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PTR Patch 2.0 is up

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TheWoodLeagueAllstar
Profile Blog Joined May 2010
United Kingdom617 Posts
December 10 2010 19:55 GMT
#1
From bnet

We’ve been hard at work on refining the StarCraft II PTR and a new version has been made available. We have no time frame for how long this version of the PTR will remain up and it may be taken down without notice.



Several changes have been made to the PTR:

• Sound effects will no longer pop or cut off if buildings are rapidly selected.

• Fixed a display issue so the number of harvesters on a Vespene Geyser node will now increment correctly for all occasions.

• Using ALT-F4 during the opening cinematic will no longer crash the game.

• Fixed an issue where the auto-detection system was defaulting graphics to a lower resolution than recommended.

• Fixed a frequent Out of Memory crash for 32-bit OS systems on the PTR.

• Fixed a case where public chat channels wouldn’t show up on the list.

• Added a drop-down selector to switch channel instances.

• Chat channel throttles have been adjusted to allow for a more natural chatting experience.

• Bunker build time has been reverted to the original 35 seconds.

• Fungal Growth has been reverted to the previous functionality and can once again target air units.

• Holding down a key will once again issue multiple orders.



We would also like to take this time to thank our players for providing such valuable feedback after playing the first version of the PTR. Please keep up the good work!


Roll on the reverts :D

Back up to play now
Bunker rushing is the way to a mans heart <3
red_b
Profile Joined April 2010
United States1267 Posts
December 10 2010 19:57 GMT
#2
well I dont think anyone thought the bunker thing was going to be permanent.

fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.
Those small maps were like a boxing match in a phone booth.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 10 2010 19:58 GMT
#3
Nothing new, only interface improvements I want this patch for europe, why it's only for SEA?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 10 2010 20:01 GMT
#4
I really want some new maps added to the ladder map pool, and the lame ones removed. The maps are simply horrible.
Acayex
Profile Joined December 2010
United States26 Posts
December 10 2010 20:03 GMT
#5
Nice, chat channel throttle adjustment is very welcome. Hated the fact you couldn't type more than 3 lines in like 2 minutes.
krazymunky
Profile Joined June 2008
United States727 Posts
December 10 2010 20:03 GMT
#6
On December 11 2010 04:57 red_b wrote:
but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


so thats how it feels!

yay for fungal growth
life of lively to live to life of full life thx to shield battery
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-10 20:15:18
December 10 2010 20:04 GMT
#7
Sounds cool, disappointing they didn't introduce any new balance changes to play with, does this indeed mean that the FG/keypress changes were only changed due to community feedback???

Also, I found it impossible to use the old hotkeys, I was so addicted to the changes I made in the PTR... I'm just going to be stuck on the PTR until 1.2 goes live
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
leo23
Profile Blog Joined November 2010
United States3075 Posts
December 10 2010 20:06 GMT
#8
On December 11 2010 04:57 red_b wrote:

fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


beautiful post
banelings
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-12-10 20:09:28
December 10 2010 20:08 GMT
#9
Excellent...time to go spam phoenixs kekekekeke
When they see MC Probe, all the ladies disrobe.
ALPINA
Profile Joined May 2010
3791 Posts
December 10 2010 20:09 GMT
#10
On December 11 2010 04:57 red_b wrote:
well I dont think anyone thought the bunker thing was going to be permanent.


They wanted to make from 35 to 30 sec, but now reverted to 35 so bunker is still the same.
You should never underestimate the predictability of stupidity
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2010-12-10 20:18:48
December 10 2010 20:18 GMT
#11
On December 11 2010 04:57 red_b wrote:
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.

Its more like taking a child his toy away to give it back so he plays more with it, wich will work no doubt.
EpicLord
Profile Joined December 2010
United States18 Posts
December 10 2010 20:22 GMT
#12
I knew Blizz couldn't possibly pass the FG and interface nerfs
For the Swarm!
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 10 2010 20:23 GMT
#13
On December 11 2010 05:18 Assirra wrote:
Show nested quote +
On December 11 2010 04:57 red_b wrote:
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.

Its more like taking a child his toy away to give it back so he plays more with it, wich will work no doubt.


It could have been a few things.

It could have been blizzard just saying 'hey, look, we're not stubborn about changes - in the future don't freak out about PTR things". I'm sure this will be cited whenever something contraversial happens on the PTR.

It could have been blizzard attempting to improve the game and not realizing the amount of frustration there is in mashing the key - or the implications of fungal growth not hitting air.

The first is a little conspiracy-theoryish, but I think it was closer to the second.

I really like the idea that if they have a passing fancy of a balance change they can just put it on the PTR - they don't have to fully test it in all matchups and then release it live. They can just let people mess around with it on the PTR and see if there's any problems - like free QA.

I like it.
aka Siyko
Thehummel
Profile Joined August 2010
Denmark122 Posts
Last Edited: 2010-12-10 20:25:47
December 10 2010 20:25 GMT
#14
Well.. Hurray for interface change! Yaaa

on a serious note.. I wouldn't say the game is balanced yet, although it's quite close. But it wont help if they do a change, and then revert them a week after..
DaBears57
Profile Joined December 2009
United States300 Posts
December 10 2010 20:27 GMT
#15
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
December 10 2010 20:30 GMT
#16
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.
teacash
Profile Joined September 2010
Canada494 Posts
December 10 2010 20:31 GMT
#17
+ Show Spoiler +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


** throws up
Vaporized
Profile Joined July 2010
United States1471 Posts
December 10 2010 20:36 GMT
#18
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).

troll? the speed void ray makes me think so. ive played 2000 games and seen speed rays 1 time as a zerg.

lol12tree
Profile Joined November 2010
Canada88 Posts
December 10 2010 20:39 GMT
#19
i still think chatrooms are under powered.
skyR
Profile Joined July 2009
Canada13817 Posts
December 10 2010 20:41 GMT
#20
You mean 1.2? Since 2.0 would mean HotS....
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-10 20:42:56
December 10 2010 20:41 GMT
#21
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


This was an overall Protoss buff. Removing speed for voids is worth it to have +20 against ultra's, broodlords, thors, collosus, BC's, Carriers. Removing the pylon block was simply nerfing the single most retarded thing anybody can do in this game, even more retarded than SCV all-ins. Besides, you can still pylon block nearly as effectively with 3 pylons, and a cannon will still be up before any lings come if they 14 hatch, so don't worry, it hasn't been nerfed as much as you think. I've lost to pylon + cannon blocks at my ramp in the PTR, despite the nerf.

Cheaper observers, quicker phoenixes, and cheaper hallucination will all be very useful in the hands of good players.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
December 10 2010 20:42 GMT
#22
So they're keeping the weird stalement countdown?
Bleh
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Playguuu
Profile Joined April 2010
United States926 Posts
December 10 2010 20:44 GMT
#23
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).



