• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:42
CEST 11:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
Interview with Chris "ChanmanV" Chan The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 669 users

Diffrences between gold/platinum/diamond - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Jhax
Profile Joined July 2010
Ireland201 Posts
November 28 2010 01:34 GMT
#41
I'm in gold but I have been playing custom games mostly and haven't laddered in a few weeks. If I look back now just before I was stopped laddering, I was definetly a gold player, my overall game sense was subpar. I often got supply blocked, forgot to expand or had really bad timing, and my micro and positioning with my army was terrible.

It's been a few weeks and about 200 custom games later with analysing replays and I've come to realise those faults in my play. I finally understand how positioning and expansion timing factor into the game and having improved on those I feel as I'm definetly at least top platinum material now. I also think knowledge of the other races is key also, for example, I know that if I pressure a zerg early he will get roaches, so if I go 1 zealot 1 stalker into robo opening, I'll have an advantage because my stalker and zealot will apply pressure forcing roaches and my immortals will shred through those roaches. Obviously this isn't the case all the time but it's knowledge like that which will improve your league ranking.

I tried laddering yesterday too. The quality of the players seemed to have decreased andI'm finding the games too easy when before I was struggling in gold.
Fast and Free
hiyo_bye
Profile Blog Joined September 2010
United States737 Posts
November 28 2010 01:37 GMT
#42
Recently I went on a 13 game losing streak and started playing a bunch of plat players. for the most part, they weren't bad, and I even lost like two or three, but then soon after I went on a 12 game winning streak and the people in ~1700 diamond truly weren't too much better. basically, it seems like some people get stuck in plat even though theyre a lot
better, and some get into diamond even though they don't deserve it...
Random
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2010-11-28 01:44:14
November 28 2010 01:40 GMT
#43
On November 28 2010 10:19 Orome wrote:
Show nested quote +
On November 28 2010 09:59 b_unnies wrote:
On November 28 2010 09:49 Orome wrote:
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.



Macro is a lot more complex than keeping your money low. How fast you're getting something, how fast you're getting a certain amount of units, how often you're expanding, your probe count etc.

A player could have 10 gates off 1 base, that's not a good build but he's keeping his money low. Still doesn't mean he has good macro.

You're saying that lots of low diamond has as good macro as lots of players who are below diamond. You can't generalize low diamond as all of diamond, which is why the number one biggest difference between random plat and random diamond player is macro. Only if you start comparing diamond players of higher levels does other areas become a bigger difference


That's not what I mean by bad builds, the kind of bad I'm talking about has nothing to do with macro. Gold/Platinum players will often go for builds that just make no sense. One example would be a pure marauder stim rush against Z. Their macro can be perfectly fine doing it and they can get a lot of marauders out, but the build makes no sense because pure marauder get torn apart by speedlings. This has nothing to do with macro unless you want to include what units you're getting in macro and that's just wrong.

Anyway, we're discussing semantics now and this is getting pretty pointless. I agree with you that macro's one of the differences between platinum and diamond players, but it's by no means the only one.


I definitely think that army composition is part of good macro, knowing when to build what units etc.

But honestly though, if you compare an average diamond player to an average plat player, then of course that average diamond player will be better than that average plat player in every single aspects of the game. I don't think that telling a plat to l2p to get to diamond would be helpful advice. But if we're talking about whats the biggest difference seperating a plat from getting into diamond, then it's definitely macro.

Seriously, all i did to get into diamond was just macro up to 200 pop and attack moving into their base without applying any sort of pressure at all. (Only took 30~ games or so to get from silver to diamond). Sure micro definitely helps but I didn't starting microing my troops during battles until 1k diamond, and didnt even start incorporating high temps into my army until 1.4k. Then there are even more subtle things like worker scouting to guess what build they're doing (fast 2nd refinery or 2nd rax etc) until 1.7k. They all matter of course at higher levels but they don't really matter at plat level when you're trying to reach diamond.

