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Active: 733 users

Patch 1.1.3

Forum Index > SC2 General
Post a Reply
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DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
November 09 2010 01:55 GMT
#1
New patch is out for Korean and SEA servers. Here are patch notes


StarCraft II: Wings of Liberty – Patch 1.1.3



General

- New game categories have been added to filter Tower Defense and Tug of War custom maps.



Balance



TERRAN

- Thor

+ This unit will now prioritize attacking ground combat units over Medivacs.



Bug Fixes

- Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.


Souce: http://www.playxp.com/sc2/news/view.php?article_id=2306898
mind1337
Profile Joined April 2010
France107 Posts
November 09 2010 01:56 GMT
#2
Blizzard source instead of a random website ?
Champi
Profile Joined March 2010
1422 Posts
November 09 2010 01:57 GMT
#3
wish they would put energy back on thors for epic feedback damage
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
November 09 2010 01:57 GMT
#4
Uh. They should have worked more on custom maps.
No Quote
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
November 09 2010 01:58 GMT
#5
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?

Playxp is one of the better known starcraft community in korea. I can't find sources on Blizz sites, but it certainly isn't a random website.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 09 2010 01:58 GMT
#6
I was expecting an interesting new patch, this is quite the letdown.

Also, Protoss didn't get nerfed so I don't think it is a real patch. It seems like they buffed both Thor and medivac in TvT, so strong.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Askesis
Profile Joined September 2010
216 Posts
Last Edited: 2010-11-09 01:59:57
November 09 2010 01:58 GMT
#7
This seems like a pointless patch to me. Not bad, just....meh
LoliKuma
Profile Joined June 2010
United States237 Posts
November 09 2010 01:59 GMT
#8
Oh hey the desync problem got fixed.

How does it classify a map being tower defense or tug of war o_O. Do the map makers set it before hand?
The End DOES Justifiy the Means
red_b
Profile Joined April 2010
United States1267 Posts
November 09 2010 01:59 GMT
#9
if true I think this is a weak patch.

I think not making balance changes for a while is actually the right thing to do, but then why bother to patch? A desync issue? Thor targeting priority? New categories? Why bother. Include it with the next real patch, which they are pushing out at a frantic pace.
Those small maps were like a boxing match in a phone booth.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
November 09 2010 02:00 GMT
#10
Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
November 09 2010 02:00 GMT
#11
Sounds pretty silly. I was hoping that they would make it so that you can actually kill thors when your opponent thor rushes.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
nihoh
Profile Blog Joined May 2010
Australia978 Posts
November 09 2010 02:01 GMT
#12
On November 09 2010 11:00 holy_war wrote:
Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days.

Why not? They take 24 hours fixing some major fuckup, at most. There is no TvT matchup on saturday, balance wise it's unaffected.
Dont look at the finger or you will miss all that heavenly glory.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 09 2010 02:01 GMT
#13
The thor AI was pretty terrible actually.It reads phoenix as more of a threat than colossi.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 09 2010 02:02 GMT
#14
I saw "Thor" and "Priority" and got my hopes up.
MavercK
Profile Joined March 2010
Australia2181 Posts
November 09 2010 02:02 GMT
#15

General

- New game categories have been added to filter Tower Defense and Tug of War custom maps.


and still they head in the wrong direction trying to fix their horrible custom map system. that said. seems like a small bugfix patch

it's a shame they didn't incorporate all the other map editor bugs they've been talking about.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Askesis
Profile Joined September 2010
216 Posts
November 09 2010 02:03 GMT
#16
On November 09 2010 11:01 HollowLord wrote:
The thor AI was pretty terrible actually.It reads phoenix as more of a threat than colossi.

Oh yea? But a phoenix will kill a colossus every time
theuser
Profile Joined June 2008
Romania176 Posts
November 09 2010 02:05 GMT
#17
this is it? it's basically nothing... I'm so sad. i hoped this would be the esport patch with chat channels and stuff
Foreplay
Profile Joined May 2008
United States1154 Posts
November 09 2010 02:05 GMT
#18
ahhhh i want chat channels. How hard is that?
Better than Pokebunny
Ezze
Profile Joined October 2010
Canada934 Posts
November 09 2010 02:06 GMT
#19
On November 09 2010 11:00 Wolf wrote:
Sounds pretty silly. I was hoping that they would make it so that you can actually kill thors when your opponent thor rushes.


Or kill the workers keeping the Thor at 95%+ health.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 09 2010 02:06 GMT
#20
wow lol so this patch isn't anything to get worked out for :D
When I think of something else, something will go here
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 09 2010 02:07 GMT
#21
Nothing to see here, move along ...

:|
starleague forever
Ahtiven
Profile Joined May 2009
Malaysia159 Posts
November 09 2010 02:07 GMT
#22
where is the undocumented changes thread?
Life is a gift, don't waste it.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
November 09 2010 02:07 GMT
#23
Not every patch has to be a big one.

Sometimes they just have a few fixes that they can easily throw out there, and blizzard just decided to just patch them immediatly instead of saving all those smaller fixes for one big patch like some other company's do.

Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 09 2010 02:08 GMT
#24
Wait.. so does that mean thors still prioritize overlords over drones? -_-
lowercase
Profile Joined September 2010
Canada1047 Posts
November 09 2010 02:09 GMT
#25
Clicked excited... left disappointed. This isn't a patch.
That is not dead which can eternal lie...
Comma20
Profile Blog Joined October 2010
Australia138 Posts
November 09 2010 02:11 GMT
#26
*Thor

- Prioritized shooting overlords over everything?
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-11-09 02:12:22
November 09 2010 02:12 GMT
#27
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


Lol playxp is not a random website.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-11-09 02:13:52
November 09 2010 02:13 GMT
#28
On November 09 2010 11:12 sjschmidt93 wrote:
Show nested quote +
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


Lol playxp is not a random website.

PlayXP is like TL of Korea - legit source
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
November 09 2010 02:13 GMT
#29
Thor fix is huge if it's not just limited to Medivacs, but Void Rays and Carriers as well. It would make them 200x more viable in TvP.
You can figure out the other half.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 09 2010 02:14 GMT
#30
Well,this is 1.1.3 not 1.2,so its just a bugfix/balance patch not a feature patch.
Has foreign StarCraft hit rock bottom?
Philip2110
Profile Joined April 2010
Scotland798 Posts
November 09 2010 02:14 GMT
#31
No Protoss nerf?
Master Sc2 - Diamond LoL - Eu W
Serendipityx
Profile Blog Joined December 2006
United States595 Posts
November 09 2010 02:15 GMT
#32
still waiting on those chatrooms =(
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 09 2010 02:16 GMT
#33
On November 09 2010 11:01 nihoh wrote:
Show nested quote +
On November 09 2010 11:00 holy_war wrote:
Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days.

Why not? They take 24 hours fixing some major fuckup, at most. There is no TvT matchup on saturday, balance wise it's unaffected.


You just jinxed it and Foxer is now going to win the game where his Thors get mind controlled but target Marines over Medivacs.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Raid
Profile Joined September 2010
United States398 Posts
November 09 2010 02:18 GMT
#34
If they decide to nerf the thor size so that scv's can't repair em as fast I expect them to move at least a little faster than a reaver.
Slardar
Profile Joined April 2010
Canada7593 Posts
November 09 2010 02:18 GMT
#35
More auto AI tweaking.... not a fan of this at all. If they reverted how units react/prioritize in Broodwar I would be much more happy(for majority anyway.) Seriously, who thought Auto-Aiming tanks was a GOOD idea?
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 09 2010 02:18 GMT
#36
Thought they were gonna change the priorities of repairing scvs... I can dream.
We spend our youth attaining wealth, and our wealth attaining youth.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
November 09 2010 02:19 GMT
#37
On November 09 2010 11:13 Kennigit wrote:
Show nested quote +
On November 09 2010 11:12 sjschmidt93 wrote:
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


Lol playxp is not a random website.

PlayXP is like TL of Korea - legit source


Cause weve never posted fake patch notes :p
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
November 09 2010 02:19 GMT
#38
Also, Protoss didn't get nerfed so I don't think it is a real patch.


This man speaks the truth.

[sarcasm] Also, this patch destroys the game, the world, and my social life, throws nuns off of piers, and makes everything in the entire world imbalanced, including kittens, tea, bacon, and Swedish people named Dave. Blizzard is clearly out-of-touch and/or actively out to destroy the game. After this patch Protoss, Zerg, and Terran players will never be able to win a game again.

I will now switch races in protest.

Also, metagame. [/sarcasm]
Dies Irae venit. youtube.com/SnobbinsFilms
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
November 09 2010 02:19 GMT
#39
I can't even start up my sc2
FOOTBALL
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 09 2010 02:20 GMT
#40
On November 09 2010 11:18 Slardarxt wrote:
More auto AI tweaking.... not a fan of this at all. If they reverted how units react/prioritize in Broodwar I would be much more happy(for majority anyway.) Seriously, who thought Auto-Aiming tanks was a GOOD idea?


Tanks? no.

Thor? Yes. All units should attack with their highest DPS attack form if available.. Thors shooting missiles at a medivac every 3 seconds is a waste of time and damage xD

Elmo
Profile Joined July 2010
France90 Posts
November 09 2010 02:20 GMT
#41
On November 09 2010 11:14 Elementsu wrote:
Well,this is 1.1.3 not 1.2,so its just a bugfix/balance patch not a feature patch.




look at 1.1
now look at 1.1.2


That's right.
ABAH
Profile Joined October 2010
Australia43 Posts
November 09 2010 02:21 GMT
#42
I usually play on the SEA sever but was playing on the NA server. quit the game, did some work. cam back in and changed region back to SEA and now its just crashes on startup.

So I'm assuming this is patch related (as it didn't happen before) but I'm yet to actually get the patch so confused muchly.

(slightly unrelated but slightly related)

Is anyone else experiencing any problems with the new patch on SEA servers?
reapers still do ~18 dmg per second against light ppl
mOojc
Profile Joined September 2009
Australia460 Posts
November 09 2010 02:23 GMT
#43
On November 09 2010 11:21 ABAH wrote:
Is anyone else experiencing any problems with the new patch on SEA servers?


I am as well. Doesn't seem to be loading any form of patch download launcher, just goes straight to the start up and crashes. =/
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-11-09 02:24:23
November 09 2010 02:23 GMT
#44
whatever maybe it will fix broken eu battle.net. (you bnet is SUPER slow since like 10 days and now profiles dont load at all)

imho balance is pretty good atm, no reason for big changes atm
life of lively to live to life of full life thx to shield battery
HisHosieness
Profile Joined November 2010
Australia4 Posts
November 09 2010 02:24 GMT
#45
I'm having the exact some problem ABBA, Is this normal patch shenanigans?
and then the alien anthropologists admitted they were still perplexed, but on eliminating every other reason for our sad demise they logged the only explanation left, this species has amused itself to death
Highways
Profile Joined July 2005
Australia6103 Posts
November 09 2010 02:25 GMT
#46
Patch 1.2 = chat channels I believe.
#1 Terran hater
cbrsmurf
Profile Joined June 2010
United States40 Posts
November 09 2010 02:25 GMT
#47
psh another T buff
ABAH
Profile Joined October 2010
Australia43 Posts
November 09 2010 02:26 GMT
#48
That is quite annoying then. F-ing Blizzard.
reapers still do ~18 dmg per second against light ppl
Legat0
Profile Joined October 2010
United States318 Posts
November 09 2010 02:27 GMT
#49
Patch is legit. Just updated my Korean client.

http://kr.launcher.battle.net/patchnotes/
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
November 09 2010 02:28 GMT
#50
will this include thors no longer targeting ol's vs drones? I hate this when i thor drop zergs ;P
bleh
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
November 09 2010 02:29 GMT
#51
On November 09 2010 11:19 Archerofaiur wrote:
Show nested quote +
On November 09 2010 11:13 Kennigit wrote:
On November 09 2010 11:12 sjschmidt93 wrote:
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


Lol playxp is not a random website.

PlayXP is like TL of Korea - legit source


Cause weve never posted fake patch notes :p

Touché...except - http://www.teamliquid.net/forum/viewmessage.php?topic_id=138846
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
November 09 2010 02:31 GMT
#52
Is there a manual patch? Apparently theres a patcher problem which is why SEA bros can't start up.
FOOTBALL
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
November 09 2010 02:33 GMT
#53
I was expecting chat channels ^^
I Can Fly...
MICHELLE
Profile Joined June 2010
Korea (South)199 Posts
November 09 2010 02:34 GMT
#54
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


playxp random website?
you are clueless
Artosis, he's like that moss that grows on a tree that lets you know where the sun is
Ryzu
Profile Joined September 2010
United States369 Posts
November 09 2010 02:41 GMT
#55
It's just a bug fix patch. No need for anyone to get their panties in a bunch.
HisHosieness
Profile Joined November 2010
Australia4 Posts
November 09 2010 02:43 GMT
#56
a bug fix patch that includes a crash to desktop bug, nice work blizzard.
and then the alien anthropologists admitted they were still perplexed, but on eliminating every other reason for our sad demise they logged the only explanation left, this species has amused itself to death
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-09 02:44:36
November 09 2010 02:43 GMT
#57
To everybody who is wondering if this Thor change means Medivacs or all dropships or other such things, it probably just means Medivacs.

Just tested our good old 1.1.2 in a unit tester.


Medivacs are normally a higher attack priority for stuff that shoots ground and air, because they heal and killing them first is more efficient than killing the ground unit with the Medivac healing it.

However, Thors 1 shot Marines, so the Medivac never gets to heal anything. But the Medivac still has a higher attack priority. On top of that, it's Armored, so it's very hard for the Thor to kill it.


I just tested 1 Medivac with 8 Marines vs. 1 Thor, moving the Medivac right up to the Thor and dropping Marines next to him 1 at a time. The Thor only shoots at the Medivac, the Marines kill it, and the Thor dies with the Medivac at about 30% HP. This is obviously stupid, so a pretty good change overall.

The Thor will not target the other dropships over attacking units. Medivacs are special.


As for the patch, I was expecting more, but still good. More custom game filters is appreciated.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 09 2010 02:43 GMT
#58
wow lame.

saw the title of thread and i was all excited. what a letdown
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
November 09 2010 02:44 GMT
#59
Come on patch 1.3,,, chat channels~~~ i feel lonely in bnet..
To Skeleton King: "Have you considered employment at Apple?"
Karthane
Profile Joined June 2010
United States1183 Posts
November 09 2010 02:45 GMT
#60
Seriously? They fix thor priorities when lings will run around all day if a Terran is mass repairing something
midgettoes
Profile Joined June 2010
Australia180 Posts
Last Edited: 2010-11-09 02:51:04
November 09 2010 02:48 GMT
#61
On November 09 2010 11:31 John Madden wrote:
Is there a manual patch? Apparently theres a patcher problem which is why SEA bros can't start up.