So now it takes 3 pylons or different buildings. At least you have the option to wall reasonably effectively. Zerg really can't do that. As for the speedray nerf, they're just changing the purpose of the unit, which btw, still hardcounters all of zerg tier 3.
I used to be just like you, then I took a sweetroll to the knee.
Koshi
Profile Blog Joined August 2010
Belgium38797 Posts
December 10 2010 20:44 GMT
#24
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Yep, zerg gain 0 buffs but also 0 nerfs, and the nerf on FG was ridiculous and only made ZvZ a crappy matchup.

Protoss gained a serious advantage with the Pheonix upgrade BUT STILL they whine like little kids. Come on, do you guys know Calimero? Protoss = Calimero = We are UP, Why always us, We always gets nerfed each patch.

*yawn*
I had a good night of sleep.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
December 10 2010 20:45 GMT
#25
It can't be a coincidence that the Zerg changes coincided with the power of Zs in the GSL.
Lots of Zergs at the start.... oh dear they think they've buffed Zergs too much.
Then FD and NesTea get owned, top 4 is all P/T and then they revert them.
Don't hate the player - Hate the game
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
December 10 2010 20:46 GMT
#26
ok that feels better. i like the reverts
Aka XephyR/Shaneyesss
ziteNiA
Profile Joined April 2010
Sweden73 Posts
December 10 2010 20:47 GMT
#27
is it up on eu?
Day9 for President
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
December 10 2010 20:52 GMT
#28
On December 11 2010 05:45 Klive5ive wrote:
It can't be a coincidence that the Zerg changes coincided with the power of Zs in the GSL.
Lots of Zergs at the start.... oh dear they think they've buffed Zergs too much.
Then FD and NesTea get owned, top 4 is all P/T and then they revert them.


This, I think Blizzard pays way too much attention to GSL. A lot of people do. European and Americans tournaments must be taken into consideration - and the power of Terran's in tournaments (perhaps it's because of their strong all-ins?) must be nerfed into the ground.
I
junemermaid
Profile Joined September 2006
United States981 Posts
December 10 2010 20:53 GMT
#29
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.
the UMP says YER OUT
Cephei
Profile Joined October 2010
United Kingdom79 Posts
December 10 2010 21:01 GMT
#30
On December 11 2010 05:25 Thehummel wrote:
Well.. Hurray for interface change! Yaaa

on a serious note.. I wouldn't say the game is balanced yet, although it's quite close. But it wont help if they do a change, and then revert them a week after..


Whenever I see a post like this, to me it says.... My [race I play] is UP and needs a buff or.....[race I do not play] needs a nerf.
'There is no life', only AFK - Some guy
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
December 10 2010 21:04 GMT
#31
sweet deal...
I'm like badass squared | KeitZer.489
theriv
Profile Joined August 2010
United States149 Posts
December 10 2010 21:06 GMT
#32
hmm seems the 2pylon wall off is gone but the 2bunker still works? i tested vs ai and i couldnt get a marine or scv in or out of the opponents base (i didnt have anyone to test the other side) and im not sure if the drone/ling pathing is different. Can anyone confirm?
marx_x
Profile Joined December 2010
70 Posts
Last Edited: 2010-12-10 21:08:44
December 10 2010 21:08 GMT
#33
so in America patch is up?ALSO CHATROOMS+LADDER RESET IS COMING?
Flash is truly bonjwa
Karthane
Profile Joined June 2010
United States1183 Posts
December 10 2010 21:09 GMT
#34
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.
Scoop
Profile Joined August 2010
Finland482 Posts
December 10 2010 21:14 GMT
#35
Where is the note of hold position units being pushed by zerglings?
grobo
Profile Blog Joined February 2007
Japan6199 Posts
December 10 2010 21:15 GMT
#36
You could see the reverts coming a mile away.
We make signature, then defense it.
ALPINA
Profile Joined May 2010
3791 Posts
December 10 2010 21:17 GMT
#37
On December 11 2010 06:09 Karthane wrote:
Show nested quote +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.
You should never underestimate the predictability of stupidity
Scoop
Profile Joined August 2010
Finland482 Posts
December 10 2010 21:17 GMT
#38
On December 11 2010 05:41 FrostedMiniWeet wrote:
Show nested quote +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


This was an overall Protoss buff. Removing speed for voids is worth it to have +20 against ultra's, broodlords, thors, collosus, BC's, Carriers. Removing the pylon block was simply nerfing the single most retarded thing anybody can do in this game, even more retarded than SCV all-ins. Besides, you can still pylon block nearly as effectively with 3 pylons, and a cannon will still be up before any lings come if they 14 hatch, so don't worry, it hasn't been nerfed as much as you think. I've lost to pylon + cannon blocks at my ramp in the PTR, despite the nerf.

Cheaper observers, quicker phoenixes, and cheaper hallucination will all be very useful in the hands of good players.


Well you should've 6 pooled and forced the protoss to wall in cause one zealot doesn't hold.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 10 2010 21:19 GMT
#39
On December 11 2010 06:17 Alpina wrote:
Show nested quote +
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I use the VR speed upgrade all the time in PvZ. They already did fine vs ultras and broodlords, and nobody makes BCs or carriers anyways so I see this patch as an overall nerf.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
December 10 2010 21:19 GMT
#40
Thank you Blizzard! I couldn't spam 414141441414414 at the beginning because it hurt my ears T_T

Commentatorhttp://twitter.com/proxywolf
TL+ Member
NemA
Profile Joined October 2010
Canada15 Posts
December 10 2010 21:20 GMT
#41
What ever happened with Blizz stating that Ran have an adv over toss in the beg of games??? No Changes there, No surprise there.
Everyday is a good day, the day you don't wake up is the bad one.
Lucius2
Profile Joined June 2010
Germany548 Posts
December 10 2010 21:21 GMT
#42
On December 11 2010 05:53 junemermaid wrote:
Show nested quote +
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


too bad armory unlocks already everything....and fleet beacon is more expensive...
Vocalset
Profile Joined December 2010
Poland11 Posts
December 10 2010 21:21 GMT
#43
Give some new screenshots with new interface or link to stream PTR
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 10 2010 21:21 GMT
#44
blizz still not fix the bug where some ppl can't get on -__- what a shame
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
marx_x
Profile Joined December 2010
70 Posts
December 10 2010 21:25 GMT
#45
hey hey ladder reset is coming?someone tell me ................
Flash is truly bonjwa
silencesc
Profile Joined July 2010
United States464 Posts
December 10 2010 21:27 GMT
#46
so...they buff phoenixs to be good against zerg in 1.2, and nerf voids because of the FG not attacking air, and then they let FG hit air again? Yay ghosted protoss nerfs...thanks blizz :D

However, I like the bunker build time reversion, it was building too fast imo
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 10 2010 21:29 GMT
#47
hmm... really wished the chat channels were more integrated into b.net but this is a good start.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
December 10 2010 21:33 GMT
#48
I can't play the PTR, the game keeps crashing before I even get to the login screen, any ideas?
Multis
Profile Joined May 2010
Finland21 Posts
December 10 2010 21:33 GMT
#49
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 10 2010 21:37 GMT
#50
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 10 2010 21:39 GMT
#51
On December 11 2010 06:33 Multis wrote:
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.


I personally refuse to take advantage of this due to it having already been fixed by Blizzard once.


