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Patch 1.2.0 on PTR - Page 48

Forum Index > SC2 General
Post a Reply
Prev 1 46 47 48 49 50 158 Next
charlie420247
Profile Joined November 2009
United States692 Posts
December 04 2010 05:00 GMT
#941
On December 04 2010 12:51 Valikyr wrote:
Show nested quote +
On December 04 2010 12:48 kedinik wrote:
I don't understand.

Fungal growth was the only reasonable way to deal with mass air without yourself massing air.

Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,.



actually hydras are quite piss poor against a good number of phoenix since they can just lift all your hydras and they get bonus dmg against them + hydras are expensive as fuck + leaves you wide open for a tech switch to colossus which will rofl stomp your ass.
there are 10 types of people in this world, those who understand binary and those who dont.
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 05:00 GMT
#942
On December 04 2010 13:52 red_b wrote:
oh blizzard.

am I the only one who thinks they are going backwards? adding a higher league?

I swear, in 6 months theyll create the "awesome" league when everyone gets moved up to "master" league. just quit it already =/


I'm pretty sure the master league is going to be a whole lot smaller and exclusive than the other leagues
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50586 Posts
December 04 2010 05:00 GMT
#943
On December 04 2010 13:58 MK4512 wrote:
Just want to clear something up about the PTR
You CAN send your probe through units by clicking on the mineral patches, its not gone!


really?Cool i hope they never fix that.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
December 04 2010 05:00 GMT
#944
On December 04 2010 12:48 Tadzio wrote:
The infestor change is unfortunate, particularly with Protoss air getting buffed. Also, this concerns me:

Show nested quote +
• Fixed an issue where Larva could produce units by holding down hotkeys.


I hope I don't understand what this means. If this means they figured out a way to ignore auto-repeat, I will be unhappy with the inevitable repetitive stress injury I'll develop due to lategame 30+ larva macro.

Serious concern. Blizzard is putting carpal tunnel on the fast track.
charlie420247
Profile Joined November 2009
United States692 Posts
December 04 2010 05:01 GMT
#945
On December 04 2010 12:52 AndAgain wrote:
Can we please forget the myth that phoenixes can kite mutas forever without losing any? Some guy made a vid on YT against the AI and now every believes it's possible against a human.

If mutas retreat and then attack again, they can land shots on phoenixes because there's no immediate acceleration, and they can't change direction instantly.


if your saying that phoenixes actually DONT counter mutas rediculously well then your a fucking MORON!!!
there are 10 types of people in this world, those who understand binary and those who dont.
fatkid
Profile Joined August 2010
United States62 Posts
December 04 2010 05:02 GMT
#946
Fuck man, why did they do that to Infestors ? I was using them more and more and starting to love them, oh well, no more catching a medivac, or a pack of phoenixes
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 05:02 GMT
#947
On December 04 2010 14:00 charlie420247 wrote:
Show nested quote +
On December 04 2010 12:51 Valikyr wrote:
On December 04 2010 12:48 kedinik wrote:
I don't understand.

Fungal growth was the only reasonable way to deal with mass air without yourself massing air.

Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,.



actually hydras are quite piss poor against a good number of phoenix since they can just lift all your hydras and they get bonus dmg against them + hydras are expensive as fuck + leaves you wide open for a tech switch to colossus which will rofl stomp your ass.


No. Phoenix's are good early on against small numbers of hydras but after that Phoenixs are horrible against them, especially since zerg can mass hydra so easily
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
Last Edited: 2010-12-04 05:03:42
December 04 2010 05:02 GMT
#948
On December 04 2010 13:59 Scarecrow wrote:
Phoenix change + infestor nerf is huge. Best changes by far are chat channels and repairing scv priority, thor rushes will be beatable now :D

Negative, you can't stop the medivacs.

patch 1.2 needs to stop.
Eye for an eye make the world go blind - Gandhi
dtz
Profile Joined September 2010
5834 Posts
December 04 2010 05:03 GMT
#949
On December 04 2010 14:00 BLinD-RawR wrote:
Show nested quote +
On December 04 2010 13:58 MK4512 wrote:
Just want to clear something up about the PTR
You CAN send your probe through units by clicking on the mineral patches, its not gone!


really?Cool i hope they never fix that.


