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Patch 1.2.0 on PTR - Page 45

Forum Index > SC2 General
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Prev 1 43 44 45 46 47 158 Next
LazyScout
Profile Joined February 2010
United States223 Posts
December 04 2010 04:33 GMT
#881
heh, you can bind two hotkeys to one unit at least so you can trill zxzxzxzxzxz for lings lol
rbx270j
Profile Joined November 2010
Canada540 Posts
December 04 2010 04:34 GMT
#882
Blizzard really hates Zerg players
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 04 2010 04:35 GMT
#883
LOL as soon as I whine about the stalemate conditions being retarded, I get in my first stalemate ever. FML.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
December 04 2010 04:35 GMT
#884
So I guess they want Protoss to use phoenixes more? It will be interesting to see how it turns out.
Bull-Demon
Profile Joined January 2003
United States582 Posts
December 04 2010 04:36 GMT
#885
I loved the direction ZvZ was heading but if this fungal chance stays in place it will be nothing but muta wars.
~_~
Sabu113
Profile Blog Joined August 2009
United States11110 Posts
December 04 2010 04:36 GMT
#886
Mnnn. Interesting.

Wanted a stalker change rather than the stargate change.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Ancient.eu
Profile Joined July 2010
Romania621 Posts
December 04 2010 04:37 GMT
#887
On December 04 2010 13:35 DragonDefonce wrote:
So I guess they want Protoss to use phoenixes more? It will be interesting to see how it turns out.

No, they don't want you to use phoenixes more, they are trying to balance the game not tell you how to play.
HyDrO-NP-
Profile Joined May 2010
United States56 Posts
December 04 2010 04:38 GMT
#888
On December 04 2010 13:20 Gorlin wrote:
I think a buff to hyrdra's health would be a good idea. Since the FG nerf obviously encourages more hyrdras, it would be smart to make them less fragile in other situations (specifically vs collosi/storms).
Also, I feel like the biggest dumbass... I didn't actually know that you could just hold down the hotkey for larvae instead of just pressing the hotkey really fast... uhhh I mean, I knew it was a bug and was practicing for the fix all along? Let's go with that!


I would like a speed upgrade for hydra's if they want to encourage hydra play. You have speed upgrades for lings and roaches, might as well have it for hydra too.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
December 04 2010 04:39 GMT
#889
I do not think fungal growth will change zvz. Picture the roach builds now without the fungal growth change. Picture the roach build after fungal growth change. Do you know what the counter to mutas is? It is to go fucking kill him because he will not have enough ground army OR it is to make hydras. infestors are not necessary anywhere in that UNLESS you go roach infestor and in that case fungal growth will still effect ground.
marineking will u huk my bigtt1 ilu
TriniMasta
Profile Joined December 2009
United States1323 Posts
December 04 2010 04:39 GMT
#890
wow thanks for contributing, here's my honest opinions.

Flux Vane- I don't cheese with void rays nor do I use it as a late game transition.
Holding Hotkey to Build Units- Never did that anyways, too used to BW (dont play Z either)
Pylon Block Removed- So much for TesteR's cannon strategy
Chat Channels- Ehh never really cared for this much
Fungal Growth Nerf- Good... one spell being able to capture a bunch of harassing units at once...
정명훈 FIGHTING!!! Play both T and P.
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 04:40 GMT
#891
On December 04 2010 13:29 Nightmarjoo wrote:

The fungal change is really interesting. It makes muta in zvz, phoenix in pvz, and heavy viking play in tvz much more viable. I'm inclined to like this change since it ostensibly increases strategic diversity. I can see rough scenarios in zvp vs early/heavy phoenix play before zerg can afford to mass hydra, where previously a single infestor at each base could put a stop to harass.



No I think the change is going to make for less strategic diversity. Phoenix opening is now by far the best opening for PvZ when it was already very strong. This means that zerg is going to haveto go hydra EVERY PvZ. Also, since infestors are useless against banshees and medivacs, zerg has to go muta every TvZ.

