If it does... NOOOO~ Ghost snipe even more useless.
Patch 1.2.0 on PTR - Page 52
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Genome852
United States979 Posts
If it does... NOOOO~ Ghost snipe even more useless. | ||
dtz
5834 Posts
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Existor
Russian Federation4295 Posts
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angryzor
Belgium5 Posts
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Herculix
United States946 Posts
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Dromar
United States2145 Posts
On December 04 2010 13:26 BeMannerDuPenner wrote: now ZvZ will be always "HURR I GOTZ 2 MUTARRS MORE I WIN!" outside of pure allin pushes. its bad for the game and hurts and changes Z in so many situations its simply not good. To be fair, I don't think it'll be as bad as BW ZvZ. Muta vs muta in SC2, you need an overwhelming advantage to attack for the win, since the defending player will have queens to attack and transfuse with, and possibly spores. In BW, one muta surviving the battle was often game after reinforcements came. | ||
Tennet
United States1458 Posts
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Josealtron
United States219 Posts
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Existor
Russian Federation4295 Posts
On December 04 2010 14:32 Tennet wrote: They changed league icons Screenshot please | ||
SoylentCreep
Korea (South)176 Posts
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Imperfect1987
United States558 Posts
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happyness
United States2400 Posts
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Nilrem
United States3684 Posts
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BeMannerDuPenner
Germany5638 Posts
On December 04 2010 14:31 Dromar wrote: To be fair, I don't think it'll be as bad as BW ZvZ. Muta vs muta in SC2, you need an overwhelming advantage to attack for the win, since the defending player will have queens to attack and transfuse with, and possibly spores. In BW, one muta surviving the battle was often game after reinforcements came. yeah but in the end it will be the same just drawn out over a longer time. in theory (i know it almost never got there) you atleast had some go to stuff with hive tech (devourer/defiler) totally changing evrything. in sc2 it will be muta till your maxed,end of story.and its not too hard to hit a critical mass where the low dps queens/spores barely change anything at all. | ||
happyness
United States2400 Posts
On December 04 2010 14:33 SoylentCreep wrote: Nerfing the Infestor is awesome!!!! Why not also nerf the ghost so emp can only hit ground units...and if we're right at it why not also nerf the high templar to only feedback ground units. Jeeez....hope this doesn't make it through. Better yet, why not make it so storm only hits ground units? But I seriously doubt they are going to change it. Blizz is very stubborn about their unnecessary random nerfs. | ||
razamanaz
271 Posts
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DamnCats
United States1472 Posts
They fixed the pylon ramp blocking. At least zerg can be happy with that, .............right? That is actually awersome if thats true ahhh fuck yea. | ||
Silidons
United States2813 Posts
On December 04 2010 14:30 Existor wrote: Please, post screenshots with Ultralisk splash its pretty big i tested it with zealots | ||
SiguR
Canada2039 Posts
At least I think its a bug. If you queue a probe to build an assimilator it resets the timer, even if the assimilator construction is never started. You can just cancel your action with the probe and maintain the stalemate indefinitely if you have a safe probe and 75 minerals. | ||
Myrtroll
139 Posts
It was a too hard counter for air units and ridiculously punishing if you were on the receiving end of it. The damage part could still be implemented though, but the "no micro for you" part should be removed as it is. Now they can actually balance ground vs air properly instead, don't expect this to be the only change incoming. Zerg low tier AA has always been lacking, and the banshee rush insta GG's are really annoying and make for short and bad games. So I hope they fix more about this part. (if not now, when the zerg xpac comes) With the phoenix change they probably have to do something about this. | ||
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