, I forgot about that until I read your post. That definitely could have been tweaked. As Idra said, adding 'no damage dealt to units' would vastly improve it.
KTY
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