|
Hey Folks,
we just played 2 2v2s vs a team, and we saw their P build an assimilator at the gas of the terran ally. The Terran could mine from that assimilator. In 2v2 as TZ, you can build an extractor for 25 mins (and 50 for the drone, but larva injection :D!), or build a assimilator for the zerg without losing the drone. Ah, you have to give "control" to your ally. Is that a bug or a feature?
Uploaded with ImageShack.us
|
interesting. I wonder if any practical strategies can be developed to take advantage of this
|
Best thing about this is the SCV has the Extractor gas sack instead of the Refinery gas barrel.
|
I think this is a bug/not intended and probably will be fixed in some patch
|
Might be useful early on when resource trading is disabled and you guys are focusing on 1 player.
|
Was this around since release or a result of one of the patches?
|
"Kommandozentrale"! :D I just to point out the word. The central for uber commandos! Hopefully not a bug, but a feature.
|
The only practical use I can see of this is for a Protoss player to build assimilators for their T or Z ally so they don't have to use a drone or waste scv mining time.
|
z can save drone and p build for it OO
|
On November 04 2010 06:32 blabber wrote: The only practical use I can see of this is for a Protoss player to build assimilators for their T or Z ally so they don't have to use a drone or waste scv mining time.
Or let Zerg build one at like 17 food so you can start making queen at 16... like a permament extractor trick but your friend actually needs the extractor so you kinda give it to him heh :D Or protoss making them for Zerg/Terran so he deosn't need to lose a drone or lose mining time...
|
hehe this is a really good find, hope it wont get patched (since in 1v1 this isn't an issue and 2v2s should be fun games)
|
I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.
|
On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool.
|
On November 04 2010 06:44 Ketara wrote: On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool. Why not just pass the resources through the share resource tab?
|
On November 04 2010 06:53 Jacobs Ladder wrote:Show nested quote +On November 04 2010 06:44 Ketara wrote: On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool. Why not just pass the resources through the share resource tab? Its not possible within the first minutes
|
On November 04 2010 06:53 Jacobs Ladder wrote:Show nested quote +On November 04 2010 06:44 Ketara wrote: On shared bases like that you could do timing based stuff as well where a Zerg player gets 100 gas for Zergling speed, then stops gas and his Protoss ally starts long distance mining from the extractor to give him 3 gas to get his tech a little faster.
Lots of little things you could do with this. Very cool. Why not just pass the resources through the share resource tab?
The Long distance mining part begs the question of the share resources. But yea being able to build a quick gas for a team mate who can then concentrate on something else could be useful.
|
Very cool but very very limited functionality ^^
|
I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there.
|
You can use this for a 9 depot/11 rax and have the fastest 2 port banshee in the universe (proxy also). It's one way to pool up to 150 minerals to your partner before the lock is gone.
I'm more interested however on the queen inject. Could work on some sick muta builds.
|
Germany1287 Posts
On November 04 2010 07:19 Befree wrote: I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there.
Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech? Stupid question, but maybe... :D
|
I have been meaning to test this with dropships. Imagine loading up all your allies hydras into your medivacs!
|
On November 04 2010 07:27 zere wrote:Show nested quote +On November 04 2010 07:19 Befree wrote: I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there. Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech? Stupid question, but maybe... :D
It used to be. Though in the beta they changed it to not make rush tactics even stronger just because you had a protoss partner.
|
On November 04 2010 07:27 zere wrote:Show nested quote +On November 04 2010 07:19 Befree wrote: I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there. Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech? Stupid question, but maybe... :D It was possible to chronoboost teammates buildings during the beta, but it was imba or something so they removed it 
Edit: Damnit I got beaten
|
i really wish more features like this were added to 2v2. Protoss sharing pylon energy, protoss being able to build on ally creep, chronoboosting ally, Nydus ally troops, transport units picking up ally units. Stuff like that.
|
I might start building assimilator when my ally is Zerg... saving a drone is huge!
|
Wouldn't it be WAY more effective to just mine both yourself and send him half your gas?
|
The only use would be for your partner to make both your gases for you, saving the player 150 minerals, which may allow for slightly faster tech to 2 port banshees or something. There really isn't much use for this, given that every race can take their gas very easily. Protoss would be the best partner, as they could start the assimilator and then leave, without tying up an otherwise useful scv/drone.
|
haha, I'm not too good at German but I had to laugh at Menumlaut. granted, it probably came from German to English rather than the other way around, but it's still pretty funny.
|
Clearly this makes protoss an imbalanced race in team matches. Dunno how this game has survived so long with such glaring exploits still unpatched.
|
On November 04 2010 07:51 Cyclon wrote: Clearly this makes protoss an imbalanced race in team matches. Dunno how this game has survived so long with such glaring exploits still unpatched.
