• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:42
CET 02:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)22Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 Liquipedia.net NEEDS editors for Brood War
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1790 users

Patch 1.2.0 on PTR - Page 106

Forum Index > SC2 General
Post a Reply
Prev 1 104 105 106 107 108 158 Next
lowercase
Profile Joined September 2010
Canada1047 Posts
December 04 2010 18:18 GMT
#2101
On December 05 2010 03:00 syllogism wrote:
I've yet to see a high level ZvZ that even went to t3

That was never an issue, ZvZ in brood war was always about 5 minute games anyway.

Biggest change is definitely to fungal. Drops will be a lot more viable versus zerg again.

I like the cheaper observers, but I think they should've made the robo bay itself cheaper so you could afford to build one as an aside on your way to templar tech, if that was your choice.

The ultralisk slight buff acts a bit like small range upgrade, that should be nice.

Faster phoenixes is fantastic, maybe now phoenix harass will be a great early game strat... popping ovies, lifting queens... force zerg to put down a hydra den, delay the roach rush, etc.

Strange changes, in my opinion. I always felt TvZ and PvZ were pretty even, I just felt PvT was slightly terran-favoured.

Oh, and zergs complaining about the hold-down key fix? Chill, winston. At least you don't have to manually place units on the field each and every time you build units. No queues? Cry me a river.
That is not dead which can eternal lie...
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
December 04 2010 18:20 GMT
#2102
On December 05 2010 03:17 arsenic wrote:
Show nested quote +
On December 05 2010 03:13 Deadlyfish wrote:I really think that zergs are going crazy over this, without even having tried it first.

I think that you don't understand the current state of the game and how ridiculously powerful double stargate openings will be if Zerg can't use FG on the Pheonix.


how did you ever manage to use fungal growth on a double stargate opening anyways. it takes a while to get to infestors
Disciple....Top 3 control in Clarion County
Flummie
Profile Joined August 2010
Netherlands417 Posts
December 04 2010 18:20 GMT
#2103
Like many zerg players said before:

Just adapt.. maybe it takes time but it is fine, just adapt
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
December 04 2010 18:22 GMT
#2104
On December 05 2010 03:18 lowercase wrote:
On December 05 2010 03:00 syllogism wrote:
I've yet to see a high level ZvZ that even went to t3

Strange changes, in my opinion. I always felt TvZ and PvZ were pretty even, I just felt PvT was slightly terran-favoured.



Yeah, I think they said that PvT was imbalanced and they are about to change that Terran is weaker early on and Protoss weaker later on. I don't think this patch will help PvT's situation at all. PvZ is good change since Inferstors just owned up Phoenixes and I think it will be very even mu now on.
Progamertwitter.com/welmu1 | twitch.com/Welmu1
casualman
Profile Joined April 2010
United States1198 Posts
December 04 2010 18:25 GMT
#2105
On December 05 2010 03:13 Deadlyfish wrote:
Show nested quote +
On December 05 2010 02:54 lariat wrote:
Everyone here seems to think that Corrupters somehow magically destroy Phoenixes. No, they don't. Phoenixes are a LOT faster than corruptors so in reality you can never engage the P air army unless he wants you to. Which he won't without stalker/VR support.



This is exactly what it is like being a Terran/Protoss against muta, you cant ever engage him unless he wants to. I realize that the races arent the same, and you cant just compare, but really i think zergs will learn to build a few more queens, get a few spore crawlers. Honestly what is a phoenix going to do against a spore crawler?

I really think that zergs are going crazy over this, without even having tried it first.


Uhhh.... You can't do anything vs. muta harass?

Maybe Terran has to be more passive, but last time I checked phoenixes were faster, had longer range, could move-shot, were higher damage and higher life (for more minerals, granted) than mutalisks? Mutalisks can't run away from phoenixes, so if you catch the muta ball then they basically all die unless the mutas are in the Z's base, at which point you have completely nullified muta harass. With a bit of micro, you shouldn't lose more than a couple phoenixes while being able to kill huge muta balls due to superior range/attack cooldown/speed.