Anybody else taking advantage of the PTR to smurf a little bit? I'm all T all the time when the PTR is up ><
As it turns out, marines don't actually cost any money -Jinro
Jarmam
Profile Joined June 2010
Denmark140 Posts
December 10 2010 21:41 GMT
#52
On December 11 2010 05:53 junemermaid wrote:
Show nested quote +
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


The structure that costs 150/150 and isnt an extension of a rugged tech path like the Protoss 3-way tech path - and which does *not* unlock the +2 air upgrades, cuz they're available from the start?

But yay for Mothership, that changes everything.
"Freedom for Colossus" - White-Ra
Neosta2
Profile Joined March 2010
China117 Posts
December 10 2010 21:41 GMT
#53
On December 11 2010 06:39 Jermstuddog wrote:
Show nested quote +
On December 11 2010 06:33 Multis wrote:
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.


I personally refuse to take advantage of this due to it having already been fixed by Blizzard once.


Anybody else taking advantage of the PTR to smurf a little bit? I'm all T all the time when the PTR is up ><



Spam the hold position key and they won't run by.
My country is the world and my religion is to do good. - Thomas Paine
AzurewinD
Profile Joined November 2010
United States569 Posts
December 10 2010 21:43 GMT
#54
On December 11 2010 06:39 Jermstuddog wrote:
Show nested quote +
On December 11 2010 06:33 Multis wrote:
They really need to look at lings pushing hold position units out of their way. Lost a game to this today and it was infuriating. If this was only more commonly used by zergs maybe blizz might even notice, but it happens very rarely on ladder at least at ~2500 lvl.


I personally refuse to take advantage of this due to it having already been fixed by Blizzard once.


Anybody else taking advantage of the PTR to smurf a little bit? I'm all T all the time when the PTR is up ><



I certainly am. Like to practice off race or figure out my playstyle without risking my ladder record. I suppose custom games work fine for that, but I can at least avoid the hassle of meeting people who only want other high diamond levelers to play with and having to find another game.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Clow
Profile Blog Joined September 2008
Brazil880 Posts
December 10 2010 21:44 GMT
#55
Sound effects will no longer pop or cut off if buildings are rapidly selected.

Oh man :D this is awesome, this is one of the things that made me sad in SC2. This and Hydralisks.
(–_–) CJ Entusman #33
Sabu113
Profile Blog Joined August 2009
United States11046 Posts
Last Edited: 2010-12-10 21:50:28
December 10 2010 21:44 GMT
#56
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


You're right. Nothing fundamentally changed about toss. The only person to show anything convincingly solid and consistent has been MC with his insane aggression. Probably will be enough to bide us over til we get new units.

Hallu is still not worth the gas cost. Obs still require going down the robo tech path, and we've not dealt with the core issues of toss. We'll see.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Legatus
Profile Joined August 2010
65 Posts
December 10 2010 21:45 GMT
#57
On December 11 2010 06:17 Alpina wrote:
Show nested quote +
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-12-10 21:52:31
December 10 2010 21:46 GMT
#58
On December 11 2010 06:19 iamke55 wrote:
Show nested quote +
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I use the VR speed upgrade all the time in PvZ. They already did fine vs ultras and broodlords, and nobody makes BCs or carriers anyways so I see this patch as an overall nerf.


If you see this patch as a toss nerf then you are sick. The phoenix buff is so huge that I think it's possible gonna be OP.

What about voids I can't imagine situation where toss get super expensive fleet beacon just to get a void ray upgrade, unless the game is already won by toss. Also I don't think anyone would take that speed upgrade over 20% of dmg buff lol. Toss usually having problems with BLs so this might help a lot.

On December 11 2010 06:45 Legatus wrote:
Show nested quote +
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.


Oh man I doubt anyone has ever tried to catch speed voids with FG lol^^
You should never underestimate the predictability of stupidity
VonLego
Profile Joined June 2010
United States519 Posts
December 10 2010 21:48 GMT
#59
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


Hopefully fleet beacon and/or darkshrine will see some love with future expansions.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 10 2010 21:49 GMT
#60
Glad about the reverted changes. Back to playing normal Zerg lol.
"Infestors are the suck" - LzGamer
VonLego
Profile Joined June 2010
United States519 Posts
December 10 2010 21:50 GMT
#61
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.


Put an upgrade on the Fleet beacon which makes shields block fungal growth!
Semirhage
Profile Joined September 2010
44 Posts
December 10 2010 21:53 GMT
#62
How do you remove a private chat channel from your list?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 10 2010 21:56 GMT
#63
They will add some undocummented changes, 90%
Legatus
Profile Joined August 2010
65 Posts
Last Edited: 2010-12-10 22:00:27
December 10 2010 21:57 GMT
#64
On December 11 2010 06:46 Alpina wrote:
Show nested quote +
On December 11 2010 06:45 Legatus wrote:
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.


Oh man I doubt anyone has ever tried to catch speed voids with FG lol^^


Well, I'm a bit confused. Are you saying that FG was useless against speedrays?? If so, how is FG doing against slowrays?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 10 2010 21:59 GMT
#65
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.


How about using a technique that already exists in the game and lines up perfectly with Phoenix control? Magic box FTW!
As it turns out, marines don't actually cost any money -Jinro
Moa
Profile Blog Joined July 2010
United States790 Posts
Last Edited: 2010-12-10 22:10:27
December 10 2010 22:02 GMT
#66
On December 11 2010 06:44 Sabu113 wrote:
Show nested quote +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


You're right. Nothing fundamentally changed about toss. The only person to show anything convincingly solid and consistent has been MC with his insane aggression. Probably will be enough to bide us over til we get new units.

Hallu is still not worth the gas cost. Obs still require going down the robo tech path, and we've not dealt with the core issues of toss. We'll see.


This is silly. Changes shouldn't be fought or encouraged because it is nerfing or buffing a specific race, they should be fought and encouraged for the sake of balance and not personal motivations. The Zerg changes didn't get reverted because IdrA said that it broke the game, they got reverted because it DID break the game.

Players shouldn't complain because their race isn't getting buffed, they should complain when the game is actually not balanced. I have seen no evidence to indicate that protoss needs more of a buff than they are receiving.

For the sake of argument I will talk about how the game was broken or made worse than it was before by the Zerg changes.

The fungal growth change makes ZvZ a nightmare and a more one dimensional match-up because there would not be a strong response to mutalisks other than mutas. The hydralisk comes to mind as a response but they are easily out maneuvered and countered by a ling/bling tech switch. I wouldn't be particularly opposed to making it simply slow air units so that the opponent can respond to the fungal instead of just sit there and take it.

The multiple key presses was a silly change that fights against the ideal RTS experience. The least amount of key presses should be required to perform a desired action. The ideal number of presses necessary to do something should be the minimum possible to show the players intent. Holding down a key shows the intent to produce multiple units and is less presses than mashing the button. Also while mechanical skill is important to the game I doubt anyone but the most masochistic brood war veteran would argue that how fast you can push a singular key is an important part of balance.