Agreed. Should not have told the community of this exploit as now it will be over abused. 2v2's will go to shit now. Nerf P!
wait what?
anyway - cool! ^^
|
10387 Posts
now just wait to see Blizzard patch this out because it wasn't intended ;l glad they weren't so zealous when muta stacking, vulture patrol micro and hold lurkers were discovered in BW.
|
On November 04 2010 06:43 brainpower wrote: I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.
drones are also 50 minerals, so an extractor is actually 75, just like an assimilator or a refinery. drones also takes time to build. assimilators are easily the best option since the probe can just go back to mining. even if you do start off with six drones, you will need them. refineries are not that bad, either, at least the scv will mine gas once he's done constructing. effectively communicating with your partner when you need that gas and him transferring control to you is not really worth it, imo.
this is really not an issue, though. if it makes any difference to gameplay, it will be miniscule to say the least. gas mechanics seems very well balanced.
2v2 is all the rage now, apparently. -_-
|
On November 04 2010 08:06 meffo wrote:Show nested quote +On November 04 2010 06:43 brainpower wrote: I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time. drones are also 50 minerals, so an extractor is actually 75, just like an assimilator or a refinery. drones also takes time to build. assimilators are easily the best option since the probe can just go back to mining. even if you do start off with six drones, you will need them. refineries are not that bad, either, at least the scv will mine gas once he's done constructing. effectively communicating with your partner when you need that gas and him transferring control to you is not really worth it, imo. this is really not an issue, though. if it makes any difference to gameplay, it will be miniscule to say the least. gas mechanics seems very well balanced. 2v2 is all the rage now, apparently. -_- You missed his point. He is aware the total cost is equal, but an extractor is still theoretically cheaper since the drone loss is equal to 1/8 of an overlord, or 12.5 minerals.
However, extractors are worth 1 larva as well, which arguably is worth a lot more than 12.5 minerals.
|
Israel2209 Posts
Assimilators also have more health than refineries/extractors so Assimilator is really the best choice in any XP team.
|
I find this to be an incredibly good surprising find. Well done.
EDIT: Shut up Robbie!
|
United States17042 Posts
I don't think that it really matters, nor is it that useful
|
I wonder if you could 6 pool, have your ally build gas on your gas immediately and get a baneling nest out as the pool spawns.. could be nice if your opponent is Zerg.
|
I guess this helps teams where one player accidentally stole an extractor from their team... it happens
on a related note, I had a 4v4 where an ally was scouting me... >.<
|
On November 04 2010 09:33 DaemonX wrote:Show nested quote +On November 04 2010 08:06 meffo wrote:On November 04 2010 06:43 brainpower wrote: I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time. drones are also 50 minerals, so an extractor is actually 75, just like an assimilator or a refinery. drones also takes time to build. assimilators are easily the best option since the probe can just go back to mining. even if you do start off with six drones, you will need them. refineries are not that bad, either, at least the scv will mine gas once he's done constructing. effectively communicating with your partner when you need that gas and him transferring control to you is not really worth it, imo. this is really not an issue, though. if it makes any difference to gameplay, it will be miniscule to say the least. gas mechanics seems very well balanced. 2v2 is all the rage now, apparently. -_- You missed his point. He is aware the total cost is equal, but an extractor is still theoretically cheaper since the drone loss is equal to 1/8 of an overlord, or 12.5 minerals. However, extractors are worth 1 larva as well, which arguably is worth a lot more than 12.5 minerals. This is completely, there is no 12.5 minerals. Let's imagine you had the ability to un-train an scv and get 50 minerals at the end of building your refinery. Would you? Obviously not, so the cost of a larva is unquestionably worth more than the value in the temporarily available supply.
|
Build assimilators as they have the most hp and require no worker interaction! protoss ally imba
|
neato. might be useful in some bizzare rush.
|
On November 04 2010 07:32 Chaosvuistje wrote:Show nested quote +On November 04 2010 07:27 zere wrote:On November 04 2010 07:19 Befree wrote: I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there. Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech? Stupid question, but maybe... :D It used to be. Though in the beta they changed it to not make rush tactics even stronger just because you had a protoss partner.
