What about keeping the ability the same for ground units (complete immobilization) and then changing its effect on air units to a slowdown.
PTR Patch 2.0 is up - Page 6
Forum Index > SC2 General |
kidcrash
United States620 Posts
What about keeping the ability the same for ground units (complete immobilization) and then changing its effect on air units to a slowdown. | ||
Dr.Frost
United States389 Posts
On December 11 2010 08:26 SpikeNeedle wrote: Are you dumb? The entire point of his post was that after pumping out all those phoenixes, FUNGAL GROWTH, which stops MOVEMENT, will get all his phoenixes killed in half a second. To FUNGAL GROWTH. Protoss as a race is definitely messed up right now in my opinion, probably the weakest of the three. Learn to spread your phoenix out or scout better, Foxer had to with Marines, Zerg has to with ling vs banelings and muta vs fungal growth, why would P not at least have to with phoenix? | ||
GoldenH
1115 Posts
| ||
k20
United States342 Posts
| ||
MementoMori
Canada419 Posts
On December 11 2010 04:55 Frack wrote: • Using ALT-F4 during the opening cinematic will no longer crash the game. Whew, good thing they got that taken care of. In my opinion the patch is going in the right direction. Fungal is a tricky topic. I really think it might be fair to just have fungal slow air units instead of freeze them. But I think it has to have some kind of effect. | ||
Lucius2
Germany548 Posts
| ||
fdsdfg
United States1251 Posts
On December 11 2010 20:03 Lucius2 wrote: fungal on air is fine, but why the f*** are flux vanes now completely gone, thats bs I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters. The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video. | ||
Refreshe
United States141 Posts
On December 14 2010 02:00 fdsdfg wrote: I'm guessing it created an unintended role for the VRs as a more harass-oriented unit that you couldn't really chase down, even with the proper counters. The two VR changes shifted it more towards an 'anti-biggie' role which has been intended since that 2007 video. I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's. | ||
windsupernova
Mexico5280 Posts
On December 14 2010 02:15 Refreshe wrote: I honestly think it was because of team games, but since I hardly play any of them, I might just be completely wrong. It's just a thought because I always hear people who play team games complaining about void rays when they're imo completely fine in 1v1's. Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff. Only reported change done for Team games sake is the Supply before Barracks change | ||
Refreshe
United States141 Posts
On December 14 2010 02:18 windsupernova wrote: Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff. Only reported change done for Team games sake is the Supply before Barracks change I remember CheckPrime,if it was him, QQing a lot, but to balance off one pro is pretty huge. I hope there was a lot of evidence for blizzard to do something like that. The thing is, they didn't even tell us what made it so OP after they changed it. | ||
cilinder007
Slovenia7251 Posts
On December 14 2010 02:18 windsupernova wrote: Come on, lets not blame Team games for every change we don't like. Everybody was saying that the last Void Ray Nerf was due to team games and then we were told because it was done because a Pro contacted the Balance team with tons of replays and stuff. Only reported change done for Team games sake is the Supply before Barracks change whitch was so huge for 1v1 that it eventualy lead to the 2 rax allin that all the zergs hate atm so making balance changes based on team games = not good | ||
hoovehand
United Kingdom542 Posts
On December 11 2010 05:09 Alpina wrote: They wanted to make from 35 to 30 sec, but now reverted to 35 so bunker is still the same. the original PTR notes said along the lines of 'for PTR only'... so no, they didn't plan on changing it to 30 sec permanently. they probably wanted to test the bunker some more to see if it was imbalanced, but as they suspected it's only terribad whiners who complain about perfectly balanced bunker. btw chronoboost phoenix take less time to make than marines = tee hee. | ||
onmach
United States1241 Posts
Maybe they are hoping with void ray being less viable late game, carriers will be more in vogue. | ||
Refreshe
United States141 Posts
| ||
hoovehand
United Kingdom542 Posts
it's like banshee's having a speed upgrade. | ||
ccou
United States681 Posts
On December 11 2010 06:41 Jarmam wrote: The structure that costs 150/150 and isnt an extension of a rugged tech path like the Protoss 3-way tech path - and which does *not* unlock the +2 air upgrades, cuz they're available from the start? But yay for Mothership, that changes everything. I mainly played protoss back in BW. I tell you what, back in those days, you had to build an observatory to get observers. Protoss was fine back then and it's fine now with splintered tech, that's just the race. | ||
Amber[LighT]
United States5078 Posts
On December 14 2010 02:22 cilinder007 wrote: whitch was so huge for 1v1 that it eventualy lead to the 2 rax allin that all the zergs hate atm so making balance changes based on team games = not good The 2 Rax build was always around. It just wasn't the most optimal build. Terran still have a rax all-in build that's incredibly strong vs. most Zerg early game builds. | ||
Wrongspeedy
United States1655 Posts
On December 14 2010 02:43 hoovehand wrote: i think it was because voidrays are awesome enough without a speed upgrade... it's like banshee's having a speed upgrade. Rofl yeah. Or like banshees having a way to turn invisible. O.o | ||
Invol2ver
United States330 Posts
On December 11 2010 06:21 Lucius2 wrote: too bad armory unlocks already everything....and fleet beacon is more expensive... For late game air tech AND +2 upgrades, each respective race requires: Pylon > Gateway > Cybercore > Stargate > Fleet Beacon 850 Minerals 450 Gas Pool > Lair > Spire > Infestation Pit > Hive > Greater Spire 900 Minerals + 150 for 3 Drones 700 Gas Depot > Barracks > Factory > Armory > Starport > Fusion Core 850 Minerals 450 Gas In short, stop it. | ||
Vimsey
United Kingdom2235 Posts
On December 14 2010 02:22 Refreshe wrote: I remember CheckPrime,if it was him, QQing a lot, but to balance off one pro is pretty huge. I hope there was a lot of evidence for blizzard to do something like that. The thing is, they didn't even tell us what made it so OP after they changed it. Yea they said a professional player who didnt play protoss sent David Kim a replay of a void ray rush that couldnt be beaten which made them change it. Later at Blizzcon someone asked David who it was and he said CheckPrime. So this time it wasnt 2v2 that got it changed. | ||
| ||