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Patch 1.2.0 on PTR - Page 103

Forum Index > SC2 General
Post a Reply
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Hugoboss21
Profile Joined June 2009
France346 Posts
Last Edited: 2010-12-04 16:40:24
December 04 2010 16:39 GMT
#2041
DONT WORRY ALL BLIZZARD THINK INFESTORS COUNTER MUTAS.

http://i55.tinypic.com/2hpu887.jpg
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Achilles
Profile Joined August 2010
Canada385 Posts
December 04 2010 16:39 GMT
#2042
On December 05 2010 01:33 DiracMonopole wrote:
Show nested quote +


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi


Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good.


In all honesty, high templar ARE completely worthless outside of killing marines, marauders, zealots, ghosts, medivacs, banshees, battlecruisers, zerglings, hydralisks, infestors, scvs, drones, and probes.

fuckin things SUCK!
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
SonicTitan
Profile Joined August 2010
United States249 Posts
December 04 2010 16:41 GMT
#2043
On December 05 2010 01:30 Josealtron wrote:
Show nested quote +
On December 05 2010 01:14 Krehlmar wrote:
Show nested quote +

On December 05 2010 01:10 Krehlmar wrote:
• ZERG


-- Infestor

Fungal Growth no longer affects air units.


That's just retarded, zerg has no effective anti air now.


Say what?

What would you, as a zerg, do if you're going mutalisks and the protoss goes pheonix? You'll never catch them if the protoss doesn't do a blunder.

Not having a spire to chase down drops/banshe/voidrays/others mutalisks now seems pretty impossible.
If you hadn't noticed, Hydras move very slow, so does queens (and they get fucked by air dps after they get more than 2banshe/void/5muta) so you'll only have mutalisks to chase them down.


Did you ever build a Corrupter against Phoenixes? They kill them pretty good.


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi
Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra)
Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta"
Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen.

What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest.
Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that.



While I won't defend (or decry) the fungal change yet, I'd like to point out that a heavy Pheonix opening would logically force corruptors onto the map, thereby AUTOMATICALLY shutting down Collosus play, no? Collosus is one of the most popular and most used units in the Protoss arsenal. I think at the very least it creates an interesting dynamic.
What if I'm in it for fighting?
mr.reee
Profile Joined November 2010
121 Posts
December 04 2010 16:42 GMT
#2044
On December 05 2010 01:33 DiracMonopole wrote:
Show nested quote +


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi


Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good.




Guessing you don't play zerg.
Widar
Profile Joined October 2010
Sweden261 Posts
December 04 2010 16:42 GMT
#2045
Some good, some bad. There will be more patches.

Fake it till you make it
serA
Profile Blog Joined September 2010
42 Posts
Last Edited: 2010-12-04 16:46:18
December 04 2010 16:45 GMT
#2046
On December 05 2010 01:38 Josealtron wrote:
Show nested quote +


Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good.

Nobody uses carriers, and temps do a way better job of killing massed units than corruptors do at killing colossi if there's stalker support.


so by your logic, temps suck at killing massed units if there are burrowed or dropped banelings or ghosts or a good flank or bad micro or the other person lags or the other person d/cs or the world ends.

do you get the flaw of your argument? you dont just have corruptors in your army, you have a ground army and you should flank.
muzzy
Profile Joined March 2010
United States640 Posts
December 04 2010 16:46 GMT
#2047
One thing that would really help deal with the lack of FG affecting air units is increased static defense range.

This has been an issue all along that a lot of people have brought up... static defense in SC2 has such a short range that it becomes impossible to actually use it for its intended role as a base defender.
Give static D +1 range and it'd solve a lot of problems.

Also, even as a Zerg player, I'm a bit disappointed about the removal of the ability to build at the bottom of ramps. Yes, it was annoying, but it was clever and offered more variety in games. I hate when games are dumbed down too much and there are no more "tricks" to use.
Achilles
Profile Joined August 2010
Canada385 Posts
Last Edited: 2010-12-04 16:48:02
December 04 2010 16:46 GMT
#2048
On December 05 2010 01:45 serA wrote:
Show nested quote +
On December 05 2010 01:38 Josealtron wrote:


Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good.

