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On December 05 2010 00:56 Wayem wrote: That is the most fulled of QQ thread I've seen in a long time..
It's entertaining and sad at the same time. I'm litteraly eating nachos while reading you guys ! xD plz QQ even more before trying to play.
Every balance patch thread has been like this, and every one in the future will be like this. It's inevitable.
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huge infestor nerf, don't think i like that. on the upside PvZ is going to be so awesome, especially since i already favour phoenix openings xD
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On December 05 2010 00:57 GGQ wrote:Show nested quote +On December 05 2010 00:56 Wayem wrote: That is the most fulled of QQ thread I've seen in a long time..
It's entertaining and sad at the same time. I'm litteraly eating nachos while reading you guys ! xD plz QQ even more before trying to play. Every balance patch thread has been like this, and every one in the future will be like this. It's inevitable.
You are right but I feel this one brings really a lot of overreaction and blind theory crafting from all the point of views.
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Overreacting and blind theorycrafting is standard. This 12 year old bickering about who's race needs to click more is pissing me off though.
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I would agree to the Fungal not hitting air when they make psi storm/emp not able to hit air too.Mybe even seeker missile...let's just revamp the whole game into an air unit fest where who gets air first wins.Remove Thor air splash too...it does too much potential damage to clumped up air.
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Russian Federation4295 Posts
On December 05 2010 00:56 Ulthran.steve wrote: Did they change the awful zerg sounds?I want my Overmind back! You can change it yourself
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I am VERY interested to see what role void rays play in PvP now. 20% damage increase to massive... Colossus finally beat?
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On December 05 2010 00:43 ltortoise wrote:Show nested quote +On December 05 2010 00:39 Armsved wrote:On December 05 2010 00:33 ltortoise wrote:On December 05 2010 00:31 Armsved wrote:On December 05 2010 00:29 ltortoise wrote:On December 05 2010 00:28 Armsved wrote: As a T player, I honestly dont feel this is going to matter at all in any of my MUs. I dont understand why any terrans would engage in this discussion. It might make some difference in ZvP, but nothing big. The real matter is ZvZ, and any non Z player should just stay the hell away from that dicussion. You don't think Ravens will now become an effective unit to mass in the lategame against Zerg? Every time I tried it before I'd suffer huge losses to fungal. Now it looks doable. I dont know how you will get to lategame with the production to mass that. Its like massing BCs before they got nerfed. Its expensive, you wont get to the lategame with the production to support it and there will be big gaps of timing for the zerg to exploit it. I'm confused. I'm talking about massing them IN the late game. Not massing them before the late game in preparation for it. If you're on four bases, adding two starports for Ravens isn't going to create some huge timing for the Zerg to come kill you... I cant tell you wether it would work or not since im not since I obviously havent tested it, but I dont see it being a total gamebreaker. And corrupter will counter it anyway. Also no matter how you look at it 2 starports pumping out ravens+the energy and HSM upgrade is a pretty big investment. As I said I dont think it will be a total gamebreaker in anyway, maybe it will help terran out in the lategame which is needed in TvZ. (yeah I know we rely on bio ball and tanksthe entire game, and we are noobs for not transitioning into something we dont have) Lol wtf? I never once said it would be a gamebreaker or anything of the sort. I simply said that now it seems more possible than it was before. Nothing more.
Ahh fair enough, yeah you might be right about that I just in my first post stated that this patch wont matter at all for terran, a little in ZvP and a fuck ton in ZvZ.
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On December 05 2010 01:03 Existor wrote:Show nested quote +On December 05 2010 00:56 Ulthran.steve wrote: Did they change the awful zerg sounds?I want my Overmind back! You can change it yourself
not anymore, without violatings blizzard's agreement
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The balance changes might not even go live, that's the purpose of a test server after all.
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I never use phoenixes in PvZ because of roach pressure builds but this patch might change my mind! VRs vs massive will be amazing against hive tech too, we got a unit that can potentially deal with ultras and brolords late game. The auto-repair changes are nice too, it sucked to get thor rushed and lose instantly in some situations.
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If they remove the pylon wall but don't remove the depot/bunker wall that'd be ridiculous.
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On December 05 2010 01:04 Skee wrote: I am VERY VERY VERY VERY interested to see what role void rays play in PvP now. 20% damage increase to massive... Colossus finally beat? Void Ray- 6 range Stalker- 6 range I don't think so...but people are just now realizing how abusive blink can be. It's a great tool vs Colossi. Void rays will never be as good at countering colossus as corruptors, let alone vikings
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On December 05 2010 01:05 sjschmidt93 wrote: If they remove the pylon wall but don't remove the depot/bunker wall that'd be ridiculous. yeah would be pretty unfair
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• ZERG
-- Infestor
Fungal Growth no longer affects air units.
That's just retarded, zerg has no effective anti air now.
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Compromise Blizzard. Let Fungal effect air units, but only for half duration. I understand where you're coming from Bliz, but this is going too far.
Protoss Stargate builds were already my worst matchup as Zerg : (
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A very good patch imo. A few things im not so sure about but it all seems pretty well thought out to me.
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Auto-repair change is nice, I'm a big fan of that. A shame about FG though, I always liked fungal as it was, and taking away its ability to hit air units and stop both air clumps and pesky drops just feels wrong to me. VR change is pretty cool. I'm interested to see how much that will impact the late game for P against Z and P especially.
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On December 05 2010 01:07 Ulthran.steve wrote:Show nested quote +On December 05 2010 01:05 sjschmidt93 wrote: If they remove the pylon wall but don't remove the depot/bunker wall that'd be ridiculous. yeah would be pretty unfair
Because pylon is actually small and shouldn't be used for making "walls"? I'm sure that now pylon = supply depot. Bunker =/= supply depo/pylon so walling with bunkers should still be available (and bunker is pretty big).
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On December 04 2010 23:28 UisTehSux wrote:Anyone else notice a performance boost with this patch? I usually average around 60-62 FPS. Now I'm averaging about 70 or so. I'm loving it.  Yes, it seems as though they better optimized the game. I had all my shit on high with my current PC build (upgrading this month) and I was never dropping below 50 no matter how many units. In normal Sc2 I would go down to 40.
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