GuMiho <3
lowercase
Profile Joined September 2010
Canada1047 Posts
December 04 2010 18:27 GMT
#2106
Actually, thinking about it, as much as I think this helps "buff" warp prisms versus zerg, I worry that this will make Z much, much weaker versus medivac drops. In fact, I know this will be very tough.
That is not dead which can eternal lie...
King of Blades
Profile Blog Joined November 2010
United States94 Posts
December 04 2010 18:27 GMT
#2107

Oh, and zergs complaining about the hold-down key fix? Chill, winston. At least you don't have to manually place units on the field each and every time you build units. No queues? Cry me a river.


One huge difference.
You don't lose at least 25 stalkers and 40 or so zealots in EVERY battle.
If we win a battle without massive losses on our part, it's a fucking miracle, or you made a really stupid and horrible mistake.
If we win a battle without massive losses, if usually ends the game, cause our army comes back faster, we'll be 200/200 before you're 120/100.
guN-viCe
Profile Joined March 2010
United States687 Posts
December 04 2010 18:28 GMT
#2108
On December 05 2010 03:18 lowercase wrote:
Show nested quote +
On December 05 2010 03:00 syllogism wrote:
I've yet to see a high level ZvZ that even went to t3


Oh, and zergs complaining about the hold-down key fix? Chill, winston. At least you don't have to manually place units on the field each and every time you build units. No queues? Cry me a river.




holding down z and clicking around in a pylon aura is not hard at all...

and if you find it so difficult, just keep gateways instead of warpgates
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
.MadHaT
Profile Joined November 2010
Canada76 Posts
Last Edited: 2010-12-04 18:32:23
December 04 2010 18:28 GMT
#2109
I've never macro'd units by holdin down the key, I've known of this being possible, but it always felt normal to me to just button spam in late game so I'm genuinly suprised how much everyone else is raging. It doesn't drastically alter your production speed, and it's not that difficult, just a bit more tedious. Every patch has people fearing change and running from their respective races "inevitable apocalypse".

I also rarely use Infestors...Just hydras with creepspread for things like Phoenix and Voidrays. So when I saw the creepspread 'buff' I was quiet pleased. Seeing as I'm only plat I don't see the ridiculous imbalances Diamond players see...

Damn I'm noob.
"That's just the man trying to get you to buy Bananas" - Artosis
Grond
Profile Blog Joined June 2010
599 Posts
December 04 2010 18:31 GMT
#2110
A middle ground on fungal growth would be allow it to damage but not immobilize air. However I think it is a good change as is.
Ownos
Profile Joined July 2010
United States2147 Posts
December 04 2010 18:32 GMT
#2111
Somewhere in GSL heaven, GuineaPig is smiling.
...deeper and deeper into the bowels of El Diablo
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 04 2010 18:37 GMT
#2112
wow GREAT PATCH (I dont want to be commenting balance, since this should be an own thread):
Blizzard really implemented so many things, that people were asking for.
- Stalemate
- safe all replays
- Hotkeys
- Chatchannels
and more more more

I know many of those have been normal in earlier games, still Blizzard listens. Props to them
lowercase
Profile Joined September 2010
Canada1047 Posts
December 04 2010 18:38 GMT
#2113
On December 05 2010 03:27 King of Blades wrote:

Show nested quote +
Oh, and zergs complaining about the hold-down key fix? Chill, winston. At least you don't have to manually place units on the field each and every time you build units. No queues? Cry me a river.


One huge difference.
You don't lose at least 25 stalkers and 40 or so zealots in EVERY battle.
If we win a battle without massive losses on our part, it's a fucking miracle, or you made a really stupid and horrible mistake.
If we win a battle without massive losses, if usually ends the game, cause our army comes back faster, we'll be 200/200 before you're 120/100.

Hahaha, I love this "we" versus "you" talk, where "we" means "us zerg" and you means "you protoss."