Nobody uses carriers, and temps do a way better job of killing massed units than corruptors do at killing colossi if there's stalker support.


so by your logic, temps suck at killing massed units if there are burrowed or dropped banelings or ghosts or a good flank or bad micro or the other person lags or the other person d/cs or the world ends.

do you get the flaw of your argument? you dont just have corruptors in your army, you have a ground army and you should flank.


Didn't you know? there's only two units in the game when we talk about balance.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
DyEnasTy
Profile Blog Joined October 2009
United States3721 Posts
December 04 2010 16:49 GMT
#2049
Jeez guys how bout instead of arguing here go play! I cant even read these threads anymore. Its just filled with too much arguing.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 16:52 GMT
#2050
On December 05 2010 01:30 Josealtron wrote:
Show nested quote +
On December 05 2010 01:14 Krehlmar wrote:
Show nested quote +

On December 05 2010 01:10 Krehlmar wrote:
• ZERG


-- Infestor

Fungal Growth no longer affects air units.


That's just retarded, zerg has no effective anti air now.


Say what?

What would you, as a zerg, do if you're going mutalisks and the protoss goes pheonix? You'll never catch them if the protoss doesn't do a blunder.

Not having a spire to chase down drops/banshe/voidrays/others mutalisks now seems pretty impossible.
If you hadn't noticed, Hydras move very slow, so does queens (and they get fucked by air dps after they get more than 2banshe/void/5muta) so you'll only have mutalisks to chase them down.


Did you ever build a Corrupter against Phoenixes? They kill them pretty good.


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi
Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra)
Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta"
Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen.

What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest.
Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that.


why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need
Disciple....Top 3 control in Clarion County
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 04 2010 16:54 GMT
#2051
On December 05 2010 01:52 FrankWalls wrote:
Show nested quote +
On December 05 2010 01:30 Josealtron wrote:
On December 05 2010 01:14 Krehlmar wrote:
Show nested quote +

On December 05 2010 01:10 Krehlmar wrote:
• ZERG


-- Infestor

Fungal Growth no longer affects air units.


That's just retarded, zerg has no effective anti air now.


Say what?

What would you, as a zerg, do if you're going mutalisks and the protoss goes pheonix? You'll never catch them if the protoss doesn't do a blunder.

Not having a spire to chase down drops/banshe/voidrays/others mutalisks now seems pretty impossible.
If you hadn't noticed, Hydras move very slow, so does queens (and they get fucked by air dps after they get more than 2banshe/void/5muta) so you'll only have mutalisks to chase them down.


Did you ever build a Corrupter against Phoenixes? They kill them pretty good.


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi
Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra)
Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta"
Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen.

What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest.
Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that.


why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need


Because then the phoenixes pick off the mutas and then finish off the corruptors by superior numbers or they go pure stalker/sentry and roll you because your ground army is thin.
Logo
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 04 2010 16:54 GMT
#2052
On December 05 2010 01:52 FrankWalls wrote:
Show nested quote +
On December 05 2010 01:30 Josealtron wrote:
On December 05 2010 01:14 Krehlmar wrote:
Show nested quote +

On December 05 2010 01:10 Krehlmar wrote:
• ZERG


-- Infestor

Fungal Growth no longer affects air units.


That's just retarded, zerg has no effective anti air now.


Say what?

What would you, as a zerg, do if you're going mutalisks and the protoss goes pheonix? You'll never catch them if the protoss doesn't do a blunder.

Not having a spire to chase down drops/banshe/voidrays/others mutalisks now seems pretty impossible.
If you hadn't noticed, Hydras move very slow, so does queens (and they get fucked by air dps after they get more than 2banshe/void/5muta) so you'll only have mutalisks to chase them down.


Did you ever build a Corrupter against Phoenixes? They kill them pretty good.


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi
Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra)
Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta"
Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen.

