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Patch 1.2.0 on PTR - Page 50

Forum Index > SC2 General
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Prev 1 48 49 50 51 52 158 Next
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
December 04 2010 05:14 GMT
#981
I have an honest question to the lot of you. Can anyone come up with a strong reason to why Blizzard thought it would be necessary to make such a nerf? I mean, this isn't a nerf of its damage, nor its duration. This is a direct nerf to the mechanic itself. And I am honestly at a complete lost to why it was done.

I cannot imagine at the developer meeting, what exactly was brought up to bring about such a nerf. This makes medivacs even stronger, making MM itself stronger, and making air harassment even more problematic (since now, if no overseer, no chance of stopping cloaked banshees).

One main counter to drops in Sc:Bw were the scourge, which Blizzard removed. So in its place, we now use Fg (stop it from even moving). But now, Blizzard removed yet another means of Zerg prevention of drops. So now it really is a matter of how to react to your base being destroyed, and not how to prevent it.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2010-12-04 05:16:03
December 04 2010 05:15 GMT
#982
aw fungal growth got nerfed, it kind of makes zvz better because there would be a set of units (hydra infestor) that both players want to go for but is too gas heavy. now hydras wont be too helpful vs mutas

i guess blizzard felt fungal was too strong vs phoenixes and vikings
fuck lag
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
Last Edited: 2010-12-04 05:15:52
December 04 2010 05:15 GMT
#983
On December 04 2010 13:30 Nexic wrote:
Show nested quote +
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.
ShyRamen
Profile Joined July 2010
United States322 Posts
December 04 2010 05:15 GMT
#984
On December 04 2010 13:56 Blisse wrote:
Show nested quote +
On December 04 2010 13:54 ShyRamen wrote:
it says that you can no longer block a ramp with 2 pylons.
lol... -.-

A third pylon works. I think Blizzard wanted ramp blocks to hurt the Protoss significantly more since it was somewhat risk free.


hmmm i don't exactly agree on that.. i mean, do you really think it was "so" risk-free ?
i think it's kinda lame that you need 3 now
oh well
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 04 2010 05:17 GMT
#985
On December 04 2010 14:14 Nilrem wrote:
I have an honest question to the lot of you. Can anyone come up with a strong reason to why Blizzard thought it would be necessary to make such a nerf? I mean, this isn't a nerf of its damage, nor its duration. This is a direct nerf to the mechanic itself. And I am honestly at a complete lost to why it was done.

I cannot imagine at the developer meeting, what exactly was brought up to bring about such a nerf. This makes medivacs even stronger, making MM itself stronger, and making air harassment even more problematic (since now, if no overseer, no chance of stopping cloaked banshees).

One main counter to drops in Sc:Bw were the scourge, which Blizzard removed. So in its place, we now use Fg (stop it from even moving). But now, Blizzard removed yet another means of Zerg prevention of drops. So now it really is a matter of how to react to your base being destroyed, and not how to prevent it.


The answer is faster hydra tech. In all matchups because of the buff to all air units, hydras just became infinitely more important. Overlord spotting is more important now too. I am a little worried about tvz mid game though, the mmm ball is pretty scary, but at least with infestors and banelings you can still kill everything.
Developer for http://mtgfiddle.com
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 05:18 GMT
#986
On December 04 2010 14:15 TheGrimace wrote:
Show nested quote +
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.

Actually I never noticed that Terran can hold down 1 hotkey to spam unit. I was always like tap tap tap tap. O_O
Terran
Reborn58
Profile Joined August 2010
United States238 Posts
December 04 2010 05:18 GMT
#987
Can you still double bunker as terran since you can't double pylon as protoss now? That seems silly if you can.
That's what she said
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
December 04 2010 05:19 GMT
#988
Wow it's like blizzard listened :D
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 04 2010 05:19 GMT
#989
On December 04 2010 14:18 Reborn58 wrote:
Can you still double bunker as terran since you can't double pylon as protoss now? That seems silly if you can.


Yes you can. It takes 3 pylons to block a ramp instead of 2. So still be patrolling that drone hoho.
When I think of something else, something will go here
nalho
Profile Blog Joined May 2010
United States351 Posts
December 04 2010 05:19 GMT
#990
• Fixed an issue where Larva could produce units by holding down hotkeys.

So Zergs have to have press even more buttons to fully do everything?
A zerg with 5 base all having larvae inject means at least 20 larvae + the ones that spawn from time to time. That means we'd have to press an insane amount of time to get the number of units we want.
i'm jung/i translate bw sometimes
Mysterion
Profile Joined November 2010
Canada74 Posts
December 04 2010 05:20 GMT
#991
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA
taylor gang or teabag a bear trap
Vortok
Profile Joined December 2009
United States830 Posts
December 04 2010 05:21 GMT
#992
Patch isn't real, there are far too many Protoss buffs and not enough Protoss nerfs. Obvious hoax.