And while these changes will certainly make phoenixes even better versus zerg (they were already good in the first place, really), I don't think it will affect PvT much at all. If anyone can convince me otherwise, please do.
That is not dead which can eternal lie...
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 04 2010 18:38 GMT
#2114
While I'm super pumped Blizzard is finally adding chat channels, is anyone else upset with their implementation? I was kind of hoping they'd take up the main bulk of the screen, not a tiny chat window.
Grhym
Profile Joined April 2010
177 Posts
December 04 2010 18:39 GMT
#2115
Sorry if I missed it somewhere around these 106 pages but did anybody check to see if the space colossus bug was fixed?
あ
sicajung
Profile Joined June 2010
United Kingdom297 Posts
December 04 2010 18:42 GMT
#2116
On December 05 2010 03:37 ch4ppi wrote:
wow GREAT PATCH (I dont want to be commenting balance, since this should be an own thread):
Blizzard really implemented so many things, that people were asking for.
- Stalemate
- safe all replays
- Hotkeys
- Chatchannels
and more more more

I know many of those have been normal in earlier games, still Blizzard listens. Props to them


for a 2010 game. all of that shud be default features.
Augury
Profile Blog Joined September 2008
United States758 Posts
December 04 2010 18:44 GMT
#2117
On December 05 2010 03:38 [wh]_ForAlways wrote:
While I'm super pumped Blizzard is finally adding chat channels, is anyone else upset with their implementation? I was kind of hoping they'd take up the main bulk of the screen, not a tiny chat window.


Yeah, can't say I'm very impressed with the chat channels. I thought they would show the division icons too, especially since they're making them change based on how many points you have.

Don't see why it took them so long to release something this plain.
OsC
Profile Joined October 2010
Canada542 Posts
December 04 2010 18:47 GMT
#2118
On December 05 2010 03:44 fnaticAugury wrote:
Show nested quote +
On December 05 2010 03:38 [wh]_ForAlways wrote:
While I'm super pumped Blizzard is finally adding chat channels, is anyone else upset with their implementation? I was kind of hoping they'd take up the main bulk of the screen, not a tiny chat window.


Yeah, can't say I'm very impressed with the chat channels. I thought they would show the division icons too, especially since they're making them change based on how many points you have.

Don't see why it took them so long to release something this plain.

when did they say they will make em change based on how many pts?

any previews of what they would look like?
MementoMori
Profile Joined April 2010
Canada419 Posts
December 04 2010 18:48 GMT
#2119
After reading the patch notes over again I do think some zergs, including myself initially looked over some good changes when we saw the fungal change. Repairing SCVs now assuming the same threat priority as the unit they're repairing is quite nice. Not being able to be blocked in my two pylons is also quite nice. Also the ultralisk change seems like it'll be a sizable buff. I guess we'll have to wait and see.
for the world is hollow and I have touched the sky
lowercase
Profile Joined September 2010
Canada1047 Posts
Last Edited: 2010-12-04 18:51:15
December 04 2010 18:50 GMT
#2120
On December 05 2010 03:48 MementoMori wrote:
After reading the patch notes over again I do think some zergs, including myself initially looked over some good changes when we saw the fungal change. Repairing SCVs now assuming the same threat priority as the unit they're repairing is quite nice. Not being able to be blocked in my two pylons is also quite nice. Also the ultralisk change seems like it'll be a sizable buff. I guess we'll have to wait and see.

Zergs should be cheering, now their mutas are more likely to stay alive in ZvZ.
That is not dead which can eternal lie...
Prev 1 104 105 106 107 108 158 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
00:40
Final Tiebreaker Qualifier
Creator vs Nicoract
TBD vs YoungYakov
PiGStarcraft377
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft377
SteadfastSC 133
StarCraft: Brood War
NaDa 46
Counter-Strike
taco 394
Super Smash Bros
Mew2King183
Other Games
tarik_tv17512
summit1g10860
C9.Mang0416
shahzam281
ToD164
ViBE64
minikerr12
Organizations
Other Games
gamesdonequick771
BasetradeTV78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 87
• musti20045 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2972
League of Legends
• Scarra1582
• Stunt198
Upcoming Events
RSL Revival
1h 18m
RSL Revival
6h 18m
LiuLi Cup
9h 18m
Cure vs Reynor
Clem vs Maru
Rogue vs TriGGeR
ByuN vs Serral
uThermal 2v2 Circuit
10h 18m
PSISTORM Gaming Misc
15h 13m
RSL Revival
16h 18m
AI Arena Tournament
18h 18m
Replay Cast
22h 18m
Sparkling Tuna Cup
1d 8h
LiuLi Cup
1d 9h
[ Show More ]
Ladder Legends
1d 16h
Replay Cast
1d 22h
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.