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[D] Mining gas from extractor of your ally

Forum Index > SC2 General
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treason
Profile Joined February 2009
Germany72 Posts
Last Edited: 2010-11-03 21:25:44
November 03 2010 21:23 GMT
#1
Hey Folks,

we just played 2 2v2s vs a team, and we saw their P build an assimilator at the gas of the terran ally. The Terran could mine from that assimilator.
In 2v2 as TZ, you can build an extractor for 25 mins (and 50 for the drone, but larva injection :D!), or build a assimilator for the zerg without losing the drone.
Ah, you have to give "control" to your ally. Is that a bug or a feature?

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zylog
Profile Joined August 2010
Canada943 Posts
November 03 2010 21:26 GMT
#2
interesting. I wonder if any practical strategies can be developed to take advantage of this
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 03 2010 21:27 GMT
#3
Best thing about this is the SCV has the Extractor gas sack instead of the Refinery gas barrel.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
darklordjac
Profile Joined July 2010
Canada2231 Posts
November 03 2010 21:28 GMT
#4
I think this is a bug/not intended and probably will be fixed in some patch
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
November 03 2010 21:28 GMT
#5
Might be useful early on when resource trading is disabled and you guys are focusing on 1 player.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 03 2010 21:30 GMT
#6
Was this around since release or a result of one of the patches?
thug life.                                                       MVP/ex-
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2010-11-03 21:32:27
November 03 2010 21:31 GMT
#7
"Kommandozentrale"! :D I just to point out the word. The central for uber commandos! Hopefully not a bug, but a feature.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 03 2010 21:32 GMT
#8
The only practical use I can see of this is for a Protoss player to build assimilators for their T or Z ally so they don't have to use a drone or waste scv mining time.
blabberrrrr
deltamal
Profile Joined October 2006
Canada23 Posts
November 03 2010 21:33 GMT
#9
z can save drone and p build for it OO
Lejving
Profile Joined March 2010
Sweden82 Posts
Last Edited: 2010-11-03 21:34:26
November 03 2010 21:33 GMT
#10
On November 04 2010 06:32 blabber wrote:
The only practical use I can see of this is for a Protoss player to build assimilators for their T or Z ally so they don't have to use a drone or waste scv mining time.


Or let Zerg build one at like 17 food so you can start making queen at 16... like a permament extractor trick but your friend actually needs the extractor so you kinda give it to him heh :D Or protoss making them for Zerg/Terran so he deosn't need to lose a drone or lose mining time...
adi1133
Profile Joined June 2010
Romania109 Posts
November 03 2010 21:36 GMT
#11
hehe this is a really good find, hope it wont get patched (since in 1v1 this isn't an issue and 2v2s should be fun games)
Old School > New School
brainpower
Profile Joined September 2010
United States233 Posts
November 03 2010 21:43 GMT
#12
I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 03 2010 21:44 GMT
#13
On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.

Lots of little things you could do with this. Very cool.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
November 03 2010 21:53 GMT
#14
On November 04 2010 06:44 Ketara wrote:
On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.

Lots of little things you could do with this. Very cool.

Why not just pass the resources through the share resource tab?
treason
Profile Joined February 2009
Germany72 Posts
November 03 2010 21:56 GMT
#15
On November 04 2010 06:53 Jacobs Ladder wrote:
Show nested quote +
On November 04 2010 06:44 Ketara wrote:
On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.

Lots of little things you could do with this. Very cool.

Why not just pass the resources through the share resource tab?

Its not possible within the first minutes
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
November 03 2010 21:57 GMT
#16
On November 04 2010 06:53 Jacobs Ladder wrote:
Show nested quote +
On November 04 2010 06:44 Ketara wrote:
On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.

Lots of little things you could do with this. Very cool.

Why not just pass the resources through the share resource tab?


The Long distance mining part begs the question of the share resources. But yea being able to build a quick gas for a team mate who can then concentrate on something else could be useful.
Do all, regret nothing. www.youtube.com/TheScChronicles
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 03 2010 22:18 GMT
#17
Very cool but very very limited functionality ^^
Befree
Profile Joined April 2010
695 Posts
November 03 2010 22:19 GMT
#18
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.

Wonder what other weird ally things are out there.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
November 03 2010 22:25 GMT
#19
You can use this for a 9 depot/11 rax and have the fastest 2 port banshee in the universe (proxy also). It's one way to pool up to 150 minerals to your partner before the lock is gone.

