• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:32
CEST 10:32
KST 17:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 694 users

Diffrences between gold/platinum/diamond

Forum Index > SC2 General
Post a Reply
Normal
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 00:23 GMT
#1
Ill try to keep this as brief as I can!

I'm in gold, and I play lots of 1v1 custom games. The range of players there is vast, However diamond players come along the most I would say. I always end up falling short of course, but when I play a platinum player I can win sometimes easily. So, my question is how far apart would you think gold and platinum players are, and how far apart do you think diamond players and platinum players are. Bonus points for things you did in your play or things you realized that made a difference to increase how well you played.

I'll start by saying after I learned that putting 2 probes in my nexus's queue (1 building 1 waiting to be built) opens a window of time to throw down a building.

This is in general because I don't your 100 food build order, and I don't your I am just the best probe rusher in the world. General tips/trick/revelations that made you better, and an answer to how far apart these leagues are.
More gg, more skill.
GinDo
Profile Blog Joined September 2010
3327 Posts
November 28 2010 00:27 GMT
#2
Alot of Diamonds on Ladder are guys who got into Diamond early in release and then stopped laddering. Check out their match history and see all the customs. Most of them are scared of losing rank. Which in my opinion is stupid.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Blademage
Profile Joined November 2010
United States128 Posts
November 28 2010 00:29 GMT
#3
there is usually an overlap between leagues, sometimes high gold beat low to mid plat, high plat beat low diamond from what ive seen on ladder at least.
Basics > Legendaries
b_unnies
Profile Blog Joined March 2006
3579 Posts
November 28 2010 00:32 GMT
#4
the only difference is better macro
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 00:33 GMT
#5
On November 28 2010 09:29 Blademage wrote:
there is usually an overlap between leagues, sometimes high gold beat low to mid plat, high plat beat low diamond from what ive seen on ladder at least.


Yeah, good point. But then how far ahead is a diamond player from a platinum player? because if I play like a platinum player should I really be getting owned by diamond. im not complaining about getting owned by them, thats what should happen undoubtedly. Perhaps gold is just a huge ways behind diamond, which again is ok. But i just dont know...
More gg, more skill.
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 00:35 GMT
#6
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.
More gg, more skill.
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-11-28 00:51:57
November 28 2010 00:36 GMT
#7
I can barely tell the difference between mid-high platinum and low diamond when I play them. Same for gold/low platinum. High diamond usually (but not always) stand out.

I feel the typical gold/low platinum player usually has an idea of what they should be doing but lacks experience and finesse in their play. Macro is usually very poor and games usually are cheese or turtle oriented. A high platinum/low diamond player usually has more sense of what they're doing but have poor macro and decision making.

The keys to getting better are:
1) Use your hotkeys all the time. From the beginning of the match you can easily make use of 3 hotkeys (scout, main, builder). Try to eliminate side scrolling/clicking the minimap as much as possible
2) Always make workers
3) Always make supply
4) Spend your money in any way possible. Once you find SOME way to spend your money you can worry about spending your money on the right things. If you can't spend that 400 minerals, expand
5) Worry about micro after you get your macro down. Then practice watching battles while using hotkeys to macro. Then practice doing both simultaneously. Remember, there are too many things to do in the game to keep up with every single one. You need to focus on the most important ones. Making more units/making those units better should be a prime focus.


Some mistakes I commonly see from players of lower caliber:
- No scouting
- Scouting without good reason
- Making units and not using them
- Not enough expanding
- Not enough worker production
- Not spending money
- Supply blocks
- Poor engagement positioning
- Poor macro mechanics (chrono, larva/creep, mule)
- No upgrades
- Getting active upgrades they don't use for a long time (i.e. stim when they don't push with it till 3:00 later)
- Poor hotkey usage/inefficient key clicks

A lot of it actually seems to usually be due to the fact that they are so preoccupied microing.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
November 28 2010 00:37 GMT
#8
When I get high or drunk I 1v1 CG vs anyone, and if someone is gold/plat I'm always offering help if they ask. Bronze and silver are so set in their ways, or advice falls upon deaf ears....err eyes.

I do a lot of fun CGs where I just hammer out the first 7 minutes of my build then do some more wacky things to enjoy the game.