This is really frustrating! I can't even get onto NA because I can't open SC2 now

Anyone who knows of a manual patcher please help out here. Or if anyone on SEA is actually able to get on ?

EDIT: Just went into my SC2 folder and tried to run the repair file. Can't connect to the B.Net servers it seems to be saying. Gonna give it another run post-Day[9] daily and see if the server connection issues are resolved.
SavageReborn
Profile Joined September 2010
Australia106 Posts
November 09 2010 02:50 GMT
#62
Hey all, I found a fix which works for me, download the manual patch from: here and you should be good! (currently on SEA atm, and it's working!)
Savage1 on irc.rizon.net || UWA Anime Club: www.uwanime.org
midgettoes
Profile Joined June 2010
Australia180 Posts
November 09 2010 02:51 GMT
#63
On November 09 2010 11:50 SavageReborn wrote:
Hey all, I found a fix which works for me, download the manual patch from: here and you should be good! (currently on SEA atm, and it's working!)


<3 Thank you very much. Downloading now.
Jahzaa
Profile Joined May 2010
Germany30 Posts
November 09 2010 02:53 GMT
#64
grrr, hoped 1.2 is out
Legalize StimPack
shredzy
Profile Joined August 2010
Australia119 Posts
November 09 2010 02:55 GMT
#65
On November 09 2010 11:14 Philip2110 wrote:
No Protoss nerf?


Toss did pretty good in GSL season 1 and 2 amiritie? ohwait.....
HisHosieness
Profile Joined November 2010
Australia4 Posts
November 09 2010 02:55 GMT
#66
Cheers SavageReborn you saved me from having to go and do something productive with my day :D
and then the alien anthropologists admitted they were still perplexed, but on eliminating every other reason for our sad demise they logged the only explanation left, this species has amused itself to death
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2010-11-09 03:00:40
November 09 2010 02:56 GMT
#67
Am I the only one who can't login anymore after downloading the patch? Europe server.

edit: works now
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 09 2010 02:57 GMT
#68
90% there will be some ninja changes
rocketboy77
Profile Joined July 2010
171 Posts
November 09 2010 03:01 GMT
#69
Would've been nice to get a patch like this when the Phoenix was broken.
swms261
Profile Joined May 2010
United States39 Posts
November 09 2010 03:01 GMT
#70
These patch notes don't have a protoss nerf. Therefore, this thread is either invalid or lacking all the notes
Melancholia
Profile Joined March 2010
United States717 Posts
November 09 2010 03:01 GMT
#71
B.net isn't working properly after a patch?
Oh.
My.
God.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
November 09 2010 03:03 GMT
#72
On November 09 2010 12:01 Melancholia wrote:
B.net isn't working properly after a patch?
Oh.
My.
God.

Bnet doesnt work properly after every patch O_O.
Terran
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
November 09 2010 03:04 GMT
#73
crap that does this mean no sc2 tomorrow morning
NinjaWaffle
Profile Joined August 2010
United States46 Posts
November 09 2010 03:06 GMT
#74
Are people seriously bitching about there not being a Protoss nerf or are they just joking..? Because seriously, no.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
November 09 2010 03:08 GMT
#75
I was so excited at first i was like OH NEW PATCH?!?!?!?! then oh..... just some minor fixes
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
November 09 2010 03:08 GMT
#76
On November 09 2010 12:06 NinjaWaffle wrote:
Are people seriously bitching about there not being a Protoss nerf or are they just joking..? Because seriously, no.

it's a joke that protoss has been nerfed every patch thus far
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
November 09 2010 03:08 GMT
#77
People complain about no major patch, but to me it is a positive thing. It's way to early imo to do another big patch, we've maybe started seeing past the dust a bit, but the game isn't in a terrible place atm, so rather they take their time and do a careful tuning than a random "hmm does this work?"
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
November 09 2010 03:10 GMT
#78
Best patch ever! Protoss didn't get nerfed!!!
Headshot
Profile Blog Joined May 2010
United States1656 Posts
Last Edited: 2010-11-09 03:12:56
November 09 2010 03:12 GMT
#79
On November 09 2010 11:06 Ezze wrote:
Show nested quote +
On November 09 2010 11:00 Wolf wrote:
Sounds pretty silly. I was hoping that they would make it so that you can actually kill thors when your opponent thor rushes.


Or kill the workers keeping the Thor at 95%+ health.

Yeah, while the Thor + marines kill the rest of your army. Auto-repair needs to be fixed.
-
Tomken
Profile Joined January 2010
Norway1144 Posts
Last Edited: 2010-11-09 03:14:01
November 09 2010 03:12 GMT
#80
On November 09 2010 12:10 MayorITC wrote:
Best patch ever! Protoss didn't get nerfed!!!


Yeah, but Terran got buffed!
MBCGame HERO FIGHTING!!!~
SC.Shifty
Profile Joined August 2010
Canada135 Posts
November 09 2010 03:13 GMT
#81
so...why was thor having a medivac priority over ground targets a problem?

oh right its not fair for the thor to be the same as every other unit.
We require more MINERAWLZZzz.
Philip2110
Profile Joined April 2010
Scotland798 Posts
November 09 2010 03:17 GMT
#82
On November 09 2010 11:55 shredzy wrote:
Show nested quote +
On November 09 2010 11:14 Philip2110 wrote:
No Protoss nerf?


Toss did pretty good in GSL season 1 and 2 amiritie? ohwait.....


Was a joke because toss get nerfed every patch
Master Sc2 - Diamond LoL - Eu W
Asshat
Profile Joined September 2010
593 Posts
November 09 2010 03:20 GMT
#83
On November 09 2010 12:13 SC.Shifty wrote:
so...why was thor having a medivac priority over ground targets a problem?

oh right its not fair for the thor to be the same as every other unit.


You are right, there isn't any other unit in this game that can attack both ground and air units while having completely distinct attacks for each of them. And it isn't even an issue that affects anything beyond TvT mirror matches, you're whining just because.
Bob300
Profile Joined April 2010
United States505 Posts
November 09 2010 03:20 GMT
#84
Where is that big patch with chat channels....... I'm still waiting it should come out soon (joke)
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
thisblindman
Profile Joined July 2010
Philippines50 Posts
November 09 2010 03:23 GMT
#85
People complaining about Terran being buffed when it only affects TvT. x_x
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 09 2010 03:26 GMT
#86
This unit will now prioritize attacking ground combat units over Medivacs.

This will seriously buf thors....


+ Show Spoiler +
In Nexus War
https://twitter.com/SufficientStats
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
November 09 2010 03:30 GMT
#87
On November 09 2010 12:20 Asshat wrote:
Show nested quote +
On November 09 2010 12:13 SC.Shifty wrote:
so...why was thor having a medivac priority over ground targets a problem?

oh right its not fair for the thor to be the same as every other unit.


You are right, there isn't any other unit in this game that can attack both ground and air units while having completely distinct attacks for each of them. And it isn't even an issue that affects anything beyond TvT mirror matches, you're whining just because.

If anything as a T(aka for selfish reasons, not for balance or any kind of "make sense mechanic") I wish Blizzard listened to him. In by far most cases I'd much rather have all my medivacs alive from start to finish(and possibly able to save them if I loose the fight) than have the enemy units focus them down first.

I also find it a bit frustrating that people want repairing scvs have higher target prio but many times in the same sentance they want medivacs to have lower...
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 09 2010 03:32 GMT
#88
OH MY GOD. They didn't nerf protoss.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Damaskinos
Profile Joined September 2010
Germany139 Posts
November 09 2010 03:36 GMT
#89
Actualy I just got the patch on EU. It really exists :D
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
Schism
Profile Joined May 2007
Australia85 Posts
November 09 2010 03:36 GMT
#90
This was pretty annoying especially in team games if you have a few thors roaming around looking for things to step on. Team games are the only time i've used and have seen used Thors on a large scale so i'm guessing this is a team oriented fix.
Serenity now...insanity later
TexSC
Profile Joined June 2010
United States195 Posts
Last Edited: 2010-11-09 03:41:10
November 09 2010 03:40 GMT
#91
Remember, there might be undocumented changes. I bet they also included some anti-piracy stuff and/or broke the latest crack for the game.
Who is dayvie aka David Kim? find out -> http://wiki.teamliquid.net/starcraft2/David_Kim
SavageReborn
Profile Joined September 2010
Australia106 Posts
November 09 2010 03:44 GMT
#92
Is it me or does the zealot fazelot or w/e charge not work anymore?
Savage1 on irc.rizon.net || UWA Anime Club: www.uwanime.org
Sarkasar
Profile Joined August 2010
United States21 Posts
November 09 2010 03:45 GMT
#93
Why don't we have chat channels yet? The community has been crying out for it. Blizzard usually listens to the complaining of its community. They balanced WoW around the whining of forum posters.
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
November 09 2010 03:46 GMT
#94
I wish they would make some kind of priority against attacking units that are being repaired: first attack the people repairing, then attack the thing being repaired. If you wanted to try to brute force the thing, target fire it. That way, it wouldn't be so hard to take out PFs/Thors/BC's.

Also, as far as this Thor fire priority, will it still always choose air units (besides medivac) over ground units?
jax1492
Profile Joined November 2009
United States1632 Posts
November 09 2010 03:47 GMT
#95
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


you must be new, playxp if far from a random site.
RagnaBaby
Profile Joined November 2004
Philippines31 Posts
November 09 2010 03:48 GMT
#96
pretty weird for a small changelog that needs 180mb patch. any hidden changes?
unsa0n?
Comeh
Profile Blog Joined July 2008
United States18918 Posts
November 09 2010 03:49 GMT
#97
Well, looks like Boxer is going to be switching to zerg. :[
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
RagnaBaby
Profile Joined November 2004
Philippines31 Posts
November 09 2010 03:54 GMT
#98
On November 09 2010 12:26 Sufficiency wrote:
This unit will now prioritize attacking ground combat units over Medivacs.

This will seriously buf thors....


+ Show Spoiler +
In Nexus War


qft!

User was warned for this post
unsa0n?
Natt
Profile Joined August 2010
France253 Posts
November 09 2010 03:56 GMT
#99
Bnet just told me to disconnect because there was another patch (4th game after update)!

....


....


Well seems there was not.
synapse
Profile Blog Joined January 2009
China13814 Posts
November 09 2010 03:58 GMT
#100
1.1.3 has only one unit change? And not even an important one at that (TvT)? What a waste of time...

User was warned for this post
:)
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
November 09 2010 03:58 GMT
#101
Dont know how this can be qualified as a patch. I cant see why they just dont merge this patch with any upcoming patches. Thor target medivac first doesnt game breaking anyway.
Terran
skronch
Profile Blog Joined December 2008
United States2717 Posts
November 09 2010 03:58 GMT
#102
not that I mind the small incremental changes, but the changes here don't really seem to justify a patch. like i'll be glad when they make their way into the game, but it doesn't seem worth it compared to the inevitable instability bnet will have during the patching period. just lump it in with the next patch....unless its that far off in the future :/
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
Last Edited: 2010-11-09 04:06:12
November 09 2010 03:59 GMT
#103
On November 09 2010 12:26 Sufficiency wrote:
This unit will now prioritize attacking ground combat units over Medivacs.

This will seriously buf thors....


+ Show Spoiler +
In Nexus War



JAjajajajaja LoL'd hard cz it's so true.
In the beginning there was nothing... and then exploded
Khanz
Profile Joined April 2010
France214 Posts
November 09 2010 04:01 GMT
#104
On November 09 2010 10:56 mind1337 wrote:
Blizzard source instead of a random website ?


WOW. Just WOW. Sorry for this french ***ard.

On topic: it seems to be not a bad patch at least

User was temp banned for this post.
Don't worry, zombies eat brains. You're safe
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
November 09 2010 04:05 GMT
#105
On November 09 2010 12:49 Comeh wrote:
Well, looks like Boxer is going to be switching to zerg. :[


Why? They didn't nerf Terran. =/

I seriously don't understand why some of you are complaining. Aren't Blizzard allowed to release little patches in between the massive ones?
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
sk`
Profile Joined November 2008
Japan442 Posts
November 09 2010 04:06 GMT
#106
Well, there goes my mass medivac all-in counter to mass thors.
www.pureesports.com
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 09 2010 04:06 GMT
#107
Trivial patch that doesn't change anything to compensate for the hugeness of the last patch
Trucy Wright is hot
PrideNeverDie
Profile Joined November 2010
United States319 Posts
November 09 2010 04:09 GMT
#108
make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units

or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage

also improve zergling ai so you don't have 10 zerglings funneled into 1 gap
If you want it bad enough you will find a way; If you don't, you will find an excuse
FinestHour
Profile Joined August 2010
United States18466 Posts
November 09 2010 04:10 GMT
#109
if i wanted to read 5 pages of balance complains and qq i would just stay with the starcraft 2 bnet forums.

but really, small steps is good. we dont want them to mess up any serious coding along the way with anything big that might end up like ultralisk cleave scariness or pheonix graviton beam issues. take it slow.
thug life.                                                       MVP/ex-
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
November 09 2010 04:12 GMT
#110
am i the one that believe there will be a few of other small fixes with this patch? blizzard you sneaky b*stard just use the thor's patch to cover them up. just a guess lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 09 2010 04:14 GMT
#111
On November 09 2010 12:59 Drakan wrote:
Show nested quote +
On November 09 2010 12:26 Sufficiency wrote:
This unit will now prioritize attacking ground combat units over Medivacs.

This will seriously buf thors....


+ Show Spoiler +
In Nexus War



JAjajajajaja LoL'd hard cz it's so true.


Yea I know! I can't describe how many times I got pissed beacuse the retarded Thor attacks Medivacs with their pathetic air attack instead of going after the big fish on the ground.
https://twitter.com/SufficientStats
ScarletKnight
Profile Joined August 2010
United States691 Posts
November 09 2010 04:15 GMT
#112
Not a huge patch, so it won't affect much. Good on trying organize customs more, that's been a cluster fuck for a while now. Like the Thor change though, that always bugged me that I had to constantly focus fire onto ground units because it kept attacking the medivacs instead.

Looks like I picked the wrong week the quit sniffing glue
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
November 09 2010 04:16 GMT
#113
Gosugamers also has the news on this patch.

I'm downloading it now.

http://www.gosugamers.net/starcraft2/news/13575-patch-1-1-3-released
shynee
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-11-09 04:18:42
November 09 2010 04:18 GMT
#114
Whats wrong with this patch? Blizzard noticed a small problem and released a patch to fix it. You should appreciate their effort and commitment to the game.

Too many of you are acting like spoiled brats. Its getting to the point where every topic on the forum is unreadable because of the constant complaining. I swear, complaining is now the only universal law on TL. I guess you can say that I'm complaining about complainers, go figure.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 09 2010 04:20 GMT
#115
On November 09 2010 13:18 shynee wrote:
Whats wrong with this patch? Blizzard noticed a small problem and released a patch to fix it. You should appreciate their effort and commitment to the game.

