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Patch 1.2.0 on PTR - Page 105

Forum Index > SC2 General
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hitman133
Profile Joined October 2010
United States1425 Posts
December 04 2010 17:43 GMT
#2081
On December 05 2010 01:39 Achilles wrote:
Show nested quote +
On December 05 2010 01:33 DiracMonopole wrote:


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi


Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good.


In all honesty, high templar ARE completely worthless outside of killing marines, marauders, zealots, ghosts, medivacs, banshees, battlecruisers, zerglings, hydralisks, infestors, scvs, drones, and probes.

fuckin things SUCK!

Can only kill bio balls and feedback BCs. I think feedback on dropship is useless, most of dropship after they heal marines they will out of energy, nothing to feedback. Can't even kill it.
ianoji
Profile Joined July 2010
United States39 Posts
December 04 2010 17:45 GMT
#2082
Just tried a quick game, Could not research Infantry weapons level 2 while Armory was researching Mech weapons level 2.
nodq
Profile Blog Joined May 2010
Germany123 Posts
Last Edited: 2010-12-04 17:46:17
December 04 2010 17:45 GMT
#2083
On December 05 2010 02:35 Assirra wrote:
Show nested quote +
On December 05 2010 02:23 Elefanto wrote:
On December 05 2010 02:14 theSAiNT wrote:
Holding down the keys change seems a bit strange. It affects zerg a lot, protoss a bit and terran not at all. I don't see the reason for it. Zerg already has what most people agree to be the least forgiving macro mechanic in the queen's larvae spawn. Making macro harder won't really affect the top tier of players who have 200+ apm anyway but really impact those struggling with macro anyway.

Really don't like the change.


So you want to dumb down the game?
See it as a challenge to get better.

so mashing a button like a monkey is less dumb then holding down a button and in the meantime doing other stuff?
With this change zerg macro will be harder to reproduce the second wave of units after the first falls since we can't queue up.
so in a fight you are basicly gonne mash a key rather then actual focusing on whats going on.
if that is dumbed down, yes dumb it down plz.



erm... dude. You can not do "other stuff" while holding a Key to make Units. I still have to wait until the Units are made, it doesnt matter if i press 15 times this Key and cant do other stuff or holding it down until 15 Units are made. Its just fucking anooying to press like 20 times in a row. I can understand that Blizzard wants us to press a Key for every Command etc. But yeh, its not even a Macro or shit like that. Its a normal Keyboard feature.
Spawn moooaaaar Overloooaaaarddzzzz!
DamnCats
Profile Joined August 2010
United States1472 Posts
December 04 2010 17:45 GMT
#2084
And by better you actually don't mean better.


By better he means have a stronger finger because all you do all game is mash buttons now.
Disciples of a god, that neither lives nor breathes.
Grond
Profile Blog Joined June 2010
599 Posts
December 04 2010 17:45 GMT
#2085
On December 05 2010 01:39 MassHysteria wrote:
Show nested quote +
On December 05 2010 01:11 SeaSmoke wrote:
I think I've read this entire thread...still nobody has tested the ultralisk "bug fix"?

Ultras might be back! Not in the kill all repairing scv's on a PF instantly sort of way...but perhaps way better than they have been recently?


I think you might have it wrong..ultralisk arc was recentered to its head rather than its stomach so the arc going forward will actually cover less surface area...meaning less area damage to units such as marines



Unless there was an additonal change besides the one listed it will cover the exact same area. The difference being there is a much better chance of units actually being in the AoE.
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
December 04 2010 17:47 GMT
#2086
This fungal thing is ridiculous...has there ever been times when Blizzard would take away something that the PTR introduced?
Power Overwhelming
Devildeer
Profile Joined December 2010
Mexico68 Posts
December 04 2010 17:47 GMT
#2087
This is great, but I have a little problem with it:

When I try to load the SCII PTR, I get a window telling me the PTR is not aviable at this moment.

I was wondering if that's because I play in LA servers, and Blizz totally hate us :C

Thanks!
Zerg Medic!
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 04 2010 17:53 GMT
#2088
On December 05 2010 02:14 Logo wrote:
Show nested quote +
On December 05 2010 02:04 Quotidian wrote:
About FG not hitting air, It's not like we don't know what it will be like, even if this patch isn't out yet. There was a period in the beta when they didn't hit air, and it didn't seem unreasonable when they couldn't. And then it made absolute gameplay sense when they gave them the ability to hit air, even if the infestor became so much more powerful because of it.

I basically don't see why blizzard are flip-flopping on the issue.


That was NP that couldn't hit air for a while. According to the wiki FG has always hit air units


weird misremembrance on my part
casualman
Profile Joined April 2010
United States1198 Posts
December 04 2010 17:54 GMT
#2089
Everyone here seems to think that Corrupters somehow magically destroy Phoenixes. No, they don't. Phoenixes are a LOT faster than corruptors so in reality you can never engage the P air army unless he wants you to. Which he won't without stalker/VR support.
GuMiho <3
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2010-12-05 01:02:46
December 04 2010 17:54 GMT
#2090
-- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

-- A countdown timer will now appear when the game detects this scenario.


