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Patch 1.2.0 on PTR - Page 47

Forum Index > SC2 General
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Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 04:50 GMT
#921
why would the hold spam thing affect spells, you still have to click the button each individual time to cast spells, the larvae thing is completely different....
Disciple....Top 3 control in Clarion County
ShyRamen
Profile Joined July 2010
United States322 Posts
December 04 2010 04:51 GMT
#922
the chat interface is too small ... very clustered looking.
i dont like it
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 04 2010 04:51 GMT
#923
On December 04 2010 13:48 zak wrote:
Show nested quote +
On December 04 2010 13:46 TedJustice wrote:
On December 04 2010 13:44 me_viet wrote:
On December 04 2010 11:09 Kitetsu wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas as P or T.


lol wat are u on about, Phoenix's are faster than mutas.

Phoenix's are the fastest air units period.

I think overseers with speed might be faster.



lol overseers are not faster than phoenix. im pretty sure phoenix is the fastest


They are. Overseers are noticeably slower than Phoenix, and the other flying units include...

Overlords
Mutalisks
Corrupters
Broodlords
Void Rays (even with Flux, I believe, although not relevant after this patch. Why was it even removed??)
Carriers
Mothership
Vikings
Medivac
Banshee
Raven
Battlecruiser
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 04:52 GMT
#924
On December 04 2010 13:06 Dromar wrote:
Show nested quote +
On December 04 2010 12:15 Caphe wrote:
Time to spam: "Terran diamond xxxx points Iccup.Fighting Spirit u make" :D


I think you mean "3v3 hunters gogo"

Chat channels are gonna be so awesome.

And yeah, this too. Gonna make so many new friends because of chat channels.
Terran
Gescom
Profile Joined February 2010
Canada3516 Posts
December 04 2010 04:52 GMT
#925
On December 04 2010 13:51 ShyRamen wrote:
the chat interface is too small ... very clustered looking.
i dont like it

The frame is re-sizeable eh.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 04 2010 04:52 GMT
#926
On December 04 2010 13:51 FabledIntegral wrote:
Show nested quote +
On December 04 2010 13:48 zak wrote:
On December 04 2010 13:46 TedJustice wrote:
On December 04 2010 13:44 me_viet wrote:
On December 04 2010 11:09 Kitetsu wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas as P or T.


lol wat are u on about, Phoenix's are faster than mutas.

Phoenix's are the fastest air units period.

I think overseers with speed might be faster.



lol overseers are not faster than phoenix. im pretty sure phoenix is the fastest


They are. Overseers are noticeably slower than Phoenix, and the other flying units include...

Overlords
Mutalisks
Corrupters
Broodlords
Void Rays (even with Flux, I believe, although not relevant after this patch. Why was it even removed??)
Carriers
Mothership
Vikings
Medivac
Banshee
Raven
Battlecruiser

Yeah my bad.

But interceptors are still the fastest.
yrag89
Profile Joined July 2008
Malaysia315 Posts
December 04 2010 04:52 GMT
#927
I tried the PTR, Extreme Graphic is just an overall setting to the other graphics eg.(settings such as shaders textures etc are set to ultra). The difference between from the Ultra setting is just an indirect shadows toggled on. Didn't have the guts to use Extreme.

Click the chat channel, 0 channels. Felt lonely and I quit :S
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
red_b
Profile Joined April 2010
United States1267 Posts
December 04 2010 04:52 GMT
#928
oh blizzard.

am I the only one who thinks they are going backwards? adding a higher league?

I swear, in 6 months theyll create the "awesome" league when everyone gets moved up to "master" league. just quit it already =/
Those small maps were like a boxing match in a phone booth.
.MadHaT
Profile Joined November 2010
Canada76 Posts
Last Edited: 2010-12-04 04:55:12
December 04 2010 04:53 GMT
#929
Gonna reserve judgment on the Fungal Growth change, there's been enough outcry in this thread, and it certainly doesn't need more. If there's a major problem, it won't get into the official patch, and if there's a way to deal with it, the pros will have a solution in a couple GSL's whether it be against sudden Protoss Phoenix, Terran Viking, or Zerg Muta shenanigans in the metagame.

Loving the creep spread and pylon/bunker wall-off changes, and the little hidden change with Ultralisks attack arc being moved to a more suitable area.

The Phoenix build time buff was probably needed honestly. Despite my TERRIBLE record against Toss, I can recognize the lack of Toss love recently.

Kinda iffy on the Master League idea...Maybe if it was SUPER exclusive, like Progamer level and close only. Diamond can stay the leading league for mere mortals that are really good, Master can be for literally the masters of SC2. Wouldn't mind that, else it's just making another meaningless league to rank up to.

