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Patch 1.2.0 on PTR - Page 103
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Hugoboss21
France346 Posts
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Achilles
Canada385 Posts
On December 05 2010 01:33 DiracMonopole wrote: Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good. In all honesty, high templar ARE completely worthless outside of killing marines, marauders, zealots, ghosts, medivacs, banshees, battlecruisers, zerglings, hydralisks, infestors, scvs, drones, and probes. fuckin things SUCK! | ||
SonicTitan
United States249 Posts
On December 05 2010 01:30 Josealtron wrote: Corruptors are also completely worthless outside of killing phoenix/carriers/collosi Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra) Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta" Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen. What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest. Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that. While I won't defend (or decry) the fungal change yet, I'd like to point out that a heavy Pheonix opening would logically force corruptors onto the map, thereby AUTOMATICALLY shutting down Collosus play, no? Collosus is one of the most popular and most used units in the Protoss arsenal. I think at the very least it creates an interesting dynamic. | ||
mr.reee
121 Posts
On December 05 2010 01:33 DiracMonopole wrote: Thats like saying that high templar are completely worthless outside of killing massed units. Corruptors are perfectly good. Guessing you don't play zerg. | ||
Widar
Sweden261 Posts
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serA
42 Posts
On December 05 2010 01:38 Josealtron wrote: Nobody uses carriers, and temps do a way better job of killing massed units than corruptors do at killing colossi if there's stalker support. so by your logic, temps suck at killing massed units if there are burrowed or dropped banelings or ghosts or a good flank or bad micro or the other person lags or the other person d/cs or the world ends. do you get the flaw of your argument? you dont just have corruptors in your army, you have a ground army and you should flank. | ||
muzzy
United States640 Posts
This has been an issue all along that a lot of people have brought up... static defense in SC2 has such a short range that it becomes impossible to actually use it for its intended role as a base defender. Give static D +1 range and it'd solve a lot of problems. Also, even as a Zerg player, I'm a bit disappointed about the removal of the ability to build at the bottom of ramps. Yes, it was annoying, but it was clever and offered more variety in games. I hate when games are dumbed down too much and there are no more "tricks" to use. | ||
Achilles
Canada385 Posts
On December 05 2010 01:45 serA wrote: so by your logic, temps suck at killing massed units if there are burrowed or dropped banelings or ghosts or a good flank or bad micro or the other person lags or the other person d/cs or the world ends. do you get the flaw of your argument? you dont just have corruptors in your army, you have a ground army and you should flank. Didn't you know? there's only two units in the game when we talk about balance. | ||
DyEnasTy
United States3714 Posts
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Deleted User 108965
1096 Posts
On December 05 2010 01:30 Josealtron wrote: Corruptors are also completely worthless outside of killing phoenix/carriers/collosi Phoenix have other uses(harassment). This means that phoenixes are a much better investment, unless the toss goes colossi, so the Zerg will be behind as a result(they HAVE to make corruptors to counter phoenix unless the toss player is retarded and lets them die to hydra) Ugh, so many T and P players are like "Now Z knows what it feels like to have to deal with mass muta" Z does not have any unit that shreds mutas the way Stimmed marines, thors, and phoenixes do. Z relied on FG+Hydra, but without FG, the stupidly slow hydras cant catch them. If that FG change was put in place, Hydra's speed needed to be buffed to compensate, which didnt happen. What people don't understand is that this affects ZvZ more than any other mu-it turns ZvZ into a mutafest. Every other change in this patch is fine except for the FG nerf and the hotkey thing. Seriously, Z has to press Z 50 times late game to make a ton of zerglings? Even BW was better than that. why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need | ||
Logo
United States7542 Posts
On December 05 2010 01:52 FrankWalls wrote: why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need Because then the phoenixes pick off the mutas and then finish off the corruptors by superior numbers or they go pure stalker/sentry and roll you because your ground army is thin. | ||
MassHysteria
United States3678 Posts
On December 05 2010 01:52 FrankWalls wrote: why dont you make both corrupters AND mutas then. its not like youre restricted to one or the other. mix them together and you get the good harassment and the antiphoenix you need ya and then you can make your corruptors into broodlords if needed...i want phoenixes to morph/warp into carriers next patch | ||
Deleted User 108965
1096 Posts
On December 05 2010 01:54 Logo wrote: Because then the phoenixes pick off the mutas and then finish off the corruptors by superior numbers or they go pure stalker/sentry and roll you because your ground army is thin. then that just depends on how much you have dedicated to air, and its just like every other battle. the person with the better force will always win the battle. so if you mix corrupters and phoenix and he wins its not a balance issue its a you didnt make enough stuff to win the air battle issue | ||
SaYyId
Portugal277 Posts
Leagues and Ladders • A new Master League has been added. -- This league now represents the highest tier of ladder players. | ||
Falcon_NL
Netherlands236 Posts
OK, infestor change may be bad for zvz and tvz, but the ONLY and I repeat, the ONLY viable counter toss has vs mutas is phoenix. if those get shut down by infestor play, what could toss possibly do? toss cant do robo AND stargate, thats way to gas intensive. help me out on this one. | ||
SaYyId
Portugal277 Posts
Leagues and Ladders • A new Master League has been added. -- This league now represents the highest tier of ladder players. | ||
omgbbq2
Canada169 Posts
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da_head
Canada3350 Posts
Blizzard, my faith has been restored. | ||
Quotidian
Norway1937 Posts
I basically don't see why blizzard are flip-flopping on the issue. | ||
romulus
Slovakia14 Posts
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