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PTR Patch 2.0 is up - Page 3

Forum Index > SC2 General
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NemA
Profile Joined October 2010
Canada15 Posts
December 10 2010 21:20 GMT
#41
What ever happened with Blizz stating that Ran have an adv over toss in the beg of games??? No Changes there, No surprise there.
Everyday is a good day, the day you don't wake up is the bad one.
Lucius2
Profile Joined June 2010
Germany548 Posts
December 10 2010 21:21 GMT
#42
On December 11 2010 05:53 junemermaid wrote:
Show nested quote +
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


too bad armory unlocks already everything....and fleet beacon is more expensive...
Vocalset
Profile Joined December 2010
Poland11 Posts
December 10 2010 21:21 GMT
#43
Give some new screenshots with new interface or link to stream PTR
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 10 2010 21:21 GMT
#44
blizz still not fix the bug where some ppl can't get on -__- what a shame
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
marx_x
Profile Joined December 2010
70 Posts
December 10 2010 21:25 GMT
#45
hey hey ladder reset is coming?someone tell me ................
Flash is truly bonjwa
silencesc
Profile Joined July 2010
United States464 Posts
December 10 2010 21:27 GMT
#46
so...they buff phoenixs to be good against zerg in 1.2, and nerf voids because of the FG not attacking air, and then they let FG hit air again? Yay ghosted protoss nerfs...thanks blizz :D

However, I like the bunker build time reversion, it was building too fast imo
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 10 2010 21:29 GMT
#47
hmm... really wished the chat channels were more integrated into b.net but this is a good start.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
December 10 2010 21:33 GMT
#48
I can't play the PTR, the game keeps crashing before I even get to the login screen, any ideas?
Multis
Profile Joined May 2010
Finland21 Posts
December 10 2010 21:33 GMT
#49
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 10 2010 21:37 GMT
#50
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 10 2010 21:39 GMT
#51
On December 11 2010 06:33 Multis wrote:
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.


I personally refuse to take advantage of this due to it having already been fixed by Blizzard once.


Anybody else taking advantage of the PTR to smurf a little bit? I'm all T all the time when the PTR is up ><
As it turns out, marines don't actually cost any money -Jinro
Jarmam
Profile Joined June 2010
Denmark140 Posts
December 10 2010 21:41 GMT
#52
On December 11 2010 05:53 junemermaid wrote:
Show nested quote +
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


The structure that costs 150/150 and isnt an extension of a rugged tech path like the Protoss 3-way tech path - and which does *not* unlock the +2 air upgrades, cuz they're available from the start?

But yay for Mothership, that changes everything.
"Freedom for Colossus" - White-Ra
Neosta2
Profile Joined March 2010
China117 Posts
December 10 2010 21:41 GMT
#53
On December 11 2010 06:39 Jermstuddog wrote:
Show nested quote +
On December 11 2010 06:33 Multis wrote:
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.


I personally refuse to take advantage of this due to it having already been fixed by Blizzard once.


Anybody else taking advantage of the PTR to smurf a little bit? I'm all T all the time when the PTR is up ><



Spam the hold position key and they won't run by.
My country is the world and my religion is to do good. - Thomas Paine
AzurewinD
Profile Joined November 2010
United States569 Posts
December 10 2010 21:43 GMT
#54
On December 11 2010 06:39 Jermstuddog wrote:
Show nested quote +
On December 11 2010 06:33 Multis wrote:
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.


I personally refuse to take advantage of this due to it having already been fixed by Blizzard once.


Anybody else taking advantage of the PTR to smurf a little bit? I'm all T all the time when the PTR is up ><



I certainly am. Like to practice off race or figure out my playstyle without risking my ladder record. I suppose custom games work fine for that, but I can at least avoid the hassle of meeting people who only want other high diamond levelers to play with and having to find another game.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Clow
Profile Blog Joined September 2008
Brazil880 Posts
December 10 2010 21:44 GMT
#55
Sound effects will no longer pop or cut off if buildings are rapidly selected.

Oh man :D this is awesome, this is one of the things that made me sad in SC2. This and Hydralisks.
(–_–) CJ Entusman #33
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2010-12-10 21:50:28
December 10 2010 21:44 GMT
#56
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


You're right. Nothing fundamentally changed about toss. The only person to show anything convincingly solid and consistent has been MC with his insane aggression. Probably will be enough to bide us over til we get new units.

Hallu is still not worth the gas cost. Obs still require going down the robo tech path, and we've not dealt with the core issues of toss. We'll see.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Legatus
Profile Joined August 2010
65 Posts
December 10 2010 21:45 GMT
#57
On December 11 2010 06:17 Alpina wrote:
Show nested quote +
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-12-10 21:52:31
December 10 2010 21:46 GMT
#58
On December 11 2010 06:19 iamke55 wrote:
Show nested quote +
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I use the VR speed upgrade all the time in PvZ. They already did fine vs ultras and broodlords, and nobody makes BCs or carriers anyways so I see this patch as an overall nerf.


If you see this patch as a toss nerf then you are sick. The phoenix buff is so huge that I think it's possible gonna be OP.

What about voids I can't imagine situation where toss get super expensive fleet beacon just to get a void ray upgrade, unless the game is already won by toss. Also I don't think anyone would take that speed upgrade over 20% of dmg buff lol. Toss usually having problems with BLs so this might help a lot.

On December 11 2010 06:45 Legatus wrote:
Show nested quote +
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.


Oh man I doubt anyone has ever tried to catch speed voids with FG lol^^
You should never underestimate the predictability of stupidity
VonLego
Profile Joined June 2010
United States519 Posts
December 10 2010 21:48 GMT
#59
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


Hopefully fleet beacon and/or darkshrine will see some love with future expansions.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 10 2010 21:49 GMT
#60
Glad about the reverted changes. Back to playing normal Zerg lol.
"Infestors are the suck" - LzGamer
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