Generally pleased with the ideas floating around though. Will follow for sure :D
"That's just the man trying to get you to buy Bananas" - Artosis
enzym
Profile Joined January 2010
Germany1034 Posts
Last Edited: 2010-12-04 05:05:28
December 04 2010 04:53 GMT
#930
You can no longer hold down a key to produce multiple units of that key. You need to hit D 10 times to make 10 drones

You can no longer block ramps with 2 pylons

Bunker build time decreased from 35 to 30.

This is only a temporary change for the patch 1.2.0 PTR.

Fungal Growth no longer affects air units.
I'm in tears. While annoying, pylon/cannon walls made for exciting and fun games. Is there any reason for fungal no longer being able to hit air (plague hits air) except for poor macro and making it even harder to catch them now?

The other things seem huge, speaking from the wall of text and actual impact to the game (not gameplay). Not finished reading through.

edit:

On December 04 2010 11:25 Zelniq wrote:
OK so I have a legit source that told me the reason for this infestor fungal nerf was because they removed void ray's speed upgrade. If that's the case why can't they just instead make it so:

- Void Rays are now immune to movement-impairing effects.

(which is only fungal growth)
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous

Zelniq is awesome.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
arterian
Profile Joined September 2010
Canada1157 Posts
December 04 2010 04:53 GMT
#931
love the phoenix changes
http://www.twitch.tv/arterian
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51621 Posts
December 04 2010 04:53 GMT
#932
On December 04 2010 13:52 Caphe wrote:
Show nested quote +
On December 04 2010 13:06 Dromar wrote:
On December 04 2010 12:15 Caphe wrote:
Time to spam: "Terran diamond xxxx points Iccup.Fighting Spirit u make" :D


I think you mean "3v3 hunters gogo"

Chat channels are gonna be so awesome.

And yeah, this too. Gonna make so many new friends because of chat channels.


ladder is gonna die for anyone who doesn't plan on becoming pro...
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Najda
Profile Joined June 2010
United States3765 Posts
December 04 2010 04:53 GMT
#933
Pheonixes 45 seconds to 35 seconds on top of removal of fungal vs air is painful one or the other maybe would have been ok in my opinion
ShyRamen
Profile Joined July 2010
United States322 Posts
December 04 2010 04:54 GMT
#934
it says that you can no longer block a ramp with 2 pylons.
lol... -.-
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-12-04 05:11:31
December 04 2010 04:54 GMT
#935
OH PLEASE GOD NO. I'd rather never get chat channels and have to deal with thors surrounded by scvs every game than have have to deal with 35 second phoenix, fungal growth does not affect air and having to destroy the 'e' key to build a banelings. Fuck.

ZvZ is gonna be real dumb now also.

I feel like I'm going to deal with 15 nexus into 2-stargate into 2-robo collosus every game now. I mean, why wouldn't you?

Fuck this patch. Seriously, I really hope none of this shows up for real.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 04 2010 04:56 GMT
#936
On December 04 2010 13:54 ShyRamen wrote:
it says that you can no longer block a ramp with 2 pylons.
lol... -.-

A third pylon works. I think Blizzard wanted ramp blocks to hurt the Protoss significantly more since it was somewhat risk free.
There is no one like you in the universe.
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
December 04 2010 04:58 GMT
#937
On December 04 2010 13:18 GoldenH wrote:

I disagree. Phoenix beat mutas 2 muta:1 phoenix. You can't do something silly like micro 3 phoenix to beat 12 muta, but they hold up pretty good as long as you keep a constant ratio.

.


Im not certain that I'd be that confident quoting numbers, but it sure seems that you can do a lot of damage without taking many hits. As long as the phoenixes have somewhere to run to id be inclined to say that ratio would have to be a bit more than 1:2. It just seems like if fungal growth had really been the issue with fighting doing something like giving phoenixes slightly longer vision so they could just get out of the way (something they do damned well). I think in a matter of time the higher levels would have developed ways of avoiding non-burrowed infestors altogether.

But I guess it still remains to be seen if this really upsets balance. Im certainly not all that impartial because I am quite found of the infestor and would hate to see it fall out of usage. I think there should still be some worry that this will really force zergs down one tech-path, which would make the matchup less interesting (certainnly for the zerg).

"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
December 04 2010 04:58 GMT
#938
On December 04 2010 11:39 TedJustice wrote:
Zergs might actually have to start using corrupters, their anti-air unit, against air now.


lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers

lol

They get no bonus damage against anything BUT those units.
MK4512
Profile Blog Joined September 2010
Canada938 Posts
December 04 2010 04:58 GMT
#939
Just want to clear something up about the PTR
You CAN send your probe through units by clicking on the mineral patches, its not gone!
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
December 04 2010 04:59 GMT
#940
Phoenix change + infestor nerf is huge. Best changes by far are chat channels and repairing scv priority, thor rushes will be beatable now :D
Yhamm is the god of predictions
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