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Patch 1.2.0 on PTR - Page 51

Forum Index > SC2 General
Post a Reply
Prev 1 49 50 51 52 53 158 Next
Mysterion
Profile Joined November 2010
Canada74 Posts
December 04 2010 05:24 GMT
#1001
like having bought every blizz game and signed up for betas and live in NA??
taylor gang or teabag a bear trap
Almania
Profile Joined September 2010
145 Posts
December 04 2010 05:24 GMT
#1002
On December 04 2010 14:15 TheGrimace wrote:
Show nested quote +
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.


Did they also "fix" warp gates?
Accer
Profile Joined May 2010
Korea (South)319 Posts
December 04 2010 05:24 GMT
#1003
On December 04 2010 14:23 me_viet wrote:
Show nested quote +
On December 04 2010 14:21 Accer wrote:
On December 04 2010 14:20 Mysterion wrote:
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA


I'm having the same trouble


did u guys meet the criteria for being able to join the test region?



I would assume so, I've played within the last week and have played since launch. Unless there's another requirement. (I'm able to log in fine on the normal realms however)

I do use an authenticator, if that makes a difference.
dtz
Profile Joined September 2010
5834 Posts
December 04 2010 05:24 GMT
#1004
On December 04 2010 14:23 Blisse wrote:
Show nested quote +
On December 04 2010 14:21 Accer wrote:
On December 04 2010 14:20 Mysterion wrote:
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA


I'm having the same trouble


No official response from Blizzard yet. Quite a bit of people are affected.


You need to have NA account befor 11 Nov if im not wrong. Maybe your account is newer than that?
DreamSailor
Profile Joined June 2010
Canada433 Posts
December 04 2010 05:25 GMT
#1005
Corruptors are the answer to Phoenixes. If you want to establish air dominance and prepare for the inevitable switch to to Colossus.

I just played a game on the PTR. PvZ, (I was Z) it was really cool, got into the really late game (Shakuras). Corruptors are going to be very key since they are excellent against both Phoenix and Colossus, and can be morphed into Broodlords later.
Where ever you go, there you are.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
December 04 2010 05:25 GMT
#1006
On December 04 2010 14:17 darmousseh wrote:
Show nested quote +
On December 04 2010 14:14 Nilrem wrote:
I have an honest question to the lot of you. Can anyone come up with a strong reason to why Blizzard thought it would be necessary to make such a nerf? I mean, this isn't a nerf of its damage, nor its duration. This is a direct nerf to the mechanic itself. And I am honestly at a complete lost to why it was done.

I cannot imagine at the developer meeting, what exactly was brought up to bring about such a nerf. This makes medivacs even stronger, making MM itself stronger, and making air harassment even more problematic (since now, if no overseer, no chance of stopping cloaked banshees).

One main counter to drops in Sc:Bw were the scourge, which Blizzard removed. So in its place, we now use Fg (stop it from even moving). But now, Blizzard removed yet another means of Zerg prevention of drops. So now it really is a matter of how to react to your base being destroyed, and not how to prevent it.


The answer is faster hydra tech. In all matchups because of the buff to all air units, hydras just became infinitely more important. Overlord spotting is more important now too. I am a little worried about tvz mid game though, the mmm ball is pretty scary, but at least with infestors and banelings you can still kill everything.


So let me get this straight, Blizzard presumably nerfed a unit to make a fairly annoying, slowly, and to some degree, inferior unit to its predecessor even more important. All the while, they made no changes to the actual unit wanting to be used more often.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
December 04 2010 05:25 GMT
#1007
I just can't believe they nerfed FG. what a joke. so many times that FG on air units is the only option to save the zerg.

Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
December 04 2010 05:25 GMT
#1008
I think the stalemate timer could get very interesting.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
Impulsa
Profile Joined November 2010
United States122 Posts
December 04 2010 05:26 GMT
#1009
I expect more ZvZ mutalisk play now.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
December 04 2010 05:26 GMT
#1010
On December 04 2010 14:24 Almania wrote:
Show nested quote +
On December 04 2010 14:15 TheGrimace wrote:
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.


Did they also "fix" warp gates?


You already have to click for every unit from warp gates :S
=O
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 05:26 GMT
#1011
On December 04 2010 14:21 TheGrimace wrote:
Show nested quote +
On December 04 2010 14:18 Caphe wrote:
On December 04 2010 14:15 TheGrimace wrote:
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.

Actually I never noticed that Terran can hold down 1 hotkey to spam unit. I was always like tap tap tap tap. O_O

Yeah, it's a bit annoying late game or when you are managing a lot of rax, but it's not too bad. It hurt you more than anything since it encouraged queuing, but like I said, I had the timing down to only build the right amount. More button pushing I guess. I do feel bad for zerg though, there is no queuing, they were buying units en masse with money on hand. Poor zerg.