Too many of you are acting like spoiled brats. Its getting to the point where every topic on the forum is unreadable because of the constant complaining. I swear, complaining is now the only universal law on TL. I guess you can say that I'm complaining about complainers, go figure.


agreed =/
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
avidday04
Profile Joined October 2010
United States63 Posts
November 09 2010 04:23 GMT
#116
I'm actually really happy about the tug and tower D filter. When I want to play a custom game that's actually original they are hard to find without looking though a million Nexus war type maps. Thank you blizz ^.^
1Eris1
Profile Joined September 2010
United States5797 Posts
November 09 2010 04:28 GMT
#117
On November 09 2010 13:18 shynee wrote:
Whats wrong with this patch? Blizzard noticed a small problem and released a patch to fix it. You should appreciate their effort and commitment to the game.

Too many of you are acting like spoiled brats. Its getting to the point where every topic on the forum is unreadable because of the constant complaining. I swear, complaining is now the only universal law on TL. I guess you can say that I'm complaining about complainers, go figure.



Amen. They weren't going to make any major changes with the GSL finals coming up. Don't be ridiculous guys
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 09 2010 04:30 GMT
#118
Minor bug fixes it seems like
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
lindn
Profile Joined July 2010
Sweden833 Posts
November 09 2010 04:31 GMT
#119
expecting a big patch to come up after GSL, as usual :p
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 09 2010 04:31 GMT
#120
not every patch is supposed to reinvent the wheel.

Nothing wrong with this patch lol.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
November 09 2010 04:33 GMT
#121
David Kim said the next balance patch would be a MINOR balance patch, and low and behold, we have a MINOR balance patch. Nothing unexpected here.
Vz0
Profile Joined August 2010
Canada378 Posts
November 09 2010 04:34 GMT
#122
On November 09 2010 11:02 Fa1nT wrote:
I saw "Thor" and "Priority" and got my hopes up.

right there with you :<
Kokujin
Profile Joined July 2010
United States456 Posts
November 09 2010 04:35 GMT
#123
drones over overlord priority please!
Ichabod
Profile Joined May 2010
United States1659 Posts
November 09 2010 04:35 GMT
#124
So...for the most part, this patch just makes replays less accessible? I wonder why they didn't just save this for a later, larger patch, since the issues addressed are quite trivial.
chongu
Profile Blog Joined February 2009
Malaysia2585 Posts
November 09 2010 04:38 GMT
#125
On November 09 2010 13:35 Ichabod wrote:
So...for the most part, this patch just makes replays less accessible? I wonder why they didn't just save this for a later, larger patch, since the issues addressed are quite trivial.

Possible reason: FoxeR wants to do a Thor all-in build against NesTea in his upcoming match so he emailed Blizzard
SC2 is to BW, what coke is to wine.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 09 2010 04:43 GMT
#126
On November 09 2010 13:38 chongu wrote:
Show nested quote +
On November 09 2010 13:35 Ichabod wrote:
So...for the most part, this patch just makes replays less accessible? I wonder why they didn't just save this for a later, larger patch, since the issues addressed are quite trivial.

Possible reason: FoxeR wants to do a Thor all-in build against NesTea in his upcoming match so he emailed Blizzard


How does it relate to nestea, he doesn't have medivacs.
Its grack
PooNinja
Profile Joined November 2010
Australia46 Posts
November 09 2010 04:43 GMT
#127
I must be in the minority who's happy with this patch. I always get so frustrated at thors targeting a couple of medivacs when there's a huge MM army right in front of it.
zor.au
Profile Joined August 2010
Australia270 Posts
November 09 2010 04:45 GMT
#128
On November 09 2010 13:38 chongu wrote:
Show nested quote +
On November 09 2010 13:35 Ichabod wrote:
So...for the most part, this patch just makes replays less accessible? I wonder why they didn't just save this for a later, larger patch, since the issues addressed are quite trivial.

Possible reason: FoxeR wants to do a Thor all-in build against NesTea in his upcoming match so he emailed Blizzard

*facepalm*

User was warned for this post
wow
-{Cake}-
Profile Joined October 2010
United States217 Posts
Last Edited: 2010-11-09 04:56:23
November 09 2010 04:56 GMT
#129
On November 09 2010 13:43 bokeevboke wrote:
Show nested quote +
On November 09 2010 13:38 chongu wrote:
On November 09 2010 13:35 Ichabod wrote:
So...for the most part, this patch just makes replays less accessible? I wonder why they didn't just save this for a later, larger patch, since the issues addressed are quite trivial.

Possible reason: FoxeR wants to do a Thor all-in build against NesTea in his upcoming match so he emailed Blizzard


How does it relate to nestea, he doesn't have medivacs.


Obviously he was concerned about the possibility of neural parasite on the medivacs...>.>
Rowa
Profile Joined July 2010
Belgium962 Posts
November 09 2010 04:57 GMT
#130
Does that mean that a thor will no longer target the mutalisks but instead the ling / bling and get raped by mutas while doing so ? :O
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
November 09 2010 05:08 GMT
#131
On November 09 2010 13:57 Rowa wrote:
Does that mean that a thor will no longer target the mutalisks but instead the ling / bling and get raped by mutas while doing so ? :O


Are mutalisks medivacs?

Seriously though, Blizzard rolls bugfixes into balance patches (phoenix bug) and people complain about it not being quick enough. Blizzard rolls out bugfixes on their own and people complain about them not putting it in a balance patch.

Seriously people?
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 09 2010 05:09 GMT
#132
how do they not fix the medi priority for all units not just thors??? wtf
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
November 09 2010 05:11 GMT
#133
Well, when you listen to the Thor's voice actor and look at his portrait, maybe it makes sense that its AI isn't very intelligent.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 09 2010 05:12 GMT
#134
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2010-11-09 05:24:17
November 09 2010 05:17 GMT
#135
I don't like such a minor patch. All the MLG Dallas replays are in 1.1.2 and now with the patch updated, I need to restart sc2 to an earlier patch everytime i want to watch a MLG Dallas replay

I don't play Terran, but what was the effect of this Thor change?
Xapti
Profile Joined April 2010
Canada2473 Posts
November 09 2010 05:19 GMT
#136
On November 09 2010 11:01 HollowLord wrote:
The thor AI was pretty terrible actually.It reads phoenix as more of a threat than colossi.

Are you referring to how a thor won't attack a colossus with it's anti-air, attack, or what?
Right now there is no way for a player to choose which weapon/attack they want to use vs a certain target. As far as I know though, the only time this matters is with the thor vs colossus, since there's no reason a BC or queen would want to use their other attack.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Goggalor
Profile Joined August 2010
United States310 Posts
November 09 2010 05:20 GMT
#137
On November 09 2010 11:14 Philip2110 wrote:
No Protoss nerf?

I"m sure they will find a way to nerf toss. Just be patient.
We are a way for the cosmos to know itself - Carl Sagan
Piski
Profile Blog Joined April 2010
Finland3461 Posts
November 09 2010 05:20 GMT
#138
Seems more like a just small bug fix patch. Still waiting for those chat channels :>
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 09 2010 05:30 GMT
#139
On November 09 2010 14:12 Ketara wrote:
Show nested quote +
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
monteyuma
Profile Joined September 2010
7 Posts
November 09 2010 05:30 GMT
#140
On November 09 2010 11:20 Fa1nT wrote:
All units should attack with their highest DPS attack form if available.. Thors shooting missiles at a medivac every 3 seconds is a waste of time and damage xD


So Reapers should attack buildings instead of non light units?
Does a Battlecruiser prioritize Air or Ground units (8 vs 6 dmg)?
And Queens? Do they attack the Medivac with a/t-click or the ground units?

PS: Why do the 'patch notes' say explicitly "Medivacs" and not air-units or transporters? DO they really only mean Medivacs?
mufin
Profile Joined May 2010
United States616 Posts
November 09 2010 05:33 GMT
#141
Don't fix what ain't broke seems to be the theme of this patch imo.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2010-11-09 05:34:43
November 09 2010 05:33 GMT
#142
On November 09 2010 14:30 monteyuma wrote:
Show nested quote +
On November 09 2010 11:20 Fa1nT wrote:
All units should attack with their highest DPS attack form if available.. Thors shooting missiles at a medivac every 3 seconds is a waste of time and damage xD


So Reapers should attack buildings instead of non light units?
Does a Battlecruiser prioritize Air or Ground units (8 vs 6 dmg)?
And Queens? Do they attack the Medivac with a/t-click or the ground units?

PS: Why do the 'patch notes' say explicitly "Medivacs" and not air-units or transporters? DO they really only mean Medivacs?

IIRC, medivacs took a higher priority then other "drop ship" units because of its ability to heal, so they already attacked ground units over warp prisms/overlords.
Also: i'm pretty happy with this patch - smart idea for blizzard to not really mess up with any of the balances yet until they have better indications of the state of balance or lack thereof.
I want chat rooms though :[.
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Paradice
Profile Joined October 2010
New Zealand431 Posts
Last Edited: 2010-11-09 06:05:36
November 09 2010 05:35 GMT
#143
The wierd thing is the patch notes don't show up on the patcher.... it still gives the Patch 1.1.2 notes. I had to come here to find out what had changed! lol

p.s. found another change - double clicking a replay file will now directly launch the replay, you don't have to log into battle.net first
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-09 06:16:53
November 09 2010 06:10 GMT
#144
On November 09 2010 14:30 mOnion wrote:
Show nested quote +
On November 09 2010 14:12 Ketara wrote:
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers


Lets say you have two Stalkers. 250/100

I have 1 Medivac and 3 Marines. 250/100

Stalkers do 10 damage per 1.44 seconds to Light, and 14 per 1.44 to Armored.

Medivacs heal 13.5 HP per second. This is 19.44 HP per 1.44

So, if your two Stalkers are attacking the Marines and not the Medivac, because they are not killing it in one shot, they are literally doing 0.56 damage per shot until the Medivac runs out of energy.

Assuming the Medivac has full energy, this literally means that by the time your two Stalkers have killed 1 Marine, the 3 Marines have killed 9 Stalkers, or 3/4ths of a Nexus.

If they are attacking the Medivac, they are doing 28 damage per shot, and once they kill the Medivac, they will then kill the Marines. This actually results in them killing that first Marine 10 times faster, assuming the Medivac has full energy. The actual results will not be this severe, but it is a noticeable difference.


Now, you can get in a debate as to whether or not the AI should intelligently autotarget the Medivac because this results in it killing the enemy composition faster than if it did not autotarget the Medivac. That is obviously debatable.

However, Blizzard seems to think that it should autotarget the Medivac.

And lo, for every unit in the game that attacks both ground and air, it is better to target the Medivac first.

Except for the Thor.

Thus the change, it remains in line with the design plan that in a situation involving Medivacs, a units AI should attack the thing that results in it doing the most damage.


Edit: Also, because I know somebody is going to say "but in situations with larger unit numbers stuff will actually die blah blah this example is not applicable to a real game scenario" yes it's true that the larger the comps get the less silly the example will look, but the result will still be that it's better to target the Medivac first. The Terran player always wants to keep his Medivacs behind the drop units so the Stalker/Marine/Void Ray/Whatever cannot attack it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Reggae-Troll
Profile Joined September 2010
Finland241 Posts
November 09 2010 06:28 GMT
#145
This is such a small patch because they don't want to mess up the meta game before the GSL finals.
Do feed the Troll.
Zaurus
Profile Joined October 2010
Singapore676 Posts
November 09 2010 06:34 GMT
#146
why do ppl want toss to be nerf, is it seriously that hard to spread out ur units against templars, come on............
Wayem
Profile Joined May 2010
France455 Posts
November 09 2010 06:42 GMT
#147
Do you guys know if anything is planned for custom games ?

It's really stupid you have to log out once an opponent has beend found in a public game and you don't want to play him for multiple reasons :|
"who needs micro when you can have more stuff ?" -day9
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 09 2010 06:47 GMT
#148
On November 09 2010 15:10 Ketara wrote:
Show nested quote +
On November 09 2010 14:30 mOnion wrote:
On November 09 2010 14:12 Ketara wrote:
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers


Lets say you have two Stalkers. 250/100

I have 1 Medivac and 3 Marines. 250/100

Stalkers do 10 damage per 1.44 seconds to Light, and 14 per 1.44 to Armored.

Medivacs heal 13.5 HP per second. This is 19.44 HP per 1.44

So, if your two Stalkers are attacking the Marines and not the Medivac, because they are not killing it in one shot, they are literally doing 0.56 damage per shot until the Medivac runs out of energy.

Assuming the Medivac has full energy, this literally means that by the time your two Stalkers have killed 1 Marine, the 3 Marines have killed 9 Stalkers, or 3/4ths of a Nexus.

If they are attacking the Medivac, they are doing 28 damage per shot, and once they kill the Medivac, they will then kill the Marines. This actually results in them killing that first Marine 10 times faster, assuming the Medivac has full energy. The actual results will not be this severe, but it is a noticeable difference.


Now, you can get in a debate as to whether or not the AI should intelligently autotarget the Medivac because this results in it killing the enemy composition faster than if it did not autotarget the Medivac. That is obviously debatable.

However, Blizzard seems to think that it should autotarget the Medivac.

And lo, for every unit in the game that attacks both ground and air, it is better to target the Medivac first.

Except for the Thor.

Thus the change, it remains in line with the design plan that in a situation involving Medivacs, a units AI should attack the thing that results in it doing the most damage.


Edit: Also, because I know somebody is going to say "but in situations with larger unit numbers stuff will actually die blah blah this example is not applicable to a real game scenario" yes it's true that the larger the comps get the less silly the example will look, but the result will still be that it's better to target the Medivac first. The Terran player always wants to keep his Medivacs behind the drop units so the Stalker/Marine/Void Ray/Whatever cannot attack it.


thank you for the isolated scenario where all terrans drop is 3 marines. fact is that they usually drop marauders and those are the huge tanks that I want to kill before he destroys my tech buildings or nexus. 8 marauder drops are insanely hard to stop with stim, and getting the right number of units back to deal with it without bringing your whole 1A army is incredibly difficult to calculate in the heat of the situation,

medivacs are in the air, if i want to target them I can. same for PF's and Thors being repaired.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-09 06:52:28
November 09 2010 06:51 GMT
#149
Be it Marines or Marauders, you will kill the drop faster by shooting the Medivac first, no matter the situation.

That is why the AI shoots the Medivac first, and that is why the Thor was changed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 09 2010 06:58 GMT
#150
On November 09 2010 15:51 Ketara wrote:
Be it Marines or Marauders, you will kill the drop faster by shooting the Medivac first, no matter the situation.

That is why the AI shoots the Medivac first, and that is why the Thor was changed.