This isn't 100% foolproof. A good player can keep one structure with just enough money to build/cancel over and over if he doesn't want to tie and tries to force the other guy to leave so he can win. Units don't have % loss when canceled like buildings do. And there is no way they mean just buildings because there could be a scenario where both players have lots of shit and it's not stalemated yet and all the sudden a tie screen could pop up, that would be bad.

PS- What the fuck is the reasoning behind fungal nerf? So now zergs have to go ling/bling/muta only like sorry ass broodwar zvz? Roach/Hydra/Infestor was still counterable by ultralisk or broodlord. ZvZ is now dumbed down.
Medivacs/Banshee/Viking all became that much stronger for harass as well. As if it wasn't hard enough without scourge already. Now Zergs have to build muta every game ZvT.

Didn't use fungal all that much in ZvP, seems like it didn't matter either way. I guess Masses of voids/fenix are stronger now. Zerg has no way to stop or chase down fenix anymore.

PPS- I wonder if this has anything to do with the leenock vs guinea pig game 2 GSL3 R32 or R16
A man is what he thinks about all day long.
Neo.NEt
Profile Joined August 2010
United States785 Posts
December 04 2010 17:54 GMT
#2091
To be honest I just figured out you cold hold the buttons down and they're taking it out... lame. Why even bother?
Apologize.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 17:57 GMT
#2092
On December 05 2010 02:54 lariat wrote:
Everyone here seems to think that Corrupters somehow magically destroy Phoenixes. No, they don't. Phoenixes are a LOT faster than corruptors so in reality you can never engage the P air army unless he wants you to. Which he won't without stalker/VR support.


they might not DESTROY phoenixes, but they are good at stopping their harassment or supporting your mutas
Disciple....Top 3 control in Clarion County
syllogism
Profile Joined September 2010
Finland5948 Posts
December 04 2010 18:00 GMT
#2093
I've yet to see a high level ZvZ that even went to t3
ReighT
Profile Joined July 2010
46 Posts
December 04 2010 18:03 GMT
#2094
My faith in Blizzard has been restored.

But WTF FUNGAL GROWTH NERF
Neo.NEt
Profile Joined August 2010
United States785 Posts
December 04 2010 18:07 GMT
#2095
Some of these changes are kind of strange... but it's not official so who knows. Infestors are already underused so they get... nerfed? Hmm.
Apologize.
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2010-12-04 18:14:33
December 04 2010 18:08 GMT
#2096
If you think the changes are imbalanced
PTR is that way -->
Go and PROVE Blizzard that it's imbalanced. If protoss rolls over zerg I'm sure they'll nerf something.

..I would go too, but I'm in Europe

Yeah I know the change sucks, but hydras is what Protoss have to rely on to defend versus air. Wait. Did I say hydras? I mean stalkers. It's pretty much the same (speed) on creep. I know it's hard and I know change sucks, but I distinctly remember zerg players saying to protoss players that "roarch range increase is ok, just adapt". Many, many zerg players.
sl0w
Profile Joined July 2010
United States447 Posts
December 04 2010 18:13 GMT
#2097
On December 05 2010 03:07 Neo.NEt wrote:
Some of these changes are kind of strange... but it's not official so who knows. Infestors are already underused so they get... nerfed? Hmm.


Who cares if they're underused? They're ridiculously good, it's just that people haven't really figured out how to use them effectively yet. The only thing that worries me about this nerf is that ZvZ will essentially be BW-style muta ling again.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
December 04 2010 18:13 GMT
#2098
On December 05 2010 02:54 lariat wrote:
Everyone here seems to think that Corrupters somehow magically destroy Phoenixes. No, they don't. Phoenixes are a LOT faster than corruptors so in reality you can never engage the P air army unless he wants you to. Which he won't without stalker/VR support.



This is exactly what it is like being a Terran/Protoss against muta, you cant ever engage him unless he wants to. I realize that the races arent the same, and you cant just compare, but really i think zergs will learn to build a few more queens, get a few spore crawlers. Honestly what is a phoenix going to do against a spore crawler?

I really think that zergs are going crazy over this, without even having tried it first.
If wishes were horses we'd be eating steak right now.
arsenic
Profile Joined January 2009
United States163 Posts
December 04 2010 18:17 GMT
#2099
On December 05 2010 03:13 Deadlyfish wrote:I really think that zergs are going crazy over this, without even having tried it first.

I think that you don't understand the current state of the game and how ridiculously powerful double stargate openings will be if Zerg can't use FG on the Pheonix.

Queens will be lifted up and killed in seconds and Spores can be ignored while killing Overlords once you have enough Pheonix. The number of Spores you'd have to build to deter that kind of harassment would be too much of a dent in your economy in the early-mid game where Pheonix begin their harassment.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
December 04 2010 18:17 GMT
#2100
On December 05 2010 03:13 Deadlyfish wrote:
This is exactly what it is like being a Terran/Protoss against muta, you cant ever engage him unless he wants to.


Well, no. You can go march up to him and attack at his base, forcing a confrontation. Zerg can't do that; a single choke/wall off makes attacking impossible with hive tech or a huge numbers advantage.
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