Yeah, for Terran its ok. But for Zerg this change is bad. Blizzard really wants Zerg players to go on a riot now lol
Terran
Mysterion
Profile Joined November 2010
Canada74 Posts
December 04 2010 05:26 GMT
#1012
account since launch this blow noodles
taylor gang or teabag a bear trap
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
December 04 2010 05:27 GMT
#1013
On December 04 2010 14:26 Shifft wrote:
Show nested quote +
On December 04 2010 14:24 Almania wrote:
On December 04 2010 14:15 TheGrimace wrote:
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.


Did they also "fix" warp gates?


You already have to click for every unit from warp gates :S

I didn't test yet, will in a few, but I asked someonee (IN CHAT CHANNELS!!) and he said you could still hold shift and spam away, so toss is safe apparently.
Twitches
Profile Joined August 2010
Canada365 Posts
December 04 2010 05:27 GMT
#1014
The fungal change seems extremely retarded to me for ZvZ.. I can somewhat understand ZvP, but now hydra's are a must use unit.
Gravity is just a feeble plot.
Almania
Profile Joined September 2010
145 Posts
Last Edited: 2010-12-04 05:28:12
December 04 2010 05:27 GMT
#1015
On December 04 2010 14:26 Shifft wrote:
Show nested quote +
On December 04 2010 14:24 Almania wrote:
On December 04 2010 14:15 TheGrimace wrote:
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.


Did they also "fix" warp gates?


You already have to click for every unit from warp gates :S


No.. you don't. Edit: Oh wait, click. Yes click, but you can hold down the button - a bug they've apparently "fixed" for T and Z.
aquanda
Profile Joined January 2003
United States477 Posts
December 04 2010 05:27 GMT
#1016
On December 04 2010 13:45 Whitewing wrote:
Show nested quote +

We will see the already popular phoenix opening vs zerg and zerg will be forced to get hydras. And P will get colossus.
Corrupter or Hydras could need a change now.


Corrupters deal quite well with both phoenix and colossus. I don't see the problem.

Yes. Because unlike most hard counters which you can get 2-4 of and be set vs a decent amount of them you need at least 10 corruptors to deal with ~2 collosus. And because any Protoss with a brain will sit there and try to fight your corruptors with his pheonix? They are so much faster than them it's not even an issue for Protoss.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
December 04 2010 05:28 GMT
#1017
I have played the ptr for my placement matches, the key thing change of having to press a key 100 times to make units, its killing me, its unplayable...
Change a vote, and change the world
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 04 2010 05:29 GMT
#1018
On December 04 2010 14:24 dtz wrote:
Show nested quote +
On December 04 2010 14:23 Blisse wrote:
On December 04 2010 14:21 Accer wrote:
On December 04 2010 14:20 Mysterion wrote:
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA


I'm having the same trouble


No official response from Blizzard yet. Quite a bit of people are affected.


You need to have NA account befor 11 Nov if im not wrong. Maybe your account is newer than that?


Bought it day of release. Activated ever since. It's also a North American copy. It's definitely a problem on Blizzard's end.
There is no one like you in the universe.
Wfat
Profile Blog Joined November 2009
Australia108 Posts
December 04 2010 05:29 GMT
#1019
I play zerg (2100 diamond if someone from Blizzard is reading this) so only really two balance changes stand out - (i) fungal growth and (ii) hotkey use on larvae, but in general I think that SC2 in its current state is very balanced and am very much against Blizzard patching the game so quickly. The only thing that Blizzard needed to patch from a balance point of view was better, fairer, more competitive maps.

Regarding the two balance changes that I'm against:
(i) Something that no one mentioned from the 20 pages that I read was that fungal growth is perhaps the best ability in SC2 from a spectators and players point of view. It is a super fun ability and is amazing from a spectators point of view when a good one lands on a bunch of units e.g. mutalisks or phoenixes (similar to a 'here come the speed banes!!' moment). It is completely nonsensical to remove a great moment from the game, especially in its current balanced state.

(ii) Having hotkeys not morph larvae will directly cause medical problems for a ridiculous amount of players and I agree with many who have voiced there concerns here.
Daray
Profile Blog Joined August 2010
6006 Posts
December 04 2010 05:29 GMT
#1020
On December 04 2010 14:27 TheGrimace wrote:
Show nested quote +
On December 04 2010 14:26 Shifft wrote:
On December 04 2010 14:24 Almania wrote:
On December 04 2010 14:15 TheGrimace wrote:
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.


Did they also "fix" warp gates?


You already have to click for every unit from warp gates :S

I didn't test yet, will in a few, but I asked someonee (IN CHAT CHANNELS!!) and he said you could still hold shift and spam away, so toss is safe apparently.


I think it should be like this because you have to move your screen to a pylon unlike the other races who can look at whatever and make units.
Prev 1 49 50 51 52 53 158 Next
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