Of course I'm not saying that T should just do mass marauder stim against Z to reach diamond, but all they need to do is get 200 pop MMM and attack move into Z to get to diamond(which is why I think army composition is part of macro)
AndAgain
Profile Joined November 2010
United States2621 Posts
November 28 2010 01:41 GMT
#44
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


Yeah, I think this is true. I'm in diamond and sometimes play against plat in custom games. I often get a 15-20 lead in supply 8 minutes into the game even though we never attacked each other.
All your teeth should fall out and hair should grow in their place!
rsol
Profile Joined May 2009
Australia117 Posts
November 28 2010 01:41 GMT
#45
The difference between gold and platinum and low diamond on SEA appears to be how well you can execute all-ins
Twitches
Profile Joined August 2010
Canada365 Posts
November 28 2010 01:47 GMT
#46
I honestly don't think bronze to platinum is a very accurate ranking to be honest.. I've played some awesome Silver players, but I've owned some platinum's quite easily and I'm in Bronze.. I think the skill level is all over the place until you hit diamond.. Then it's a little more general.
Gravity is just a feeble plot.
FataLe
Profile Joined November 2010
New Zealand4501 Posts
November 28 2010 01:48 GMT
#47
On November 28 2010 10:41 rsol wrote:
The difference between gold and platinum and low diamond on SEA appears to be how well you can execute all-ins

LOL. Pretty much.
hi. big fan.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
November 28 2010 02:00 GMT
#48
On November 28 2010 10:48 FataLe wrote:
Show nested quote +
On November 28 2010 10:41 rsol wrote:
The difference between gold and platinum and low diamond on SEA appears to be how well you can execute all-ins

LOL. Pretty much.


Yah I got 6 pooled twice by the same guy in ZvZ. Free wins .
No one ever remembers second place, eh? eh? GIVE ME COMMAND
KaiserReinhard
Profile Blog Joined October 2008
United States554 Posts
November 28 2010 03:25 GMT
#49
I think just knowing the game and how to play standard is a big part of it. For example, you may see a gold level player build like six gateways off one base or use non-optimal build orders. Also lack of scouting and/or reactive play.
twitch.tv/imkirok
thepotatoman
Profile Blog Joined September 2010
United States73 Posts
November 28 2010 03:38 GMT
#50
Well I haven't made it to diamond yet, but I've recently made it to plat and I've noticed tons more cheese then I did from bronze to silver to gold. I know about scouting for cheese and how to stop it when you spot it but i never ever had to do it until i got to platinum, now i see it at least every 5 games . I've lost to various cheeses a lot thanks to not really having to deal with it before so I know my next step is bettering my cheese defense.
FrostOtter
Profile Joined September 2010
United States537 Posts
November 28 2010 03:47 GMT
#51
On November 28 2010 10:47 .Theory wrote:
I honestly don't think bronze to platinum is a very accurate ranking to be honest.. I've played some awesome Silver players, but I've owned some platinum's quite easily and I'm in Bronze.. I think the skill level is all over the place until you hit diamond.. Then it's a little more general.

I wouldn't be so sure. I'm bronze and I beat diamond (without cheesing) consistently now. I should add, however, that I haven't laddered 1v1 much since I started focusing on improving, so I might be better than I am ranked (or diamond might not mean anything).
Decko
Profile Joined May 2010
United States150 Posts
November 28 2010 04:01 GMT
#52
As a small anecdote, I made it into diamond after about 25 games. I don't really have time to play any more and I've only actually played about 40-50 1v1 match-ups. I'm sure there's plenty of people like me who when they have a nice break from work and want to get back into SC 2 might drop down in rank. This is a tough question to answer, because not every player is consistent and trying to get better. As the skill levels of people in general increase, players like me will typically fall behind.
Superman does good, you're doing well.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 28 2010 04:05 GMT
#53
i don't ladder much, in plat, have been doign some ladder and get matched up against 1700 diamonds and win more then 50% of the time. i do a lot more customs and beat the 1500+ diamonds half of the time who actually stay, i get mad when like 1k diamonds leave vs me.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Mongery
Profile Joined May 2009
892 Posts
November 28 2010 04:11 GMT
#54
there is a big difference! gap of skill level!
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-11-28 04:13:59
November 28 2010 04:13 GMT
#55
On November 28 2010 09:27 Raiden X wrote:
Alot of Diamonds on Ladder are guys who got into Diamond early in release and then stopped laddering. Check out their match history and see all the customs. Most of them are scared of losing rank. Which in my opinion is stupid.