Also someone was wondering about 2.0 v 1.2 the patch is 2.0 in the PTR but will be 1.2 on the main servers.
^O^
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-12-10 22:07:32
December 10 2010 22:02 GMT
#67
On December 11 2010 06:57 Legatus wrote:
Show nested quote +
On December 11 2010 06:45 Legatus wrote:
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.


Oh man I doubt anyone has ever tried to catch speed voids with FG lol^^


Well, I'm a bit confused. Are you saying that FG was useless against speedrays?? If so, how is FG doing against slowrays?


Man, if you have ton of void rays then I have either ton of hydra or ton or corruptors/mutas, so what's the point of FG here at all..? I mean voids can't kite any of those units anyways.

If you say FG is OP then maybe it is vs marines, or vs mutas or vs phoenixes, but vs. VRs? That's just funny..
You should never underestimate the predictability of stupidity
Legatus
Profile Joined August 2010
65 Posts
December 10 2010 22:12 GMT
#68
On December 11 2010 07:02 Alpina wrote:
Show nested quote +
On December 11 2010 06:57 Legatus wrote:
On December 11 2010 06:46 Alpina wrote:
On December 11 2010 06:45 Legatus wrote:
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.


Oh man I doubt anyone has ever tried to catch speed voids with FG lol^^


Well, I'm a bit confused. Are you saying that FG was useless against speedrays?? If so, how is FG doing against slowrays?


Man, if you have ton of void rays then I have either ton of hydra or ton or corruptors/mutas, so what's the point of FG here at all..? I mean voids can't kite any of those units anyways.

If you say FG is OP then maybe it is vs marines, or vs mutas or vs phoenixes, but vs. VRs? That's just funny..


I don't play Zerg, but I think if you have hydras FG could be pretty useful, seeing as how air units (even slow ones) can just run away from them otherwise by abusing the terrain and attack somewhere else.

Also I never claimed FG was overpowered at all.
oxxo
Profile Joined February 2010
988 Posts
December 10 2010 22:24 GMT
#69
On December 11 2010 06:20 NemA wrote:
What ever happened with Blizz stating that Ran have an adv over toss in the beg of games??? No Changes there, No surprise there.


Why do you ignore the fact they also stated that P > T in late game? Don't be so biased when talking about balance.

I'm sure they're trying to figure out how to fix T's skewed early game strength/late game weakness.
Lucius2
Profile Joined June 2010
Germany548 Posts
Last Edited: 2010-12-10 22:33:43
December 10 2010 22:33 GMT
#70
amazing how they removed flux vanes, but after adding the air effect to fungal, they just dont add it back. well there is the toss nerf...

or like the zealot nerf to 38 secs, because it was too stong vs fe zergs? then they got 4 range roaches and leave the zealots that way? and they dont consider this marine/scvs bs too strong vs fe? brilliant...
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-12-10 22:38:28
December 10 2010 22:34 GMT
#71
On December 11 2010 06:09 Karthane wrote:
Show nested quote +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


the bonus to massive, did that come at the expense of +armour?
if not, void rays are probably too strong now, they were already shown to be really really good lately..

On December 11 2010 07:33 Lucius2 wrote:
amazing how they removed flux vanes, but after adding the air effect to fungal, they just dont add it back. well there is the toss nerf...

or like the zealot nerf to 38 secs, because it was too stong vs fe zergs? then they got 4 range roaches and leave the zealots that way? and they dont consider this marine/scvs bs too strong vs fe? brilliant...


its funny how some people complain
flux vanes was only part of the whole story here and the change doesnt affect the game nearly as much as fungal broke it, and thats neglecting the +massive damage buff

the zealots should be reverted tho, i agree there
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
marx_x
Profile Joined December 2010
70 Posts
December 10 2010 22:43 GMT
#72
On December 11 2010 06:56 Existor wrote:
They will add some undocummented changes, 90%

in undocummented settings any chance for Ladder Reset?this so important for me,please someone reply ty...
Flash is truly bonjwa
lurked
Profile Blog Joined March 2010
Canada918 Posts
December 10 2010 22:45 GMT
#73
On December 11 2010 05:27 DaBears57 wrote:
After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


In my opinion, the pylon wall isn't a nerf to protoss, but more of a fix for zergs, as both toss and terran kept doing it over and over to these poor zergs, while laughing in their 1base faces, while they were expending and gaining an unfair lead. (Yeah unfair, because only 2 out of 3 races could abuse of this trick, and it penalised a LOT more the 3rd race than the other 2).

And have you at least noticed that it's almost the only patch where protoss hasn't been nerfed? In fact they even got a few (minor) buffs. I really don't understand why you'd want any protoss to whine and QQ over such a nice patch for them...
Magic is "just" magic until I get my hands on the source code.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 10 2010 22:52 GMT
#74
On December 11 2010 06:46 Alpina wrote:
Show nested quote +
On December 11 2010 06:19 iamke55 wrote:
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I use the VR speed upgrade all the time in PvZ. They already did fine vs ultras and broodlords, and nobody makes BCs or carriers anyways so I see this patch as an overall nerf.


If you see this patch as a toss nerf then you are sick. The phoenix buff is so huge that I think it's possible gonna be OP.

What about voids I can't imagine situation where toss get super expensive fleet beacon just to get a void ray upgrade, unless the game is already won by toss. Also I don't think anyone would take that speed upgrade over 20% of dmg buff lol. Toss usually having problems with BLs so this might help a lot.

Show nested quote +
On December 11 2010 06:45 Legatus wrote:
On December 11 2010 06:17 Alpina wrote:
On December 11 2010 06:09 Karthane wrote:
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


Well i think most people are satisfied with the trade void rays got, no speed for 20% damage to masive. Since no one really got speed anyways. Plus the Phoenix buff is HUGE.

This is a patch for Protoss. No real reason to complain at all.


Agree. Now after some zerg nerfs were removed people start saying that zerg was buffed lol. Toss will (probably) get nice buffs this patch - phoenixes, VRs, obs, haliucination, so why should they be QQ'ing?

And LOL at VR speed compaining, who was using that upgrade anyways? Now that VRs will do 20% more dmg to ultras, bloodlords, BCs, etc. it will be much better unit.


I agree that VRs will be better overall after the changes. However, I think the reason protoss players feel shafted is that Fluxvanes were supposedly removed because FG wasn't going to hit air anymore. Now that change was reverted and Fluxvanes are still not coming back. I think this was just badly managed by Blizz. It's not like Fluxvanes were OP or anything (especially after the last nerf) so it seems like a somewhat gratuitous change.


Oh man I doubt anyone has ever tried to catch speed voids with FG lol^^


I meant as an overall nerf to the void ray, not Protoss as a race. Of course the phoenix and observer changes are welcome, and hallucination doesn't even matter since sentry energy was the limiting factor, not the research itself.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
piskooooo
Profile Joined November 2008
United States351 Posts
December 10 2010 22:57 GMT
#75
Since we lost one upgrade we should get one on Dark Shrine. It seems kind of dumb to just completely remove something from the game.
<3 MKP
Skaya
Profile Joined August 2010
United States126 Posts
December 10 2010 23:04 GMT
#76
so fungal was reverted but flux vanes is still missing?

why ?
green.at
Profile Blog Joined January 2010
Austria1459 Posts
December 10 2010 23:04 GMT
#77
Sound effects will no longer pop or cut off if buildings are rapidly selected.

does that mean they "stack" now? ..... that would suck big time.
Inputting special characters into chat should no longer cause the game to crash.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
December 10 2010 23:11 GMT
#78
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).