Many a time I've played a guy, walked him, then he asks for a re, so I play him to full capacity so they can get at least a little idea in skill gap. Afterwards, I offer basic advice and cite TL for them to come soak it all in
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 00:38 GMT
#9
I find it varies a lot and there's no common difference between the leagues. I'm 2.1k and I recently played a T on ladder who completely outplayed me early game on Scrap Station, killing like 25 drones with banshee and hellion drops. I was debating whether or not I should just gg but decided to play it out. From the moment he took his natural, he literally played like a silver player. It was absolutely ridiculous, he was SO bad. There are a lot of players in low diamond and still some in mid/high that got to their rank simply by being good at 1 base play, but fall apart completely when they have to play a longer game.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Avrem
Profile Joined October 2010
5 Posts
November 28 2010 00:40 GMT
#10
Depends on what race you play maybe? For toss, difference between gold/plat is macro + expansion timing. Diamond/plat was good force-fielding.
b_unnies
Profile Blog Joined March 2006
3579 Posts
November 28 2010 00:41 GMT
#11
On November 28 2010 09:35 OriginalBeast wrote:
Show nested quote +
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 00:41 GMT
#12
If I'd have to say one difference though, I think the difference between platinum/low diamond and mid/high diamond players is that the former have no sense of aggression without going all-in. They usually either do some 1 base allin, or they try to go for the macro game and turtle up without putting any pressure on me as Z. I've only recently started playing players that can actually keep their aggression up while expanding behind them.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
uSnAmplified
Profile Joined October 2010
United States1029 Posts
November 28 2010 00:43 GMT
#13
judging if a player is good or not cant really be done straight off what league he is in, you can easily get low diamond off doing nothing but cheese and all-ins. People just have this idea that if they are diamond they are good, but you are better off getting there learning how play the game.
~
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 00:43 GMT
#14
On November 28 2010 09:41 b_unnies wrote:
Show nested quote +
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 00:44 GMT
#15
On November 28 2010 09:37 iAmJeffReY wrote:
When I get high or drunk I 1v1 CG vs anyone, and if someone is gold/plat I'm always offering help if they ask. Bronze and silver are so set in their ways, or advice falls upon deaf ears....err eyes.

I do a lot of fun CGs where I just hammer out the first 7 minutes of my build then do some more wacky things to enjoy the game.

Many a time I've played a guy, walked him, then he asks for a re, so I play him to full capacity so they can get at least a little idea in skill gap. Afterwards, I offer basic advice and cite TL for them to come soak it all in


I agree, Bronze and Silver league players need time to improve. The second thing you said maybe a factor sometimes you just have to mass archons in a custom game, or drop landed vikings, ect; just for funzies
More gg, more skill.
WeeKeong
Profile Joined October 2010
United States282 Posts
November 28 2010 00:44 GMT
#16
On November 28 2010 09:33 OriginalBeast wrote:
Show nested quote +
On November 28 2010 09:29 Blademage wrote:
there is usually an overlap between leagues, sometimes high gold beat low to mid plat, high plat beat low diamond from what ive seen on ladder at least.


Yeah, good point. But then how far ahead is a diamond player from a platinum player? because if I play like a platinum player should I really be getting owned by diamond. im not complaining about getting owned by them, thats what should happen undoubtedly. Perhaps gold is just a huge ways behind diamond, which again is ok. But i just dont know...

If you want to know, stop customing and ladder more. Then you will be put in the league where you belong. Then you will know and you can continue customing.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 28 2010 00:44 GMT
#17
On November 28 2010 09:35 OriginalBeast wrote:
Show nested quote +
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


While true, the difference between gold/plat/diamond is usually a macro issue. You can usually just get up to platinum with decent macro. The difference between levels of diamond are more to do with the complex things.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 00:45 GMT
#18
On November 28 2010 09:43 uSnAmplified wrote:
judging if a player is good or not cant really be done straight off what league he is in, you can easily get low diamond off doing nothing but cheese and all-ins. People just have this idea that if they are diamond they are good, but you are better off getting there learning how play the game.


True, but in only works one way. Being in diamond doesn't mean you're good, but not being in diamond does mean you're not good.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
b_unnies
Profile Blog Joined March 2006
3579 Posts
November 28 2010 00:46 GMT
#19
On November 28 2010 09:43 Orome wrote:
Show nested quote +
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 00:49 GMT
#20
On November 28 2010 09:44 WeeKeong wrote:
Show nested quote +
On November 28 2010 09:33 OriginalBeast wrote:
On November 28 2010 09:29 Blademage wrote:
there is usually an overlap between leagues, sometimes high gold beat low to mid plat, high plat beat low diamond from what ive seen on ladder at least.


Yeah, good point. But then how far ahead is a diamond player from a platinum player? because if I play like a platinum player should I really be getting owned by diamond. im not complaining about getting owned by them, thats what should happen undoubtedly. Perhaps gold is just a huge ways behind diamond, which again is ok. But i just dont know...

