Patch 1.2.0 on PTR - Page 45
Forum Index > SC2 General |
LazyScout
United States223 Posts
| ||
rbx270j
Canada540 Posts
| ||
FabledIntegral
United States9232 Posts
| ||
DragonDefonce
United States790 Posts
| ||
Bull-Demon
United States582 Posts
| ||
Sabu113
United States11035 Posts
Wanted a stalker change rather than the stargate change. | ||
Ancient.eu
Romania621 Posts
On December 04 2010 13:35 DragonDefonce wrote: So I guess they want Protoss to use phoenixes more? It will be interesting to see how it turns out. No, they don't want you to use phoenixes more, they are trying to balance the game not tell you how to play. | ||
HyDrO-NP-
United States56 Posts
On December 04 2010 13:20 Gorlin wrote: I think a buff to hyrdra's health would be a good idea. Since the FG nerf obviously encourages more hyrdras, it would be smart to make them less fragile in other situations (specifically vs collosi/storms). Also, I feel like the biggest dumbass... I didn't actually know that you could just hold down the hotkey for larvae instead of just pressing the hotkey really fast... uhhh I mean, I knew it was a bug and was practicing for the fix all along? Let's go with that! I would like a speed upgrade for hydra's if they want to encourage hydra play. You have speed upgrades for lings and roaches, might as well have it for hydra too. | ||
SlapMySalami
United States1060 Posts
| ||
TriniMasta
United States1323 Posts
Flux Vane- I don't cheese with void rays nor do I use it as a late game transition. Holding Hotkey to Build Units- Never did that anyways, too used to BW (dont play Z either) Pylon Block Removed- So much for TesteR's cannon strategy Chat Channels- Ehh never really cared for this much Fungal Growth Nerf- Good... one spell being able to capture a bunch of harassing units at once... | ||
happyness
United States2400 Posts
On December 04 2010 13:29 Nightmarjoo wrote: The fungal change is really interesting. It makes muta in zvz, phoenix in pvz, and heavy viking play in tvz much more viable. I'm inclined to like this change since it ostensibly increases strategic diversity. I can see rough scenarios in zvp vs early/heavy phoenix play before zerg can afford to mass hydra, where previously a single infestor at each base could put a stop to harass. No I think the change is going to make for less strategic diversity. Phoenix opening is now by far the best opening for PvZ when it was already very strong. This means that zerg is going to haveto go hydra EVERY PvZ. Also, since infestors are useless against banshees and medivacs, zerg has to go muta every TvZ. Zerg has less options than ever now when they didn't have many options to begin with. | ||
Felix_mk
85 Posts
I can't believe they did this... I can deal with every other change but this is just beyond retarded. The other races depend on continous unit production but zerg has moments where they just have to produce 30 or so units in an instant and they just made this an aweful work to do now. Just ugly. | ||
251
United States1401 Posts
On December 04 2010 13:38 HyDrO-NP- wrote: I would like a speed upgrade for hydra's if they want to encourage hydra play. You have speed upgrades for lings and roaches, might as well have it for hydra too. Why do people think Hydras are "SOOO SLOOWWW OMGGG" they move the same "normal" 2.25 off creep as many many other units. Their DPS is insane, if they were any faster it'd break the game. Their speed on creep is ridiculous too on the patch itself, I'm really looking forward to this going live for everyone. I want to see Protoss doing better, void ray and phoenix changes could help a lot... dunno about the no fungal on air tho... | ||
Devolved
United States2753 Posts
| ||
Raidern
Brazil3811 Posts
lots of protoss players just hold f and click click click click for force shield | ||
Epi2010
Germany57 Posts
![]() | ||
![]()
Whitewing
United States7483 Posts
Spin this on the head for a second, pretending the game was always like this. How would things play out? Phoenixes can be built faster yes, but this also means they're going to consume more resources in a short amount of time. That means less gateway units, which is an exploitable weakness. You can't fungal growth air units. How do you deal with mutas then? Spore crawlers, hydralisks, mutalisks and corrupters. It's really not that bad, a couple well placed spore crawlers will kill the harass, and you don't go mass mutas against hydralisks unless you WANT to die. People need to stop going overboard when there's a patch, and analyze it. And let's be honest here, Protoss needed an air buff of some kind, all their air units rather suck. Would have preferred a carrier buff though. | ||
happyness
United States2400 Posts
On December 04 2010 13:35 FabledIntegral wrote: LOL as soon as I whine about the stalemate conditions being retarded, I get in my first stalemate ever. FML. Why would you be against stalemates? It seems pretty necessary to me. | ||
Maniak_
France305 Posts
| ||
Emokes
United States37 Posts
![]() | ||
| ||