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Patch 1.1.2 Notes - Page 78

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 76 77 78 79 80 93 Next
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2010-10-15 09:48:50
October 15 2010 09:48 GMT
#1541
On October 15 2010 16:46 sleepingdog wrote:
lol why would they nerf feedback is beyond me - it's hard to get and hard to use as it is (with hard to use I refer to templars always being low on energy)

now I can't feedback corruptors and I can't feedback thors; wtf? why? now they only need to make medivac-heal cooldown based and the only real use for feedback would be vs ghosts - yeah right, awsome when EMP is >>>> feedback in every conceivable aspect

other than that the patch-notes seem fine; I don't care much about the void ray nerf because I haven't been a big void ray user after all; still awsome that blizz nerfs the one timing attack protoss has vs terran leaving the 132515 timing attacks from terran vs protoss alone; I HIGHLY appreciate the HP-increase of the nexus, obviously blizz agreed with the community that marauder-nexus-sniping was too damn powerful; roach-range-increase is fine to me, since I use blink vs roaches this won't change my PvZ much; still I would've liked it more if they had introduced a roach-range-lair upgrade similar to hydra...where roaches would get like +2 range; this way roaches wouldn't be so strong for early rushes but much more viable later on

Feedback still works on:
Medivacs
Banshees
Ghosts
Battlecruiser

Templars are useful against every Terran unit except Mech. I think that's good enough and an interesting dynamic considering that Mech is not very useful against any other Protoss tech.
st3roids
Profile Joined June 2010
Greece538 Posts
October 15 2010 09:49 GMT
#1542
yes yes zerg will be op cause the roaches got 1 more range .

Wtf is worng with you srsly.

gl to the average joe terran switch to zerg cause they got 1 range upgrade they will own anything now ;p


Feel sorry for toss , vrays needed twiking but this is laughable. The race with 0 representation in every major tournament finals got scerwed up again
tacrats
Profile Joined July 2010
476 Posts
October 15 2010 09:49 GMT
#1543
On October 15 2010 18:26 Ghad wrote:
kojinshugi:

Yeah I agree with you it's an inelegant solution. In my head it seems like a temporary fix, because the problem currently is simply that terrans early game is so goddamn evolved and varied that the other races and especially Zerg simply have too few option to counter with.

I foresee that Heart of the Swarm will come with a lot of zerg buffs and new features that is going to enable Terran to be allowed to rax first again.

I fear that in HOTS release zerg will be just as OP and flavor of the month as Terran has been the last two months.

For now I'm glad i stuck with zerg during the dark ages and 1.1.2 is the reward. :D


doubtful. no idea why people think this...

in WoL terran design was ridiculous from the ground up. Hots will only build upon WoL, so the basis that we have currently will only be added to with a unit/research or two for EACH race. its not like they are going to get a terran-like overhaul and be given a unit thats amazing at everything from the outset, i dont think blizzard is THAT stupid to blatantly break balance with each expansion.
tyreecestylz
Profile Joined October 2010
7 Posts
October 15 2010 09:55 GMT
#1544
Wow...Blizzard...you guys are fools this is the dumbest patch...I have ever ever seen...keep up the good work guys and maybe you will see more guys switch over to warcraft...
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 15 2010 09:59 GMT
#1545
On October 15 2010 18:55 tyreecestylz wrote:
Wow...Blizzard...you guys are fools this is the dumbest patch...I have ever ever seen...keep up the good work guys and maybe you will see more guys switch over to warcraft...


Please stay away from my WoW, thanks.
whatsgrackalackin420
attenzionee
Profile Joined August 2010
Germany40 Posts
October 15 2010 10:00 GMT
#1546
how can i counter Thor/Viking push as toss?
Borked
Profile Joined October 2010
221 Posts
October 15 2010 10:01 GMT
#1547
On October 15 2010 18:55 tyreecestylz wrote:
Wow...Blizzard...you guys are fools this is the dumbest patch...I have ever ever seen...keep up the good work guys and maybe you will see more guys switch over to warcraft...


if you meant wow, they are not even in the same category
Thou shall not crave thy neighbor.
Crichton
Profile Joined September 2010
Japan196 Posts
October 15 2010 10:02 GMT
#1548
On October 15 2010 19:00 attenzionee wrote:
how can i counter Thor/Viking push as toss?


Charge Zealots, preferably with upgrades.
Protoss is the easy race, but I'm sticking with it.
attenzionee
Profile Joined August 2010
Germany40 Posts
October 15 2010 10:04 GMT
#1549
On October 15 2010 19:02 Crichton wrote:
Show nested quote +
On October 15 2010 19:00 attenzionee wrote:
how can i counter Thor/Viking push as toss?


Charge Zealots, preferably with upgrades.


hmm... sure? :o
Drakkart
Profile Joined May 2010
80 Posts
October 15 2010 10:06 GMT
#1550
On October 15 2010 10:52 FatkiddsLag wrote:
i bet everyone $10 that they buff voidrays again in the near future.