If your ally leaves, or if you NP a Probe and build Nexi, you can chrono anything, from spawn larvae to upgrades, in the Zerg arsenal =)
|
I can't see how this is a bug/unintended. Blizzard could have easily coded into the game "only scv in refinery" or more specifically "only player X's worker in player X's assimilator."
|
On November 04 2010 06:33 deltamal wrote: z can save drone and p build for it OO
i want the 75 minerals i saved you up front
|
Edit : Double post accident.
|
Extractors die without creep.
I dunno if you could tech to lair fast enough to get an overlord dropping.
|
In no way is an extractor the best choice. As stated, it dies off creep, has lower hp than an assimilator, costs a larva, and loses mining time while you retrain the drone. Obviously the assimilator is superior. And they all cost the same, the supply cost isnt really a factor as you need to retrain the drone for it to be comparable.
|
* Zerg wastes a larva, the drone for the extractor takes time to build. * for terran an scv builds the refinery Protoss should build every single extractor from now on theoretically. But you also have to give him money for it, and it only matters in the early game.
|
On November 04 2010 11:12 Ludwigvan wrote: * Zerg wastes a larva, the drone for the extractor takes time to build. * for terran an scv builds the refinery Protoss should build every single extractor from now on theoretically. But you also have to give him money for it, and it only matters in the early game.
You also have to take into account lost mining time traveling between bases. If a probe takes 30s to travel back and forth then its effectively a net loss vs terran or zerg (assuming zerg could spare the larva).
|
On November 04 2010 06:43 brainpower wrote: I can't really think of a reason that terran would make a refinery then. Extractors are the cheapest to build (1 supply=1/8th of an overlord not needed=12.5 less cost), a assimilators don't require the extra mining time.
Extractors are ABSOLUTELY the most expensive gas structure to build by FAR. This statement indicates a fundamental misunderstanding on two key starcraft mechanics: Larva production, and Tempo.
The freeing of supply is irrelevant, because you had to have the supply to build the drone to make the extractor. Imagine if Terran is at 17/18 supply, and to build a Refinery, they need to go to 18/18, but then it goes back to 17/18 once the building is made. Has this "reduced" the cost of their refinery?
This is essentially how zerg works. You've already sunk the mineral into building the overlord that you need to support the drone that you eventually build into an extractor. You only get back something that you have already paid for up front.
Assimilators don't cost 40s of mining time, true. They cost INFINITY mining time because you LOSE the drone.
On November 04 2010 10:34 Fa1nT wrote: Extractors die without creep.
No they don't. They are the only zerg structure that can subsist without it. You can put an extractor anywhere (on a vent) and it will be fine.
[edit] whether a hatch can exist without creep is kind of a weird question, since they immediately produce a patch wherever you put one.
|
Could be usefull, not gamebreaking
|
On November 04 2010 07:27 zere wrote:Show nested quote +On November 04 2010 07:19 Befree wrote: I don't know if this seems as odd as that, but you can also inject larvae into your teammate's hatchery I noticed. I guess it opens up the possibility of helping a teammate recover.
Wonder what other weird ally things are out there. Hmm.... is it possible to chronoboost a, let's say, Larva Inject? Banshee Cloak? Lair tech? Stupid question, but maybe... :D
In beta's first release you could chrono boost allied buildings, but everyone in 2v2 just played PT, had the terran reaper rush and chrono'd the reapers.
It was extremely powerful, so Blizzard changed it so that you can no longer chrono boost allied buildings (I think this was in one of like the first 5 beta patches iirc)
|
if only alliances weren't locked in ladder games. if someone tried to gas steal you you could just ally them temporarily and mine from it
|
Seems fine to me. If you np a diff races worker you can build a nexus or whatever and have a drone or scv use it as it it were a hatchery or command center.
|
|
|
|
|
|