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Patch 1.2.0 on PTR - Page 44

Forum Index > SC2 General
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Serendipityx
Profile Blog Joined December 2006
United States595 Posts
December 04 2010 04:26 GMT
#861
i have a feeling i'm gonna be in gold league since these placement matches are matching me up with high diamonds >.>
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 04 2010 04:26 GMT
#862
On December 04 2010 13:23 ShyRamen wrote:
what does it mean there is no more speed ?

that the voids now come with it or that they are gonna be slow forever O_O

I think it means they will be slow forever.
frucisky
Profile Joined September 2010
Singapore2170 Posts
December 04 2010 04:26 GMT
#863
All this would be fine with a spore crawler range and build time buff. The thing about mass phoenix is that unlike mutas, they can't kill your buildings. But protecting those overlords will be the biggest pain.
<3 DongRaeGu <3
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-12-04 04:29:54
December 04 2010 04:26 GMT
#864
On December 04 2010 13:05 CanucksJC wrote:
Show nested quote +
On December 04 2010 12:54 Howl67 wrote:
On December 04 2010 12:50 eH wrote:
The second that infestor change goes through I'm done playing zerg, that might be the worst idea I've ever seen them come up with. I can't even put into words how absolutely ass-backwards and fucked up that is.


This. So incredibly stupid. That combined with the larva repeat thing is just insane. I hope community testing just ends up proving this to be broken and they don't end up going through with it for good.

So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas?

This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win.

This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE.

Stop crying, I think protosses suffered for long enough.


well how many games did you see recently where mass mutas won the game? its not like mutas are hard to counter in any way for any race. dont forget that they have the pretty much by far worst combat value/cost of anything in the game.

now a P will get 100% air control if he wants it which is way worse for a Z then a P (overlords,all scouting revolving around air units/mapcontrol etc). now ZvZ will be always "HURR I GOTZ 2 MUTARRS MORE I WIN!" outside of pure allin pushes. its bad for the game and hurts and changes Z in so many situations its simply not good.

and if you mean that recent game on LT of guineapig then really whats the problem that 7phoenixes get killed by 20 mutas when he flys around in enemy territory mindlessly. phoenixes STOMP mutas in equal costs plus the ridiculously easy kiting which just improves the efficiency so much. now there is no counter to it and evry P can be 110% sure that the Z will be forced into mass hydra as soon as he sees a stargate.. no matter how you look at it and how much you think mass mutas are so imba its bad for the game overall.


and where do you get that "protosses suffered for long enough" from. last i checked Ps were doing perfectly fine vs Z in pretty much evry tournament,ladder stats or whatever ive seen.


life of lively to live to life of full life thx to shield battery
Barook
Profile Joined July 2010
Germany143 Posts
December 04 2010 04:26 GMT
#865
Just asking: Does Fungal Growth still affect Colossi?

We don't know what Blizzard puts into their game when they do changes like this.
"Blink is pretty good, it helps your Stalkers to die quicker."
FataLe
Profile Joined November 2010
New Zealand4560 Posts
December 04 2010 04:27 GMT
#866
Anyone know if SEA can access? I see the OP. But I can't use it right now.
hi. big fan.
Raidern
Profile Joined February 2005
Brazil3821 Posts
December 04 2010 04:27 GMT
#867
omg

Fixed an issue where Larva could produce units by holding down hotkeys.


this is stupid!
For the Swarm!
cannavaro
Profile Joined November 2010
Italy86 Posts
Last Edited: 2010-12-04 04:28:16
December 04 2010 04:27 GMT
#868
On December 04 2010 13:14 k20 wrote:
Show nested quote +
On December 04 2010 13:14 SiguR wrote:
On December 04 2010 13:12 k20 wrote:
I've actually been doing that the whole time. It makes my APM higher in replays.


Afaik holding down the button makes your apm higher than hitting it for each spawn.

I heard it only registers as one keystroke. Someone mythbust this.



Since sc2gears just reads stuff out of the replay file, and I always have multiple hundred drones and roaches build in 15 minute games since I'm holding down the button in the early game to morph them as fast as possible, I'd say it's safe to assume that it actually will display lower apm but of course, require more actual pysical apm to do the same stuff.
I'd like a select all creep tumor button as compensation.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51621 Posts
December 04 2010 04:27 GMT
#869
On December 04 2010 13:26 ChaosTriggeR wrote:
i have a feeling i'm gonna be in gold league since these placement matches are matching me up with high diamonds >.>


Chat Channels + Custom Games = End of ladder!!!!!

FINALLY!!!!!!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Crixus
Profile Joined April 2010
Canada110 Posts
December 04 2010 04:27 GMT
#870
On December 04 2010 13:23 LordofAscension wrote:
Show nested quote +
On December 04 2010 13:21 Crixus wrote:
so was there any balance changes to the actual game? (i.e not PTR)


StarCraft II: Wings of Liberty – Patch 1.1.3

General

* New game categories have been added to filter Tower Defense and Tug of War custom maps.