Are you even considering whether or not there is a good enough reason to Protoss players to complain? As far as I'm concerned Protoss got buffed. Why would they complain?
Rickilicious
Profile Joined July 2009
United States220 Posts
December 10 2010 23:16 GMT
#79
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.



Thank god you're not balancing the game. Quit complaining imo. You got buffed, and just because they removed a nerf from zerg doesn't mean protoss got nerfed lol.

Note: You do realize phoenix outrange mutas and can shoot on the run, so in an ideal situation, they should never even be touched.. Surely you've seen that silly attack they have.
Doug Righteous
SpikeNeedle
Profile Joined December 2010
18 Posts
Last Edited: 2010-12-10 23:27:48
December 10 2010 23:26 GMT
#80
On December 11 2010 08:16 Rickilicious wrote:
Show nested quote +
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.



Thank god you're not balancing the game. Quit complaining imo. You got buffed, and just because they removed a nerf from zerg doesn't mean protoss got nerfed lol.

Note: You do realize phoenix outrange mutas and can shoot on the run, so in an ideal situation, they should never even be touched.. Surely you've seen that silly attack they have.


Are you dumb? The entire point of his post was that after pumping out all those phoenixes, FUNGAL GROWTH, which stops MOVEMENT, will get all his phoenixes killed in half a second. To FUNGAL GROWTH.

Protoss as a race is definitely messed up right now in my opinion, probably the weakest of the three.
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 10 2010 23:30 GMT
#81
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.

phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive.
Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?
Barook
Profile Joined July 2010
Germany143 Posts
December 10 2010 23:33 GMT
#82
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?
"Blink is pretty good, it helps your Stalkers to die quicker."
acidfreak
Profile Joined November 2010
Romania352 Posts
December 10 2010 23:40 GMT
#83
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when
You can't out-think the swarm, you can't out-maneuver the swarm, and you certainly can't break the morale of the swarm.
phodacbiet
Profile Joined August 2010
United States1739 Posts
December 10 2010 23:41 GMT
#84
On December 11 2010 06:27 silencesc wrote:
so...they buff phoenixs to be good against zerg in 1.2, and nerf voids because of the FG not attacking air, and then they let FG hit air again? Yay ghosted protoss nerfs...thanks blizz :D

However, I like the bunker build time reversion, it was building too fast imo


Umm void rays got a buff +20% damage? How would a zerg stop protoss's air without FG now that phoenix comes out faster? And who gets fleet beacon for mass void rays speed anyways? Thats like getting reaper speed to harass (lol).
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
December 10 2010 23:42 GMT
#85
No one who does not play diamond should complain about balance issues, you need at least to have the basic mechanics down before you can correctly asses what changes might be needed... Even then it is not your opinion that matters, but the data blizz gathers from the game...
Change a vote, and change the world
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
December 10 2010 23:43 GMT
#86
They should make fungal to slowdown units like queens ability in bw.
BroodWar forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 10 2010 23:44 GMT
#87
On December 11 2010 08:43 Esp1noza wrote:
They should make fungal to slowdown units like queens ability in bw.

Then increase radius by 50% or double
Dark-Storm
Profile Joined May 2010
Canada334 Posts
December 10 2010 23:48 GMT
#88
I still get the Same Shit about not having an associated copy of SC2 to my name......


Have had it since Midnight Launch, but nooooooo PTR says i dont have one GRRRRRRRR
I don't have Pet Peeves. I have Major psychotic Fucking Hatreds
Barook
Profile Joined July 2010
Germany143 Posts
December 10 2010 23:53 GMT
#89
On December 11 2010 08:40 acidfreak wrote:
Show nested quote +
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when

Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.
"Blink is pretty good, it helps your Stalkers to die quicker."
us.insurgency
Profile Joined March 2010
United States330 Posts
December 11 2010 00:02 GMT
#90
On December 11 2010 08:30 Assirra wrote:
Show nested quote +
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.

phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive.
Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?

corruptors rape phoenixes. Sprinkle some of those in and you are off to the races
rackdude
Profile Blog Joined January 2010
United States882 Posts
December 11 2010 00:05 GMT
#91
No fix for drone drilling? Sad...
Sweet.
shublar
Profile Blog Joined March 2008
Korea (South)264 Posts
December 11 2010 00:14 GMT
#92
Drone drilling is still disabled i think...
The reverts to the infestor fungal and the holding down hotkeys is excellent, perhaps these guys listen to state of the game?
@eugmak - www.twitch.tv/shublar - www.ausproleague.com
MavercK
Profile Joined March 2010
Australia2181 Posts
December 11 2010 01:42 GMT
#93
wait. so they actually broke drone drilling?. it better be something i can undo for my BW mod or i'll be pissed.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
December 11 2010 01:43 GMT
#94
On December 11 2010 08:53 Barook wrote:
Show nested quote +
On December 11 2010 08:40 acidfreak wrote:
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when

Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.


He has a point. In general there's a problem, MC just knew all of Jinro's timings by heart.
secret - never again
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
December 11 2010 01:51 GMT
#95
The phoenix buff needs to be combined with the fungal growth change or else its gonna be more of the same for pvz.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 11 2010 01:52 GMT
#96
On December 11 2010 08:30 Assirra wrote:
Show nested quote +
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.

phoenix eat muta's alive, zerg NEEDS fungal to keep those sacks of fat called overlords alive.
Btw, ever tought of spreading your phoenix so they don't all get fungaled and pick of the infestor?


Storm also works amazing as well lol.
When I think of something else, something will go here
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
December 11 2010 02:05 GMT
#97
On December 11 2010 04:57 red_b wrote:
well I dont think anyone thought the bunker thing was going to be permanent.

fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


are you speaking from experience here?!
FlashDave.999 aka Star
cocosoft
Profile Joined May 2010
Sweden1068 Posts
December 11 2010 02:13 GMT
#98
On December 11 2010 04:57 red_b wrote:
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.
What is this I don't even...
¯\_(ツ)_/¯
positron.
Profile Joined May 2010
634 Posts
December 11 2010 02:15 GMT
#99
On December 11 2010 08:53 Barook wrote:
Show nested quote +
On December 11 2010 08:40 acidfreak wrote:
On December 11 2010 08:33 Barook wrote:
Protoss buffs to air and scouting are fine and dandy, but when are they going to fix the Protoss early game against Terran?



You should + Show Spoiler +
Watch the jinro vs mc match
to see when

Knowing the timings of your training partner inside out while being the superior player is not how you fix the match-up.