I don't agree with you at all.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
mikell
Profile Joined August 2010
Australia352 Posts
November 09 2010 07:04 GMT
#151
can people really stop saying meta game?
drone hard
summerloud
Profile Joined March 2010
Austria1201 Posts
November 09 2010 07:30 GMT
#152
i think the real patch will come next week after the GSL finals, i was quite surprised to see a patch when logging on today, but this is just bugfixing
zoOv
Profile Blog Joined April 2010
Australia269 Posts
November 09 2010 07:35 GMT
#153
Ahhhh I thought for a moment chat channels were finally implemented.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
lindn
Profile Joined July 2010
Sweden833 Posts
November 09 2010 07:46 GMT
#154
On November 09 2010 16:04 mikell wrote:
can people really stop saying meta game?

hopefully not saying meta game won't mess up the meta game, y'know... people won't know what meta game means and the world will fall apart
schiznak
Profile Joined October 2009
Australia258 Posts
November 09 2010 07:54 GMT
#155
On November 09 2010 15:58 mOnion wrote:
Show nested quote +
On November 09 2010 15:51 Ketara wrote:
Be it Marines or Marauders, you will kill the drop faster by shooting the Medivac first, no matter the situation.

That is why the AI shoots the Medivac first, and that is why the Thor was changed.


I don't agree with you at all.


Yeah, mathematically im absoloutley certain there are situations where killing the units themselves is faster than killing the medivac followed by the units, IE 7 mutas against 2 marines and 1 medivac
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
November 09 2010 07:59 GMT
#156
I'd like to read this line:

"Balance

Terran

Repairing offensive units generates threat"
#1 CheckPrime fan // Terrans gonna Terran
GreyFoxMe
Profile Joined August 2010
Sweden36 Posts
November 09 2010 08:03 GMT
#157
I think its good of them to push out simple fixes that have already gone through Q&A and that are simple to patch like this. It's not like this will change up the game a lot, but it's better to have stuff like this NOW, than bundled up later with a bigger patch, no? I mean if it's already done and tested, why wait?
GreyFox.me - a blog about gaming and me
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-11-09 08:11:14
November 09 2010 08:08 GMT
#158
Major buff for terran.

Also, anyone knows what Tug of War maps are?

On November 09 2010 16:35 zoov wrote:
Ahhhh I thought for a moment chat channels were finally implemented.

Patch 1.2.
¯\_(ツ)_/¯
Silu
Profile Joined June 2010
Finland165 Posts
November 09 2010 08:10 GMT
#159
Just so the more clueless people understand the change (seeing some "I'd rather focus down the Medivacs first wtfbbq bad change"):

Thor shooting a Medivac does 6.67 DPS and will basically never splash to anything else in TvT
Thor shooting a ground unit with 0 armor does 46.87 DPS
Thor shooting a ground unit with 1 armor does 45.31 DPS
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
November 09 2010 08:23 GMT
#160
+ Show Spoiler +
On November 09 2010 15:10 Ketara wrote:
Show nested quote +
On November 09 2010 14:30 mOnion wrote:
On November 09 2010 14:12 Ketara wrote:
On November 09 2010 14:09 mOnion wrote:
how do they not fix the medi priority for all units not just thors??? wtf


It is not broken for anything but Thors.

Every other unit that shoots both air and ground will do more DPS shooting the Medivac than the infantry the Medivac is healing. The Thor is the only exception.

I guess maaaaaaaybe Ghosts too, but that's more gray area and probably not really a problem.


its not about dps its about killing the shit that's killing you, and its a huge problem with drops and mass medivac play against stalkers


Lets say you have two Stalkers. 250/100

I have 1 Medivac and 3 Marines. 250/100

Stalkers do 10 damage per 1.44 seconds to Light, and 14 per 1.44 to Armored.

Medivacs heal 13.5 HP per second. This is 19.44 HP per 1.44

So, if your two Stalkers are attacking the Marines and not the Medivac, because they are not killing it in one shot, they are literally doing 0.56 damage per shot until the Medivac runs out of energy.

Assuming the Medivac has full energy, this literally means that by the time your two Stalkers have killed 1 Marine, the 3 Marines have killed 9 Stalkers, or 3/4ths of a Nexus.

If they are attacking the Medivac, they are doing 28 damage per shot, and once they kill the Medivac, they will then kill the Marines. This actually results in them killing that first Marine 10 times faster, assuming the Medivac has full energy. The actual results will not be this severe, but it is a noticeable difference.


Now, you can get in a debate as to whether or not the AI should intelligently autotarget the Medivac because this results in it killing the enemy composition faster than if it did not autotarget the Medivac. That is obviously debatable.

However, Blizzard seems to think that it should autotarget the Medivac.

And lo, for every unit in the game that attacks both ground and air, it is better to target the Medivac first.

Except for the Thor.

Thus the change, it remains in line with the design plan that in a situation involving Medivacs, a units AI should attack the thing that results in it doing the most damage.


Edit: Also, because I know somebody is going to say "but in situations with larger unit numbers stuff will actually die blah blah this example is not applicable to a real game scenario" yes it's true that the larger the comps get the less silly the example will look, but the result will still be that it's better to target the Medivac first. The Terran player always wants to keep his Medivacs behind the drop units so the Stalker/Marine/Void Ray/Whatever cannot attack it.



And that is why Blizzard doesn't change the Stalker's AI but I would like to add something based on my protoss experience.

If I'm attacking a terran ball with my protoss army and the Zealots are hitting the front line I would like the Stalkers to help outdps the Medivacs cuz if the Stalker aims the Medivacs the scenario is usually that Medivacs heal a lot of the Zealot dps rendering them much less effective so that the terran ball can clean them up and then finish the Stalkers that are dispersing their dps instead of focusing with the Zealots.

While in a pure Stalker army situation, aiming the Medivacs first would be better, in a mix I think it would be better if the Stalkers would support the Zealots instead of minding their own business and getting owned aftewards.

Not sure if I explained it correctly.
greycubed
Profile Joined May 2010
United States615 Posts
November 09 2010 08:26 GMT
#161
On November 09 2010 17:08 cocosoft wrote:
Show nested quote +
On November 09 2010 16:35 zoov wrote:
Ahhhh I thought for a moment chat channels were finally implemented.

Patch 1.2.
Due to time zones and El Nino Australia is still on Patch 1.1.
http://i.imgur.com/N3ujB.png
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 08:42 GMT
#162
On November 09 2010 12:12 Tomken wrote:
Show nested quote +
On November 09 2010 12:10 MayorITC wrote:
Best patch ever! Protoss didn't get nerfed!!!


Yeah, but Terran got buffed!


lol how is that a buff? It only affects tvt? Lets not bitch prematurely shall we
6 poll is a good skill toi have
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 08:52 GMT
#163
On November 09 2010 12:13 SC.Shifty wrote:
so...why was thor having a medivac priority over ground targets a problem?

oh right its not fair for the thor to be the same as every other unit.


lmfao! I dont believe this. Have you ever seen a thor stupidly trying to fend off a medivac drop while trying to kill only kill medivacs and die doing 0 damage? Id like to see you try micro other units while trying to target fire marines and marauders with thors 1 at a time while keeping them at the back. Its not easy
6 poll is a good skill toi have
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-11-09 08:59:02
November 09 2010 08:55 GMT
#164
I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff.

However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority).

We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff.

As for the medivac problem; they should fix the medivac, not the units around it.

I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air).
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2010-11-09 09:00:51
November 09 2010 08:58 GMT
#165
Its funny how so many people turn a good fix into something terrible because they didn't fix all the other 32048732 complaints they have ("OMFG BUT WHY DIDNT THEY FIX THIS WHICH BOTHERS ME A LOT MORE INSTEAD ROFL!??!?!?!").

You'd probably be happier if there was no patch at all, which is completely retarded since something should always be better than nothing. The world doesnt circle around you and what you think is important might not be what Blizz thinks is, or they might not even think it's worth fixing at all.
MoooN1
Profile Joined December 2007
Germany128 Posts
Last Edited: 2010-11-09 09:02:59
November 09 2010 09:00 GMT
#166
could anyone host the en_gb patch version for europe ?
seems that the patch does not exist on the blizz ftp and the loader doesnt work for me

edit: hm ok found something on the ftp -.-

http://ftp.blizzard.com/pub/starcraftII/patches/pc/

but its a 180 mb big file -.- could this be the right thing ?
ddrt
Profile Joined September 2010
United States32 Posts
November 09 2010 09:02 GMT
#167
I think the nerf to terran was enough, we can plainly see we're all balanced now.
You're only as good as the gun you carry.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 09 2010 09:10 GMT
#168
Hilarious, how some people find this a nerf/buff for Terran.
+ Show Spoiler +
This patch only affect TvT.

So Terran is buffed/nerfed against Terran? Come on...
I had a good night of sleep.
DanceDance
Profile Joined November 2008
226 Posts
November 09 2010 09:11 GMT
#169
It wasn't a very big patch. I'm hoping we will finally get chat channels in the next one. Come on Blizzard! Give us some sense of community on Battle.Net.
Suxces
Profile Joined September 2010
Germany103 Posts
November 09 2010 09:37 GMT
#170
i think they should nerf protoss, protoss is so strong, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss.

User was temp banned for this post.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 09:39 GMT
#171
On November 09 2010 17:55 Glacius0 wrote:
I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff.

However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority).

We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff.

As for the medivac problem; they should fix the medivac, not the units around it.

I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air).


mutas are not medivacs.

Its not a buff its a priority fix.

There is nothing wrong with the medivac and its been nerfed in 1.1.2

changes to the thor do not affect the medivac in any way.

Thor is expensive and having them raped because they would rather do low dps to a med instead of high dps to ground is a stupid bug.

Changes have got nothing to do with zerg
6 poll is a good skill toi have
Sueco
Profile Joined September 2009
Sweden283 Posts
November 09 2010 09:43 GMT
#172
Great now fix so that mutas prioritize marines over the medivacs healing them?
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
November 09 2010 09:46 GMT
#173
On November 09 2010 18:11 DanceDance wrote:
It wasn't a very big patch. I'm hoping we will finally get chat channels in the next one. Come on Blizzard! Give us some sense of community on Battle.Net.


believe blizzard has said they are hoping to get the chat channels up by the end of the year. apparently its pretty much done.
Melancholia
Profile Joined March 2010
United States717 Posts
Last Edited: 2010-11-09 09:48:19
November 09 2010 09:46 GMT
#174
On November 09 2010 18:43 Sueco wrote:
Great now fix so that mutas prioritize marines over the medivacs healing them?

Or fix your ability to click on them? Most of the time you want to kill the Medivacs first anyway, considering that Ling/Bling should be what's doing the damage to the Marines.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
November 09 2010 09:47 GMT
#175
On November 09 2010 17:52 eu.exodus wrote:
Show nested quote +
On November 09 2010 12:13 SC.Shifty wrote:
so...why was thor having a medivac priority over ground targets a problem?

oh right its not fair for the thor to be the same as every other unit.


lmfao! I dont believe this. Have you ever seen a thor stupidly trying to fend off a medivac drop while trying to kill only kill medivacs and die doing 0 damage? Id like to see you try micro other units while trying to target fire marines and marauders with thors 1 at a time while keeping them at the back. Its not easy


Have you ever seen a 200 army ignoring the other 200 army and go for the planetary fortress?
Yeah...we know the pain...
kar1181
Profile Joined May 2010
United Kingdom515 Posts
Last Edited: 2010-11-09 09:50:34
November 09 2010 09:49 GMT
#176
Oh you know what's funnier? Seeing zealots run around like a bunch of lemmings because a thor is oh my gosh, surrounded by scvs.

Seriously though, it's a reasonable change and hopefully, iteratively, blizzard start to fix the little things that are so frustrating. Eventually we'll end up with a damn good game.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-11-09 09:57:28
November 09 2010 09:56 GMT
#177
Lol so this is the patch blizzard said they would release at blizzcon? They better release a serious patch after the GSL-finals, or I guess many people will be pissed haha

On November 09 2010 12:58 Caphe wrote:
Dont know how this can be qualified as a patch. I cant see why they just dont merge this patch with any upcoming patches. Thor target medivac first doesnt game breaking anyway.


Don't wanna dampen the mood, but the only reason I can think of is, that the next patch won't be released any time soon, so blizz decided to make this fix with a seperate patch now.
"You see....YOU SEE..." © 2010 Sen
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
November 09 2010 09:57 GMT
#178
On November 09 2010 17:42 eu.exodus wrote:
Show nested quote +
On November 09 2010 12:12 Tomken wrote:
On November 09 2010 12:10 MayorITC wrote:
Best patch ever! Protoss didn't get nerfed!!!


Yeah, but Terran got buffed!


lol how is that a buff? It only affects tvt? Lets not bitch prematurely shall we


So if it is only for TvT, it is even more unfair. You dont buff only one race, but 2 at a time.
How will TvT ever be balanced again???

on topic: I am a bit disapointed. Read that there is a new patch -> excitement. read te patchnotes -> mkay
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
indiehjaerta
Profile Joined September 2010
Sweden93 Posts
November 09 2010 09:58 GMT
#179
With these small patches Blizzard usually implements other random things for you to focus you whine on like the Phoenix bug recently so just wait and see, they just want you to have something else than balance to whine on.
Building Dark Shrines and Templar Archives to bring make Archons as fast as possible since 2010
summerloud
Profile Joined March 2010
Austria1201 Posts
November 09 2010 10:02 GMT
#180
On November 09 2010 18:58 indiehjaerta wrote:
With these small patches Blizzard usually implements other random things for you to focus you whine on like the Phoenix bug recently so just wait and see, they just want you to have something else than balance to whine on.


yeah did anyone check yet if thors are still firing at all when medivacs are in the game?
sirkyex
Profile Joined October 2010
United States29 Posts
November 09 2010 10:05 GMT
#181
blizz does seem to be quite involved with the GSL so I imagine the big changes will come after the finals but before next season of GSL starts
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 10:09 GMT
#182
Have you ever seen a 200 army ignoring the other 200 army and go for the planetary fortress?
Yeah...we know the pain...[/QUOTE]

no one was talking about a planetary fortress. Its got nothing to do with anything.

Thors are on discussion here.

Why would you run a 200 army into the vicinity of a pf anyway? Thats just stupid. Micro a bit and stay away and contain. Go for the pf once the army is dead.
6 poll is a good skill toi have
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
November 09 2010 10:13 GMT
#183
What im curious about is, why 12mb of data for such a tiny change?
Kesler
Profile Joined September 2009
Canada175 Posts
November 09 2010 10:18 GMT
#184
sorry if this sounds really stupid, but could someone explain to me what " Fixed a desync that could occur when trying to watch replays that had a dependency on bank files." is
what do you mean barq's has bite?!
bioboyAT
Profile Joined July 2004
Austria1763 Posts
November 09 2010 10:18 GMT
#185
does this mean when i watch the new 500 MLG reps every single time sc2 has to switch the version ? is there no way around this ?

worst patch timing ever
Milchmann | DeadVessel: Milchmann pwns. I fail.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
November 09 2010 10:19 GMT
#186
On November 09 2010 18:49 kar1181 wrote:
Oh you know what's funnier? Seeing zealots run around like a bunch of lemmings because a thor is oh my gosh, surrounded by scvs.