If you want to know, stop customing and ladder more. Then you will be put in the league where you belong. Then you will know and you can continue customing.

I ladder ALL the time. I try to have a good mix, I definately have more 1v1 ladder games than custom games for sure. reguardless, not a topic about ladder; but with ladder rating in mind.
More gg, more skill.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 00:49 GMT
#21
On November 28 2010 09:46 b_unnies wrote:
Show nested quote +
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ZergCushion
Profile Joined November 2010
New Zealand6 Posts
November 28 2010 00:52 GMT
#22
I'd have to agree with b_unnies and Orome. (I am a zerg player about 1760 diamond)

First and foremost it is better macro. ("building pylons and building probes" in the words of day9)
- not getting supply caped and constantly producing off of every production structure ALL GAME.

and secondly it is that game sense of putting pressure and "poking" and stuff to apply pressure without necessarily going all-in. The mid-high diamonds seem to understand the concept of getting small advantages wherever possible from simply forcing your opponent to make more defensive units/structures instead of more and more drones.

(sorry if I missed some other good points. I just skimmed the thread and wanted to give my 2 cents)
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-11-28 00:56:40
November 28 2010 00:56 GMT
#23
On November 28 2010 09:52 ZergCushion wrote:
The mid-high diamonds seem to understand the concept of getting small advantages wherever possible from simply forcing your opponent to make more defensive units/structures instead of more and more drones.


That reminds me, a lot of low level players don't see that. I play with a friend of mine who is silver/gold level a lot in team games and he seems to see the game as solely relying on one push all the time. And it doesn't help that he has no idea how to react to cannons despite being rushed by them 20+ games in a row.
ZergCushion
Profile Joined November 2010
New Zealand6 Posts
November 28 2010 00:57 GMT
#24
oh yeah and Scouting! Getting creative with scouting and reacting accordingly was what finally launched me up out of gold and very quickly up through the diamond ranks.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-11-28 01:00:01
November 28 2010 00:57 GMT
#25
The difference is macro. As the rank goes up, everything is tighter. You can see it when you play lower ranks. You're way ahead of them if they're going a sub-optimal banshee build, or baneling bust. You can feel that you're ridiculously safe against whatever they do because the timings are off. As you move up, those timings get shorter, and at the highest ranks, which haven't been reached yet, are perfect.

With intuition, you understand when you can do what you want, but you need the macro to be able to pull that move off. You'll see windows of opportunity where you can gain an advantage, like stalker harass. But then it's moving into the upper levels and micro.

Gold and below players understand counters, and how to get to the counters they want. Higher gold and platinum players understand, but do not macro fully.
There is no one like you in the universe.
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 00:59 GMT
#26
A couple people have said that apply pressure without going all in is a key difference, and I'd like to point it out; definitely a juicy bit of knowledge there, because Im not the kind of protoss that likes to make a bunch of cannons turtle and hope for a macro game, however I do find myself having problems applying pressure, in particular to zerg with approximately 1 spine crawler
More gg, more skill.
b_unnies
Profile Blog Joined March 2006
3579 Posts
November 28 2010 00:59 GMT
#27
On November 28 2010 09:49 Orome wrote:
Show nested quote +
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.



Macro is a lot more complex than keeping your money low. How fast you're getting something, how fast you're getting a certain amount of units, how often you're expanding, your probe count etc.

A player could have 10 gates off 1 base, that's not a good build but he's keeping his money low. Still doesn't mean he has good macro.

You're saying that lots of low diamond has as good macro as lots of players who are below diamond. You can't generalize low diamond as all of diamond, which is why the number one biggest difference between random plat and random diamond player is macro. Only if you start comparing diamond players of higher levels does other areas become a bigger difference
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-11-28 01:03:10
November 28 2010 01:02 GMT
#28
On November 28 2010 09:59 b_unnies wrote:
Show nested quote +
On November 28 2010 09:49 Orome wrote:
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.



Macro is a lot more complex than keeping your money low. How fast you're getting something, how fast you're getting a certain amount of units, how often you're expanding, your probe count etc.

A player could have 10 gates off 1 base, that's not a good build but he's keeping his money low. Still doesn't mean he has good macro.