What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest.
Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that.


why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need


ya and then you can make your corruptors into broodlords if needed...i want phoenixes to morph/warp into carriers next patch
"Just ban all the J's...even jinklejoes" --unnamed source
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 16:57 GMT
#2053
On December 05 2010 01:54 Logo wrote:
Show nested quote +
On December 05 2010 01:52 FrankWalls wrote:
On December 05 2010 01:30 Josealtron wrote:
On December 05 2010 01:14 Krehlmar wrote:
Show nested quote +

On December 05 2010 01:10 Krehlmar wrote:
• ZERG


-- Infestor

Fungal Growth no longer affects air units.


That's just retarded, zerg has no effective anti air now.


Say what?

What would you, as a zerg, do if you're going mutalisks and the protoss goes pheonix? You'll never catch them if the protoss doesn't do a blunder.

Not having a spire to chase down drops/banshe/voidrays/others mutalisks now seems pretty impossible.
If you hadn't noticed, Hydras move very slow, so does queens (and they get fucked by air dps after they get more than 2banshe/void/5muta) so you'll only have mutalisks to chase them down.


Did you ever build a Corrupter against Phoenixes? They kill them pretty good.


Corruptors are also completely worthless outside of killing phoenix/carriers/collosi
Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra)
Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta"
Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen.

What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest.
Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that.


why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need


Because then the phoenixes pick off the mutas and then finish off the corruptors by superior numbers or they go pure stalker/sentry and roll you because your ground army is thin.


then that just depends on how much you have dedicated to air, and its just like every other battle. the person with the better force will always win the battle. so if you mix corrupters and phoenix and he wins its not a balance issue its a you didnt make enough stuff to win the air battle issue
Disciple....Top 3 control in Clarion County
SaYyId
Profile Joined August 2010
Portugal277 Posts
December 04 2010 16:59 GMT
#2054
Starcraft 2 is officially on its way to heaven:
Leagues and Ladders


• A new Master League has been added.

-- This league now represents the highest tier of ladder players.
No Strings. No attachments.
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
December 04 2010 17:00 GMT
#2055
Guys, lets be sane.
OK, infestor change may be bad for zvz and tvz, but the ONLY and I repeat, the ONLY viable counter toss has vs mutas is phoenix. if those get shut down by infestor play, what could toss possibly do? toss cant do robo AND stargate, thats way to gas intensive.

help me out on this one.
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
SaYyId
Profile Joined August 2010
Portugal277 Posts
December 04 2010 17:01 GMT
#2056
Starcraft 2 is officially on its way to heaven:
Leagues and Ladders


• A new Master League has been added.

-- This league now represents the highest tier of ladder players.
No Strings. No attachments.
omgbbq2
Profile Joined August 2010
Canada169 Posts
December 04 2010 17:02 GMT
#2057
Im on NA server and it's not downloading. Can anyone help?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 04 2010 17:03 GMT
#2058
Siiiiiiiiiiiiiiiiiiiiiick
Blizzard, my faith has been restored.
When they see MC Probe, all the ladies disrobe.
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 04 2010 17:04 GMT
#2059
About FG not hitting air, It's not like we don't know what it will be like, even if this patch isn't out yet. There was a period in the beta when they didn't hit air, and it didn't seem unreasonable when they couldn't. And then it made absolute gameplay sense when they gave them the ability to hit air, even if the infestor became so much more powerful because of it.

I basically don't see why blizzard are flip-flopping on the issue.
romulus
Profile Joined August 2010
Slovakia14 Posts
December 04 2010 17:05 GMT
#2060
SCV repairing aggro had it coming, noone should be suprised. Protoss air was super weak in my opinion compared to templar/robo tech as well. The Fungal Growth nerf might be abit extreme, we´ll see. Yay for chat channels, although some good points were made about them still not being "mainstream enough". I dont get why the larva/holding keys issue appears to be big for everyone? Seems ok to me, altough I only play Z occasionally... Halucination buff´s good, new league as well. We´ll see how much will make it past PTR, overall I would love it as it is.
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