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On December 04 2010 14:03 Caphe wrote:Show nested quote +On December 04 2010 13:58 me_viet wrote:On December 04 2010 11:39 TedJustice wrote: Zergs might actually have to start using corrupters, their anti-air unit, against air now. lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers lol They get no bonus damage against anything BUT those units. Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage.
I don't really see corruptors as a counter to phoenix's just because they cost the same, but phoenix's build faster (now + with chrono).
Also, not being able to catch up to phoenix's makes corruptors more like expensive spore crawlers.
The fungal growth nerf IS annoying, but i'm still gonna do a hydra bust if i scout dbl stargate openings. That much hasn't changed at least.
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For as much @#$% I gave blizzard until now, the game is insanely well balanced imo. I think the fungal change is horrible but I'm not good enough to be able to tell if it's too much although it seems like it to me. And like everyone else said the chat channels, scv targeting priority, ect is huge and I'm glad they're getting to this stuff this year.
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Selecting different units in quick succession will now fade out existing replies to play the most recent reply
Does this solve the late warning problem ( ie you lose half your workers before the "you're under attack" alerts came up.
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Observer change is awesome btw, i can spread them every where, and the banshee+raven+ marines push won't kill my obs easily.
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fungal growth no longer affecting air units? that's an absurd change.
If they still did the damage, and maybe slowed them down instead of stopping them dead in their tracks, that could be much better.
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This is huge, in TvZ you can snipe Infestors with banshees, awesome. Not sure how the Phoenix change will affect tvp tho
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On December 04 2010 14:03 Caphe wrote:Show nested quote +On December 04 2010 13:58 me_viet wrote:On December 04 2010 11:39 TedJustice wrote: Zergs might actually have to start using corrupters, their anti-air unit, against air now. lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers lol They get no bonus damage against anything BUT those units. Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage. Yeah. Don't be fooled by the fact that Corruptors get bonus damage versus massive. <_< This game isn't rock paper scissors.
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What are Zergs complaining about? Fungi grow from the ground people. It can't be in mid air. Very sensible change. Besides you still got the saviors of the race (bling and roach).
Yup with phoenix decreased build time tanks are now officially useless. HOORAAAYY!!! I no longer have to debate if I should get them.
On a more serious note if this patch goes official shit is gonna hit the fan. Wait... it already does.
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On December 04 2010 14:07 me_viet wrote:Show nested quote +On December 04 2010 14:03 Caphe wrote:On December 04 2010 13:58 me_viet wrote:On December 04 2010 11:39 TedJustice wrote: Zergs might actually have to start using corrupters, their anti-air unit, against air now. lol corruptors aren't anti-air. They're more like...anti-collosus/bc/carriers lol They get no bonus damage against anything BUT those units. Corruptors are direct counter to Phoenix. Phoenix deal 5(+5 light) damage. Corruptors are armored so they take only 5 damage from Phoenix and they have 2 armor from the start..that means 3 damage. I don't really see corruptors as a counter to phoenix's just because they cost the same, but phoenix's build faster (now + with chrono). Also, not being able to catch up to phoenix's makes corruptors more like expensive spore crawlers. The fungal growth nerf IS annoying, but i'm still gonna do a hydra bust if i scout dbl stargate openings. That much hasn't changed at least. I dont play Protoss nor Zerg so its very likely I'm wrong. But I think Corruptors dont mean to chase Phoenix around. Just make them sit in base to fend off phoenix harrass. If come to late game, some BroodLord againts the Protoss army is nice.
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On December 04 2010 13:46 Madkipz wrote: To the people implying that this the patch notes are not retail and thusly subject to change this is the same logic as THIS IS BETA111 people during the beta.
If you follow the blizzard patching logic brought over from wow PTR notes are usually final. Do not expect them to change.
What then, would be the purpose of the test realm?
Give me one good reason for the test realm, if the patch isn't subject to change between now and when it's implemented.
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On December 04 2010 14:09 Furios wrote: fungal growth no longer affecting air units? that's an absurd change.
If they still did the damage, and maybe slowed them down instead of stopping them dead in their tracks, that could be much better.
100% agree with this i think not affecting air units at all might be a bit drastic but as always we should wait and play with these changes a bit first before judging.
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finally, pvp will have some fucking variety.
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On December 04 2010 13:41 Maniak_ wrote: Could someone with access to the PTR confirm if the hotkey change for larva/unit production is limited to this or if it's a global change, as in "holding a key does not spam it anymore". In other words, can this still be used for snipe, force field, storm, queuing marines in a ton of rax and so on? I can confirm that it is a global change, it cannot be used for snipe, forcefield, making other units, etc.
No big deal though, for the spells at least since you can just use shift and can't say that I care about the building units part either :p
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I think the phoenix buff AND the infestor nerf was a little too excessive.. i predict many 2 gate starport expand builds with the coming patch....
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Chat Channel looks too small.
It should be half the screen
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good changes on the fungal, now Z won't be dominating everything
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I can't complain about infestors... I am top 500 in NA and I've never used an infestor once... They are a crap unit in my opinion.
Mutas? Just move your army to their base and the mutas are helpless.
Two incredibly awesome changes: SCV repair priority, no pylon blocking ramp.
But where is multi-viewer replays? Come on, this one is obvious...
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On December 04 2010 14:12 Highways wrote: Chat Channel looks too small.
It should be half the screen
you can resize it to be about half the screen.
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Real quick, but has anyone noticed this option.
"Display Replay Time Info."
awesome way to remove spoilers.
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too bad they removed walking through units when right clickng minerals. My probes going to die so often in other bases
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