Zerg has less options than ever now when they didn't have many options to begin with.
Felix_mk
Profile Joined October 2010
85 Posts
December 04 2010 04:40 GMT
#892
On December 04 2010 13:30 Nexic wrote:
Show nested quote +
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change


I can't believe they did this... I can deal with every other change but this is just beyond retarded.

The other races depend on continous unit production but zerg has moments where they just have to produce 30 or so units in an instant and they just made this an aweful work to do now.

Just ugly.
251
Profile Blog Joined March 2008
United States1401 Posts
Last Edited: 2010-12-04 04:42:45
December 04 2010 04:40 GMT
#893
On December 04 2010 13:38 HyDrO-NP- wrote:
Show nested quote +
On December 04 2010 13:20 Gorlin wrote:
I think a buff to hyrdra's health would be a good idea. Since the FG nerf obviously encourages more hyrdras, it would be smart to make them less fragile in other situations (specifically vs collosi/storms).
Also, I feel like the biggest dumbass... I didn't actually know that you could just hold down the hotkey for larvae instead of just pressing the hotkey really fast... uhhh I mean, I knew it was a bug and was practicing for the fix all along? Let's go with that!


I would like a speed upgrade for hydra's if they want to encourage hydra play. You have speed upgrades for lings and roaches, might as well have it for hydra too.


Why do people think Hydras are "SOOO SLOOWWW OMGGG" they move the same "normal" 2.25 off creep as many many other units. Their DPS is insane, if they were any faster it'd break the game. Their speed on creep is ridiculous too

on the patch itself, I'm really looking forward to this going live for everyone. I want to see Protoss doing better, void ray and phoenix changes could help a lot... dunno about the no fungal on air tho...
"If you can chill..........then chill."
Devolved
Profile Joined April 2008
United States2753 Posts
December 04 2010 04:40 GMT
#894
Does this mean no more speed Rays?
$♥$
Raidern
Profile Joined February 2005
Brazil3821 Posts
December 04 2010 04:40 GMT
#895
if they think that holding down the HK is a bug then they should take it out for all the races.

lots of protoss players just hold f and click click click click for force shield
For the Swarm!
Epi2010
Profile Blog Joined December 2010
Germany57 Posts
December 04 2010 04:40 GMT
#896
So many changes Great! I just don't get why they are nerfing FG. I never felt or read that it might be op. would be intersting to know what was on their minds about this.

Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2010-12-04 04:41:40
December 04 2010 04:40 GMT
#897
After every patch, tons of people flock to the race that got buffed, and away from the races that got nerfed.

Spin this on the head for a second, pretending the game was always like this. How would things play out?

Phoenixes can be built faster yes, but this also means they're going to consume more resources in a short amount of time. That means less gateway units, which is an exploitable weakness.

You can't fungal growth air units. How do you deal with mutas then? Spore crawlers, hydralisks, mutalisks and corrupters. It's really not that bad, a couple well placed spore crawlers will kill the harass, and you don't go mass mutas against hydralisks unless you WANT to die.

People need to stop going overboard when there's a patch, and analyze it.

And let's be honest here, Protoss needed an air buff of some kind, all their air units rather suck.

Would have preferred a carrier buff though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 04:41 GMT
#898
On December 04 2010 13:35 FabledIntegral wrote:
LOL as soon as I whine about the stalemate conditions being retarded, I get in my first stalemate ever. FML.


Why would you be against stalemates? It seems pretty necessary to me.
Maniak_
Profile Joined October 2010
France305 Posts
December 04 2010 04:41 GMT
#899
Could someone with access to the PTR confirm if the hotkey change for larva/unit production is limited to this or if it's a global change, as in "holding a key does not spam it anymore". In other words, can this still be used for snipe, force field, storm, queuing marines in a ton of rax and so on?
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
Emokes
Profile Joined April 2010
United States37 Posts
December 04 2010 04:41 GMT
#900
The hotkeys are really awesome I always liked larva inject on R and was sad when they made it V I can now be happy its R again
You will eat your friends face off don't do bath salts.
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