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PTR Patch 2.0 is up - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 Next All
DreamSailor
Profile Joined June 2010
Canada433 Posts
Last Edited: 2010-12-13 18:02:34
December 13 2010 18:02 GMT
#121
Where ever you go, there you are.
deathserv
Profile Blog Joined July 2010
United States228 Posts
December 13 2010 18:04 GMT
#122
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


Brilliantly put, my man... haha.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2010-12-13 18:16:29
December 13 2010 18:14 GMT
#123
On December 14 2010 02:57 Invol2ver wrote:
Show nested quote +
On December 11 2010 06:21 Lucius2 wrote:
On December 11 2010 05:53 junemermaid wrote:
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


too bad armory unlocks already everything....and fleet beacon is more expensive...


For late game air tech AND +2 upgrades, each respective race requires:

Pylon > Gateway > Cybercore > Stargate > Fleet Beacon

850 Minerals
450 Gas

Pool > Lair > Spire > Infestation Pit > Hive > Greater Spire

900 Minerals + 150 for 3 Drones
700 Gas

Depot > Barracks > Factory > Armory > Starport > Fusion Core

850 Minerals
450 Gas


In short, stop it.
He didnt say he was comparing late air tech he said in order to get +2 air upgrades you have to build a fleet beacon. You dont have to build a fusion core to get +2 air as terran and you dont have to build a greater spire as zerg to get +2 air either though you do need a hive and it is more comparable.

Conversely +1 air can be got extremely quickly with just a cyber core though.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-13 19:32:23
December 13 2010 19:30 GMT
#124
Problem is, earlier I wanted to get fleet beacon eventually even if I stick with rays...because of the flux vanes. Now with flux vanes removed it's just a bit odd that you need the beacon if you want +2 rays, I doubt anybody will ever build the beacon just to unlock this tech-possibility.

Meaning, the way it was originally designed made much sense, if you want strong(er) air the game was designed in a way that makes you "want" the beacon anyways - carriers are unlocked by it and rays get their awsome speed upgrade. Now it's just strange....though definitely not gamebreaking or anything.

EDIT: also the fusion core originally unlocked the cloak for banshees, something very balanced that I still not understand how Blizz can take this away and make a cloaked flying unit easier available than a cloaked ground unit
"You see....YOU SEE..." © 2010 Sen
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 13 2010 19:32 GMT
#125
On December 14 2010 04:30 sleepingdog wrote:
Problem is, earlier I wanted to get fleet beacon eventually even if I stick with rays...because of the flux vanes. Now with flux vanes removed it's just a bit odd that you need the beacon if you want +2 rays, I doubt anybody will ever build the beacon just to unlock this tech-possibility.

Meaning, the way it was originally designed made much sense, if you want strong(er) air the game was designed in a way that makes you "want" the beacon anyways - carriers are unlocked by it and rays get their awsome speed upgrade. Now it's just strange....though definitely not gamebreaking or anything.



terran needs an armory if he wants +2 marines, that makes more sense ?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 13 2010 19:34 GMT
#126
On December 14 2010 04:32 cilinder007 wrote:
Show nested quote +
On December 14 2010 04:30 sleepingdog wrote:
Problem is, earlier I wanted to get fleet beacon eventually even if I stick with rays...because of the flux vanes. Now with flux vanes removed it's just a bit odd that you need the beacon if you want +2 rays, I doubt anybody will ever build the beacon just to unlock this tech-possibility.

Meaning, the way it was originally designed made much sense, if you want strong(er) air the game was designed in a way that makes you "want" the beacon anyways - carriers are unlocked by it and rays get their awsome speed upgrade. Now it's just strange....though definitely not gamebreaking or anything.



terran needs an armory if he wants +2 marines, that makes more sense ?


Toss needs a twilight council if he wants +2 "anything-but-air" - so yes, it does makes sense, one additional building that you "maybe" don't want (vs terran yes, vs zerg...not necessarily). Toss has got two, the TC for forge +2 and the beacon for air +2.

