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On December 11 2010 06:37 kcdc wrote: I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG. phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive. Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?
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Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?
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On December 11 2010 08:33 Barook wrote: Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?
You should + Show Spoiler +Watch the jinro vs mc match to see when
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On December 11 2010 06:27 silencesc wrote: so...they buff phoenixs to be good against zerg in 1.2, and nerf voids because of the FG not attacking air, and then they let FG hit air again? Yay ghosted protoss nerfs...thanks blizz :D
However, I like the bunker build time reversion, it was building too fast imo
Umm void rays got a buff +20% damage? How would a zerg stop protoss's air without FG now that phoenix comes out faster? And who gets fleet beacon for mass void rays speed anyways? Thats like getting reaper speed to harass (lol).
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No one who does not play diamond should complain about balance issues, you need at least to have the basic mechanics down before you can correctly asses what changes might be needed... Even then it is not your opinion that matters, but the data blizz gathers from the game...
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Russian Federation481 Posts
They should make fungal to slowdown units like queens ability in bw.
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Russian Federation4295 Posts
On December 11 2010 08:43 Esp1noza wrote: They should make fungal to slowdown units like queens ability in bw. Then increase radius by 50% or double
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I still get the Same Shit about not having an associated copy of SC2 to my name......
Have had it since Midnight Launch, but nooooooo PTR says i dont have one GRRRRRRRR
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On December 11 2010 08:40 acidfreak wrote:Show nested quote +On December 11 2010 08:33 Barook wrote: Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran? You should + Show Spoiler +Watch the jinro vs mc match to see when Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.
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On December 11 2010 08:30 Assirra wrote:Show nested quote +On December 11 2010 06:37 kcdc wrote: I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG. phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive. Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor? corruptors rape phoenixes. Sprinkle some of those in and you are off to the races
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No fix for drone drilling? Sad...
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Drone drilling is still disabled i think... The reverts to the infestor fungal and the holding down hotkeys is excellent, perhaps these guys listen to state of the game?
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wait. so they actually broke drone drilling?. it better be something i can undo for my BW mod or i'll be pissed.
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On December 11 2010 08:53 Barook wrote:Show nested quote +On December 11 2010 08:40 acidfreak wrote:On December 11 2010 08:33 Barook wrote: Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran? You should + Show Spoiler +Watch the jinro vs mc match to see when Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.
He has a point. In general there's a problem, MC just knew all of Jinro's timings by heart.
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The phoenix buff needs to be combined with the fungal growth change or else its gonna be more of the same for pvz.
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On December 11 2010 08:30 Assirra wrote:Show nested quote +On December 11 2010 06:37 kcdc wrote: I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG. phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive. Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?
Storm also works amazing as well lol.
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On December 11 2010 04:57 red_b wrote: well I dont think anyone thought the bunker thing was going to be permanent.
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.
are you speaking from experience here?!
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On December 11 2010 04:57 red_b wrote: fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her. What is this I don't even...
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On December 11 2010 08:53 Barook wrote:Show nested quote +On December 11 2010 08:40 acidfreak wrote:On December 11 2010 08:33 Barook wrote: Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran? You should + Show Spoiler +Watch the jinro vs mc match to see when Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.
Don't have the VODs so I can't rewatch but I remember the Xelnaga cavern game the most, and have some questions. Was there any important timing from Jinro's part that could have helped? MC just made 6 sentries wait for them to have enough energy while making some stalkers and moved out. Those are all MC's timing. The only important timing at that period for Terran was the stim, and with no room to micro even stim wouldn't help that much. Was there some thing else that I missed? I keep hearing about Jinro's timing being exploited but nobody said exactly what that timing was. Thanks.
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Canada5565 Posts
On December 11 2010 05:42 LittleeD wrote: So they're keeping the weird stalement countdown? Bleh
Hm, I forgot about that until I read your post. That definitely could have been tweaked. As Idra said, adding 'no damage dealt to units' would vastly improve it.
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