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Patch 1.1.3 - Page 16

Forum Index > SC2 General
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Prev 1 14 15 16 All
Zhou
Profile Joined February 2009
United States832 Posts
November 10 2010 17:08 GMT
#301
At least it shows that they are doing something. They still have a month and then some to put in what everyone's been wanting; Chat channels and other social implementations that don't revolve around facebook integration.

Though, I'd like to see some more creativity from Blizzard's side eventually. Then again... That might not be a good idea since they don't seem to be very good map makers...

Anyone think they'd probably put in a major update with like an off-set campaign or something? I kinda miss having those around in BW made from both Blizzard and players. Seeing as they limited the amount of maps people can upload through one account I don't think it seems to be so great.
Inane_Asylum
Profile Joined October 2010
United States196 Posts
November 10 2010 18:04 GMT
#302
On November 10 2010 22:16 mardi wrote:
the comments on battlenet are pretty funny lol. people complaining about balance though they havent even played their placement matches.

It's a zoo over there...one of the reasons I came to TL. If I took one shot for every "OP," "UP," or "imba" I saw, I'd have died from alcohol poisoning within minutes.
"Stare not into the playstyle of CatZ, lest it stare back into you." -TotalBiscuit
caneras
Profile Blog Joined August 2010
433 Posts
November 10 2010 20:36 GMT
#303
I can't play any custom games since the patch was released. The Join Custom Game option says that no games are available to be played, and if I try to create a custom game, the pool to choose from is empty. Anyone else having this problem?
lindn
Profile Joined July 2010
Sweden833 Posts
November 10 2010 20:39 GMT
#304
why isn't this changed on mutas? mutas attacking medivacs first is useless since they're so fragile, rather kill the marines a tad bit slow than waste my mutas time on killing medivacs while the marines kill the mutas slowly
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
November 10 2010 21:20 GMT
#305
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.
Crichton
Profile Joined September 2010
Japan196 Posts
November 10 2010 23:05 GMT
#306
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.


This is a terrible idea. There's a reason why we have unit AI and attack priority.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


If you want everything to attack the nearest enemy thing, how would that change SCVs being used as meat shields? If anything, it would make it more useful. All your units would focus on the SCVs and ignore as they all got shot at by the ranged units right behind.
Protoss is the easy race, but I'm sticking with it.
archon256
Profile Joined August 2010
United States363 Posts
November 10 2010 23:29 GMT
#307
On November 11 2010 08:05 Crichton wrote:
If you want everything to attack the nearest enemy thing, how would that change SCVs being used as meat shields? If anything, it would make it more useful. All your units would focus on the SCVs and ignore as they all got shot at by the ranged units right behind.

The reason SCVs as meatshields (with auto-repair) is so strong is that Zerglings try to attack things behind the SCVs even when there's no way for them to get at them without killing the SCVs. Which makes them run around like headless chickens.
Ranged units auto-attacking SCVs wouldn't be a problem, SCVs would fall quickly anyway, or you could instead right-click the enemy you want to attack (which is hard to do with SCVs hiding behind Thors).

It's not like there aren't ways to get past that (hold position lings, Banelings to kill SCVs, etc.), it's just an annoying game "feature". But I doubt Blizzard cares, so whatever.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
obsid
Profile Joined November 2008
United States389 Posts
November 11 2010 00:57 GMT
#308
@archon256

If you disagree with the way AI ignores repairing scvs, please comment at:
http://us.battle.net/sc2/en/forum/topic/791239331

Blizzard wont change anything if they think everyone is ok with it as it is.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 11 2010 01:02 GMT
#309
On November 11 2010 05:39 lindn wrote:
why isn't this changed on mutas? mutas attacking medivacs first is useless since they're so fragile, rather kill the marines a tad bit slow than waste my mutas time on killing medivacs while the marines kill the mutas slowly


I much prefer hitting the medivacs. The marines just don't friggin' die when there are medivacs around.
savagebeavers
Profile Joined October 2010
Canada108 Posts
November 11 2010 02:19 GMT
#310
so will this make muta-ling more effective now against terran, im thinking it will. we wont even have to magic box and the lings will tank instead of the mutas
FlamingTurd
Profile Joined April 2010
United States1059 Posts
November 11 2010 02:56 GMT
#311
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


Sounds pretty good to me
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 11 2010 04:46 GMT
#312
put option in menus, turn on/off ai priority

i would be happy, it would stop my air units from running forward unto their deaths because there is a unit that shoots air back there that couldn't hit them while we were shooting these here units in the front that can't hit air.

SHEESHHHHHH
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
us.insurgency
Profile Joined March 2010
United States330 Posts
November 11 2010 04:56 GMT
#313
On November 11 2010 11:19 savagebeavers wrote:
so will this make muta-ling more effective now against terran, im thinking it will. we wont even have to magic box and the lings will tank instead of the mutas

It just changes priority with the medivac.
Shrewmy
Profile Joined May 2010
Australia199 Posts
November 11 2010 05:09 GMT
#314
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


Could you be any more elitist?
NinjaWaffle
Profile Joined August 2010
United States46 Posts
November 13 2010 04:28 GMT
#315
On November 09 2010 12:08 CanucksJC wrote:
Show nested quote +
On November 09 2010 12:06 NinjaWaffle wrote:
Are people seriously bitching about there not being a Protoss nerf or are they just joking..? Because seriously, no.

it's a joke that protoss has been nerfed every patch thus far


Good, I'm sick of P getting nerfed every damn patch..
Karthane
Profile Joined June 2010
United States1183 Posts
November 13 2010 05:00 GMT
#316
On November 11 2010 14:09 Shrewmy wrote:
Show nested quote +
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


Could you be any more elitist?


How was that elitist? It's truth. If you surround a Thor with SCVs and i try to attack with lings, they run around in a circle not attacking anything. That is a HUGE flaw in the system, yet of course blizzard fixes thor priorities with medivacs/ground units instead of this.
d[s]c
Profile Blog Joined September 2010
United States79 Posts
November 16 2010 21:58 GMT
#317
i manually dl'ed and still broke
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