You're saying that lots of low diamond has as good macro as lots of players who are below diamond. You can't generalize low diamond as all of diamond, which is why the number one biggest difference between random plat and random diamond player is macro. Only if you start comparing diamond players of higher levels does other areas become a bigger difference


Macro means managing your base. I think knowing when to expand is a part of macro. The entire game is either micro or macro. Good macro means everything even related to macro. Knowing when to expand, knowing when to upgrade, keeping resources low, always be producing, only research what is needed. A good build order is just an optimal macro situation.
There is no one like you in the universe.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
November 28 2010 01:04 GMT
#29
gold=aggressive folks that just 4gate or allin
plat=gold peoples trying to do something other than 4gate and all-in (they're prob less scary than gold players)
diamond=players that have good macro and understand the game at some level..

its prob been discussed 500 times though, i dont see why to make a thread about it -_-;

and honestly.. most good players dont ladder.. they have some kinda cult where they just sit there and obs eachother in 10player 1v1games all day -_-; kinda boring tbh lol
Entusman #51
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
November 28 2010 01:04 GMT
#30
On November 28 2010 09:49 Orome wrote:
Show nested quote +
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.

keeping your money low isn't the definition of good macro, it is an effect of good macro
macro is most basically how much stuff you can make

spending all your money on supply depots or queuing up 5 units in each production building isn't good macro, even if it does keep your money low

OT: There is no one distinct difference in level, and its not like moving to diamond makes you suddenly better. It's a gradual progression that happens to be broken into chunks. Work on improving one aspect at a time (mechanics is generally the most important), and you will find yourself rise
more weight
ZergCushion
Profile Joined November 2010
New Zealand6 Posts
November 28 2010 01:04 GMT
#31
OriginalBeast. I am by no means an expert. I am learning so much everyday as a zerg. But in response to your post...

If you go say 3 warp gate blink stalker on xel naga against a zerg fe and just dance back and forth picking off things when you have the advantage. I guarantee you that actually utilising those stalkers like that will result in the zerg not being able to saturate his natural even NEARLY as efficently as he would like because he will of course be making a ton of roaches. Meanwhile you are expanding yourself... and so the game progresses and assuming you are equally competent players you will bith be on an even footing for mid-late game.

If you are the superior player it is likely you will force errors that will win you the game
Parodoxx
Profile Joined May 2010
United States549 Posts
November 28 2010 01:07 GMT
#32
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro

This is true I would say the only main thing that sets these leagues apart is macro and very subtle changes in build orders.

I would say this trend is consistent up until mid-high diamond once players want to step into top diamond thats when fine tuning and great control really start coming into play aside from that more often then not having more shit wins you the game..
OriginalBeast
Profile Joined September 2010
United States709 Posts
November 28 2010 01:10 GMT
#33
On November 28 2010 10:02 vica wrote:
Show nested quote +
On November 28 2010 09:59 b_unnies wrote:
On November 28 2010 09:49 Orome wrote:
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.



Macro is a lot more complex than keeping your money low. How fast you're getting something, how fast you're getting a certain amount of units, how often you're expanding, your probe count etc.

A player could have 10 gates off 1 base, that's not a good build but he's keeping his money low. Still doesn't mean he has good macro.

You're saying that lots of low diamond has as good macro as lots of players who are below diamond. You can't generalize low diamond as all of diamond, which is why the number one biggest difference between random plat and random diamond player is macro. Only if you start comparing diamond players of higher levels does other areas become a bigger difference


Macro means managing your base. I think knowing when to expand is a part of macro. The entire game is either micro or macro. Good macro means everything even related to macro. Knowing when to expand, knowing when to upgrade, keeping resources low, always be producing, only research what is needed. A good build order is just an optimal macro situation.


Thanks for ending the debate on what macro is. I think the last sentence is good information, I let go of the theory of build orders a long time ago, I go for a general look to my base getting one thing after the other. I feel its the best way to play because as protoss a lot of what you have to do is make the units you have money for.

To explain my last sentence. Terran barracks for expamle, if you have a tech lab, generally you dont make marines; marauders or reapers is what your going to get, most likely in mid/ late game marauders but if your have a reactor marines are going to be made. So more direct unit choices are made. As I see it in protoss the units I make are a direct result of having too much gas/ minerals, or having a good mix of both.
More gg, more skill.
lol12tree
Profile Joined November 2010
Canada88 Posts
November 28 2010 01:15 GMT
#34
gold -> plat is just macro

but plat -> diamond is better understanding of the game (when to expand, what builds counter what etc)
Deleted User 124618
Profile Joined November 2010
1142 Posts
November 28 2010 01:19 GMT
#35
Here is my experience of gold, platinum and diamond leagues. I myself have played ~400 games total, started in silver league, advanced up to diamond league, stayed there for a while and then fell down to platinum after losing to zerg 20 times in 25 matches or so.