Balance

* TERRAN
o Thor
+ This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes

* Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.


~LoA

thank you sir
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
cannavaro
Profile Joined November 2010
Italy86 Posts
December 04 2010 04:29 GMT
#871
On December 04 2010 13:23 LordofAscension wrote:
Show nested quote +
On December 04 2010 13:21 Crixus wrote:
so was there any balance changes to the actual game? (i.e not PTR)


StarCraft II: Wings of Liberty – Patch 1.1.3

General

* New game categories have been added to filter Tower Defense and Tug of War custom maps.

Balance

* TERRAN
o Thor
+ This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes

* Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.


~LoA



Aren't those still the exact notes of the early november patch?
FuRong
Profile Joined April 2010
New Zealand3089 Posts
December 04 2010 04:29 GMT
#872
On December 04 2010 13:27 FataLe wrote:
Anyone know if SEA can access? I see the OP. But I can't use it right now.


It's working for me. I dunno if it makes a difference, but before I opened the PTR file I made sure that the last time I accessed Bnet was on NA server rather than SEA. It installed normally and I've had no problem with it...
Don't hate the player, hate the game
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 04 2010 04:29 GMT
#873
HOLY SHIT

Haluc and ob "buffs" are nice, I'm glad they did that.

Voidray change I don't think I like. Voidrays already rape every massive unit, I don't see why this was useful. Mostly it means voidray opening in pvp is more viable against an opponent going colos and combined with the change in repairing worker priority that thors have lost any use they might have had in tvp.

I dunno why they bother with bunker build time every other patch.

"SCV construction movement made more consistent" If this protects scvs from probes, great, if it makes them even more vulnerable, I really dislike the change.

The fungal change is really interesting. It makes muta in zvz, phoenix in pvz, and heavy viking play in tvz much more viable. I'm inclined to like this change since it ostensibly increases strategic diversity. I can see rough scenarios in zvp vs early/heavy phoenix play before zerg can afford to mass hydra, where previously a single infestor at each base could put a stop to harass.

" Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite" lolwut

"Harvesting units no longer avoid enemy units" Is this referring to escaping a worker surround by harvesting a mineral or to the phenomena where positioning your worker in an enemy harvester line would disrupt their pathing, particularly around the geyser? The former would be terrible, the latter would be nice.

"Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location." THANK YOU. Tired of protoss going dt and watching my fog for a mule dropping before attacking.

"Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam" What? Medivacs can't heal graviton-lifted units? Why?

"Fixed an issue where Larva could produce units by holding down hotkeys" Does this mean you can't make 3940509345 lings by selecting all your hatches' larvae and holding 'z' , you have to hit it multiple times now? That would make it different than everything else interface-wise in sc2.


Fucking awesome patch, no doubt. Nice job blizzard. Hope not too many new bugs are introduced though lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 04 2010 04:30 GMT
#874
On December 04 2010 13:27 Crixus wrote:
Show nested quote +
On December 04 2010 13:23 LordofAscension wrote:
On December 04 2010 13:21 Crixus wrote:
so was there any balance changes to the actual game? (i.e not PTR)


StarCraft II: Wings of Liberty – Patch 1.1.3

General

* New game categories have been added to filter Tower Defense and Tug of War custom maps.

Balance

* TERRAN
o Thor
+ This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes

* Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.


~LoA

thank you sir

That's not a new patch, FYI.
Nexic
Profile Blog Joined May 2010
United States729 Posts
December 04 2010 04:30 GMT
#875
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
hilariously bad change
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
December 04 2010 04:30 GMT
#876
What does the icon for Masters league look like?
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2010-12-04 04:32:42
December 04 2010 04:31 GMT
#877
NM
All your teeth should fall out and hair should grow in their place!
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 04:31 GMT
#878
On December 04 2010 13:30 ChroMe! wrote:
What does the icon for Masters league look like?

It's a picture of Cella
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
December 04 2010 04:32 GMT
#879
On December 04 2010 13:30 ChroMe! wrote:
What does the icon for Masters league look like?

Nobody knows yet. I doubt you can be placed in Masters from your placement matches.
lindn
Profile Joined July 2010
Sweden833 Posts
December 04 2010 04:33 GMT
#880
ZvZ. from roach wars to MAAAAAAAAAAAAAAAAAASS muta wars.

was that change SERIOUSLY needed?!

"Fixed an issue where Larva could produce units by holding down hotkeys. "

PROTOSS: W S [shift] clickclickclick

ZERG: 5 S ZZZZZZZZZZZZZZZZZZZZZZZZ

seriously, pain in the fucking ass
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