I'm more interested however on the queen inject. Could work on some sick muta builds.
EGM guides me
zere
Profile Blog Joined October 2010
Germany1287 Posts
November 03 2010 22:27 GMT
#20
On November 04 2010 07:19 Befree wrote:
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.

Wonder what other weird ally things are out there.



Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech?
Stupid question, but maybe... :D
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 03 2010 22:31 GMT
#21
I have been meaning to test this with dropships. Imagine loading up all your allies hydras into your medivacs!
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
November 03 2010 22:32 GMT
#22
On November 04 2010 07:27 zere wrote:
Show nested quote +
On November 04 2010 07:19 Befree wrote:
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.

Wonder what other weird ally things are out there.



Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech?
Stupid question, but maybe... :D


It used to be. Though in the beta they changed it to not make rush tactics even stronger just because you had a protoss partner.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2010-11-03 22:34:02
November 03 2010 22:33 GMT
#23
On November 04 2010 07:27 zere wrote:
Show nested quote +
On November 04 2010 07:19 Befree wrote:
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.

Wonder what other weird ally things are out there.



Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech?
Stupid question, but maybe... :D
It was possible to chronoboost teammates buildings during the beta, but it was imba or something so they removed it

Edit: Damnit I got beaten
really?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 03 2010 22:34 GMT
#24
i really wish more features like this were added to 2v2. Protoss sharing pylon energy, protoss being able to build on ally creep, chronoboosting ally, Nydus ally troops, transport units picking up ally units. Stuff like that.
Kill the Deathball
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 03 2010 22:37 GMT
#25
I might start building assimilator when my ally is Zerg... saving a drone is huge!
My strategy is to fork people.
Lobber
Profile Joined August 2010
Canada414 Posts
November 03 2010 22:40 GMT
#26
Wouldn't it be WAY more effective to just mine both yourself and send him half your gas?
You are not your APM, you are not you ladder ranking.
MalVortex
Profile Joined May 2010
United States119 Posts
November 03 2010 22:46 GMT
#27
The only use would be for your partner to make both your gases for you, saving the player 150 minerals, which may allow for slightly faster tech to 2 port banshees or something. There really isn't much use for this, given that every race can take their gas very easily. Protoss would be the best partner, as they could start the assimilator and then leave, without tying up an otherwise useful scv/drone.
People are like the stars - There are bright ones and those that are dim
Redmark
Profile Joined March 2010
Canada2129 Posts
November 03 2010 22:46 GMT
#28
haha, I'm not too good at German but I had to laugh at Menumlaut.
granted, it probably came from German to English rather than the other way around, but it's still pretty funny.
Cyclon
Profile Joined March 2010
United States99 Posts
November 03 2010 22:51 GMT
#29
Clearly this makes protoss an imbalanced race in team matches. Dunno how this game has survived so long with such glaring exploits still unpatched.
NeXiLe
Profile Joined February 2006
Canada262 Posts
Last Edited: 2010-11-03 22:54:36
November 03 2010 22:54 GMT
#30
On November 04 2010 07:51 Cyclon wrote:
Clearly this makes protoss an imbalanced race in team matches. Dunno how this game has survived so long with such glaring exploits still unpatched.


Agreed. Should not have told the community of this exploit as now it will be over abused. 2v2's will go to shit now. Nerf P!

wait what?

anyway - cool! ^^
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 03 2010 23:01 GMT
#31
now just wait to see Blizzard patch this out because it wasn't intended ;l glad they weren't so zealous when muta stacking, vulture patrol micro and hold lurkers were discovered in BW.
Writerptrk
meffo
Profile Joined October 2009
Sweden109 Posts
November 03 2010 23:06 GMT
#32
On November 04 2010 06:43 brainpower wrote:
I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.


drones are also 50 minerals, so an extractor is actually 75, just like an assimilator or a refinery. drones also takes time to build. assimilators are easily the best option since the probe can just go back to mining. even if you do start off with six drones, you will need them. refineries are not that bad, either, at least the scv will mine gas once he's done constructing. effectively communicating with your partner when you need that gas and him transferring control to you is not really worth it, imo.

this is really not an issue, though. if it makes any difference to gameplay, it will be miniscule to say the least. gas mechanics seems very well balanced.