Seriously though, it's a reasonable change and hopefully, iteratively, blizzard start to fix the little things that are so frustrating. Eventually we'll end up with a damn good game.


yeah i agree. Easy solution though. Specially with chargelots. Click thor, surround press h, repeat.

TVT on the other hand is trickier. Only ranged units means no help surounding. Only scv target fire and splash damage are any good
6 poll is a good skill toi have
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
November 09 2010 10:25 GMT
#187
What is taking so long on chat channels? We're not asking for anything innovative, just a place to type text so everyone can see.
( ・´ー・`)
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-11-09 10:49:18
November 09 2010 10:44 GMT
#188
On November 09 2010 18:39 eu.exodus wrote:
Show nested quote +
On November 09 2010 17:55 Glacius0 wrote:
I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff.

However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority).

We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff.

As for the medivac problem; they should fix the medivac, not the units around it.

I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air).


mutas are not medivacs.

Its not a buff its a priority fix.

There is nothing wrong with the medivac and its been nerfed in 1.1.2

changes to the thor do not affect the medivac in any way.

Thor is expensive and having them raped because they would rather do low dps to a med instead of high dps to ground is a stupid bug.

Changes have got nothing to do with zerg


It seems people are disagreeing on the meaning of this change.

"This unit (= the thor) will now prioritize attacking ground combat units over Medivacs."

I am assuming this means that they changed the thor air/ground priority in general. I find this much more likely than a special rule that says that only thors don't shoot specifically medivacs before ground units (which would be an exception to the current rule that thors prioritize air over ground, and exceptions like this have never occurred this far).

Another possible interpretation is a change in medivac priority (which I think is a better fix), but this is unlikely considering the wording. (Example: thors already shoot combat ground units before overlords. If medivac priority gets changed from a combat unit to a passive unit like the overlord this would fix the problem.)

Assuming I am right, thors will now always prioritize ground combat units over air combat units, making this a change that affects all match-ups.

I think the reason they mention medivacs specifically is because medivacs are the reason they made this change to the thor.
MindRush
Profile Joined April 2010
Romania916 Posts
November 09 2010 10:48 GMT
#189
no chat channels, no clan system, just a Thor priority fix
while this will probably not affect any major tournaments it's pretty much useless and unneeded
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
cocosoft
Profile Joined May 2010
Sweden1068 Posts
November 09 2010 11:16 GMT
#190
On November 09 2010 18:37 Suxces wrote:
i think they should nerf protoss, protoss is so strong, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss, i mean seriously look at the gsl seasons, which is the only tournament really matters, protoss is way to strong, i really think they should nerf protoss.
You gave me headache.
¯\_(ツ)_/¯
SovSov
Profile Joined September 2010
United States755 Posts
November 09 2010 11:25 GMT
#191
Had my hopes up..

No SCV+Thor fix
Salvarias
Profile Joined May 2010
Denmark231 Posts
Last Edited: 2010-11-09 11:27:55
November 09 2010 11:27 GMT
#192
nvm
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
November 09 2010 11:29 GMT
#193
why do people rant about a patch like this?

just... wow
Kevmeister @ Dota2
wintergt
Profile Joined February 2010
Belgium1335 Posts
November 09 2010 11:30 GMT
#194
On November 09 2010 20:27 Salvarias wrote:
nvm

Pretty sure it is specifically medivacs (which don't attack) otherwise it would say air units.
here i am
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-11-09 12:08:17
November 09 2010 11:53 GMT
#195
I just tested it. They still target mutalisks first, when ground units are also around. I don't know what system is behind that, because attack priority numbers are still the same.

I also tested a battlecruiser vs. marauders, medivacs and ghosts. At first, it targets all ghosts, then the marauder and the medivacs at last. That's quite intelligent, I didn't suspect that. I wonder which variables determine that behavior.
DooMDash
Profile Joined May 2010
United States1015 Posts
November 09 2010 11:54 GMT
#196
On November 09 2010 20:25 SovSov wrote:
Had my hopes up..

No SCV+Thor fix

Don't fix what aint broke.
S1 3500+ Master T. S2 1600+ Master T.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
November 09 2010 11:56 GMT
#197
On November 09 2010 19:48 MindRush wrote:
no chat channels, no clan system, just a Thor priority fix
while this will probably not affect any major tournaments it's pretty much useless and unneeded

Just like your post, if you have nothing constructive to say please refrain from "contributing".
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 09 2010 11:57 GMT
#198
Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.

Well at least I hope they got the desync
Your strength is just an accident arising from the weakness of others -Heart of Darkness
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-11-09 11:59:12
November 09 2010 11:58 GMT
#199
On November 09 2010 20:57 Sanguinarius wrote:
Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.

Well at least I hope they got the desync


Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing..
S1 3500+ Master T. S2 1600+ Master T.
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
November 09 2010 12:00 GMT
#200
On November 09 2010 17:55 Glacius0 wrote:
I've been using muta (and later broodlords) to take the thor DPS off of my ground army. I'm a bit disappointed they changed this as it was an interesting weakness that the thor had. The last thing thors need is a buff.

However, I guess on the other hand that muta/ling gets a buff. Your muta will stay alive more easily as the lings get targeted first. Do keep in mind that air range is greater so it's best to send your lings in before your muta's (assuming keeping muta alive is your priority).

We'll have to see how it plays out. Hard to judge, but my initial feeling says this is a buff.

As for the medivac problem; they should fix the medivac, not the units around it.

I'm also wondering if air priority in general has been changed (i.e. all units shoot ground before air).

How is this a buff or a nerf? It only affects TvT so that a thor doesn't focus on a noncombat unit and makes it slightly more viable vs infantry without having to manually control every attack.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
November 09 2010 12:08 GMT
#201
Seriously what is with the complaining, they were never going to do anything major just before the gsl finals. You will probably find they were happy with this fix and and since it didn't affect the finals there is no reason to delay it. Any major fixes will probably come after the finals. Just to say this again, I believe blizzard have said they plan to have chat channels in place by the end of the year so it won't be that much longer.
DooMDash
Profile Joined May 2010
United States1015 Posts
November 09 2010 12:08 GMT
#202
Yeah honestly this change was great. I cannot tell you non-T players how awful it was for Thor's to auto attack medivacs. I know you can just tell them to target ground, but even those first wasted shots are huge amounts of key damage missed.
S1 3500+ Master T. S2 1600+ Master T.
HaploPaithan
Profile Joined September 2010
United States100 Posts
November 09 2010 12:23 GMT
#203
On November 09 2010 11:16 Ketara wrote:
Show nested quote +
On November 09 2010 11:01 nihoh wrote:
On November 09 2010 11:00 holy_war wrote:
Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days.

Why not? They take 24 hours fixing some major fuckup, at most. There is no TvT matchup on saturday, balance wise it's unaffected.


You just jinxed it and Foxer is now going to win the game where his Thors get mind controlled but target Marines over Medivacs.

What are you talking about? Thors aren't marines
AcTiVillain
Profile Joined November 2010
Australia81 Posts
November 09 2010 12:25 GMT
#204
Hey guys, new to TL forums!

I find the thor change to be good. Especially when you neural parasite them, instead of firing at medivacs, they'll shoot the seige tanks now!

xD
Sajiki
Profile Joined September 2010
Germany522 Posts
November 09 2010 12:28 GMT
#205
yay that replay bug really drove me crazy.
Watching a 40 minute replay and getting desynced after 35 is annoying, trust me :S
건설로봇 준비완료
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
November 09 2010 12:34 GMT
#206
How can you possibly make so few official changes with so many MB?

BTT: The Thor changes seems good to me, it simply makes more sense to kill off whats attacking instead of killing the healers which are standing behind and do no harm to you at all...
Neural parasite will work better aswell, for its almost every time you take a Thor he does no crucial damage at all to the rest of the mech army.

Overall an "ok" patch i guess, still waiting for the chatrooms / proleague / clan function to be implemented, Blizzard still has a whole pile of stuff to do before i will be completely satisfied with the Bnet2.0 application.

But seeing in which fast manner the patches are brought up and live it seems fairly well possible that the previously mentionen functions are gonna come as a sort of Christmas present to the SC2 Community. Keep up the good work, Blizz!
There's a fine line between bravery and stupidity.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
Last Edited: 2010-11-09 12:37:38
November 09 2010 12:37 GMT
#207
On November 09 2010 21:34 FetTerBender wrote:
How can you possibly make so few official changes with so many MB?

BTT: The Thor changes seems good to me, it simply makes more sense to kill off whats attacking instead of killing the healers which are standing behind and do no harm to you at all...
Neural parasite will work better aswell, for its almost every time you take a Thor he does no crucial damage at all to the rest of the mech army.

Overall an "ok" patch i guess, still waiting for the chatrooms / proleague / clan function to be implemented, Blizzard still has a whole pile of stuff to do before i will be completely satisfied with the Bnet2.0 application.

But seeing in which fast manner the patches are brought up and live it seems fairly well possible that the previously mentionen functions are gonna come as a sort of Christmas present to the SC2 Community. Keep up the good work, Blizz!


You mean the GRAND DRAGON LEAGUE!!! :D
jPanic
Profile Joined April 2010
United Kingdom16 Posts
November 09 2010 12:52 GMT
#208
On November 09 2010 21:23 HaploPaithan wrote:
Show nested quote +
On November 09 2010 11:16 Ketara wrote:
On November 09 2010 11:01 nihoh wrote:
On November 09 2010 11:00 holy_war wrote:
Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days.

Why not? They take 24 hours fixing some major fuckup, at most. There is no TvT matchup on saturday, balance wise it's unaffected.


You just jinxed it and Foxer is now going to win the game where his Thors get mind controlled but target Marines over Medivacs.

What are you talking about? Thors aren't marines


Ketara is pointing out that TvT is not the only situation the change to Thor priority matters. Pre-patch, a Neural Parasited Thor would turn on its own medivacs, but now it will turn on the ground troops instead.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 09 2010 13:07 GMT
#209
To think that these people that can not understand that this is not a buff/nerf and does not affect anything bar TvT are also suggesting balance changes and giving advise in the strategy forums.... wow Talk about qq ing.
Head Coach Park: "They should buff tanks!"
abrasion
Profile Joined April 2010
Australia722 Posts
November 09 2010 13:07 GMT
#210
On November 09 2010 11:05 theuser wrote:
this is it? it's basically nothing... I'm so sad. i hoped this would be the esport patch with chat channels and stuff


Heart of the Swarm.
Also can't believe they didn't nerf Protoss.
derpmods
woowoo
Profile Joined May 2010
France164 Posts
November 09 2010 13:10 GMT
#211
Tell everyone there is a new patch, protosses become sad, more win against them.
wooooo
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
November 09 2010 13:13 GMT
#212
I am still waiting for better replay section..
AyJay
Profile Joined April 2010
1515 Posts
November 09 2010 13:20 GMT
#213
On November 09 2010 11:20 Elmo wrote:
Show nested quote +
On November 09 2010 11:14 Elementsu wrote:
Well,this is 1.1.3 not 1.2,so its just a bugfix/balance patch not a feature patch.




look at 1.1
now look at 1.1.2


That's right.

Hey! HEY! They put in 3D support.
Tuguz
Profile Joined October 2010
United Arab Emirates18 Posts
November 09 2010 13:30 GMT
#214
On November 09 2010 19:18 bioboyAT wrote:
does this mean when i watch the new 500 MLG reps every single time sc2 has to switch the version ? is there no way around this ?

worst patch timing ever


Indeed.

It would be really nice if we can select more than one replay and play them in a series, especially if they are of a previous version.

Anyway, while it was annoying to have Thors prioritizing medvacs, I got used to immortal babysitting so it wasn't too bad for me. They love attacking non-armored targets
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 09 2010 13:38 GMT
#215
Glad they fixed the Thor targeting... was hoping for more out of this patch though.
Kokujin
Profile Joined July 2010
United States456 Posts
November 09 2010 14:10 GMT
#216
thors still retain overlord priority over drones? if not imo would be bigger change than medivac. anyone confirm?
Carthage
Profile Joined May 2010
105 Posts
November 09 2010 14:13 GMT
#217
Chill was not kidding in TLOwnage when he said they could change the color of marauder's boots and there would be hundreds of posts about it.
DaRAGE
Profile Joined September 2010
15 Posts
November 09 2010 14:16 GMT
#218
Awww where's my auto-creep-colonization-of-map function
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
November 09 2010 14:21 GMT
#219
The should make a watch replay without having to relog back into bnet feature >.> Patches like these that change absotleuley nothing piss me off because now the last 100+ replays I've carefully searched for to improve a specific aspect of my game are "old".
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
November 09 2010 14:27 GMT
#220
Seriously? Get a life guys. This patch is one of the most universally agreeable ones out of all of them and you're all bickering about one small balance change, that really should be quite agreeable for most people. And by most people, I mean anyone with a brain. It's not even a balance patch, it affects TvT, and makes the Thor universally a bit better vs other ground units, and protoss and zerg players are raging?

+ Show Spoiler [The Community] +
[image loading]
bananafever
Profile Joined August 2010
Austria348 Posts
Last Edited: 2010-11-09 14:35:46
November 09 2010 14:34 GMT
#221
On November 09 2010 20:58 DooMDash wrote:
Show nested quote +
On November 09 2010 20:57 Sanguinarius wrote:
Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.

Well at least I hope they got the desync


Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing..



yeah you're probably right.. against pure mech i'm gonna get baneling tech + baneling speed (a useless tech tree versus mech) just in order to kill some workers =)))

edit:

i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =))
thehitman
Profile Blog Joined July 2010
1105 Posts
November 09 2010 14:43 GMT
#222
Nice patch actually. Blizzard isn't going to bring a major patch with the GSL finals in few days.

And the next big patch is in late November or early December when they introduce chat channels, pro leagues, more balance fixes and possibly the Blizzard custom maps or winners of custom maps contest.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
November 09 2010 14:50 GMT
#223
On November 09 2010 21:52 jPanic wrote:
Show nested quote +
On November 09 2010 21:23 HaploPaithan wrote:
On November 09 2010 11:16 Ketara wrote:
On November 09 2010 11:01 nihoh wrote:
On November 09 2010 11:00 holy_war wrote:
Blizzard is not that dumb to release a new balance patch with the GSL2 finals coming up in a few days.

Why not? They take 24 hours fixing some major fuckup, at most. There is no TvT matchup on saturday, balance wise it's unaffected.


You just jinxed it and Foxer is now going to win the game where his Thors get mind controlled but target Marines over Medivacs.

