Patch 1.2.0 on PTR - Page 44
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Serendipityx
United States595 Posts
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Mastermind
Canada7096 Posts
On December 04 2010 13:23 ShyRamen wrote: what does it mean there is no more speed ? that the voids now come with it or that they are gonna be slow forever O_O I think it means they will be slow forever. | ||
frucisky
Singapore2170 Posts
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BeMannerDuPenner
Germany5638 Posts
On December 04 2010 13:05 CanucksJC wrote: So, you think it's stupid that zergs have had the most mobile unit with decent damage output in the entire game this entire time? You know how devastating it is for terrans and protosses once zergs have 20+ mutas? This is the exact change I wanted to happen. Either mutalisk speed nerf or this. It doesn't make ANY sense at all that zergs can wait for the opponnet to push out, rape the entire base into pieces, yet come back to defend in time. If they go for a base trade, a base trade should happen, not kill base, defend own base and win. This infestor nerf SHOULD allow the protoss to have air control if they go for 2 stargates via GuineaPig build. No? Well, shouldn't it make sense that if the protoss decides to invent all his resources into air units, they have at least a fight for air control? This didn't happen with the infestors. One single FG and that was GG. You should've seen GuineaPig's face when his entire army that consisted of phoenixes got FG'ed and steamrolled. That's how devastating that was. Now zergs have to actually put equal amounts of resources into AA like corruptors to stand a chance. WHICH SHOULD MAKE SENSE. Stop crying, I think protosses suffered for long enough. well how many games did you see recently where mass mutas won the game? its not like mutas are hard to counter in any way for any race. dont forget that they have the pretty much by far worst combat value/cost of anything in the game. now a P will get 100% air control if he wants it which is way worse for a Z then a P (overlords,all scouting revolving around air units/mapcontrol etc). now ZvZ will be always "HURR I GOTZ 2 MUTARRS MORE I WIN!" outside of pure allin pushes. its bad for the game and hurts and changes Z in so many situations its simply not good. and if you mean that recent game on LT of guineapig then really whats the problem that 7phoenixes get killed by 20 mutas when he flys around in enemy territory mindlessly. phoenixes STOMP mutas in equal costs plus the ridiculously easy kiting which just improves the efficiency so much. now there is no counter to it and evry P can be 110% sure that the Z will be forced into mass hydra as soon as he sees a stargate.. no matter how you look at it and how much you think mass mutas are so imba its bad for the game overall. and where do you get that "protosses suffered for long enough" from. last i checked Ps were doing perfectly fine vs Z in pretty much evry tournament,ladder stats or whatever ive seen. | ||
Barook
Germany143 Posts
We don't know what Blizzard puts into their game when they do changes like this. | ||
FataLe
New Zealand4481 Posts
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Raidern
Brazil3811 Posts
Fixed an issue where Larva could produce units by holding down hotkeys. this is stupid! | ||
cannavaro
Italy86 Posts
On December 04 2010 13:14 k20 wrote: I heard it only registers as one keystroke. Someone mythbust this. Since sc2gears just reads stuff out of the replay file, and I always have multiple hundred drones and roaches build in 15 minute games since I'm holding down the button in the early game to morph them as fast as possible, I'd say it's safe to assume that it actually will display lower apm but of course, require more actual pysical apm to do the same stuff. I'd like a select all creep tumor button as compensation. ![]() | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On December 04 2010 13:26 ChaosTriggeR wrote: i have a feeling i'm gonna be in gold league since these placement matches are matching me up with high diamonds >.> Chat Channels + Custom Games = End of ladder!!!!! FINALLY!!!!!! | ||
Crixus
Canada110 Posts
On December 04 2010 13:23 LordofAscension wrote: StarCraft II: Wings of Liberty – Patch 1.1.3 General * New game categories have been added to filter Tower Defense and Tug of War custom maps. Balance * TERRAN o Thor + This unit will now prioritize attacking ground combat units over Medivacs. Bug Fixes * Fixed a desync that could occur when trying to watch replays that had a dependency on bank files. ~LoA thank you sir | ||
cannavaro
Italy86 Posts
On December 04 2010 13:23 LordofAscension wrote: StarCraft II: Wings of Liberty – Patch 1.1.3 General * New game categories have been added to filter Tower Defense and Tug of War custom maps. Balance * TERRAN o Thor + This unit will now prioritize attacking ground combat units over Medivacs. Bug Fixes * Fixed a desync that could occur when trying to watch replays that had a dependency on bank files. ~LoA Aren't those still the exact notes of the early november patch? | ||
FuRong
New Zealand3089 Posts
On December 04 2010 13:27 FataLe wrote: Anyone know if SEA can access? I see the OP. But I can't use it right now. It's working for me. I dunno if it makes a difference, but before I opened the PTR file I made sure that the last time I accessed Bnet was on NA server rather than SEA. It installed normally and I've had no problem with it... | ||
Nightmarjoo
United States3359 Posts
Haluc and ob "buffs" are nice, I'm glad they did that. Voidray change I don't think I like. Voidrays already rape every massive unit, I don't see why this was useful. Mostly it means voidray opening in pvp is more viable against an opponent going colos and combined with the change in repairing worker priority that thors have lost any use they might have had in tvp. I dunno why they bother with bunker build time every other patch. "SCV construction movement made more consistent" If this protects scvs from probes, great, if it makes them even more vulnerable, I really dislike the change. The fungal change is really interesting. It makes muta in zvz, phoenix in pvz, and heavy viking play in tvz much more viable. I'm inclined to like this change since it ostensibly increases strategic diversity. I can see rough scenarios in zvp vs early/heavy phoenix play before zerg can afford to mass hydra, where previously a single infestor at each base could put a stop to harass. " Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite" lolwut "Harvesting units no longer avoid enemy units" Is this referring to escaping a worker surround by harvesting a mineral or to the phenomena where positioning your worker in an enemy harvester line would disrupt their pathing, particularly around the geyser? The former would be terrible, the latter would be nice. "Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location." THANK YOU. Tired of protoss going dt and watching my fog for a mule dropping before attacking. "Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam" What? Medivacs can't heal graviton-lifted units? Why? "Fixed an issue where Larva could produce units by holding down hotkeys" Does this mean you can't make 3940509345 lings by selecting all your hatches' larvae and holding 'z' , you have to hit it multiple times now? That would make it different than everything else interface-wise in sc2. Fucking awesome patch, no doubt. Nice job blizzard. Hope not too many new bugs are introduced though lol. | ||
TedJustice
Canada1324 Posts
That's not a new patch, FYI. | ||
Nexic
United States729 Posts
On December 04 2010 11:47 Zelniq wrote: hilariously bad change WTF ?!?!!!!? i just saw it "Fixed an issue where Larva could produce units by holding down hotkeys. " blizzard you have got to be kidding me. i like how they make it seem it was a bug this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous ![]() | ||
dLKnighT
Canada735 Posts
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AndAgain
United States2621 Posts
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k20
United States342 Posts
On December 04 2010 13:30 ChroMe! wrote: What does the icon for Masters league look like? It's a picture of Cella | ||
TedJustice
Canada1324 Posts
On December 04 2010 13:30 ChroMe! wrote: What does the icon for Masters league look like? Nobody knows yet. I doubt you can be placed in Masters from your placement matches. | ||
lindn
Sweden833 Posts
was that change SERIOUSLY needed?! "Fixed an issue where Larva could produce units by holding down hotkeys. " PROTOSS: W S [shift] clickclickclick ZERG: 5 S ZZZZZZZZZZZZZZZZZZZZZZZZ seriously, pain in the fucking ass | ||
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