2v2 is all the rage now, apparently. -_-
for now we see through a mirror in an enigma, but then face to face. now I know in part, but then I shall know as also I was fully known. - 1 corinthians 13:1 (12)
DaemonX
Profile Joined September 2010
545 Posts
November 04 2010 00:33 GMT
#33
On November 04 2010 08:06 meffo wrote:
Show nested quote +
On November 04 2010 06:43 brainpower wrote:
I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.


drones are also 50 minerals, so an extractor is actually 75, just like an assimilator or a refinery. drones also takes time to build. assimilators are easily the best option since the probe can just go back to mining. even if you do start off with six drones, you will need them. refineries are not that bad, either, at least the scv will mine gas once he's done constructing. effectively communicating with your partner when you need that gas and him transferring control to you is not really worth it, imo.

this is really not an issue, though. if it makes any difference to gameplay, it will be miniscule to say the least. gas mechanics seems very well balanced.

2v2 is all the rage now, apparently. -_-

You missed his point.
He is aware the total cost is equal, but an extractor is still theoretically cheaper since the drone loss is equal to 1/8 of an overlord, or 12.5 minerals.

However, extractors are worth 1 larva as well, which arguably is worth a lot more than 12.5 minerals.
Noam
Profile Joined September 2010
Israel2209 Posts
November 04 2010 00:38 GMT
#34
Assimilators also have more health than refineries/extractors so Assimilator is really the best choice in any XP team.
Liquipedia
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-11-04 00:43:11
November 04 2010 00:39 GMT
#35
I find this to be an incredibly good surprising find. Well done.

EDIT: Shut up Robbie!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 04 2010 00:40 GMT
#36
I don't think that it really matters, nor is it that useful
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Galaxy77
Profile Blog Joined August 2010
Hong Kong256 Posts
November 04 2010 00:41 GMT
#37
I wonder if you could 6 pool, have your ally build gas on your gas immediately and get a baneling nest out as the pool spawns.. could be nice if your opponent is Zerg.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
November 04 2010 00:42 GMT
#38
I guess this helps teams where one player accidentally stole an extractor from their team... it happens

on a related note, I had a 4v4 where an ally was scouting me... >.<
Formerly known as carbonaceous
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
November 04 2010 00:45 GMT
#39
On November 04 2010 09:33 DaemonX wrote:
Show nested quote +
On November 04 2010 08:06 meffo wrote:
On November 04 2010 06:43 brainpower wrote:
I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.


drones are also 50 minerals, so an extractor is actually 75, just like an assimilator or a refinery. drones also takes time to build. assimilators are easily the best option since the probe can just go back to mining. even if you do start off with six drones, you will need them. refineries are not that bad, either, at least the scv will mine gas once he's done constructing. effectively communicating with your partner when you need that gas and him transferring control to you is not really worth it, imo.

this is really not an issue, though. if it makes any difference to gameplay, it will be miniscule to say the least. gas mechanics seems very well balanced.

2v2 is all the rage now, apparently. -_-

You missed his point.
He is aware the total cost is equal, but an extractor is still theoretically cheaper since the drone loss is equal to 1/8 of an overlord, or 12.5 minerals.

However, extractors are worth 1 larva as well, which arguably is worth a lot more than 12.5 minerals.

This is completely, there is no 12.5 minerals. Let's imagine you had the ability to un-train an scv and get 50 minerals at the end of building your refinery. Would you? Obviously not, so the cost of a larva is unquestionably worth more than the value in the temporarily available supply.
I always try to shield slam face, just to make sure it doesnt work
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 04 2010 00:46 GMT
#40
Build assimilators as they have the most hp and require no worker interaction! protoss ally imba
We spend our youth attaining wealth, and our wealth attaining youth.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 04 2010 00:47 GMT
#41
neato. might be useful in some bizzare rush.
When they see MC Probe, all the ladies disrobe.
Allegria
Profile Joined July 2010
Switzerland83 Posts
November 04 2010 00:50 GMT
#42
On November 04 2010 07:32 Chaosvuistje wrote:
Show nested quote +
On November 04 2010 07:27 zere wrote:
On November 04 2010 07:19 Befree wrote:
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.

Wonder what other weird ally things are out there.



Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech?
Stupid question, but maybe... :D


It used to be. Though in the beta they changed it to not make rush tactics even stronger just because you had a protoss partner.


