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Patch 1.2.0 on PTR - Page 49

Forum Index > SC2 General
Post a Reply
Prev 1 47 48 49 50 51 158 Next
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
December 04 2010 05:07 GMT
#961
On December 04 2010 14:03 Caphe wrote:
Show nested quote +
On December 04 2010 13:58 me_viet wrote:
On December 04 2010 11:39 TedJustice wrote:
Zergs might actually have to start using corrupters, their anti-air unit, against air now.


lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers

lol

They get no bonus damage against anything BUT those units.

Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage.


I don't really see corruptors as a counter to phoenix's just because they cost the same, but phoenix's build faster (now + with chrono).

Also, not being able to catch up to phoenix's makes corruptors more like expensive spore crawlers.

The fungal growth nerf IS annoying, but i'm still gonna do a hydra bust if i scout dbl stargate openings. That much hasn't changed at least.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
December 04 2010 05:08 GMT
#962
For as much @#$% I gave blizzard until now, the game is insanely well balanced imo. I think the fungal change is horrible but I'm not good enough to be able to tell if it's too much although it seems like it to me. And like everyone else said the chat channels, scv targeting priority, ect is huge and I'm glad they're getting to this stuff this year.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
dtz
Profile Joined September 2010
5834 Posts
December 04 2010 05:08 GMT
#963
Selecting different units in quick succession will now fade out existing replies to play the most recent reply


Does this solve the late warning problem ( ie you lose half your workers before the "you're under attack" alerts came up.
hitman133
Profile Joined October 2010
United States1425 Posts
December 04 2010 05:09 GMT
#964
Observer change is awesome btw, i can spread them every where, and the banshee+raven+ marines push won't kill my obs easily.
Gak2
Profile Joined September 2010
Canada418 Posts
December 04 2010 05:09 GMT
#965
fungal growth no longer affecting air units? that's an absurd change.

If they still did the damage, and maybe slowed them down instead of stopping them dead in their tracks, that could be much better.
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
December 04 2010 05:10 GMT
#966
This is huge, in TvZ you can snipe
Infestors with banshees, awesome. Not sure how the Phoenix change will affect tvp tho
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
December 04 2010 05:10 GMT
#967
On December 04 2010 14:03 Caphe wrote:
Show nested quote +
On December 04 2010 13:58 me_viet wrote:
On December 04 2010 11:39 TedJustice wrote:
Zergs might actually have to start using corrupters, their anti-air unit, against air now.


lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers

lol

They get no bonus damage against anything BUT those units.

Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage.

Yeah. Don't be fooled by the fact that Corruptors get bonus damage versus massive. <_< This game isn't rock paper scissors.
positron.
Profile Joined May 2010
634 Posts
December 04 2010 05:10 GMT
#968
What are Zergs complaining about? Fungi grow from the ground people. It can't be in mid air. Very sensible change. Besides you still got the saviors of the race (bling and roach).

Yup with phoenix decreased build time tanks are now officially useless. HOORAAAYY!!! I no longer have to debate if I should get them.

On a more serious note if this patch goes official shit is gonna hit the fan. Wait... it already does.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 04 2010 05:11 GMT
#969
On December 04 2010 14:07 me_viet wrote:
Show nested quote +
On December 04 2010 14:03 Caphe wrote:
On December 04 2010 13:58 me_viet wrote:
On December 04 2010 11:39 TedJustice wrote:
Zergs might actually have to start using corrupters, their anti-air unit, against air now.


lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers

lol

They get no bonus damage against anything BUT those units.

Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage.


I don't really see corruptors as a counter to phoenix's just because they cost the same, but phoenix's build faster (now + with chrono).

Also, not being able to catch up to phoenix's makes corruptors more like expensive spore crawlers.

The fungal growth nerf IS annoying, but i'm still gonna do a hydra bust if i scout dbl stargate openings. That much hasn't changed at least.

I dont play Protoss nor Zerg so its very likely I'm wrong. But I think Corruptors dont mean to chase Phoenix around. Just make them sit in base to fend off phoenix harrass. If come to late game, some BroodLord againts the Protoss army is nice.
Terran
Uncultured
Profile Joined September 2010
United States1340 Posts
December 04 2010 05:11 GMT
#970
On December 04 2010 13:46 Madkipz wrote:
To the people implying that this the patch notes are not retail and thusly subject to change this is the same logic as THIS IS BETA111 people during the beta.

If you follow the blizzard patching logic brought over from wow PTR notes are usually final. Do not expect them to change.



What then, would be the purpose of the test realm?

Give me one good reason for the test realm, if the patch isn't subject to change between now and when it's implemented.
Don't you rage when you lose too? -FruitDealer
kidcrash
Profile Joined September 2009
United States623 Posts
December 04 2010 05:11 GMT
#971
On December 04 2010 14:09 Furios wrote:
fungal growth no longer affecting air units? that's an absurd change.

If they still did the damage, and maybe slowed them down instead of stopping them dead in their tracks, that could be much better.


100% agree with this i think not affecting air units at all might be a bit drastic but as always we should wait and play with these changes a bit first before judging.
machination
Profile Joined September 2010
United States175 Posts
December 04 2010 05:11 GMT
#972
finally, pvp will have some fucking variety.
Ighox
Profile Joined July 2009
Norway580 Posts
December 04 2010 05:11 GMT
#973
On December 04 2010 13:41 Maniak_ wrote:
Could someone with access to the PTR confirm if the hotkey change for larva/unit production is limited to this or if it's a global change, as in "holding a key does not spam it anymore". In other words, can this still be used for snipe, force field, storm, queuing marines in a ton of rax and so on?

I can confirm that it is a global change, it cannot be used for snipe, forcefield, making other units, etc.

No big deal though, for the spells at least since you can just use shift and can't say that I care about the building units part either :p
Sonic114
Profile Joined August 2010
United States59 Posts
December 04 2010 05:11 GMT
#974
I think the phoenix buff AND the infestor nerf was a little too excessive.. i predict many 2 gate starport expand builds with the coming patch....
Highways
Profile Joined July 2005
Australia6105 Posts
December 04 2010 05:12 GMT
#975
Chat Channel looks too small.

It should be half the screen
#1 Terran hater
divertiti
Profile Joined August 2010
Canada106 Posts
December 04 2010 05:12 GMT
#976
good changes on the fungal, now Z won't be dominating everything
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 04 2010 05:13 GMT
#977
I can't complain about infestors... I am top 500 in NA and I've never used an infestor once... They are a crap unit in my opinion.

Mutas? Just move your army to their base and the mutas are helpless.

Two incredibly awesome changes: SCV repair priority, no pylon blocking ramp.

But where is multi-viewer replays? Come on, this one is obvious...
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 04 2010 05:13 GMT
#978
On December 04 2010 14:12 Highways wrote:
Chat Channel looks too small.

It should be half the screen


you can resize it to be about half the screen.
When I think of something else, something will go here
wolfe
Profile Joined March 2010
United States761 Posts
December 04 2010 05:13 GMT
#979
Real quick, but has anyone noticed this option.

"Display Replay Time Info."

awesome way to remove spoilers.
Swift as the wind, felt before noticed.
Baerinho
Profile Joined February 2010
Germany257 Posts
December 04 2010 05:14 GMT
#980
too bad they removed walking through units when right clickng minerals. My probes going to die so often in other bases
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