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On December 04 2010 12:51 Valikyr wrote:Show nested quote +On December 04 2010 12:48 kedinik wrote: I don't understand.
Fungal growth was the only reasonable way to deal with mass air without yourself massing air. Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,.
actually hydras are quite piss poor against a good number of phoenix since they can just lift all your hydras and they get bonus dmg against them + hydras are expensive as fuck + leaves you wide open for a tech switch to colossus which will rofl stomp your ass.
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On December 04 2010 13:52 red_b wrote: oh blizzard.
am I the only one who thinks they are going backwards? adding a higher league?
I swear, in 6 months theyll create the "awesome" league when everyone gets moved up to "master" league. just quit it already =/
I'm pretty sure the master league is going to be a whole lot smaller and exclusive than the other leagues
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ALLEYCAT BLUES50121 Posts
On December 04 2010 13:58 MK4512 wrote: Just want to clear something up about the PTR You CAN send your probe through units by clicking on the mineral patches, its not gone!
really?Cool i hope they never fix that.
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On December 04 2010 12:48 Tadzio wrote:The infestor change is unfortunate, particularly with Protoss air getting buffed. Also, this concerns me: I hope I don't understand what this means. If this means they figured out a way to ignore auto-repeat, I will be unhappy with the inevitable repetitive stress injury I'll develop due to lategame 30+ larva macro. Serious concern. Blizzard is putting carpal tunnel on the fast track.
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On December 04 2010 12:52 AndAgain wrote: Can we please forget the myth that phoenixes can kite mutas forever without losing any? Some guy made a vid on YT against the AI and now every believes it's possible against a human.
If mutas retreat and then attack again, they can land shots on phoenixes because there's no immediate acceleration, and they can't change direction instantly.
if your saying that phoenixes actually DONT counter mutas rediculously well then your a fucking MORON!!!
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Fuck man, why did they do that to Infestors ? I was using them more and more and starting to love them, oh well, no more catching a medivac, or a pack of phoenixes
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On December 04 2010 14:00 charlie420247 wrote:Show nested quote +On December 04 2010 12:51 Valikyr wrote:On December 04 2010 12:48 kedinik wrote: I don't understand.
Fungal growth was the only reasonable way to deal with mass air without yourself massing air. Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,. actually hydras are quite piss poor against a good number of phoenix since they can just lift all your hydras and they get bonus dmg against them + hydras are expensive as fuck + leaves you wide open for a tech switch to colossus which will rofl stomp your ass.
No. Phoenix's are good early on against small numbers of hydras but after that Phoenixs are horrible against them, especially since zerg can mass hydra so easily
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On December 04 2010 13:59 Scarecrow wrote: Phoenix change + infestor nerf is huge. Best changes by far are chat channels and repairing scv priority, thor rushes will be beatable now :D Negative, you can't stop the medivacs.
patch 1.2 needs to stop.
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On December 04 2010 14:00 BLinD-RawR wrote:Show nested quote +On December 04 2010 13:58 MK4512 wrote: Just want to clear something up about the PTR You CAN send your probe through units by clicking on the mineral patches, its not gone! really?Cool i hope they never fix that.
Did you test on enemy units? The patch says it cannot go through enemy units so i imagine it will be able to go through your own units.
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On December 04 2010 13:58 me_viet wrote:Show nested quote +On December 04 2010 11:39 TedJustice wrote: Zergs might actually have to start using corrupters, their anti-air unit, against air now. lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers lol They get no bonus damage against anything BUT those units. Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage.
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I like all these changes but I do feel that no fungal growth on air units might make things a bit difficult for zerg. What about if they changed it so that it dealt damage but instead of completely freezing the units it just slowed their movement and attack speed like ensnare from brood war? This way air units still had a (slim) chance to escape or get a few shots off before they die.
Of course we need to try these changes before making any quick judgments
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I wonder how zvz will be like now and phoenix openings seem to be a lot stronger in PvZ with the decreased build time and no fungal on air. Also can't stop medivacs, we will see if this comes out as big as a change or not I guess.
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On December 04 2010 14:02 happyness wrote:Show nested quote +On December 04 2010 14:00 charlie420247 wrote:On December 04 2010 12:51 Valikyr wrote:On December 04 2010 12:48 kedinik wrote: I don't understand.
Fungal growth was the only reasonable way to deal with mass air without yourself massing air. Am I missing something or isn't hydras/queen good ways to deal with air? Not playing zerg but I don't see the problem. Tosses don't rush for phoenixes when we see someone build mutas,. actually hydras are quite piss poor against a good number of phoenix since they can just lift all your hydras and they get bonus dmg against them + hydras are expensive as fuck + leaves you wide open for a tech switch to colossus which will rofl stomp your ass. No. Phoenix's are good early on against small numbers of hydras but after that Phoenixs are horrible against them, especially since zerg can mass hydra so easily
Good thing annihilating hydras as protoss is even easier than massing them as zerg!
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Thanks god I love the protoss change. But still want the observer in hallucination or cyber core, not in robo.
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Just FYI Protoss cannot spam units either. Not even probes from nexus, you have to press "e" everytime you want a unit.
So the change is across the board.
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oh noooooooooooooooooooooo zvz is back to muta vs muta -_- well the current metagame was so weird anyways but still ....................
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protoss buffs!!!! Loving that obs decrease, and that void buff is tasty. Speed was never too important in my play for them anyway xD.
the whole fungal growth no longer effecting air units...WOW. That is a major MAJOR change.
SCV repair threat is finally fixed., god damn this is looking really promising.
Sad to hear the "new cool thing" is just fucking stalemate detection. I kill my opponents thank you very much, and I know very well when I can no longer fulfill that obligation. Don't need that bullshit >.<
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On December 04 2010 13:52 red_b wrote: oh blizzard.
am I the only one who thinks they are going backwards? adding a higher league?
I swear, in 6 months theyll create the "awesome" league when everyone gets moved up to "master" league. just quit it already =/ Only the best 2% of all league can move up to the grand master league.
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Very good patch all around, I'm happy with this... =]
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The hold hotkey button to produce units affects all 3 races. Void ray's speed is stuck on the nonupgraded. With the upgrade gone, this will be the only speed.
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