Anyway, GOLD:
-Gold players do not usually make stupid or weird mistakes
-APM/Micro/Macro is relatively decent, but not great
-Not really graps of tactics of weaknesses

PLATINUM:
-Good to great macro/micro skills
-Decent grasp of general tactics, unless they got here by perfecting and executing a single tactic for hundreds of games (like a cheese)
-No innovation, usually plays with "mainstream" tactics

DIAMOND:
-Great micro macro/micro skills
-Knows tactics
-Shows innovation

Now, not all diamond players are that great, but I have yet to meet one that is a complete run-over. Usually diamonds can also give a decent discussion on what I/he did wrong and so on. I've also seen some very extraordinary stuff from some low-mid diamonds I've fought (1400+). One zerg did some brilliant nydus worms when he couldn't get trough my ramp wall-off, for example. I've seen "hidden" expansions as 2nd bases instead of naturals, avoiding forcefields with burrow micro, zerg "300 food pushes", dropping siege tanks in most nasty/abusive places etc.

Of course not every diamond is great and not every gold is bad, but that's how I'd rate the difference.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 28 2010 01:19 GMT
#36
On November 28 2010 09:59 b_unnies wrote:
Show nested quote +
On November 28 2010 09:49 Orome wrote:
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.



Macro is a lot more complex than keeping your money low. How fast you're getting something, how fast you're getting a certain amount of units, how often you're expanding, your probe count etc.

A player could have 10 gates off 1 base, that's not a good build but he's keeping his money low. Still doesn't mean he has good macro.

You're saying that lots of low diamond has as good macro as lots of players who are below diamond. You can't generalize low diamond as all of diamond, which is why the number one biggest difference between random plat and random diamond player is macro. Only if you start comparing diamond players of higher levels does other areas become a bigger difference


That's not what I mean by bad builds, the kind of bad I'm talking about has nothing to do with macro. Gold/Platinum players will often go for builds that just make no sense. One example would be a pure marauder stim rush against Z. Their macro can be perfectly fine doing it and they can get a lot of marauders out, but the build makes no sense because pure marauder get torn apart by speedlings. This has nothing to do with macro unless you want to include what units you're getting in macro and that's just wrong.

Anyway, we're discussing semantics now and this is getting pretty pointless. I agree with you that macro's one of the differences between platinum and diamond players, but it's by no means the only one.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 28 2010 01:19 GMT
#37
On November 28 2010 10:15 lol12tree wrote:
gold -> plat is just macro

but plat -> diamond is better understanding of the game (when to expand, what builds counter what etc)

It's funny, because my macro is HORRIBLE usually compared to the people I end up playing (slight exaggeration, but it's certainly sub-par). However, the only reason I end up winning is because of when I time my pushes, my army composition, and positioning for battles.

I'm a platinum, and I've met gold player's who out macro the crap out of me, but I just win with better decision making. Same for diamond player's I've had matches with.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
November 28 2010 01:22 GMT
#38
I do agree with b_unnies.
Between Gold, Plat and Diamond, most players are still working on better macro, and getting strategies that work.
Once you start hitting mid diamond, thats where the Micro really starts to come in.
Survival is winning, everything else is bullshit.
donut boi
Profile Joined October 2010
United States154 Posts
Last Edited: 2010-11-28 01:31:30
November 28 2010 01:29 GMT
#39
I recently played on my friends acc and got him from 1.6k to 2k in plat, and i have to say everyone i played seemed pretty damn awful... ranging from 1k platinum players to 2k diamond players, none put up a fight. So imo, there isn't much of a dif between gold/plat or plat/diamond although the dif between gold/diamond is prolly pretty big. I'm a 2.4k random player myself and not to brag, but i was light years ahead of those players.
donut the bronut
omgbbq2
Profile Joined August 2010
Canada169 Posts
November 28 2010 01:30 GMT
#40
im plat but i feel i should be in diamond since im beating diamond players on 50:50 and like 90:10 vs plat players :\
Jhax
Profile Joined July 2010
Ireland201 Posts
November 28 2010 01:34 GMT
#41
I'm in gold but I have been playing custom games mostly and haven't laddered in a few weeks. If I look back now just before I was stopped laddering, I was definetly a gold player, my overall game sense was subpar. I often got supply blocked, forgot to expand or had really bad timing, and my micro and positioning with my army was terrible.

