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PTR Patch 2.0 is up

Forum Index > SC2 General
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TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
December 10 2010 19:55 GMT
#1
From bnet

We’ve been hard at work on refining the StarCraft II PTR and a new version has been made available. We have no time frame for how long this version of the PTR will remain up and it may be taken down without notice.



Several changes have been made to the PTR:

• Sound effects will no longer pop or cut off if buildings are rapidly selected.

• Fixed a display issue so the number of harvesters on a Vespene Geyser node will now increment correctly for all occasions.

• Using ALT-F4 during the opening cinematic will no longer crash the game.

• Fixed an issue where the auto-detection system was defaulting graphics to a lower resolution than recommended.

• Fixed a frequent Out of Memory crash for 32-bit OS systems on the PTR.

• Fixed a case where public chat channels wouldn’t show up on the list.

• Added a drop-down selector to switch channel instances.

• Chat channel throttles have been adjusted to allow for a more natural chatting experience.

• Bunker build time has been reverted to the original 35 seconds.

• Fungal Growth has been reverted to the previous functionality and can once again target air units.

• Holding down a key will once again issue multiple orders.



We would also like to take this time to thank our players for providing such valuable feedback after playing the first version of the PTR. Please keep up the good work!


Roll on the reverts :D

Back up to play now
Bunker rushing is the way to a mans heart <3
red_b
Profile Joined April 2010
United States1267 Posts
December 10 2010 19:57 GMT
#2
well I dont think anyone thought the bunker thing was going to be permanent.

fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.
Those small maps were like a boxing match in a phone booth.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 10 2010 19:58 GMT
#3
Nothing new, only interface improvements I want this patch for europe, why it's only for SEA?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 10 2010 20:01 GMT
#4
I really want some new maps added to the ladder map pool, and the lame ones removed. The maps are simply horrible.
Acayex
Profile Joined December 2010
United States26 Posts
December 10 2010 20:03 GMT
#5
Nice, chat channel throttle adjustment is very welcome. Hated the fact you couldn't type more than 3 lines in like 2 minutes.
krazymunky
Profile Joined June 2008
United States727 Posts
December 10 2010 20:03 GMT
#6
On December 11 2010 04:57 red_b wrote:
but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


so thats how it feels!

yay for fungal growth
life of lively to live to life of full life thx to shield battery
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-10 20:15:18
December 10 2010 20:04 GMT
#7
Sounds cool, disappointing they didn't introduce any new balance changes to play with, does this indeed mean that the FG/keypress changes were only changed due to community feedback???

Also, I found it impossible to use the old hotkeys, I was so addicted to the changes I made in the PTR... I'm just going to be stuck on the PTR until 1.2 goes live
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
leo23
Profile Blog Joined November 2010
United States3075 Posts
December 10 2010 20:06 GMT
#8
On December 11 2010 04:57 red_b wrote:

fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


beautiful post
banelings
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-12-10 20:09:28
December 10 2010 20:08 GMT
#9
Excellent...time to go spam phoenixs kekekekeke
When they see MC Probe, all the ladies disrobe.
ALPINA
Profile Joined May 2010
3791 Posts
December 10 2010 20:09 GMT
#10
On December 11 2010 04:57 red_b wrote:
well I dont think anyone thought the bunker thing was going to be permanent.


They wanted to make from 35 to 30 sec, but now reverted to 35 so bunker is still the same.
You should never underestimate the predictability of stupidity
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2010-12-10 20:18:48
December 10 2010 20:18 GMT
#11
On December 11 2010 04:57 red_b wrote:
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.

Its more like taking a child his toy away to give it back so he plays more with it, wich will work no doubt.
EpicLord
Profile Joined December 2010
United States18 Posts
December 10 2010 20:22 GMT
#12
I knew Blizz couldn't possibly pass the FG and interface nerfs
For the Swarm!
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 10 2010 20:23 GMT
#13
On December 11 2010 05:18 Assirra wrote:
Show nested quote +
On December 11 2010 04:57 red_b wrote:
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.

Its more like taking a child his toy away to give it back so he plays more with it, wich will work no doubt.


It could have been a few things.

It could have been blizzard just saying 'hey, look, we're not stubborn about changes - in the future don't freak out about PTR things". I'm sure this will be cited whenever something contraversial happens on the PTR.

It could have been blizzard attempting to improve the game and not realizing the amount of frustration there is in mashing the key - or the implications of fungal growth not hitting air.

The first is a little conspiracy-theoryish, but I think it was closer to the second.

I really like the idea that if they have a passing fancy of a balance change they can just put it on the PTR - they don't have to fully test it in all matchups and then release it live. They can just let people mess around with it on the PTR and see if there's any problems - like free QA.

I like it.
aka Siyko
Thehummel
Profile Joined August 2010
Denmark122 Posts
Last Edited: 2010-12-10 20:25:47
December 10 2010 20:25 GMT
#14
Well.. Hurray for interface change! Yaaa

on a serious note.. I wouldn't say the game is balanced yet, although it's quite close. But it wont help if they do a change, and then revert them a week after..
DaBears57
Profile Joined December 2009
United States300 Posts
December 10 2010 20:27 GMT
#15
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
December 10 2010 20:30 GMT
#16
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.
teacash
Profile Joined September 2010
Canada494 Posts
December 10 2010 20:31 GMT
#17
+ Show Spoiler +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


** throws up
Vaporized
Profile Joined July 2010
United States1471 Posts
December 10 2010 20:36 GMT
#18
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).

troll? the speed void ray makes me think so. ive played 2000 games and seen speed rays 1 time as a zerg.

lol12tree
Profile Joined November 2010
Canada88 Posts
December 10 2010 20:39 GMT
#19
i still think chatrooms are under powered.
skyR
Profile Joined July 2009
Canada13817 Posts
December 10 2010 20:41 GMT
#20
You mean 1.2? Since 2.0 would mean HotS....
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