This, Almost anyone who's below 1K at the moment doesn't ladder anymore period.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
November 28 2010 04:13 GMT
#56
Gold players usually have very poor macro and that is what sets them back.

Platinum players have poor macro with the knowledge of a gold player.

Players in low diamond have mediocre macro with slightly better game sense and they know how to execute a build order decently

Players in mid-diamond have decent macro and game sense with average multitasking skills and the knowledge of a few builds but they lack good decision making and the ability to play under pressure and adapt (i fall in between mid-high diamond so i roughly know what players here lack from my own mistakes)

Players in high diamond have everything a mid-diamond player has except with better micro, knowledge and decision making.


SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
GQz
Profile Joined September 2010
Australia168 Posts
November 28 2010 05:09 GMT
#57
Hmm, I'm a diamond player now, and I came up from bronze (which is a tough learning curve, lol) but I would say that from bronze to gold is basically learning to deal with cheese. Gold to plat is basically better mechanics and plat to diamond is maybe variance of build orders/solidity of play overall.
pirates
Profile Joined October 2010
United States701 Posts
November 28 2010 05:28 GMT
#58
I would say efficient build orders. For example, today I fought a Terran who went supply, barracks, barracks, supply, barracks and ended up trying to execute a cloak banshee attack as his first form of agression.

Next, expanding. Low level players don't have a good sense of when to expand or when they are safe to expand. Moreover, expanding behind a push is a common technique not utilized by skilled players.
Savant
Profile Blog Joined October 2009
United States379 Posts
Last Edited: 2010-11-28 05:34:46
November 28 2010 05:34 GMT
#59
I worked my way from silver to diamond in about 300 games. I was D+ in bw and had 150+ apm from the beginning. Working my way up through ladder my macro always outpaced the opposition but I'd die often to all sorts of early game all-ins. I have no doubt solid macro helped me work my way up but I think good scouting and forming good responses early game is just as essential, since macro makes very little difference in the first 10 minutes where most games are won or lost. I'm 1800 diamond now, and most people I still play still average 60-80 apm. I'm not saying apm is everything, but I doubt that allows for much finesse lategame while maintaining macro. Most people still rely way to much on early game pushes at my level ( at least terrans). as for vz and vp I still don't have a feel for how to play mid to lategame (gamesense). I suspect that's the key to getting into high diamond.
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
November 28 2010 08:08 GMT
#60
The most common mistake gold/plat/low diamond level players make is stop worker production which is the same as surrendering in a long term game.

Constantly produce workers throughout the entire game (stop at 90 -_-) and low diamond is no problem as long as you spend the resources and gas on units/upgrades and not stock pile them!! Also, I guess you'll need at least 70~ apm or so.

Mid diamond requires good unit choice, macro, and 'ok' micro.

High diamond I have no idea cause i'm not one but I guess everything has to be refined!!
I think therefore I am
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 331
mouzHeroMarine 75
StarCraft: Brood War
Calm 11036
Hyuk 1842
ggaemo 1544
firebathero 1053
Horang2 779
Hyun 697
Larva 626
actioN 489
Noble 230
Leta 173
[ Show more ]
Dewaltoss 123
Mong 86
ivOry 6
Dota 2
monkeys_forever591
XcaliburYe562
ODPixel154
Counter-Strike
Stewie2K934
Super Smash Bros
Westballz38
Heroes of the Storm
Khaldor314
Other Games
gofns7349
Fuzer 182
Mew2King63
Organizations
StarCraft: Brood War
Afreeca ASL 2210
UltimateBattle 160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta44
• LUISG 14
• Dystopia_ 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV506
Upcoming Events
Sparkling Tuna Cup
18m
BSL20 Non-Korean Champi…
4h 18m
Bonyth vs TBD
WardiTV European League
6h 18m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 1h
OSC
1d 14h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.