It's been a few weeks and about 200 custom games later with analysing replays and I've come to realise those faults in my play. I finally understand how positioning and expansion timing factor into the game and having improved on those I feel as I'm definetly at least top platinum material now. I also think knowledge of the other races is key also, for example, I know that if I pressure a zerg early he will get roaches, so if I go 1 zealot 1 stalker into robo opening, I'll have an advantage because my stalker and zealot will apply pressure forcing roaches and my immortals will shred through those roaches. Obviously this isn't the case all the time but it's knowledge like that which will improve your league ranking.

I tried laddering yesterday too. The quality of the players seemed to have decreased andI'm finding the games too easy when before I was struggling in gold.
Fast and Free
hiyo_bye
Profile Blog Joined September 2010
United States737 Posts
November 28 2010 01:37 GMT
#42
Recently I went on a 13 game losing streak and started playing a bunch of plat players. for the most part, they weren't bad, and I even lost like two or three, but then soon after I went on a 12 game winning streak and the people in ~1700 diamond truly weren't too much better. basically, it seems like some people get stuck in plat even though theyre a lot
better, and some get into diamond even though they don't deserve it...
Random
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2010-11-28 01:44:14
November 28 2010 01:40 GMT
#43
On November 28 2010 10:19 Orome wrote:
Show nested quote +
On November 28 2010 09:59 b_unnies wrote:
On November 28 2010 09:49 Orome wrote:
On November 28 2010 09:46 b_unnies wrote:
On November 28 2010 09:43 Orome wrote:
On November 28 2010 09:41 b_unnies wrote:
On November 28 2010 09:35 OriginalBeast wrote:
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


:| macro is important but the complexities of starcraft entail more than just macro.


Of course there are other important areas, but they don't matter below diamond. Problem with all players below diamond is they spent too much time on non-macro related things.


Not true from my custom games experience. A lot of players below diamond have as good macro as low diamond players, but lack good builds, game understanding or other things.


Good builds are part of macro. Honestly, saying that players below diamond have as good a macro as low diamond isnt really saying much because i would probably say half of all diamond players dont have good macro


I don't see how good builds are part of macro. You can keep your money low just fine with a terrible build that doesn't make sense.

And of course a lot of diamond players don't have good macro, but we're talking about whether or not they're better at it than platinum players.



Macro is a lot more complex than keeping your money low. How fast you're getting something, how fast you're getting a certain amount of units, how often you're expanding, your probe count etc.

A player could have 10 gates off 1 base, that's not a good build but he's keeping his money low. Still doesn't mean he has good macro.

You're saying that lots of low diamond has as good macro as lots of players who are below diamond. You can't generalize low diamond as all of diamond, which is why the number one biggest difference between random plat and random diamond player is macro. Only if you start comparing diamond players of higher levels does other areas become a bigger difference


That's not what I mean by bad builds, the kind of bad I'm talking about has nothing to do with macro. Gold/Platinum players will often go for builds that just make no sense. One example would be a pure marauder stim rush against Z. Their macro can be perfectly fine doing it and they can get a lot of marauders out, but the build makes no sense because pure marauder get torn apart by speedlings. This has nothing to do with macro unless you want to include what units you're getting in macro and that's just wrong.

Anyway, we're discussing semantics now and this is getting pretty pointless. I agree with you that macro's one of the differences between platinum and diamond players, but it's by no means the only one.


I definitely think that army composition is part of good macro, knowing when to build what units etc.

But honestly though, if you compare an average diamond player to an average plat player, then of course that average diamond player will be better than that average plat player in every single aspects of the game. I don't think that telling a plat to l2p to get to diamond would be helpful advice. But if we're talking about whats the biggest difference seperating a plat from getting into diamond, then it's definitely macro.

Seriously, all i did to get into diamond was just macro up to 200 pop and attack moving into their base without applying any sort of pressure at all. (Only took 30~ games or so to get from silver to diamond). Sure micro definitely helps but I didn't starting microing my troops during battles until 1k diamond, and didnt even start incorporating high temps into my army until 1.4k. Then there are even more subtle things like worker scouting to guess what build they're doing (fast 2nd refinery or 2nd rax etc) until 1.7k. They all matter of course at higher levels but they don't really matter at plat level when you're trying to reach diamond.