What are you talking about? Thors aren't marines


Ketara is pointing out that TvT is not the only situation the change to Thor priority matters. Pre-patch, a Neural Parasited Thor would turn on its own medivacs, but now it will turn on the ground troops instead.


That was a great catch both of you, I hadn't thought of that. I know in the past when I have NPed Thors they did tend to go after the opponents medivacs wasting a lot of the potential damage. This is actually a very marginal buff to NP, which is good since it is so rarely used.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Glacius0
Profile Joined July 2010
Netherlands66 Posts
November 09 2010 15:53 GMT
#224
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.
greycubed
Profile Joined May 2010
United States615 Posts
Last Edited: 2010-11-09 16:04:55
November 09 2010 16:03 GMT
#225
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.
Understandable- Blizzard does often forget to play with the other races.

*not a balance whine- a depth of gameplay whine. I think we can all agree T has the most options and polish. I mean they were adding and removing entire zerg spells still at the end of beta.
http://i.imgur.com/N3ujB.png
Lucius2
Profile Joined June 2010
Germany548 Posts
November 09 2010 16:13 GMT
#226
does it mean stalkers no longer auto target the shitty medivacs all the time to tank most dmg?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
November 09 2010 16:14 GMT
#227
Kind of obvoius but confirmation from a blue that patch 1.1.3 is released today for US
The 1.1.3 patch should be released sometime today in the US.


http://us.battle.net/sc2/en/forum/topic/1009661052
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pfhor
Profile Joined September 2010
123 Posts
November 09 2010 16:16 GMT
#228
I think there should be universal priority on ground units because manually clicking on the air units is far easier than trying to click on all the ground units when the air units are blocking your sight.
ghanjamon
Profile Joined October 2010
22 Posts
November 09 2010 16:45 GMT
#229
On November 09 2010 13:09 PrideNeverDie wrote:
make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units

or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage

also improve zergling ai so you don't have 10 zerglings funneled into 1 gap



Or maybe blizzard should take micro out of the game.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-09 16:50:27
November 09 2010 16:49 GMT
#230
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


If that's the case then my big defense of Blizzards logic argument with monion was just a bunch of crap.

Oh well! Gotta love Blizzards patch notes.

I'm pretty sure that's just a straight buff for MMM then.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lucius2
Profile Joined June 2010
Germany548 Posts
November 09 2010 16:49 GMT
#231
On November 10 2010 01:45 ghanjamon wrote:
Show nested quote +
On November 09 2010 13:09 PrideNeverDie wrote:
make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units

or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage

also improve zergling ai so you don't have 10 zerglings funneled into 1 gap



Or maybe blizzard should take micro out of the game.


u better upload a vid right now, including u beating a thor rush surrounded with scvs while having like 3 zealots, 3 stalkers and 2 sentries. show us your micro
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-11-09 16:55:22
November 09 2010 16:53 GMT
#232
On November 10 2010 01:45 ghanjamon wrote:
Show nested quote +
On November 09 2010 13:09 PrideNeverDie wrote:
make scvs with autorepair toggled on or in the act of repairing have the same priority as attacking units

or workers have same priority as stationary defenses/queens/attacking units so zerglings in worker lines can do more damage

also improve zergling ai so you don't have 10 zerglings funneled into 1 gap



Or maybe blizzard should take micro out of the game.


Please don't tell me that simply attacking autorepairing scvs should require huge amounts of micro including swiveling the camera so that you can target units being blocked by the thors/buildings/battlecruisers. Battlecruisers are the worst, because you literally can't target them. That is fucking bullshit, through and through.

My units should not dance around when I tell them to attack. The repair mechanic is obviously broken, and I have no idea why Blizzard hasn't fixed it yet. If you have ever played against it, you would agree.

If medivac priority has been lowered, that sounds to me like its just a straight-up buff to terran.
ket-
Profile Joined April 2010
97 Posts
November 09 2010 16:54 GMT
#233
They should make units auto-attack repairing SCVs when a-moved and only stay focused if you manually click on the unit/building being repaired if they're gonna change unit behaviour in a patch. :[
HiyA is bestest.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 09 2010 16:57 GMT
#234
I think the reason why they haven't fixed the autorepair yet is it's probably the reason why Thors and Planetary Fortresses are effective in their intended roles.

It's obviously pretty goofy and aggravating, but it's debatably necessary. At the Blizzcon dev panel they said something to that effect, saying that they've discussed changing the repair priority but weren't sure that it was a good idea.

They also said at that panel that the chances of them nerfing Terran in the next big balance patch were very low, FYI.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
November 09 2010 17:20 GMT
#235
The worst part about this patch is that there were so many replays I was going to watch that now I have to relog every time for. No thanks.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
HotClaw
Profile Joined May 2010
South Africa3 Posts
Last Edited: 2010-11-09 17:58:48
November 09 2010 17:58 GMT
#236
On November 10 2010 02:20 Wolf wrote:
The worst part about this patch is that there were so many replays I was going to watch that now I have to relog every time for. No thanks.
I tend to go into my replays folder and double click old replays. At the end of the replay I ALT+F4 out of SC2 instead of quitting to the menu. That way I'm out faster and don't have to log in every time.
I swear, some days I open my mouth just to change feet.
Ballistixz
Profile Joined January 2010
United States1269 Posts
November 09 2010 20:34 GMT
#237
- Thor

+ This unit will now prioritize attacking ground combat units over Medivacs.

*blizzard troll face*



sooo, they patch this in but they cant make it to where SCVs have an attack priority when they repair a PF/thor/etc? or how about the terran all ins where terrans take all there SCVs off of mining and send them at enemy units and the enemy units will atk the scvs instead of the combat units and screw up there AI?

so lame blizz. so lame.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-11-09 20:38:49
November 09 2010 20:38 GMT
#238
On November 09 2010 23:34 bananafever wrote:
Show nested quote +
On November 09 2010 20:58 DooMDash wrote:
On November 09 2010 20:57 Sanguinarius wrote:
Damn, I was hoping this patch would allow me to kill thors with repairing scvs. Darn, maybe the next one.

Well at least I hope they got the desync


Depending on your race: Storm, FG, Banes, Colossus, tanks, target firing..



yeah you're probably right.. against pure mech i'm gonna get baneling tech + baneling speed (a useless tech tree versus mech) just in order to kill some workers =)))

edit:

i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =))

my advice- start building infestors with upg and banelings with speed in every zvt, youll see ur winrate increase significantly.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Skuller
Profile Joined September 2010
United States197 Posts
November 09 2010 20:41 GMT
#239
Is there an easier way of watching old replays? I've been meaning to parse through the MLG dallas replays, but having to relog in that many times is almost an argument to removing the authenticator on my account.
IcyPringle
Profile Blog Joined October 2010
Canada210 Posts
November 09 2010 20:45 GMT
#240
What a waste of time...

Couldn't add anything else?
SC2: IcyPringle.137 - Terran
Grond
Profile Blog Joined June 2010
599 Posts
November 09 2010 20:46 GMT
#241
They probably should have held off on the Thor change until they did some additional balance changes. Then it would have clearly been a bug/feature patch.
.Aar
Profile Joined September 2010
2177 Posts
November 09 2010 21:00 GMT
#242
On November 09 2010 23:34 bananafever wrote:
i'm sorry i just saw your FG recommendation.. actually this tech tree would even be more expensive... but it sounds reasonable to get an infestor dan with the energy upgrade and some infestors in order to kill 8-9 WORKERS =))


..Implying the Infestation Pit is not a tech structure you should be getting every game vs Mech? Have you never made a Hive?
now run into the setting sun, and suffer, but don't mess up your hair.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 09 2010 21:04 GMT
#243
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit?

thou I assume 1.2 will have a huge balance patch....
Grummler
Profile Joined May 2010
Germany743 Posts
November 09 2010 21:24 GMT
#244
On November 10 2010 06:04 SuperYo1000 wrote:
Show nested quote +
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit?

thou I assume 1.2 will have a huge balance patch....


What unit good buffed exactly? The medivac? If it is true what Glacius0 says, its a nerf not a buff. Cause pre 1.1.3 stalkers targeted medivacs while marauders/marines shreddered them. Many people complaid about high medivac priority.

workers, supply, money, workers, supply, money, workers, ...
FlamingTurd
Profile Joined April 2010
United States1059 Posts
November 09 2010 21:24 GMT
#245
Wow... I am disappoint

User was warned for this post
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
MGHova
Profile Joined April 2010
Canada274 Posts
November 09 2010 21:29 GMT
#246
On November 09 2010 11:07 a176 wrote:
Nothing to see here, move along ...


Moving along...
41d3n
Profile Joined November 2010
United States44 Posts
November 09 2010 23:50 GMT
#247
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?
"I'm not supply blocked. It's a timing push." -Myself
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
November 09 2010 23:51 GMT
#248
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.
SMoneyMonkey
Profile Joined October 2010
Canada15 Posts
November 09 2010 23:53 GMT
#249
Oh thanks god. It was seriously looking like terran might need to actually micro something. Phew, dodged a bullet there

Hopefully this patch is small because they're working on chat rooms of awesomeness for the next one.

And why would viking ground attack need a buff?
"Americans always do the right thing, after they've tried everything else" -Churchill
ReTr0[p.S]
Profile Joined March 2005
Argentina1590 Posts
November 09 2010 23:53 GMT
#250
And to hell with all the replays... FUCK I hate closing SC every time i want to watch a replay.
41d3n
Profile Joined November 2010
United States44 Posts
November 09 2010 23:54 GMT
#251
On November 10 2010 08:51 Shelke14 wrote:
Show nested quote +
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.



Nuh-uh. No, sir. Not stupid enough to get into a balance discussion. Especially not over a joke.
"I'm not supply blocked. It's a timing push." -Myself
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 09 2010 23:55 GMT
#252
On November 10 2010 08:51 Shelke14 wrote:
Show nested quote +
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.

Coz it's absolute garbage in Asalt mode? I don t think it needs a buff though.

User was warned for this post
Head Coach Park: "They should buff tanks!"
alan25
Profile Joined September 2010
United States379 Posts
November 09 2010 23:55 GMT
#253
anyone know if the 450/450 hp /sheild assimlator was intentional or is it still "bugged"
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 09 2010 23:58 GMT
#254
On November 10 2010 08:55 alan25 wrote:
anyone know if the 450/450 hp /sheild assimlator was intentional or is it still "bugged"


The guy in charge of that is still busy trying to figure out the right icons for the roach upgrades...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 10 2010 00:01 GMT
#255
On November 10 2010 08:55 Sapphire.lux wrote:
Show nested quote +
On November 10 2010 08:51 Shelke14 wrote:
On November 10 2010 08:50 41d3n wrote:
Seriously? This warranted a patch? But I still have so many questions left unanswered. How does this help anything? Why does this need to be released in its own, separate patch? Where is my viking ground damage buff?


I'd love to hear what level you play at. Plus the reasons you can describe as to why the viking ground attack needs a buff. Please reply.

Coz it's absolute garbage in Asalt mode? I don t think it needs a buff though.

Well, the DPS is way higher than that of a Roach for instance and better than stimmed marauder vs non-armored.

Anyway yeah, they really could have fixed the repairing worker priority, I really don't think it should be in the game. This change is good though, mutas focusing medivacs while dying to dropped marines got really annoying.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 10 2010 00:03 GMT
#256
On November 10 2010 06:24 Grummler wrote:
Show nested quote +
On November 10 2010 06:04 SuperYo1000 wrote:
On November 10 2010 00:53 Glacius0 wrote:
I just tested it. This change has got nothing to do with the thor. Medivac priority simply got lowered.

Before:
- Medivac was counted as a combat unit, so if it was the closest thing in range it would get targeted.

Now:
- Medivac is a non-combat unit (like an overlord) and will not get targeted as long as there are combat units in range.

So it seems the wording of the patch notes was somewhat unfortunate after all.


....really? is it too much to ask of blizzard to look at the units that are suffering (carrier) instead of buffing an already highly used unit?

thou I assume 1.2 will have a huge balance patch....


What unit good buffed exactly? The medivac? If it is true what Glacius0 says, its a nerf not a buff. Cause pre 1.1.3 stalkers targeted medivacs while marauders/marines shreddered them. Many people complaid about high medivac priority.



Wouldn't that be ideal? Stalkers shooting the marines and marauders would simply be healed. Isn't targeting the medivacs almost universally what you want to do?
alan25
Profile Joined September 2010
United States379 Posts
November 10 2010 00:10 GMT
#257
thats so wierd according to this http://starcraft.wikia.com/wiki/Assimilator

assimlator always had 450/450 even in sc/bw
MadBoat
Profile Joined August 2010
127 Posts
Last Edited: 2010-11-10 01:07:00
November 10 2010 01:02 GMT
#258
THANK you. Most retarded counter to thors ever. " hurr hurr get armored air and any ground unit you want hurr hurr."

edit: oh... only medivacs?

Great! Thor IQ jumped 5 points! from 45 to 50! :D

Christ, Blizzard. What's so hard about unit specific priority tables?I could implement them myself in half a day if you'd let me at the source.
(mutter mutter)
febreze
Profile Joined April 2010
167 Posts
November 10 2010 01:14 GMT
#259
Great Patch! Custom filters, its about time!

As for the current state of game balance;
"when you do things right, people won't be sure if you've done anything at all."
Beauty in truth, deception with dogma, meaning through life.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
November 10 2010 01:21 GMT
#260
I'd imagine this is a small patch in prep for a bigger one after GSL2 finals, at least that's my hope...
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
November 10 2010 01:25 GMT
#261
It seems to have fixed the crash I was having! /nerdgasm
EGM guides me
SMoneyMonkey
Profile Joined October 2010
Canada15 Posts
November 10 2010 01:46 GMT
#262
On November 10 2010 10:14 febreze wrote:
Great Patch! Custom filters, its about time!

As for the current state of game balance;
"when you do things right, people won't be sure if you've done anything at all."

I must have really done my homework right in school then because my teachers never thought I did anything!

I agree though, small but good patch. Love the terran players complaining about the minuscule amount of micro they need to do
"Americans always do the right thing, after they've tried everything else" -Churchill
OnEMoReTrY
Profile Joined May 2010
United States99 Posts
November 10 2010 02:07 GMT
#263
... why didn't they fix drones/overlord priority as well. It's always fun to drop a thor behind a mineral batch only to see it shooting at overlords miles away while drones freely mine.
Trattor
Profile Joined November 2010
Brazil21 Posts
November 10 2010 02:41 GMT
#264
Still can't log in. Latin American account, at 98% of the auto download it crashes saying there is a mismatch of 2 weird numbers. halp?
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
November 10 2010 02:41 GMT
#265
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
dcemuser
Profile Joined August 2010
United States3248 Posts
November 10 2010 02:46 GMT
#266
On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


Well, to be fair, they were talking about changing Marauder stim, which definitely does affect the TvZ matchup. (Although maybe not that much for FoxeR, lol)
silencesc
Profile Joined July 2010
United States464 Posts
Last Edited: 2010-11-10 02:52:33
November 10 2010 02:49 GMT
#267
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
Last Edited: 2010-11-10 02:54:50
November 10 2010 02:54 GMT
#268
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

Show nested quote +
On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.




well blizzard said there would be changes to marauder stim, and templar storm. im expecting some kind of nerf on both. its mentioned in one of the state of the game podcasts. and was on the sc2 site.

edit: and they fixed thors so they DONT target medivacs if theres a combat unit they can shoot first.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
silencesc
Profile Joined July 2010
United States464 Posts
November 10 2010 02:55 GMT
#269
On November 10 2010 11:54 DyEnasTy wrote:
Show nested quote +
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.




well blizzard said there would be changes to marauder stim, and templar storm. im expecting some kind of nerf on both. its mentioned in one of the state of the game podcasts. and was on the sc2 site.

edit: and they fixed thors so they DONT target medivacs if theres a combat unit they can shoot first.


