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Patch 1.1.3 - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
Grond
Profile Blog Joined June 2010
599 Posts
November 09 2010 20:46 GMT
#241
They probably should have held off on the Thor change until they did some additional balance changes. Then it would have clearly been a bug/feature patch.
.Aar
Profile Joined September 2010
2177 Posts
November 09 2010 21:00 GMT
#242
On November 09 2010 23:34 bananafever wrote:
i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =))


..Implying the Infestation Pit is not a tech structure you should be getting every game vs Mech? Have you never made a Hive?
now run into the setting sun, and suffer, but don't mess up your hair.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 09 2010 21:04 GMT
#243
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit?

thou I assume 1.2 will have a huge balance patch....
Grummler
Profile Joined May 2010
Germany743 Posts
November 09 2010 21:24 GMT
#244
On November 10 2010 06:04 SuperYo1000 wrote:
Show nested quote +
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit?

thou I assume 1.2 will have a huge balance patch....


What unit good buffed exactly? The medivac? If it is true what Glacius0 says, its a nerf not a buff. Cause pre 1.1.3 stalkers targeted medivacs while marauders/marines shreddered them. Many people complaid about high medivac priority.

workers, supply, money, workers, supply, money, workers, ...
FlamingTurd
Profile Joined April 2010
United States1059 Posts
November 09 2010 21:24 GMT
#245
Wow... I am disappoint

User was warned for this post
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
MGHova
Profile Joined April 2010
Canada274 Posts
November 09 2010 21:29 GMT
#246
On November 09 2010 11:07 a176 wrote:
Nothing to see here, move along ...


Moving along...
41d3n
Profile Joined November 2010
United States44 Posts
November 09 2010 23:50 GMT
#247
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?
"I'm not supply blocked. It's a timing push." -Myself
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
November 09 2010 23:51 GMT
#248
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.
SMoneyMonkey
Profile Joined October 2010
Canada15 Posts
November 09 2010 23:53 GMT
#249
Oh thanks god. It was seriously looking like terran might need to actually micro something. Phew, dodged a bullet there

Hopefully this patch is small because they're working on chat rooms of awesomeness for the next one.

And why would viking ground attack need a buff?
"Americans always do the right thing, after they've tried everything else" -Churchill
ReTr0[p.S]
Profile Joined March 2005
Argentina1590 Posts
November 09 2010 23:53 GMT
#250
And to hell with all the replays... FUCK I hate closing SC every time i want to watch a replay.
41d3n
Profile Joined November 2010
United States44 Posts
November 09 2010 23:54 GMT
#251
On November 10 2010 08:51 Shelke14 wrote:
Show nested quote +
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.



Nuh-uh. No, sir. Not stupid enough to get into a balance discussion. Especially not over a joke.
"I'm not supply blocked. It's a timing push." -Myself
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 09 2010 23:55 GMT
#252
On November 10 2010 08:51 Shelke14 wrote:
Show nested quote +
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.

Coz it's absolute garbage in Asalt mode? I don t think it needs a buff though.

User was warned for this post
Head Coach Park: "They should buff tanks!"
alan25
Profile Joined September 2010
United States379 Posts
November 09 2010 23:55 GMT
#253
anyone know if the 450/450 hp /sheild assimlator was intentional or is it still "bugged"
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 09 2010 23:58 GMT
#254
On November 10 2010 08:55 alan25 wrote:
anyone know if the 450/450 hp /sheild assimlator was intentional or is it still "bugged"


The guy in charge of that is still busy trying to figure out the right icons for the roach upgrades...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 10 2010 00:01 GMT
#255
On November 10 2010 08:55 Sapphire.lux wrote:
Show nested quote +
On November 10 2010 08:51 Shelke14 wrote:
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.

Coz it's absolute garbage in Asalt mode? I don t think it needs a buff though.

Well, the DPS is way higher than that of a Roach for instance and better than stimmed marauder vs non-armored.

Anyway yeah, they really could have fixed the repairing worker priority, I really don't think it should be in the game. This change is good though, mutas focusing medivacs while dying to dropped marines got really annoying.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 10 2010 00:03 GMT
#256
On November 10 2010 06:24 Grummler wrote:
Show nested quote +
On November 10 2010 06:04 SuperYo1000 wrote:
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit?

thou I assume 1.2 will have a huge balance patch....


What unit good buffed exactly? The medivac? If it is true what Glacius0 says, its a nerf not a buff. Cause pre 1.1.3 stalkers targeted medivacs while marauders/marines shreddered them. Many people complaid about high medivac priority.



Wouldn't that be ideal? Stalkers shooting the marines and marauders would simply be healed. Isn't targeting the medivacs almost universally what you want to do?
alan25
Profile Joined September 2010
United States379 Posts
November 10 2010 00:10 GMT
#257
thats so wierd according to this http://starcraft.wikia.com/wiki/Assimilator

assimlator always had 450/450 even in sc/bw
MadBoat
Profile Joined August 2010
127 Posts
Last Edited: 2010-11-10 01:07:00
November 10 2010 01:02 GMT
#258
THANK you. Most retarded counter to thors ever. " hurr hurr get armored air and any ground unit you want hurr hurr."

edit: oh... only medivacs?

Great! Thor IQ jumped 5 points! from 45 to 50! :D

Christ, Blizzard. What's so hard about unit specific priority tables?I could implement them myself in half a day if you'd let me at the source.
(mutter mutter)
febreze
Profile Joined April 2010
167 Posts
November 10 2010 01:14 GMT
#259
Great Patch! Custom filters, its about time!

As for the current state of game balance;
"when you do things right, people won't be sure if you've done anything at all."
Beauty in truth, deception with dogma, meaning through life.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 10 2010 01:21 GMT
#260
I'd imagine this is a small patch in prep for a bigger one after GSL2 finals, at least that's my hope...
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