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Hey Folks,
we just played 2 2v2s vs a team, and we saw their P build an assimilator at the gas of the terran ally. The Terran could mine from that assimilator. In 2v2 as TZ, you can build an extractor for 25 mins (and 50 for the drone, but larva injection :D!), or build a assimilator for the zerg without losing the drone. Ah, you have to give "control" to your ally. Is that a bug or a feature?
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interesting. I wonder if any practical strategies can be developed to take advantage of this
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Best thing about this is the SCV has the Extractor gas sack instead of the Refinery gas barrel.
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I think this is a bug/not intended and probably will be fixed in some patch
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Might be useful early on when resource trading is disabled and you guys are focusing on 1 player.
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Was this around since release or a result of one of the patches?
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"Kommandozentrale"! :D I just to point out the word. The central for uber commandos! Hopefully not a bug, but a feature.
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The only practical use I can see of this is for a Protoss player to build assimilators for their T or Z ally so they don't have to use a drone or waste scv mining time.
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z can save drone and p build for it OO
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On November 04 2010 06:32 blabber wrote: The only practical use I can see of this is for a Protoss player to build assimilators for their T or Z ally so they don't have to use a drone or waste scv mining time.
Or let Zerg build one at like 17 food so you can start making queen at 16... like a permament extractor trick but your friend actually needs the extractor so you kinda give it to him heh :D Or protoss making them for Zerg/Terran so he deosn't need to lose a drone or lose mining time...
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hehe this is a really good find, hope it wont get patched (since in 1v1 this isn't an issue and 2v2s should be fun games)
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I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.
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On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool.
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On November 04 2010 06:44 Ketara wrote: On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool. Why not just pass the resources through the share resource tab?
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On November 04 2010 06:53 Jacobs Ladder wrote:Show nested quote +On November 04 2010 06:44 Ketara wrote: On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool. Why not just pass the resources through the share resource tab? Its not possible within the first minutes
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On November 04 2010 06:53 Jacobs Ladder wrote:Show nested quote +On November 04 2010 06:44 Ketara wrote: On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool. Why not just pass the resources through the share resource tab?
The Long distance mining part begs the question of the share resources. But yea being able to build a quick gas for a team mate who can then concentrate on something else could be useful.
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Very cool but very very limited functionality ^^
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I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there.
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You can use this for a 9 depot/11 rax and have the fastest 2 port banshee in the universe (proxy also). It's one way to pool up to 150 minerals to your partner before the lock is gone.
I'm more interested however on the queen inject. Could work on some sick muta builds.
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Germany1287 Posts
On November 04 2010 07:19 Befree wrote: I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there.
Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech? Stupid question, but maybe... :D
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