Yeah I heard about the storm. Poor toss. Hadn't known about the stim thing though, so aww yeahh
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Eminent Rising
Profile Joined October 2010
United States174 Posts
November 10 2010 02:58 GMT
#270
if toss gets nerfed again i'll switch to terran for good. my heart can only take so much
Momento Mori
silencesc
Profile Joined July 2010
United States464 Posts
November 10 2010 03:05 GMT
#271
On November 10 2010 11:58 Eminent Rising wrote:
if toss gets nerfed again i'll switch to terran for good. my heart can only take so much


my sentiments kinda exactly, cept Ill join the swarm. God speed toss buddy.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-11-10 03:22:20
November 10 2010 03:18 GMT
#272
On November 10 2010 12:05 silencesc wrote:
Show nested quote +
On November 10 2010 11:58 Eminent Rising wrote:
if toss gets nerfed again i'll switch to terran for good. my heart can only take so much


my sentiments kinda exactly, cept Ill join the swarm. God speed toss buddy.


It's funny to see this across all the races. Terran users are talking about switching to Zerg, Zerg users switching to Protoss, Protoss users switching to Terran.

The grass really always is greener, I guess.

The win percentages are not way out of whack in high diamond according to Blizzard's statistics, even after accounting for rating (no race is above 55% or below 45% in ANY matchup in ANY region).

Honestly, I think the game needs a few balance tweaks here and there in certain matchups (PvT), but overall it is fine.

As pros have proven, you can literally win any tournament with any race. The balance is not broken to the level where it needs to be QQ'd about in every forum thread known to man-kind, and it is certainly not broken enough to switch races.

One thing is for certain, Starcraft 2 is a hell of a lot more balanced than Starcraft 1 was 3 months after release. Brb, going to 4-pool autowin... 1998 for the win.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-11-10 03:29:18
November 10 2010 03:29 GMT
#273
One thing that's important to keep in mind if you're considering switching races: very few pros I can think of have switched races permanently since very early in beta--several of them have talked a big game but almost none have committed.

If you aren't as good as the pros then you probably aren't being limited by your choice of race. Consider simply grinding out more/better practice (remember to analyze your loss replays!) instead of attributing your lack of success to external factors.

Tiegrr
Profile Blog Joined September 2010
United States607 Posts
November 10 2010 04:07 GMT
#274
Oh good. Now the next Protoss nerf will be delayed for another month.. hopefully.

/fistpump
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 10 2010 04:16 GMT
#275
On November 10 2010 11:54 DyEnasTy wrote:
Show nested quote +
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.




well blizzard said there would be changes to marauder stim, and templar storm. im expecting some kind of nerf on both. its mentioned in one of the state of the game podcasts. and was on the sc2 site.

edit: and they fixed thors so they DONT target medivacs if theres a combat unit they can shoot first.

Didn't bliz say they thought marauder stim was fine, but marine stim was questionable, at Blizzcon? Or have we heard further word?
Bull-Demon
Profile Joined January 2003
United States582 Posts
Last Edited: 2010-11-11 00:53:00
November 10 2010 04:23 GMT
#276
On November 10 2010 13:16 Dfgj wrote:
Show nested quote +
On November 10 2010 11:54 DyEnasTy wrote:
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.




well blizzard said there would be changes to marauder stim, and templar storm. im expecting some kind of nerf on both. its mentioned in one of the state of the game podcasts. and was on the sc2 site.

This is correct. According to the panel, marauders are fine and marine stim, more accurately the timing of stim in general, was being looked into.
edit: and they fixed thors so they DONT target medivacs if theres a combat unit they can shoot first.

Didn't bliz say they thought marauder stim was fine, but marine stim was questionable, at Blizzcon? Or have we heard further word?



Stim timing, not necessarily one unit.
~_~
SubPointOA
Profile Joined November 2010
United States183 Posts
November 10 2010 04:24 GMT
#277
On November 09 2010 10:57 SyyRaaaN wrote:
Uh. They should have worked more on custom maps.

people like you join TeamLiquid? its a programing site
Just stick with the flow to rock the whole globe
Crichton
Profile Joined September 2010
Japan196 Posts
Last Edited: 2010-11-10 04:59:54
November 10 2010 04:40 GMT
#278
On November 10 2010 13:16 Dfgj wrote:
Show nested quote +
On November 10 2010 11:54 DyEnasTy wrote:
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.




well blizzard said there would be changes to marauder stim, and templar storm. im expecting some kind of nerf on both. its mentioned in one of the state of the game podcasts. and was on the sc2 site.

edit: and they fixed thors so they DONT target medivacs if theres a combat unit they can shoot first.

Didn't bliz say they thought marauder stim was fine, but marine stim was questionable, at Blizzcon? Or have we heard further word?


What they said was that Marauder stim was not cost-effective. You don't do enough extra damage to make up for the injury you cause to your own units. I'm not sure what the solution to this is, though, because it's not like Marauders need a buff. I think it's good that overeager stimmers can often kill themselves off for the sake of a few extra DPS.

post-edit: I may be wrong about this. See future posts for more.
Protoss is the easy race, but I'm sticking with it.
chalice
Profile Joined September 2010
United States1945 Posts
November 10 2010 04:47 GMT
#279
On November 10 2010 13:40 Crichton wrote:What they said was that Marauder stim was not cost-effective. You don't do enough extra damage to make up for the injury you cause to your own units. I'm not sure what the solution to this is, though, because it's not like Marauders need a buff. I think it's good that overeager stimmers can often kill themselves off for the sake of a few extra DPS.

i'm pretty sure that when they said this it was in reference to one of the changes that they were testing, not the way marauder stim works currently in the game
silencesc
Profile Joined July 2010
United States464 Posts
Last Edited: 2010-11-10 04:53:34
November 10 2010 04:48 GMT
#280
On November 10 2010 12:18 dcemuser wrote:
Show nested quote +
On November 10 2010 12:05 silencesc wrote:
On November 10 2010 11:58 Eminent Rising wrote:
if toss gets nerfed again i'll switch to terran for good. my heart can only take so much


my sentiments kinda exactly, cept Ill join the swarm. God speed toss buddy.


It's funny to see this across all the races. Terran users are talking about switching to Zerg, Zerg users switching to Protoss, Protoss users switching to Terran.

The grass really always is greener, I guess.

The win percentages are not way out of whack in high diamond according to Blizzard's statistics, even after accounting for rating (no race is above 55% or below 45% in ANY matchup in ANY region).

Honestly, I think the game needs a few balance tweaks here and there in certain matchups (PvT), but overall it is fine.

As pros have proven, you can literally win any tournament with any race. The balance is not broken to the level where it needs to be QQ'd about in every forum thread known to man-kind, and it is certainly not broken enough to switch races.

One thing is for certain, Starcraft 2 is a hell of a lot more balanced than Starcraft 1 was 3 months after release. Brb, going to 4-pool autowin... 1998 for the win.


I think you're misunderstanding people's reasons for switching races. Before the roach range buff, the warpgate cooldown nerf, and zealot build time increase, Protoss could be really, really agressive early game and still expand behind the agression. Now, with mass roach early game and fewer gateway units available, I've been forced to 2gate robo into expand and defend until there are a nice number of collosi out, in other words: play very passively. This isn't my style. I'd switch races not because I think that protoss is "less powerful" than they, nor because I think that a certain composition for another race "counters" standard protoss openings, but merely because I like to be more agressive and cute with my play, and at least right now I can't do that with toss until late gate DT/HT are out.

I wasn't talking about balance, I was talking about play style.

Edit: Have you seen a protoss in the RO8 in gsl1? or in the RO4 for gsl 2? In fact, what's the last tournament a protoss won? The problem is that the role of protoss has changed from being about putting on lots of pressure to force a certain tech tree with gateway units, then throwing down stargate/robo tech to counter that, to turtle until collosi with range pop, then get stomped by a mobile MMM or muta bling ball: no one has figured out how to change their style to match what blizzard has warped protoss into.

edit to edit: Except Liquid`Tyler. His phoenixes make me smile.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 10 2010 04:55 GMT
#281
On November 10 2010 13:40 Crichton wrote:
Show nested quote +
On November 10 2010 13:16 Dfgj wrote:
On November 10 2010 11:54 DyEnasTy wrote:
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

On November 10 2010 11:41 Sabu113 wrote:
Wtf.

Just saw the patch notes. Really disappointed.

Bleh. I guess I should be fair and give them more time but cmon. PvT changes they can do that without affecting the GSL finals.


This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.




well blizzard said there would be changes to marauder stim, and templar storm. im expecting some kind of nerf on both. its mentioned in one of the state of the game podcasts. and was on the sc2 site.

edit: and they fixed thors so they DONT target medivacs if theres a combat unit they can shoot first.

Didn't bliz say they thought marauder stim was fine, but marine stim was questionable, at Blizzcon? Or have we heard further word?


What they said was that Marauder stim was not cost-effective. You don't do enough extra damage to make up for the injury you cause to your own units. I'm not sure what the solution to this is, though, because it's not like Marauders need a buff. I think it's good that overeager stimmers can often kill themselves off for the sake of a few extra DPS.

Oh wow, I bursted out laughing while reading this. I personally think that TvZ is in a great shape at the moment and they should work on balancing PvT late/earlygame so that they wouldn't be so lopsided, but I really would love to see them buff Marauder stim for the total outbreak on their forums. xD
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Paradice
Profile Joined October 2010
New Zealand431 Posts
November 10 2010 04:56 GMT
#282
On November 10 2010 11:49 silencesc wrote:
Hold up. So they patched thors so they hit MEDIVACS? Doesn't that mean that people thought there was an imbalance in a MIRROR matchup? I am so confused.

This fixes TvT. haha not PvT. It says medivacs, not air units.

edit: did you mean that this affects PvT, or that it doesn't but should. Cause marauder stim timing nerfs would be AWESOME.


Yeah, patch notes *say* Thor, but what actually changed is *all* units that can target both air and ground... Medivacs are now lower priority than combat units, for all units. Not just a TvT affecting change at all.

I don't care too much either way about the change itself - it's probably a slight Protoss nerf (thus maintaining the record) because the deathball vs MMM will now do lower effective dps unless you micro the stalkers onto the medivacs..

What concerns me more is *how did the patch notes get this wrong?* Did they not test what they're changing on the rest of the game? Is this what led to the Phoenix bug last time? This gives me no confidence we won't see bugs like that again...
Crichton
Profile Joined September 2010
Japan196 Posts
Last Edited: 2010-11-10 04:58:33
November 10 2010 04:57 GMT
#283
On November 10 2010 13:47 chalice wrote:
Show nested quote +
On November 10 2010 13:40 Crichton wrote:What they said was that Marauder stim was not cost-effective. You don't do enough extra damage to make up for the injury you cause to your own units. I'm not sure what the solution to this is, though, because it's not like Marauders need a buff. I think it's good that overeager stimmers can often kill themselves off for the sake of a few extra DPS.

i'm pretty sure that when they said this it was in reference to one of the changes that they were testing, not the way marauder stim works currently in the game


You may be right. I'm looking for the actual quote I'd heard from BlizzCon, but I can't find it. What I see on Bnet Community is this, as part of an article on community feedback:

When talking with the community, a common perception is that marauders are too powerful and their Stimpacks need to be nerfed. When running scenarios in Make Combat, it appears that marauder Stim isn’t overpowered and the terrans end up nearly evenly matched with zerg.

source: BlizzCon 2010 Panel: StarCraft II Multiplayer

What I understand from that is: "the community thinks that Marauder stim is OP, but it isn't, based on our testing."

But then they go on to say:

Make Combat simulations also show the developers that marine Stimpacks are very powerful; however, it may be that marauders are acting as shields for the marines behind them. So is it that marauder health is too high? Or are marine Stimpacks are too powerful? We still don't know -- but we’re always looking for answers to questions like these.

source: BlizzCon 2010 Panel: StarCraft II Multiplayer

I'm really not sure what they're saying. Are they saying Marine stim is OP when combined with Marauder meat-shields?

It's really hard to tell what they're trying to say because the it reads like it was written by one of my ESL students: "Are marine Stimpacks are too powerful?"

Hopefully we'll see an actual interview with the balance team soon that can let us know in a more concise and grammatically-correct way what the balance team is thinking about stim at this time.

Until then, I'll keep looking to find that quote that I'm fairly sure I heard that said that Marauder stim wasn't cost-effective.

On a seperate topic:

Yeah, patch notes *say* Thor, but what actually changed is *all* units that can target both air and ground... Medivacs are now lower priority than combat units, for all units. Not just a TvT affecting change at all.


So my Stalkers will stop targeting Medivacs? Sweet Jesus, that makes me happy. I only have so much APM, it was getting exhausting trying to make sure that my Stalkers only shot Medivacs when I wanted them to.
Protoss is the easy race, but I'm sticking with it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-11-10 05:10:16
November 10 2010 05:09 GMT
#284
The big question now is whether or not the patch notes were worded TERRIBLY, or whether or not the Medivac change is a "bug" and going to be changed in 2 weeks to just effect the Thor.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
November 10 2010 06:18 GMT
#285
On November 10 2010 13:48 silencesc wrote:
Show nested quote +
On November 10 2010 12:18 dcemuser wrote:
On November 10 2010 12:05 silencesc wrote:
On November 10 2010 11:58 Eminent Rising wrote:
if toss gets nerfed again i'll switch to terran for good. my heart can only take so much


my sentiments kinda exactly, cept Ill join the swarm. God speed toss buddy.


It's funny to see this across all the races. Terran users are talking about switching to Zerg, Zerg users switching to Protoss, Protoss users switching to Terran.

The grass really always is greener, I guess.

The win percentages are not way out of whack in high diamond according to Blizzard's statistics, even after accounting for rating (no race is above 55% or below 45% in ANY matchup in ANY region).

Honestly, I think the game needs a few balance tweaks here and there in certain matchups (PvT), but overall it is fine.