The observer cost reversion is nice (almost like it worked in BW for a reason). Yes, they're cloaked, but all they do it look at shit. Ravens and even Overseers have more uses than detection and scouting. Phoenix already build really fast with Chrono Boost, so it should be interesting to see what a build time decrease will do. Still need to have the resources to build them at an accelerated rate.

Corrupters, while not overly amazing, are decent against Phoenix due to their 2 base armor. Only take 6 a pop while doing 14 back. Have slightly more health (200 vs. 120/60). Due to firing speed (1.9 vs Phoenix 1.1) they don't roflstomp Phoenix, but they aren't an outright horrible option. Do well against carriers due to interceptors doing a ton of pin pricks. HTs can't feedback them anymore either.

I'd say poor void rays, but I never liked the design of the unit in the first place (if your opponent sucks and they charge up, they rape, if your opponent doesn't let you charge up then voids kinda blew). They've almost been completely redesigned at this point.


The fungal change sucks for Zerg, if it doesn't get reverted. The race already has fairly limited anti-air options. Whoever cried loud enough that fungal + infested terran is OP for it to get nerfed needs to be punched, as that's the biggest "reason" I can think of for the change. Either that or chain fungaling, which is even more hilarious as it's so energy inefficient. Better not be some retarded "we found it caused some imbalance issues in 2v2s" reason again.

Next thing we know, Psi Storm won't hit mechanical (it's psionic after all, hurr hurr), because the Templar tree is overused and too strong, just like Infestors.

Biggest annoyance will probably be all the Zerg having to relearn to mash their unit production key twenty times in a row every build cycle. While it makes sense to try to bring them in line with the other races (sure T could hold it down, but then you're queuing units which isn't great), but Z usually has to build more crap. I guess with only having drone/zergling/baneling not at 2 supply or more it means there's not as many units to build, but it'll still be an annoying transition for the race as a whole.
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
December 04 2010 05:21 GMT
#993
On December 04 2010 14:18 Caphe wrote:
Show nested quote +
On December 04 2010 14:15 TheGrimace wrote:
On December 04 2010 13:30 Nexic wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change

Don't worry, Terran's "larva" got "fixed" too. You can't spam marines. I actually had the timing down pretty good to get one marine/two marine in every barracks just by holding the key down. Oh well, time to go back to the old ways.

Actually I never noticed that Terran can hold down 1 hotkey to spam unit. I was always like tap tap tap tap. O_O

Yeah, it's a bit annoying late game or when you are managing a lot of rax, but it's not too bad. It hurt you more than anything since it encouraged queuing, but like I said, I had the timing down to only build the right amount. More button pushing I guess. I do feel bad for zerg though, there is no queuing, they were buying units en masse with money on hand. Poor zerg.
nforce
Profile Joined March 2010
Bulgaria116 Posts
December 04 2010 05:21 GMT
#994
I've always thought FG should only (significantly) slow air unit, not stop them completely. This is seriously hurting the way zergs handle drops or phoenix/voyd play. I'm sure much of those changes won't come to fruition or at least the nerfs will be significantly nerfed :D
Accer
Profile Joined May 2010
Korea (South)319 Posts
December 04 2010 05:21 GMT
#995
On December 04 2010 14:20 Mysterion wrote:
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA


I'm having the same trouble
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
December 04 2010 05:22 GMT
#996
Looooooooooool.

Sucks to be an infestor in this patch. That is the funniest nerf I've ever seen lol.

Can't wait to get in and test stuff out. Taking awhile to load.
Mysterion
Profile Joined November 2010
Canada74 Posts
December 04 2010 05:22 GMT
#997
says i need to add game to my account
taylor gang or teabag a bear trap
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 04 2010 05:23 GMT
#998
On December 04 2010 14:21 Accer wrote:
Show nested quote +
On December 04 2010 14:20 Mysterion wrote:
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA


I'm having the same trouble


No official response from Blizzard yet. Quite a bit of people are affected.
There is no one like you in the universe.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
December 04 2010 05:23 GMT
#999
On December 04 2010 14:21 Accer wrote:
Show nested quote +
On December 04 2010 14:20 Mysterion wrote:
after i installed patch and tried to sign o it a says this account si not the associated account?? what is this about im in NA


I'm having the same trouble


did u guys meet the criteria for being able to join the test region?

JuuMeijin
Profile Joined December 2009
Sweden164 Posts
December 04 2010 05:24 GMT
#1000
So they basically buffed Protoss air which was already really strong against Zerg and they removed the possibility to fungal growth air? No offence but that's fucking ridicule.

I'd rather see a limitation on how many targets a fungal growth can effect instead of making air units immune to it, that wouldn't hurt it's effect on ground nor would make it "too" strong against air.

"btw" I'm a Terran player.
y_y
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