Again, previously this made sense, now it must look like somewhat silly design for somebody who doesn't know the whole patch-history.
"You see....YOU SEE..." © 2010 Sen
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
Last Edited: 2010-12-13 19:48:04
December 13 2010 19:47 GMT
#127
Does anyone else feel the skill level on the PTR is higher than the regular server? Someone actually mentioned this in game during one of my placement matches and after playing about 20 games, I have to agree. Maybe it's because I'm only in silver on the regular server, but it seems like I can only beat people who are like 2-11 and in bronze, whereas I'm beating upper gold players on the regular server.
roflcopter420
Profile Joined July 2009
Sweden168 Posts
December 13 2010 20:16 GMT
#128
wtf is ptr?
Its much the same as milking a cow
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 13 2010 21:05 GMT
#129
It used to be stronger on the PTR, but I think all the good players have got out of bronze/silver now.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Gatsbi
Profile Joined April 2010
United States1134 Posts
December 13 2010 21:06 GMT
#130
On December 14 2010 05:16 roflcopter420 wrote:
wtf is ptr?


public test realm.
"IF WHAT YOU DO NOT KNOW IS MORE THAN WHAT YOU HAVE KNOWN. THEN YOU HAVE NOT KNOWN ANYTHINIG YET." - Rev Kojo Smith
BleaK_
Profile Joined November 2010
Norway593 Posts
December 13 2010 21:13 GMT
#131
This is good news.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
December 13 2010 21:17 GMT
#132
I normally don't like to accuse people of this kind of thing, but I think the "Protoss UP" narrative is just a convenient excuse for Protoss players(I am one) to try to be lazy. You can talk all you want about Tester and Sangho and Ace and whoever else not qualifying, but unless you know the content of those games, you can't prove anything. I want hard content to prove that my race is UP, not just recitation of racial asymmetries and minor weaknesses, such as all the races have.

There is currently no strategy in this game that can't be beaten by being the better player.
(╬ ಠ益ಠ)
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
December 13 2010 21:19 GMT
#133
"Sound effects will no longer pop or cut off if buildings are rapidly selected."

What does this mean? I though in the first PTR patch they made the sounds be like BW, cut each other off now they changed it back?? Noooo
k20
Profile Joined September 2010
United States342 Posts
December 13 2010 21:20 GMT
#134
On December 14 2010 04:47 LambtrOn wrote:
Does anyone else feel the skill level on the PTR is higher than the regular server? Someone actually mentioned this in game during one of my placement matches and after playing about 20 games, I have to agree. Maybe it's because I'm only in silver on the regular server, but it seems like I can only beat people who are like 2-11 and in bronze, whereas I'm beating upper gold players on the regular server.

Probably because Joe Blow average noob doesn't know it even exists. Only people who care are good players.
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
December 13 2010 21:33 GMT
#135
On December 14 2010 06:20 k20 wrote:
Show nested quote +
On December 14 2010 04:47 LambtrOn wrote:
Does anyone else feel the skill level on the PTR is higher than the regular server? Someone actually mentioned this in game during one of my placement matches and after playing about 20 games, I have to agree. Maybe it's because I'm only in silver on the regular server, but it seems like I can only beat people who are like 2-11 and in bronze, whereas I'm beating upper gold players on the regular server.

Probably because Joe Blow average noob doesn't know it even exists. Only people who care are good players.

Yeah, that's pretty much what I thought. Kinda nice to have a place to practice against better than average players
Sodaplay111
Profile Joined December 2010
United States41 Posts
December 13 2010 21:39 GMT
#136
what did it mean by "holding down a key"?
The Question is not "Who let the cat out of the bag?" The real question is "Who put the cat IN the bag!?"
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 13 2010 21:46 GMT
#137
On December 14 2010 06:39 Sodaplay111 wrote:
what did it mean by "holding down a key"?

Press z while selecting larvae. Don't press it multiple times, just hold, and then you ahve a shitton of zerglings. Aka not having to hit zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
italiangymnast
Profile Joined December 2009
United States246 Posts
December 13 2010 22:56 GMT
#138
On December 11 2010 05:31 teacash wrote:
+ Show Spoiler +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


** throws up

why would you encourage whining?
i think they are fine changes and i am a toss player. so it takes 3 pylons to block instead of 2. this way it is still possible but wont happen ever game. and idk much about the top lever for speed void rays, but i never say them all that much except in that guinea pig game.
SCII ID: Sanctuary LoL ID: erzin
Sockpuppet
Profile Blog Joined November 2010
119 Posts
December 13 2010 23:35 GMT
#139
Im so happy that the fungal is back it wuld limit the use of infestor in zvz to almost non existant
Sodaplay111
Profile Joined December 2010
United States41 Posts
December 14 2010 05:58 GMT
#140
On December 14 2010 06:46 Froadac wrote:
Show nested quote +
On December 14 2010 06:39 Sodaplay111 wrote:
what did it mean by "holding down a key"?

Press z while selecting larvae. Don't press it multiple times, just hold, and then you ahve a shitton of zerglings. Aka not having to hit zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz






is that just in PTR???
or is that happening in real sc2??
The Question is not "Who let the cat out of the bag?" The real question is "Who put the cat IN the bag!?"
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