As pros have proven, you can literally win any tournament with any race. The balance is not broken to the level where it needs to be QQ'd about in every forum thread known to man-kind, and it is certainly not broken enough to switch races.

One thing is for certain, Starcraft 2 is a hell of a lot more balanced than Starcraft 1 was 3 months after release. Brb, going to 4-pool autowin... 1998 for the win.


I think you're misunderstanding people's reasons for switching races. Before the roach range buff, the warpgate cooldown nerf, and zealot build time increase, Protoss could be really, really agressive early game and still expand behind the agression. Now, with mass roach early game and fewer gateway units available, I've been forced to 2gate robo into expand and defend until there are a nice number of collosi out, in other words: play very passively. This isn't my style. I'd switch races not because I think that protoss is "less powerful" than they, nor because I think that a certain composition for another race "counters" standard protoss openings, but merely because I like to be more agressive and cute with my play, and at least right now I can't do that with toss until late gate DT/HT are out.

I wasn't talking about balance, I was talking about play style.

Edit: Have you seen a protoss in the RO8 in gsl1? or in the RO4 for gsl 2? In fact, what's the last tournament a protoss won? The problem is that the role of protoss has changed from being about putting on lots of pressure to force a certain tech tree with gateway units, then throwing down stargate/robo tech to counter that, to turtle until collosi with range pop, then get stomped by a mobile MMM or muta bling ball: no one has figured out how to change their style to match what blizzard has warped protoss into.

edit to edit: Except Liquid`Tyler. His phoenixes make me smile.


Protoss won the blizzcon 2010

johngalt90
Profile Joined May 2010
United States357 Posts
November 10 2010 06:28 GMT
#286
yea i would like to have seen a little work done on toss it would be nice to making something other than phoenixes in PvZ.

also i wouldnt be surprised with another patch coming soon. the GSL 2 finals are soon and blizzard definitely doesnt want to have any patch bugs floating around during that or login problems. someone else said this on first page and definite validity to that.

but yea protoss could use a little tweaking kind of been ignored in most patches minus the voidray.
fuck the haters
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2010-11-10 06:32:56
November 10 2010 06:31 GMT
#287
http://us.battle.net/sc2/en/blog/1113827

It's a real patch and live.

What a waste of a download also. Thor change in priority of attack whoopie.
There's no S in KT. :P
101TFP
Profile Blog Joined May 2010
420 Posts
November 10 2010 11:21 GMT
#288
"This unit will now prioritize attacking ground combat units over Medivacs."

so overlords etc will still be prioritized? -_-
People get what they get, this has nothing to do with what they deserve.
nihlon
Profile Joined April 2010
Sweden5581 Posts
November 10 2010 11:31 GMT
#289
On November 10 2010 15:31 Baarn wrote:
http://us.battle.net/sc2/en/blog/1113827

It's a real patch and live.

What a waste of a download also. Thor change in priority of attack whoopie.


Pretend it never existed and voila, you are back to your happy self.
Banelings are too cute to blow up
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 10 2010 11:43 GMT
#290
On November 10 2010 20:21 101TFP wrote:
"This unit will now prioritize attacking ground combat units over Medivacs."

so overlords etc will still be prioritized? -_-


Other non-combat units never were prioritized to begin with, am I right?
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
blackbrrd
Profile Joined September 2010
Norway477 Posts
November 10 2010 12:00 GMT
#291
On November 10 2010 12:18 dcemuser wrote:
...
The win percentages are not way out of whack in high diamond according to Blizzard's statistics, even after accounting for rating (no race is above 55% or below 45% in ANY matchup in ANY region).
...


Hmm.. The lasts statistics I saw* had Terran at 56% win vs Protoss which was giving them an indication they might want to do something. On the other hand interviews with Protoss pro-gamers gave them an inconclusive answer.

*It's a couple of weeks ago so they might have release some updated statistics
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
November 10 2010 12:24 GMT
#292
Hmm.. The lasts statistics I saw* had Terran at 56% win vs Protoss which was giving them an indication they might want to do something. On the other hand interviews with Protoss pro-gamers gave them an inconclusive answer.


Actually, it said Protoss has a 56 winrate over Terran on the US server...

sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-11-10 12:30:00
November 10 2010 12:27 GMT
#293
On November 10 2010 20:31 nihlon wrote:
Show nested quote +
On November 10 2010 15:31 Baarn wrote:
http://us.battle.net/sc2/en/blog/1113827

It's a real patch and live.

What a waste of a download also. Thor change in priority of attack whoopie.


Pretend it never existed and voila, you are back to your happy self.


Tried it and didn't work for me - because now bnet always logs me off when I watch "old" replays, man this is annoying just because of such a redundant bugfix.

Well, I guess we won't see a "real" balance patch anytime soon when blizz felt they have to release this fix with a seperate patch "now"....if they intended to release a balance-patch after the GSL-finals, they could've easily waited with this one too, I suppose.

EDIT: also fyi, on blizzcon blizz said that marine-stim was indeed extremely powerful in their opinion and they found marauder-stim to be ok - what they obviously missed in their "make combat" was the fact that marauder-stim is strong because of the added speed which makes stimmed marauder-kiting (including maybe even some colossi-sniping) terribly threatening.
"You see....YOU SEE..." © 2010 Sen
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 10 2010 12:31 GMT
#294
On November 10 2010 21:00 blackbrrd wrote:
Show nested quote +
On November 10 2010 12:18 dcemuser wrote:
...
The win percentages are not way out of whack in high diamond according to Blizzard's statistics, even after accounting for rating (no race is above 55% or below 45% in ANY matchup in ANY region).
...


Hmm.. The lasts statistics I saw* had Terran at 56% win vs Protoss which was giving them an indication they might want to do something. On the other hand interviews with Protoss pro-gamers gave them an inconclusive answer.

*It's a couple of weeks ago so they might have release some updated statistics


There is a recent thread listing match up % for diamond in all regions, and protoss is 55-45 vs terran in NA but reversed in EU and Korea.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
November 10 2010 12:34 GMT
#295
imho they shouldn't patch at all if there are so minor changes.
sure the thor change will change tvt a bit, but its very subtile.

need chat channels ... NOW!
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-11-10 12:42:21
November 10 2010 12:40 GMT
#296
On November 10 2010 21:31 leveller wrote:
Show nested quote +
On November 10 2010 21:00 blackbrrd wrote:
On November 10 2010 12:18 dcemuser wrote:
...
The win percentages are not way out of whack in high diamond according to Blizzard's statistics, even after accounting for rating (no race is above 55% or below 45% in ANY matchup in ANY region).
...


Hmm.. The lasts statistics I saw* had Terran at 56% win vs Protoss which was giving them an indication they might want to do something. On the other hand interviews with Protoss pro-gamers gave them an inconclusive answer.

*It's a couple of weeks ago so they might have release some updated statistics


There is a recent thread listing match up % for diamond in all regions, and protoss is 55-45 vs terran in NA but reversed in EU and Korea.


I don't trust those adjusted win-percentages in the slightest - I mean, all they can possibly filter out is the "favoured/non-favoured" and the bonus-pool. There's no way to tell if some players are indeed "equally skilled". Beside that, who knows, maybe protoss is still ridiculously overpowered from bronze to gold because you don't need any tactical or strategical knowledge to execute a 4-gate?
Or maybe zerg is OP in bronze because you can probably win 70-80% of your matches there with 6-pools a-moving lings, so all it takes for a bronze-player is to realize that this build exists?
Also maybe terran is OP in high diamond because it requires a much higher theoretical knowledge for protoss to get the right unit-composition to survive early and transition safely into colossi, while terrans don't have to "think" that much about what they need to build when?

We will never know. Blizz will never be able to convince me, that they can compare the matchups while completely negating player skill.
"You see....YOU SEE..." © 2010 Sen
SharkSpider
Profile Joined May 2010
Canada606 Posts
November 10 2010 12:53 GMT
#297
So Blizzard goes ahead and patch priority so that medivacs don't get autokilled when they run in front of an army in big fights, but they leave the glaring issues of PFs and repairing SCVs alone. Looks like Blizz needs to reexamine its own priorities.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 10 2010 12:57 GMT
#298
All this to make watching replays harder?
You want 20 good men, but you need a bad pussy.
mardi
Profile Blog Joined August 2010
United States1164 Posts
November 10 2010 13:16 GMT
#299
the comments on battlenet are pretty funny lol. people complaining about balance though they havent even played their placement matches.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 10 2010 17:01 GMT
#300
On November 10 2010 13:56 Paradice wrote:
Yeah, patch notes *say* Thor, but what actually changed is *all* units that can target both air and ground... Medivacs are now lower priority than combat units, for all units. Not just a TvT affecting change at all.


That's actually not too bad, I pretty much want my stalkers attacking his vikings anyway.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Zhou
Profile Joined February 2009
United States832 Posts
November 10 2010 17:08 GMT
#301
At least it shows that they are doing something. They still have a month and then some to put in what everyone's been wanting; Chat channels and other social implementations that don't revolve around facebook integration.

Though, I'd like to see some more creativity from Blizzard's side eventually. Then again... That might not be a good idea since they don't seem to be very good map makers...

Anyone think they'd probably put in a major update with like an off-set campaign or something? I kinda miss having those around in BW made from both Blizzard and players. Seeing as they limited the amount of maps people can upload through one account I don't think it seems to be so great.
Inane_Asylum
Profile Joined October 2010
United States196 Posts
November 10 2010 18:04 GMT
#302
On November 10 2010 22:16 mardi wrote:
the comments on battlenet are pretty funny lol. people complaining about balance though they havent even played their placement matches.

It's a zoo over there...one of the reasons I came to TL. If I took one shot for every "OP," "UP," or "imba" I saw, I'd have died from alcohol poisoning within minutes.
"Stare not into the playstyle of CatZ, lest it stare back into you." -TotalBiscuit
caneras
Profile Blog Joined August 2010
433 Posts
November 10 2010 20:36 GMT
#303
I can't play any custom games since the patch was released. The Join Custom Game option says that no games are available to be played, and if I try to create a custom game, the pool to choose from is empty. Anyone else having this problem?
lindn
Profile Joined July 2010
Sweden833 Posts
November 10 2010 20:39 GMT
#304
why isn't this changed on mutas? mutas attacking medivacs first is useless since they're so fragile, rather kill the marines a tad bit slow than waste my mutas time on killing medivacs while the marines kill the mutas slowly
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
November 10 2010 21:20 GMT
#305
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.
Crichton
Profile Joined September 2010
Japan196 Posts
November 10 2010 23:05 GMT
#306
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.


This is a terrible idea. There's a reason why we have unit AI and attack priority.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


If you want everything to attack the nearest enemy thing, how would that change SCVs being used as meat shields? If anything, it would make it more useful. All your units would focus on the SCVs and ignore as they all got shot at by the ranged units right behind.
Protoss is the easy race, but I'm sticking with it.
archon256
Profile Joined August 2010
United States363 Posts
November 10 2010 23:29 GMT
#307
On November 11 2010 08:05 Crichton wrote:
If you want everything to attack the nearest enemy thing, how would that change SCVs being used as meat shields? If anything, it would make it more useful. All your units would focus on the SCVs and ignore as they all got shot at by the ranged units right behind.

The reason SCVs as meatshields (with auto-repair) is so strong is that Zerglings try to attack things behind the SCVs even when there's no way for them to get at them without killing the SCVs. Which makes them run around like headless chickens.
Ranged units auto-attacking SCVs wouldn't be a problem, SCVs would fall quickly anyway, or you could instead right-click the enemy you want to attack (which is hard to do with SCVs hiding behind Thors).

It's not like there aren't ways to get past that (hold position lings, Banelings to kill SCVs, etc.), it's just an annoying game "feature". But I doubt Blizzard cares, so whatever.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
obsid
Profile Joined November 2008
United States389 Posts
November 11 2010 00:57 GMT
#308
@archon256

If you disagree with the way AI ignores repairing scvs, please comment at:
http://us.battle.net/sc2/en/forum/topic/791239331

Blizzard wont change anything if they think everyone is ok with it as it is.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 11 2010 01:02 GMT
#309
On November 11 2010 05:39 lindn wrote:
why isn't this changed on mutas? mutas attacking medivacs first is useless since they're so fragile, rather kill the marines a tad bit slow than waste my mutas time on killing medivacs while the marines kill the mutas slowly


I much prefer hitting the medivacs. The marines just don't friggin' die when there are medivacs around.
savagebeavers
Profile Joined October 2010
Canada108 Posts
November 11 2010 02:19 GMT
#310
so will this make muta-ling more effective now against terran, im thinking it will. we wont even have to magic box and the lings will tank instead of the mutas
FlamingTurd
Profile Joined April 2010
United States1059 Posts
November 11 2010 02:56 GMT
#311
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


Sounds pretty good to me
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 11 2010 04:46 GMT
#312
put option in menus, turn on/off ai priority

i would be happy, it would stop my air units from running forward unto their deaths because there is a unit that shoots air back there that couldn't hit them while we were shooting these here units in the front that can't hit air.

SHEESHHHHHH
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
us.insurgency
Profile Joined March 2010
United States330 Posts
November 11 2010 04:56 GMT
#313
On November 11 2010 11:19 savagebeavers wrote:
so will this make muta-ling more effective now against terran, im thinking it will. we wont even have to magic box and the lings will tank instead of the mutas

It just changes priority with the medivac.
Shrewmy
Profile Joined May 2010
Australia199 Posts
November 11 2010 05:09 GMT
#314
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


Could you be any more elitist?
NinjaWaffle
Profile Joined August 2010
United States46 Posts
November 13 2010 04:28 GMT
#315
On November 09 2010 12:08 CanucksJC wrote:
Show nested quote +
On November 09 2010 12:06 NinjaWaffle wrote:
Are people seriously bitching about there not being a Protoss nerf or are they just joking..? Because seriously, no.

it's a joke that protoss has been nerfed every patch thus far


Good, I'm sick of P getting nerfed every damn patch..
Karthane
Profile Joined June 2010
United States1183 Posts
November 13 2010 05:00 GMT
#316
On November 11 2010 14:09 Shrewmy wrote:
Show nested quote +
On November 11 2010 06:20 ktimekiller wrote:
The whole target priority system is utter bull.

IMO everything in the game should attack the nearest enemy "thing" regardless of type.

The priority system is practically designed to cater to casuals who would suffer from bad positioning and control, but gives stupid advantages to those who abuse the system, like stacking SCVs in front of ones army, which severely hinders Zerg's short range army.


Could you be any more elitist?


How was that elitist? It's truth. If you surround a Thor with SCVs and i try to attack with lings, they run around in a circle not attacking anything. That is a HUGE flaw in the system, yet of course blizzard fixes thor priorities with medivacs/ground units instead of this.
d[s]c
Profile Blog Joined September 2010
United States79 Posts
November 16 2010 21:58 GMT
#317
i manually dl'ed and still broke
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