Of course I'm not saying that T should just do mass marauder stim against Z to reach diamond, but all they need to do is get 200 pop MMM and attack move into Z to get to diamond(which is why I think army composition is part of macro)
AndAgain
Profile Joined November 2010
United States2621 Posts
November 28 2010 01:41 GMT
#44
On November 28 2010 09:32 b_unnies wrote:
the only difference is better macro


Yeah, I think this is true. I'm in diamond and sometimes play against plat in custom games. I often get a 15-20 lead in supply 8 minutes into the game even though we never attacked each other.
All your teeth should fall out and hair should grow in their place!
rsol
Profile Joined May 2009
Australia117 Posts
November 28 2010 01:41 GMT
#45
The difference between gold and platinum and low diamond on SEA appears to be how well you can execute all-ins
Twitches
Profile Joined August 2010
Canada365 Posts
November 28 2010 01:47 GMT
#46
I honestly don't think bronze to platinum is a very accurate ranking to be honest.. I've played some awesome Silver players, but I've owned some platinum's quite easily and I'm in Bronze.. I think the skill level is all over the place until you hit diamond.. Then it's a little more general.
Gravity is just a feeble plot.
FataLe
Profile Joined November 2010
New Zealand4501 Posts
November 28 2010 01:48 GMT
#47
On November 28 2010 10:41 rsol wrote:
The difference between gold and platinum and low diamond on SEA appears to be how well you can execute all-ins

LOL. Pretty much.
hi. big fan.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
November 28 2010 02:00 GMT
#48
On November 28 2010 10:48 FataLe wrote:
Show nested quote +
On November 28 2010 10:41 rsol wrote:
The difference between gold and platinum and low diamond on SEA appears to be how well you can execute all-ins

LOL. Pretty much.


Yah I got 6 pooled twice by the same guy in ZvZ. Free wins .
No one ever remembers second place, eh? eh? GIVE ME COMMAND
KaiserReinhard
Profile Blog Joined October 2008
United States554 Posts
November 28 2010 03:25 GMT
#49
I think just knowing the game and how to play standard is a big part of it. For example, you may see a gold level player build like six gateways off one base or use non-optimal build orders. Also lack of scouting and/or reactive play.
twitch.tv/imkirok
thepotatoman
Profile Blog Joined September 2010
United States73 Posts
November 28 2010 03:38 GMT
#50
Well I haven't made it to diamond yet, but I've recently made it to plat and I've noticed tons more cheese then I did from bronze to silver to gold. I know about scouting for cheese and how to stop it when you spot it but i never ever had to do it until i got to platinum, now i see it at least every 5 games . I've lost to various cheeses a lot thanks to not really having to deal with it before so I know my next step is bettering my cheese defense.
FrostOtter
Profile Joined September 2010
United States537 Posts
November 28 2010 03:47 GMT
#51
On November 28 2010 10:47 .Theory wrote:
I honestly don't think bronze to platinum is a very accurate ranking to be honest.. I've played some awesome Silver players, but I've owned some platinum's quite easily and I'm in Bronze.. I think the skill level is all over the place until you hit diamond.. Then it's a little more general.

I wouldn't be so sure. I'm bronze and I beat diamond (without cheesing) consistently now. I should add, however, that I haven't laddered 1v1 much since I started focusing on improving, so I might be better than I am ranked (or diamond might not mean anything).
Decko
Profile Joined May 2010
United States150 Posts
November 28 2010 04:01 GMT
#52
As a small anecdote, I made it into diamond after about 25 games. I don't really have time to play any more and I've only actually played about 40-50 1v1 match-ups. I'm sure there's plenty of people like me who when they have a nice break from work and want to get back into SC 2 might drop down in rank. This is a tough question to answer, because not every player is consistent and trying to get better. As the skill levels of people in general increase, players like me will typically fall behind.
Superman does good, you're doing well.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 28 2010 04:05 GMT
#53
i don't ladder much, in plat, have been doign some ladder and get matched up against 1700 diamonds and win more then 50% of the time. i do a lot more customs and beat the 1500+ diamonds half of the time who actually stay, i get mad when like 1k diamonds leave vs me.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Mongery
Profile Joined May 2009
892 Posts
November 28 2010 04:11 GMT
#54
there is a big difference! gap of skill level!
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-11-28 04:13:59
November 28 2010 04:13 GMT
#55
On November 28 2010 09:27 Raiden X wrote:
Alot of Diamonds on Ladder are guys who got into Diamond early in release and then stopped laddering. Check out their match history and see all the customs. Most of them are scared of losing rank. Which in my opinion is stupid.

This, Almost anyone who's below 1K at the moment doesn't ladder anymore period.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
November 28 2010 04:13 GMT
#56
Gold players usually have very poor macro and that is what sets them back.

Platinum players have poor macro with the knowledge of a gold player.

Players in low diamond have mediocre macro with slightly better game sense and they know how to execute a build order decently

Players in mid-diamond have decent macro and game sense with average multitasking skills and the knowledge of a few builds but they lack good decision making and the ability to play under pressure and adapt (i fall in between mid-high diamond so i roughly know what players here lack from my own mistakes)

Players in high diamond have everything a mid-diamond player has except with better micro, knowledge and decision making.


SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
GQz
Profile Joined September 2010
Australia168 Posts
November 28 2010 05:09 GMT
#57
Hmm, I'm a diamond player now, and I came up from bronze (which is a tough learning curve, lol) but I would say that from bronze to gold is basically learning to deal with cheese. Gold to plat is basically better mechanics and plat to diamond is maybe variance of build orders/solidity of play overall.
pirates
Profile Joined October 2010
United States701 Posts
November 28 2010 05:28 GMT
#58
I would say efficient build orders. For example, today I fought a Terran who went supply, barracks, barracks, supply, barracks and ended up trying to execute a cloak banshee attack as his first form of agression.

Next, expanding. Low level players don't have a good sense of when to expand or when they are safe to expand. Moreover, expanding behind a push is a common technique not utilized by skilled players.
Savant
Profile Blog Joined October 2009
United States379 Posts
Last Edited: 2010-11-28 05:34:46
November 28 2010 05:34 GMT
#59
I worked my way from silver to diamond in about 300 games. I was D+ in bw and had 150+ apm from the beginning. Working my way up through ladder my macro always outpaced the opposition but I'd die often to all sorts of early game all-ins. I have no doubt solid macro helped me work my way up but I think good scouting and forming good responses early game is just as essential, since macro makes very little difference in the first 10 minutes where most games are won or lost. I'm 1800 diamond now, and most people I still play still average 60-80 apm. I'm not saying apm is everything, but I doubt that allows for much finesse lategame while maintaining macro. Most people still rely way to much on early game pushes at my level ( at least terrans). as for vz and vp I still don't have a feel for how to play mid to lategame (gamesense). I suspect that's the key to getting into high diamond.
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
November 28 2010 08:08 GMT
#60
The most common mistake gold/plat/low diamond level players make is stop worker production which is the same as surrendering in a long term game.

Constantly produce workers throughout the entire game (stop at 90 -_-) and low diamond is no problem as long as you spend the resources and gas on units/upgrades and not stock pile them!! Also, I guess you'll need at least 70~ apm or so.

Mid diamond requires good unit choice, macro, and 'ok' micro.

High diamond I have no idea cause i'm not one but I guess everything has to be refined!!
I think therefore I am
Scree
Profile Joined July 2010
Slovenia17 Posts
November 28 2010 08:44 GMT
#61
Your hidden ELO rating doesnt change when you switch leagues so some of these lists are a bit justified. there are too many variables to measure skill level by leagues alone.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 28 2010 08:47 GMT
#62
I can't tell the difference really between gold and low diamond. Watched a 400 diamond (obs) play the other day, and it was awful... he played a level ~1300 diamond who by no means was very good himself, yet had something liek 5 marines + 2 siege tanks + 1 medivac vs like 1 immortal, 9 stalkers, 7 zealots. They both went FE builds. It was just so onesided :S.
Barett
Profile Joined May 2010
Canada454 Posts
November 28 2010 08:58 GMT
#63
On November 28 2010 09:41 Orome wrote:
If I'd have to say one difference though, I think the difference between platinum/low diamond and mid/high diamond players is that the former have no sense of aggression without going all-in. They usually either do some 1 base allin, or they try to go for the macro game and turtle up without putting any pressure on me as Z. I've only recently started playing players that can actually keep their aggression up while expanding behind them.

Being a low-mid Platinum, he speaks the truth. I can Macro fine, and 1 base all-in fine, but I cannot be aggressive while I Macro.
Gym, Video Games, Laundry.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 266
StarCraft: Brood War
Calm 12287
ggaemo 1484
Hyun 824
firebathero 691
Hyuk 520
Larva 464
Leta 214
Noble 163
Dewaltoss 93
Mong 49
[ Show more ]
sSak 43
ivOry 2
Dota 2
monkeys_forever732
XcaliburYe527
League of Legends
JimRising 547
Counter-Strike
Stewie2K1130
Super Smash Bros
Westballz33
Heroes of the Storm
Khaldor263
Other Games
summit1g7939
gofns4477
Fuzer 144
Mew2King90
Organizations
StarCraft: Brood War
Afreeca ASL 2685
UltimateBattle 187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta53
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1065
Upcoming Events
Sparkling Tuna Cup
1h 29m
BSL20 Non-Korean Champi…
5h 29m
Bonyth vs TBD
WardiTV European League
7h 29m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 2h
OSC
1d 15h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.