Patch 1.2.0 on PTR - Page 47
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Deleted User 108965
1096 Posts
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ShyRamen
United States322 Posts
i dont like it | ||
FabledIntegral
United States9232 Posts
On December 04 2010 13:48 zak wrote: lol overseers are not faster than phoenix. im pretty sure phoenix is the fastest They are. Overseers are noticeably slower than Phoenix, and the other flying units include... Overlords Mutalisks Corrupters Broodlords Void Rays (even with Flux, I believe, although not relevant after this patch. Why was it even removed??) Carriers Mothership Vikings Medivac Banshee Raven Battlecruiser | ||
Caphe
Vietnam10817 Posts
On December 04 2010 13:06 Dromar wrote: I think you mean "3v3 hunters gogo" Chat channels are gonna be so awesome. And yeah, this too. Gonna make so many new friends because of chat channels. | ||
Gescom
Canada3309 Posts
On December 04 2010 13:51 ShyRamen wrote: the chat interface is too small ... very clustered looking. i dont like it The frame is re-sizeable eh. | ||
TedJustice
Canada1324 Posts
On December 04 2010 13:51 FabledIntegral wrote: They are. Overseers are noticeably slower than Phoenix, and the other flying units include... Overlords Mutalisks Corrupters Broodlords Void Rays (even with Flux, I believe, although not relevant after this patch. Why was it even removed??) Carriers Mothership Vikings Medivac Banshee Raven Battlecruiser Yeah my bad. But interceptors are still the fastest. | ||
yrag89
Malaysia315 Posts
Click the chat channel, 0 channels. Felt lonely and I quit :S | ||
red_b
United States1267 Posts
am I the only one who thinks they are going backwards? adding a higher league? I swear, in 6 months theyll create the "awesome" league when everyone gets moved up to "master" league. just quit it already =/ | ||
.MadHaT
Canada76 Posts
Loving the creep spread and pylon/bunker wall-off changes, and the little hidden change with Ultralisks attack arc being moved to a more suitable area. The Phoenix build time buff was probably needed honestly. Despite my TERRIBLE record against Toss, I can recognize the lack of Toss love recently. Kinda iffy on the Master League idea...Maybe if it was SUPER exclusive, like Progamer level and close only. Diamond can stay the leading league for mere mortals that are really good, Master can be for literally the masters of SC2. Wouldn't mind that, else it's just making another meaningless league to rank up to. Generally pleased with the ideas floating around though. Will follow for sure :D | ||
enzym
Germany1034 Posts
You can no longer hold down a key to produce multiple units of that key. You need to hit D 10 times to make 10 drones I'm in tears. While annoying, pylon/cannon walls made for exciting and fun games. Is there any reason for fungal no longer being able to hit air (plague hits air) except for poor macro and making it even harder to catch them now?You can no longer block ramps with 2 pylons Bunker build time decreased from 35 to 30. This is only a temporary change for the patch 1.2.0 PTR. Fungal Growth no longer affects air units. The other things seem huge, speaking from the wall of text and actual impact to the game (not gameplay). Not finished reading through. edit: On December 04 2010 11:25 Zelniq wrote: OK so I have a legit source that told me the reason for this infestor fungal nerf was because they removed void ray's speed upgrade. If that's the case why can't they just instead make it so: - Void Rays are now immune to movement-impairing effects. (which is only fungal growth) On December 04 2010 11:47 Zelniq wrote: WTF ?!?!!!!? i just saw it "Fixed an issue where Larva could produce units by holding down hotkeys. " blizzard you have got to be kidding me. i like how they make it seem it was a bug this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous Zelniq is awesome. | ||
arterian
Canada1157 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On December 04 2010 13:52 Caphe wrote: And yeah, this too. Gonna make so many new friends because of chat channels. ladder is gonna die for anyone who doesn't plan on becoming pro... | ||
Najda
United States3765 Posts
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ShyRamen
United States322 Posts
lol... -.- | ||
Lobotomist
United States1541 Posts
ZvZ is gonna be real dumb now also. I feel like I'm going to deal with 15 nexus into 2-stargate into 2-robo collosus every game now. I mean, why wouldn't you? Fuck this patch. Seriously, I really hope none of this shows up for real. | ||
Blisse
Canada3710 Posts
On December 04 2010 13:54 ShyRamen wrote: it says that you can no longer block a ramp with 2 pylons. lol... -.- A third pylon works. I think Blizzard wanted ramp blocks to hurt the Protoss significantly more since it was somewhat risk free. | ||
sheaRZerg
United States613 Posts
On December 04 2010 13:18 GoldenH wrote: I disagree. Phoenix beat mutas 2 muta:1 phoenix. You can't do something silly like micro 3 phoenix to beat 12 muta, but they hold up pretty good as long as you keep a constant ratio. . Im not certain that I'd be that confident quoting numbers, but it sure seems that you can do a lot of damage without taking many hits. As long as the phoenixes have somewhere to run to id be inclined to say that ratio would have to be a bit more than 1:2. It just seems like if fungal growth had really been the issue with fighting doing something like giving phoenixes slightly longer vision so they could just get out of the way (something they do damned well). I think in a matter of time the higher levels would have developed ways of avoiding non-burrowed infestors altogether. But I guess it still remains to be seen if this really upsets balance. Im certainly not all that impartial because I am quite found of the infestor and would hate to see it fall out of usage. I think there should still be some worry that this will really force zergs down one tech-path, which would make the matchup less interesting (certainnly for the zerg). | ||
me_viet
Australia1350 Posts
On December 04 2010 11:39 TedJustice wrote: Zergs might actually have to start using corrupters, their anti-air unit, against air now. lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers lol They get no bonus damage against anything BUT those units. | ||
MK4512
Canada938 Posts
You CAN send your probe through units by clicking on the mineral patches, its not gone! | ||
Scarecrow
Korea (South)9172 Posts
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