Don't have the VODs so I can't rewatch but I remember the Xelnaga cavern game the most, and have some questions. Was there any important timing from Jinro's part that could have helped? MC just made 6 sentries wait for them to have enough energy while making some stalkers and moved out. Those are all MC's timing. The only important timing at that period for Terran was the stim, and with no room to micro even stim wouldn't help that much. Was there some thing else that I missed? I keep hearing about Jinro's timing being exploited but nobody said exactly what that timing was. Thanks.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 11 2010 02:25 GMT
#100
On December 11 2010 05:42 LittleeD wrote:
So they're keeping the weird stalement countdown?
Bleh


Hm, I forgot about that until I read your post. That definitely could have been tweaked. As Idra said, adding 'no damage dealt to units' would vastly improve it.
KTY
kidcrash
Profile Joined September 2009
United States620 Posts
December 11 2010 03:14 GMT
#101
On December 11 2010 08:44 Existor wrote:
Show nested quote +
On December 11 2010 08:43 Esp1noza wrote:
They should make fungal to slowdown units like queens ability in bw.

Then increase radius by 50% or double


What about keeping the ability the same for ground units (complete immobilization) and then changing its effect on air units to a slowdown.
Dr.Frost
Profile Joined April 2009
United States389 Posts
Last Edited: 2010-12-11 04:01:34
December 11 2010 04:01 GMT
#102
On December 11 2010 08:26 SpikeNeedle wrote:
Show nested quote +
On December 11 2010 08:16 Rickilicious wrote:
On December 11 2010 06:37 kcdc wrote:
I'm hoping they'll eventually let P beat mutas with designated air-to-air units. Spending the whole game pumping phoenixes to defend yourself from muta harass and then to lose them all and the game in half a second to FG is crap. Just give P corsairs and make them immune to FG.



Thank god you're not balancing the game. Quit complaining imo. You got buffed, and just because they removed a nerf from zerg doesn't mean protoss got nerfed lol.

Note: You do realize phoenix outrange mutas and can shoot on the run, so in an ideal situation, they should never even be touched.. Surely you've seen that silly attack they have.


Are you dumb? The entire point of his post was that after pumping out all those phoenixes, FUNGAL GROWTH, which stops MOVEMENT, will get all his phoenixes killed in half a second. To FUNGAL GROWTH.

Protoss as a race is definitely messed up right now in my opinion, probably the weakest of the three.

Learn to spread your phoenix out or scout better, Foxer had to with Marines, Zerg has to with ling vs banelings and muta vs fungal growth, why would P not at least have to with phoenix?
They are here to right our fall, they have heard someones troubled call???
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 11 2010 04:21 GMT
#103
Well, phoenix are basically melee units, you can spread them out, but that means you can't snipe low health muta so well. I don't think that is a problem, but it is why people are less than willing to do it. If the Zerg has so much map control that he is comfortable walking that slow-ass infestor off creep all the way over to your base so that he can fungal your phoenix in the 5 minute window where you actually need phoenix to be safe from muta.. well.. you got a problem, but that problem ain't fungal growth.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
k20
Profile Joined September 2010
United States342 Posts
December 11 2010 04:34 GMT
#104
Haha, I saw 2.0 and thought that signified a major software change. Like, oh I don't know, Lurkers and Scourge or something.
MementoMori
Profile Joined April 2010
Canada419 Posts
Last Edited: 2010-12-11 05:23:40
December 11 2010 05:22 GMT
#105
On December 11 2010 04:55 Frack wrote:
• Using ALT-F4 during the opening cinematic will no longer crash the game.

Whew, good thing they got that taken care of.

In my opinion the patch is going in the right direction. Fungal is a tricky topic. I really think it might be fair to just have fungal slow air units instead of freeze them. But I think it has to have some kind of effect.
for the world is hollow and I have touched the sky
Lucius2
Profile Joined June 2010
Germany548 Posts
December 11 2010 11:03 GMT
#106
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
December 13 2010 17:00 GMT
#107
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.
aka Siyko
Refreshe
Profile Joined May 2010
United States141 Posts
December 13 2010 17:15 GMT
#108
On December 14 2010 02:00 fdsdfg wrote:
Show nested quote +
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.



I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
December 13 2010 17:18 GMT
#109
On December 14 2010 02:15 Refreshe wrote:
Show nested quote +
On December 14 2010 02:00 fdsdfg wrote:
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.



I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's.


Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff.

Only reported change done for Team games sake is the Supply before Barracks change
"Its easy, just trust your CPU".-Boxer on being good at games
Refreshe
Profile Joined May 2010
United States141 Posts
December 13 2010 17:22 GMT
#110
On December 14 2010 02:18 windsupernova wrote:
Show nested quote +
On December 14 2010 02:15 Refreshe wrote:
On December 14 2010 02:00 fdsdfg wrote:
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.



I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's.


Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff.

Only reported change done for Team games sake is the Supply before Barracks change



I remember CheckPrime,if it was him, QQing a lot, but to balance off one pro is pretty huge. I hope there was a lot of evidence for blizzard to do something like that. The thing is, they didn't even tell us what made it so OP after they changed it.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 13 2010 17:22 GMT
#111
On December 14 2010 02:18 windsupernova wrote:
Show nested quote +
On December 14 2010 02:15 Refreshe wrote:
On December 14 2010 02:00 fdsdfg wrote:
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.



I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's.


Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff.

Only reported change done for Team games sake is the Supply before Barracks change




whitch was so huge for 1v1 that it eventualy lead to the 2 rax allin that all the zergs hate atm so making balance changes based on team games = not good
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-12-13 17:27:01
December 13 2010 17:23 GMT
#112
On December 11 2010 05:09 Alpina wrote:
Show nested quote +
On December 11 2010 04:57 red_b wrote:
well I dont think anyone thought the bunker thing was going to be permanent.


They wanted to make from 35 to 30 sec, but now reverted to 35 so bunker is still the same.


the original PTR notes said along the lines of 'for PTR only'... so no, they didn't plan on changing it to 30 sec permanently.

they probably wanted to test the bunker some more to see if it was imbalanced, but as they suspected it's only terribad whiners who complain about perfectly balanced bunker.


btw chronoboost phoenix take less time to make than marines = tee hee.
onmach
Profile Blog Joined March 2009
United States1241 Posts
December 13 2010 17:24 GMT
#113
I thought void rays were really powerful in team games because it was possible hit critical mass and melt everything. Then speed along with it meant that you couldn't catch them. But then they nerfed the damage at some point so I don't know if that is even true anymore.

Maybe they are hoping with void ray being less viable late game, carriers will be more in vogue.
Refreshe
Profile Joined May 2010
United States141 Posts
December 13 2010 17:27 GMT
#114
I'm pretty sure if void rays were a problem in team games, it was happening in the bronze league. lol.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
December 13 2010 17:43 GMT
#115
i think it was because voidrays are awesome enough without a speed upgrade...

it's like banshee's having a speed upgrade.
ccou
Profile Joined December 2008
United States681 Posts
December 13 2010 17:43 GMT
#116
On December 11 2010 06:41 Jarmam wrote:
Show nested quote +
On December 11 2010 05:53 junemermaid wrote:
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


The structure that costs 150/150 and isnt an extension of a rugged tech path like the Protoss 3-way tech path - and which does *not* unlock the +2 air upgrades, cuz they're available from the start?