If your ally leaves, or if you NP a Probe and build Nexi, you can chrono anything, from spawn larvae to upgrades, in the Zerg arsenal =)
h2j
Profile Joined August 2010
United States23 Posts
November 04 2010 00:50 GMT
#43
I can't see how this is a bug/unintended. Blizzard could have easily coded into the game "only scv in refinery" or more specifically "only player X's worker in player X's assimilator."
KillerPlague
Profile Joined June 2010
United States1386 Posts
November 04 2010 00:52 GMT
#44
On November 04 2010 06:33 deltamal wrote:
z can save drone and p build for it OO


i want the 75 minerals i saved you up front
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2010-11-04 02:26:25
November 04 2010 01:33 GMT
#45
Edit : Double post accident.
Fa1nT
Profile Joined September 2010
United States3423 Posts
November 04 2010 01:34 GMT
#46
Extractors die without creep.

I dunno if you could tech to lair fast enough to get an overlord dropping.
Tyler918273
Profile Joined September 2010
115 Posts
Last Edited: 2010-11-04 01:59:17
November 04 2010 01:58 GMT
#47
In no way is an extractor the best choice. As stated, it dies off creep, has lower hp than an assimilator, costs a larva, and loses mining time while you retrain the drone. Obviously the assimilator is superior. And they all cost the same, the supply cost isnt really a factor as you need to retrain the drone for it to be comparable.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
November 04 2010 02:12 GMT
#48
* Zerg wastes a larva, the drone for the extractor takes time to build.
* for terran an scv builds the refinery
Protoss should build every single extractor from now on theoretically. But you also have to give him money for it, and it only matters in the early game.
Cyclon
Profile Joined March 2010
United States99 Posts
November 04 2010 02:24 GMT
#49
On November 04 2010 11:12 Ludwigvan wrote:
* Zerg wastes a larva, the drone for the extractor takes time to build.
* for terran an scv builds the refinery
Protoss should build every single extractor from now on theoretically. But you also have to give him money for it, and it only matters in the early game.


You also have to take into account lost mining time traveling between bases. If a probe takes 30s to travel back and forth then its effectively a net loss vs terran or zerg (assuming zerg could spare the larva).
bobartig
Profile Joined August 2010
40 Posts
Last Edited: 2010-11-04 03:27:46
November 04 2010 03:20 GMT
#50
On November 04 2010 06:43 brainpower wrote:
I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.


Extractors are ABSOLUTELY the most expensive gas structure to build by FAR. This statement indicates a fundamental misunderstanding on two key starcraft mechanics: Larva production, and Tempo.

The freeing of supply is irrelevant, because you had to have the supply to build the drone to make the extractor. Imagine if Terran is at 17/18 supply, and to build a Refinery, they need to go to 18/18, but then it goes back to 17/18 once the building is made. Has this "reduced" the cost of their refinery?

This is essentially how zerg works. You've already sunk the mineral into building the overlord that you need to support the drone that you eventually build into an extractor. You only get back something that you have already paid for up front.

Assimilators don't cost 40s of mining time, true. They cost INFINITY mining time because you LOSE the drone.

On November 04 2010 10:34 Fa1nT wrote:
Extractors die without creep.


No they don't. They are the only zerg structure that can subsist without it. You can put an extractor anywhere (on a vent) and it will be fine.

[edit] whether a hatch can exist without creep is kind of a weird question, since they immediately produce a patch wherever you put one.
311311
Profile Joined August 2010
10 Posts
Last Edited: 2010-11-04 03:30:54
November 04 2010 03:26 GMT
#51
Could be usefull, not gamebreaking
311 owns
-orb-
Profile Blog Joined September 2007
United States5770 Posts
November 04 2010 04:58 GMT
#52
On November 04 2010 07:27 zere wrote:
Show nested quote +
On November 04 2010 07:19 Befree wrote:
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.

Wonder what other weird ally things are out there.



Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech?
Stupid question, but maybe... :D


In beta's first release you could chrono boost allied buildings, but everyone in 2v2 just played PT, had the terran reaper rush and chrono'd the reapers.

It was extremely powerful, so Blizzard changed it so that you can no longer chrono boost allied buildings (I think this was in one of like the first 5 beta patches iirc)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
November 04 2010 05:06 GMT
#53
if only alliances weren't locked in ladder games. if someone tried to gas steal you you could just ally them temporarily and mine from it
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
November 04 2010 08:29 GMT
#54
Seems fine to me. If you np a diff races worker you can build a nexus or whatever and have a drone or scv use it as it it were a hatchery or command center.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
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