Did you test on enemy units? The patch says it cannot go through enemy units so i imagine it will be able to go through your own units.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 05:03 GMT
#950
On December 04 2010 13:58 me_viet wrote:
Show nested quote +
On December 04 2010 11:39 TedJustice wrote:
Zergs might actually have to start using corrupters, their anti-air unit, against air now.


lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers

lol

They get no bonus damage against anything BUT those units.

Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage.
Terran
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2010-12-04 05:04:53
December 04 2010 05:04 GMT
#951
I like all these changes but I do feel that no fungal growth on air units might make things a bit difficult for zerg. What about if they changed it so that it dealt damage but instead of completely freezing the units it just slowed their movement and attack speed like ensnare from brood war? This way air units still had a (slim) chance to escape or get a few shots off before they die.

Of course we need to try these changes before making any quick judgments
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2010-12-04 05:06:30
December 04 2010 05:04 GMT
#952
I wonder how zvz will be like now and phoenix openings seem to be a lot stronger in PvZ with the decreased build time and no fungal on air. Also can't stop medivacs, we will see if this comes out as big as a change or not I guess.
Ksi
Profile Joined May 2010
357 Posts
December 04 2010 05:04 GMT
#953
On December 04 2010 14:02 happyness wrote:
Show nested quote +
On December 04 2010 14:00 charlie420247 wrote:
On December 04 2010 12:51 Valikyr wrote:
On December 04 2010 12:48 kedinik wrote:
I don't understand.

Fungal growth was the only reasonable way to deal with mass air without yourself massing air.

Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,.



actually hydras are quite piss poor against a good number of phoenix since they can just lift all your hydras and they get bonus dmg against them + hydras are expensive as fuck + leaves you wide open for a tech switch to colossus which will rofl stomp your ass.


No. Phoenix's are good early on against small numbers of hydras but after that Phoenixs are horrible against them, especially since zerg can mass hydra so easily


Good thing annihilating hydras as protoss is even easier than massing them as zerg!
hitman133
Profile Joined October 2010
United States1425 Posts
December 04 2010 05:04 GMT
#954
Thanks god I love the protoss change. But still want the observer in hallucination or cyber core, not in robo.
Reborn58
Profile Joined August 2010
United States238 Posts
December 04 2010 05:05 GMT
#955
Just FYI Protoss cannot spam units either. Not even probes from nexus, you have to press "e" everytime you want a unit.

So the change is across the board.
That's what she said
smileyyy
Profile Joined March 2010
Germany1816 Posts
December 04 2010 05:05 GMT
#956
oh noooooooooooooooooooooo zvz is back to muta vs muta -_- well the current metagame was so weird anyways but still ....................
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
December 04 2010 05:05 GMT
#957
protoss buffs!!!! Loving that obs decrease, and that void buff is tasty. Speed was never too important in my play for them anyway xD.

the whole fungal growth no longer effecting air units...WOW. That is a major MAJOR change.

SCV repair threat is finally fixed., god damn this is looking really promising.

Sad to hear the "new cool thing" is just fucking stalemate detection. I kill my opponents thank you very much, and I know very well when I can no longer fulfill that obligation. Don't need that bullshit >.<
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
hitman133
Profile Joined October 2010
United States1425 Posts
December 04 2010 05:06 GMT
#958
On December 04 2010 13:52 red_b wrote:
oh blizzard.

am I the only one who thinks they are going backwards? adding a higher league?

I swear, in 6 months theyll create the "awesome" league when everyone gets moved up to "master" league. just quit it already =/

Only the best 2% of all league can move up to the grand master league.
-{Cake}-
Profile Joined October 2010
United States217 Posts
December 04 2010 05:06 GMT
#959
Very good patch all around, I'm happy with this... =]
yrag89
Profile Joined July 2008
Malaysia315 Posts
December 04 2010 05:06 GMT
#960
The hold hotkey button to produce units affects all 3 races.
Void ray's speed is stuck on the nonupgraded. With the upgrade gone, this will be the only speed.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
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