But yay for Mothership, that changes everything.


I mainly played protoss back in BW. I tell you what, back in those days, you had to build an observatory to get observers. Protoss was fine back then and it's fine now with splintered tech, that's just the race.
Wake up Mr. B!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 13 2010 17:51 GMT
#117
On December 14 2010 02:22 cilinder007 wrote:
Show nested quote +
On December 14 2010 02:18 windsupernova wrote:
On December 14 2010 02:15 Refreshe wrote:
On December 14 2010 02:00 fdsdfg wrote:
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.



I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's.


Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff.

Only reported change done for Team games sake is the Supply before Barracks change




whitch was so huge for 1v1 that it eventualy lead to the 2 rax allin that all the zergs hate atm so making balance changes based on team games = not good


The 2 Rax build was always around. It just wasn't the most optimal build. Terran still have a rax all-in build that's incredibly strong vs. most Zerg early game builds.
"We have unfinished business, I and he."
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 13 2010 17:56 GMT
#118
On December 14 2010 02:43 hoovehand wrote:
i think it was because voidrays are awesome enough without a speed upgrade...

it's like banshee's having a speed upgrade.


Rofl yeah. Or like banshees having a way to turn invisible. O.o
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Invol2ver
Profile Joined September 2010
United States330 Posts
December 13 2010 17:57 GMT
#119
On December 11 2010 06:21 Lucius2 wrote:
Show nested quote +
On December 11 2010 05:53 junemermaid wrote:
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


too bad armory unlocks already everything....and fleet beacon is more expensive...


For late game air tech AND +2 upgrades, each respective race requires:

Pylon > Gateway > Cybercore > Stargate > Fleet Beacon

850 Minerals
450 Gas

Pool > Lair > Spire > Infestation Pit > Hive > Greater Spire

900 Minerals + 150 for 3 Drones
700 Gas

Depot > Barracks > Factory > Armory > Starport > Fusion Core

850 Minerals
450 Gas


In short, stop it.
Losing money is less good than making it, confirm?
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
December 13 2010 17:59 GMT
#120
On December 14 2010 02:22 Refreshe wrote:
Show nested quote +
On December 14 2010 02:18 windsupernova wrote:
On December 14 2010 02:15 Refreshe wrote:
On December 14 2010 02:00 fdsdfg wrote:
On December 11 2010 20:03 Lucius2 wrote:
fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs


I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters.

The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video.



I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's.


Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff.

Only reported change done for Team games sake is the Supply before Barracks change



I remember CheckPrime,if it was him, QQing a lot, but to balance off one pro is pretty huge. I hope there was a lot of evidence for blizzard to do something like that. The thing is, they didn't even tell us what made it so OP after they changed it.

Yea they said a professional player who didnt play protoss sent David Kim a replay of a void ray rush that couldnt be beaten which made them change it. Later at Blizzcon someone asked David who it was and he said CheckPrime. So this time it wasnt 2v2 that got it changed.
DreamSailor
Profile Joined June 2010
Canada433 Posts
Last Edited: 2010-12-13 18:02:34
December 13 2010 18:02 GMT
#121
Where ever you go, there you are.
deathserv
Profile Blog Joined July 2010
United States228 Posts
December 13 2010 18:04 GMT
#122
fungal growth + hold key is a gift to the zerg players. but not like a christmas gift, more like one of those gifts you have to give your wife after you've cheated on her.


Brilliantly put, my man... haha.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2010-12-13 18:16:29
December 13 2010 18:14 GMT
#123
On December 14 2010 02:57 Invol2ver wrote:
Show nested quote +
On December 11 2010 06:21 Lucius2 wrote:
On December 11 2010 05:53 junemermaid wrote:
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


too bad armory unlocks already everything....and fleet beacon is more expensive...


For late game air tech AND +2 upgrades, each respective race requires:

Pylon > Gateway > Cybercore > Stargate > Fleet Beacon

850 Minerals
450 Gas

Pool > Lair > Spire > Infestation Pit > Hive > Greater Spire

900 Minerals + 150 for 3 Drones
700 Gas

Depot > Barracks > Factory > Armory > Starport > Fusion Core

850 Minerals
450 Gas


In short, stop it.
He didnt say he was comparing late air tech he said in order to get +2 air upgrades you have to build a fleet beacon. You dont have to build a fusion core to get +2 air as terran and you dont have to build a greater spire as zerg to get +2 air either though you do need a hive and it is more comparable.

Conversely +1 air can be got extremely quickly with just a cyber core though.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-13 19:32:23
December 13 2010 19:30 GMT
#124
Problem is, earlier I wanted to get fleet beacon eventually even if I stick with rays...because of the flux vanes. Now with flux vanes removed it's just a bit odd that you need the beacon if you want +2 rays, I doubt anybody will ever build the beacon just to unlock this tech-possibility.

Meaning, the way it was originally designed made much sense, if you want strong(er) air the game was designed in a way that makes you "want" the beacon anyways - carriers are unlocked by it and rays get their awsome speed upgrade. Now it's just strange....though definitely not gamebreaking or anything.

EDIT: also the fusion core originally unlocked the cloak for banshees, something very balanced that I still not understand how Blizz can take this away and make a cloaked flying unit easier available than a cloaked ground unit
"You see....YOU SEE..." © 2010 Sen
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 13 2010 19:32 GMT
#125
On December 14 2010 04:30 sleepingdog wrote:
Problem is, earlier I wanted to get fleet beacon eventually even if I stick with rays...because of the flux vanes. Now with flux vanes removed it's just a bit odd that you need the beacon if you want +2 rays, I doubt anybody will ever build the beacon just to unlock this tech-possibility.

Meaning, the way it was originally designed made much sense, if you want strong(er) air the game was designed in a way that makes you "want" the beacon anyways - carriers are unlocked by it and rays get their awsome speed upgrade. Now it's just strange....though definitely not gamebreaking or anything.



terran needs an armory if he wants +2 marines, that makes more sense ?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 13 2010 19:34 GMT
#126
On December 14 2010 04:32 cilinder007 wrote:
Show nested quote +
On December 14 2010 04:30 sleepingdog wrote:
Problem is, earlier I wanted to get fleet beacon eventually even if I stick with rays...because of the flux vanes. Now with flux vanes removed it's just a bit odd that you need the beacon if you want +2 rays, I doubt anybody will ever build the beacon just to unlock this tech-possibility.

Meaning, the way it was originally designed made much sense, if you want strong(er) air the game was designed in a way that makes you "want" the beacon anyways - carriers are unlocked by it and rays get their awsome speed upgrade. Now it's just strange....though definitely not gamebreaking or anything.



terran needs an armory if he wants +2 marines, that makes more sense ?


Toss needs a twilight council if he wants +2 "anything-but-air" - so yes, it does makes sense, one additional building that you "maybe" don't want (vs terran yes, vs zerg...not necessarily). Toss has got two, the TC for forge +2 and the beacon for air +2.

