• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:32
CET 21:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1745 users

Hold position workers

Forum Index > SC2 General
Post a Reply
1 2 Next All
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-10-26 07:38:43
October 26 2010 07:33 GMT
#1
So, I havent really seen any kind of discussion about this for anything... but I think there is a fair amount possible in abusing the pathing/targetting AI in the game against melee units by abusing workers on hold position. As long as some ranged unit is hitting the melee target, they ignore workers (as seen by SCV's repairing thors) completely. Pair this up with some kind of concave (see video) or partial wall and they just cant figure out how to get to the units and do nothing until the player forces them to hit the workers.

Anyway, its probably not too viable except for rare circumstances, but I thought I would post anyway.



PS: With about 7 SCV's you can block 4 zealots (maybe more) in an open area (and definitely a lot more on a ramp), and even if they eventually target the SCV's, it may have been worth the free shots/time they bought when the player doesnt immediately realize he has to manually target the worker concave.
bobbob
Profile Joined December 2009
United States368 Posts
October 26 2010 07:35 GMT
#2
I saw SeleCt doing this vs (I think) TT1 on a stream, he was getting 4gated, and he had to pull SCVs to defend his bunker, and he just sat on his ramp and the zealots couldn't get up.
Clane07226
Profile Joined September 2010
United States72 Posts
October 26 2010 07:36 GMT
#3
interesting find. could be useful at an expo, maybe pulling a few workers to early pressure?

but im guessing most decent players will just target them...
NecronNN
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 26 2010 07:36 GMT
#4
Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 26 2010 07:40 GMT
#5
On October 26 2010 16:36 Wolf wrote:
Oh, so they don't figure it out ? I know they will if the workers aren't on hold, but this is certainly interesting. Could easily stop a lot of harassments with this I think, if executed properly.

Yea, if they are on hold no paths are ever opened at all as the SCV's dont budge even when your own units get near them. I was hoping maybe somebody could like, magic box formation move the SCV's and use them in a battle but I doubt that would work

Also, perhaps the old "float a barracks over your hold position SCV's to block the ramp" trick can come back, which prevents people from targetting your SCV's
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2010-10-26 07:45:37
October 26 2010 07:44 GMT
#6
a simple solution would be to hold position yourself so your units target the workers

btw nice find, i didn't know that workers could block anymore!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
necmon
Profile Joined September 2010
194 Posts
October 26 2010 07:46 GMT
#7
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 26 2010 07:47 GMT
#8
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!

Gotta admit though, would be funny to see people rotating cameras in a tournament.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 26 2010 07:50 GMT
#9
I'd be so excited if that barracks trick came back, but the 3-D as you said, will prevent it..
Commentatorhttp://twitter.com/proxywolf
TL+ Member
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
October 26 2010 07:56 GMT
#10
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.


Or just put your unit on hold position when its near the SCV and it will attack the un-targetable scv.
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 26 2010 08:39 GMT
#11
I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.

What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.

Video illustrating it

With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
October 26 2010 08:45 GMT
#12
On October 26 2010 16:47 TheRabidDeer wrote:
Show nested quote +
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!

Gotta admit though, would be funny to see people rotating cameras in a tournament.

Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Xapti
Profile Joined April 2010
Canada2473 Posts
October 26 2010 08:56 GMT
#13
I do this a bit vs zerglings with roaches or queens, and a bit less so vs zealots. Helps a fair bit I guess, it sorta equates to the way workers were prioritized in SC1, except here they won't attack or move, which makes it a bit worse.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 26 2010 08:56 GMT
#14
On October 26 2010 17:45 TheBB wrote:
Show nested quote +
On October 26 2010 16:47 TheRabidDeer wrote:
On October 26 2010 16:46 necmon wrote:
You can zoom/rotate in the game now (one of the advantages being a 3D game...). The barracks trick won't work. It creates additional effort, but it's not making it impossible to target the units.

Ah, thats a good point. Damn you 3d!

Gotta admit though, would be funny to see people rotating cameras in a tournament.

Now I'm curious.... will the replay first-person view save camera state like this? I'm guessing it does, but I haven't actually seen it.


Yes, it does.

I found this out after playing some guy who zoomed in halfway through the game and then never zoomed back out. I was wondering why he didn't see half my army run around his into the mineral line.
whatsgrackalackin420
kaztal
Profile Joined April 2010
Sweden68 Posts
October 26 2010 08:57 GMT
#15
On October 26 2010 17:39 dimfish wrote:
I think this is cool. I experimented a little in the unit tester and found a quick and easy trick that might turn into something useful.

What you do is 1) wedge a couple marines (anything ranged) up against a wall to reduce the amount of surface area they have and then 2) put the ranged units on hold position, so they won't move when workers come over. Then 3) select workers and click a marine, they will walk over and get all snuggy. Last 4) put workers on hold position.

Video illustrating it

With just a few actions and a few units you can make a melee AI-proof barrier. Now someone just has to figure out how to make this useful.

wow, that looks pretty serious! maybe this'll be a good way to ward of 6pools in the future.
VarmVaffel
Profile Blog Joined June 2008
Norway378 Posts
October 26 2010 09:18 GMT
#16
Haven't seen this too much before, gotta admit.

I think it's bullshit tbh, as it's one race this does not affect. Hopefully Blizzard will fix the pathing in some way that does't allow melee units to suffer alone at least.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 26 2010 09:26 GMT
#17
same stuff happened in bw... medic walls, scv walls

i think it makes for some interesting/innovative play fun too watch too lol
keep it! haha
Jaedong.
Detectable
Profile Joined October 2010
Norway58 Posts
October 26 2010 10:27 GMT
#18
If the ramp is blocked like that, cant you just run some units up there and hold position yourself? That would pretty much smell the end of the block
"Oh it's easy, just lose your whole fucking base!" -Day[9]
4Servy
Profile Joined August 2008
Netherlands1542 Posts
October 26 2010 10:29 GMT
#19
hold pos scv on the ramp with auto repair is prety effective actualy in some situations.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
October 26 2010 10:54 GMT
#20
Also useful for surrounding marauders or other kiting units.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs Lambo
Clem vs FuturELIVE!
ByuN vs ScarlettLIVE!
TriGGeR vs Gerald
ComeBackTV 911
UrsaTVCanada550
IndyStarCraft 260
CranKy Ducklings257
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 283
IndyStarCraft 260
UpATreeSC 99
JuggernautJason71
Railgan 51
StarCraft: Brood War
Leta 166
Backho 50
sas.Sziky 44
Bale 6
League of Legends
Trikslyr55
Counter-Strike
ScreaM1253
pashabiceps989
byalli869
Heroes of the Storm
Liquid`Hasu364
Other Games
Grubby3270
qojqva1501
Beastyqt763
B2W.Neo444
fl0m419
Mlord418
shahzam399
ToD100
C9.Mang096
QueenE52
ZombieGrub30
OptimusSC210
Organizations
Counter-Strike
PGL150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 44
• Dystopia_ 2
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 15
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4343
League of Legends
• Nemesis3619
• imaqtpie1883
• TFBlade1022
Other Games
• Shiphtur241
• tFFMrPink 12
Upcoming Events
Korean StarCraft League
6h 29m
CranKy Ducklings
13h 29m
IPSL
21h 29m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
21h 29m
BSL 21
23h 29m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 13h
WardiTV Korean Royale
1d 15h
IPSL
1d 21h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 21h
[ Show More ]
BSL 21
1d 23h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.