Again, previously this made sense, now it must look like somewhat silly design for somebody who doesn't know the whole patch-history.
"You see....YOU SEE..." © 2010 Sen
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
Last Edited: 2010-12-13 19:48:04
December 13 2010 19:47 GMT
#127
Does anyone else feel the skill level on the PTR is higher than the regular server? Someone actually mentioned this in game during one of my placement matches and after playing about 20 games, I have to agree. Maybe it's because I'm only in silver on the regular server, but it seems like I can only beat people who are like 2-11 and in bronze, whereas I'm beating upper gold players on the regular server.
roflcopter420
Profile Joined July 2009
Sweden168 Posts
December 13 2010 20:16 GMT
#128
wtf is ptr?
Its much the same as milking a cow
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 13 2010 21:05 GMT
#129
It used to be stronger on the PTR, but I think all the good players have got out of bronze/silver now.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Gatsbi
Profile Joined April 2010
United States1134 Posts
December 13 2010 21:06 GMT
#130
On December 14 2010 05:16 roflcopter420 wrote:
wtf is ptr?


public test realm.
"IF WHAT YOU DO NOT KNOW IS MORE THAN WHAT YOU HAVE KNOWN. THEN YOU HAVE NOT KNOWN ANYTHINIG YET." - Rev Kojo Smith
BleaK_
Profile Joined November 2010
Norway593 Posts
December 13 2010 21:13 GMT
#131
This is good news.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
December 13 2010 21:17 GMT
#132
I normally don't like to accuse people of this kind of thing, but I think the "Protoss UP" narrative is just a convenient excuse for Protoss players(I am one) to try to be lazy. You can talk all you want about Tester and Sangho and Ace and whoever else not qualifying, but unless you know the content of those games, you can't prove anything. I want hard content to prove that my race is UP, not just recitation of racial asymmetries and minor weaknesses, such as all the races have.

There is currently no strategy in this game that can't be beaten by being the better player.
(╬ ಠ益ಠ)
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
December 13 2010 21:19 GMT
#133
"Sound effects will no longer pop or cut off if buildings are rapidly selected."

What does this mean? I though in the first PTR patch they made the sounds be like BW, cut each other off now they changed it back?? Noooo
k20
Profile Joined September 2010
United States342 Posts
December 13 2010 21:20 GMT
#134
On December 14 2010 04:47 LambtrOn wrote:
Does anyone else feel the skill level on the PTR is higher than the regular server? Someone actually mentioned this in game during one of my placement matches and after playing about 20 games, I have to agree. Maybe it's because I'm only in silver on the regular server, but it seems like I can only beat people who are like 2-11 and in bronze, whereas I'm beating upper gold players on the regular server.

Probably because Joe Blow average noob doesn't know it even exists. Only people who care are good players.
LambtrOn
Profile Blog Joined September 2010
United States671 Posts
December 13 2010 21:33 GMT
#135
On December 14 2010 06:20 k20 wrote:
Show nested quote +
On December 14 2010 04:47 LambtrOn wrote:
Does anyone else feel the skill level on the PTR is higher than the regular server? Someone actually mentioned this in game during one of my placement matches and after playing about 20 games, I have to agree. Maybe it's because I'm only in silver on the regular server, but it seems like I can only beat people who are like 2-11 and in bronze, whereas I'm beating upper gold players on the regular server.

Probably because Joe Blow average noob doesn't know it even exists. Only people who care are good players.

Yeah, that's pretty much what I thought. Kinda nice to have a place to practice against better than average players
Sodaplay111
Profile Joined December 2010
United States41 Posts
December 13 2010 21:39 GMT
#136
what did it mean by "holding down a key"?
The Question is not "Who let the cat out of the bag?" The real question is "Who put the cat IN the bag!?"
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 13 2010 21:46 GMT
#137
On December 14 2010 06:39 Sodaplay111 wrote:
what did it mean by "holding down a key"?

Press z while selecting larvae. Don't press it multiple times, just hold, and then you ahve a shitton of zerglings. Aka not having to hit zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
italiangymnast
Profile Joined December 2009
United States246 Posts
December 13 2010 22:56 GMT
#138
On December 11 2010 05:31 teacash wrote:
+ Show Spoiler +
On December 11 2010 05:27 DaBears57 wrote:
I feel like the protoss players aren't complaining enough. I mean they removed speed void rays and the ability to wall off with two pylons. All of this happened without much QQ, almost the entire thread of the original PTR thread was zerg users complaining. Top protoss players are also too modest when it comes to balance. Top protoss players like incontrol and nony are the last ones to cry imba,whereas for zerg they have the very vocal idra and artosis.

After all is said and done, they revert zerg changes after only a couple of days and while they kept the phoenix buff, they still removed two huge aspects of protoss (pylon wall and speed rays).


** throws up

why would you encourage whining?
i think they are fine changes and i am a toss player. so it takes 3 pylons to block instead of 2. this way it is still possible but wont happen ever game. and idk much about the top lever for speed void rays, but i never say them all that much except in that guinea pig game.
SCII ID: Sanctuary LoL ID: erzin
Sockpuppet
Profile Blog Joined November 2010
119 Posts
December 13 2010 23:35 GMT
#139
Im so happy that the fungal is back it wuld limit the use of infestor in zvz to almost non existant
Sodaplay111
Profile Joined December 2010
United States41 Posts
December 14 2010 05:58 GMT
#140
On December 14 2010 06:46 Froadac wrote:
Show nested quote +
On December 14 2010 06:39 Sodaplay111 wrote:
what did it mean by "holding down a key"?

Press z while selecting larvae. Don't press it multiple times, just hold, and then you ahve a shitton of zerglings. Aka not having to hit zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz






is that just in PTR???
or is that happening in real sc2??
The Question is not "Who let the cat out of the bag?" The real question is "Who put the cat IN the bag!?"
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2010-12-14 07:14:15
December 14 2010 07:13 GMT
#141
On December 14 2010 02:43 ccou wrote:
Show nested quote +
On December 11 2010 06:41 Jarmam wrote:
On December 11 2010 05:53 junemermaid wrote:
On December 11 2010 05:30 Ummbeefy wrote:
No FG change is cool but now toss builds a structure simply for upgrades or...carriers?

Wow, if I want +2 air upgrades I need a building that only allows me to create carriers and improve the carrier effectiveness?

This feels very limited. Toss tech patterns already seem confining. This solidifies the you're one tech, stay there mentality.


You mean like the fusion core?

Yeah. It's fine. It also unlocks the mothership.


The structure that costs 150/150 and isnt an extension of a rugged tech path like the Protoss 3-way tech path - and which does *not* unlock the +2 air upgrades, cuz they're available from the start?

But yay for Mothership, that changes everything.


I mainly played protoss back in BW. I tell you what, back in those days, you had to build an observatory to get observers. Protoss was fine back then and it's fine now with splintered tech, that's just the race.


But SC2 is a game of hard counters. BW is not. Therefor, adding too many different tech routes makes it so that you have to guess what your opponent is going for and just go for the coinflip.

On top of that, SC2 lacks the defender's advantage that BW has.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
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