I just beg for a protoss air esspecially "VS air" that really is able to counter corruptors and battlecruisers.

right now playing toss means either you kill them quick or they will go air and fuck you for toss lack the late game potency to deal with air even further.
maybe reduce VR cost and supply requirement... i mean honestly damagewise there is no big diffrence to a stalker now against armored targets like thors, corruptors, bcs, broodlords, vikings ... 250/150 3 supply is frickin insane for just flying stalkers... (ok the firing rate is diffrent ... beg you pardon for that one)

What about blizzard gets put into a bunker for half a year and then they come up with some decent toss air concept wouldn't that be great? *sigh*
yeah QQ, it is just frustrating seeing blizzard constantly patching around the real issues.
Why this terran change with the depot?
why not cutting the marauders damage vs armored down to +5 or something?
or like stated make the reactor and techlab require a depot... that still would be the best solution imho. for marines are terans arly defense...
and what is that roachbuff going to change about zergs "playability" - nothing we just will see much more roaches... but still the zerg will remain with the same "beginner-un-friendly" taint.

Honestly these are two patches now, which i personally feel about like "we don't really know what we are doing but we are doing it anyways, because there is so much QQ out there, and no we won't give SC2 a real concept until heart of the swarm, where everything is going to change anyways, for we wants yoar monaiess".



Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2010-10-15 10:08:56
October 15 2010 10:06 GMT
#1551
I didnt see to much whine about this yet. But walls from terran will get seriously put under pressure with a good amount of roaches. The +1range means that a lot less units can hit your roaches when they are attacking behind the supply depot+rax.

Making it easier for zerg to scout/predict terran BO.

I see myself going 5rr into muta bling ling again.
I had a good night of sleep.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 15 2010 10:07 GMT
#1552
On October 15 2010 18:16 kojinshugi wrote:
Hybrid Casters (can deal damage or fill other roles, but heavily dependent on spells/energy)
Ghost, Sentry, Medivac, Mothership, Battlecruiser, Queen, Phoenix, Banshee, Warp Prism.


yeah, because battlecruisers, phoenixes and banshees would be completely useless without their spells

this whole caster, no-caster, hybrid-caster, machine-with-spell-discussion is a 100% waste of time, I'm not giving into this any more

and I have never played WoW for even a tiny little bit
"You see....YOU SEE..." © 2010 Sen
(Albert)
Profile Joined October 2009
France6 Posts
October 15 2010 10:13 GMT
#1553
Arf... I don't want to discuss again every little details, but I'm quite afraid that SC2 is getting more and more a pro sport and less and less a game.

What makes SC2 (and BW) so fun to play is the variety of stuff one can do, the fact that cheese can be mixed up with more macro style to produce unique stuff. That's why we all love TLO. And that's why watching Idra or artosis play is kind of boring (^^ yeah I know, I lack self respect). Now I perfectly agree that trying to maximize everything is probably the best way to go as far as winning is concerned, but too much balance, too much uniformity will just spoil the pleasure. Do terran need depot before rax ? I think it would have been more fun to give zerg better possibility of cheese rather than prevent the one from terran. This is kind of the end of zerg one base play, which I find much more dynamic and fun to watch that zerg macro style.

I'm really afraid that the game will evolve to something that always require 2 expos and 25 minutes games, amazing APM and no creativity. Please blizzard, don't do this -_-

Alb
an eye for an eye makes the world blind
Rarak
Profile Joined May 2010
Australia631 Posts
October 15 2010 10:17 GMT
#1554
This patch was really bad for p. Much harder to FE vs zerg with roach range buff and HTs and voids nerfed too. Wtf? Don't be suprised if no toss in gsl semi's again.
Gont
Profile Joined March 2010
Germany239 Posts
October 15 2010 10:19 GMT
#1555
On October 15 2010 19:13 (Albert) wrote:
Arf... I don't want to discuss again every little details, but I'm quite afraid that SC2 is getting more and more a pro sport and less and less a game.

What makes SC2 (and BW) so fun to play is the variety of stuff one can do, the fact that cheese can be mixed up with more macro style to produce unique stuff. That's why we all love TLO. And that's why watching Idra or artosis play is kind of boring (^^ yeah I know, I lack self respect). Now I perfectly agree that trying to maximize everything is probably the best way to go as far as winning is concerned, but too much balance, too much uniformity will just spoil the pleasure. Do terran need depot before rax ? I think it would have been more fun to give zerg better possibility of cheese rather than prevent the one from terran. This is kind of the end of zerg one base play, which I find much more dynamic and fun to watch that zerg macro style.

I'm really afraid that the game will evolve to something that always require 2 expos and 25 minutes games, amazing APM and no creativity. Please blizzard, don't do this -_-

Alb

i guess u are pretty much alone with this opinion...zerg one base play is like the most sad thing u can ever see
ElitePlaying
Profile Joined August 2010
Greenland25 Posts
Last Edited: 2010-10-15 10:23:34
October 15 2010 10:20 GMT
#1556
On October 15 2010 18:49 st3roids wrote:

Feel sorry for toss , vrays needed twiking but this is laughable. The race with 0 representation in every major tournament finals got scerwed up again


VR needed buffing WHAT? Bronze? Void Ray damage was incredibly imba it kills marines so fast, so unless you are 30 stimpack marines vs 8 voidrays is GG marines, that kills all We have vikings, we can shoot and run shoot and run yay thx to range. Void ray has speed and once charged can kill vikings fast before they run away...so stop whining over VR damage and speed. It was a problem since beta.

The Medivac speed nerf is also such a stupid idea and so unnecessary. I just watched BratOK vs DarKForce Zerg has no prob reaching and killing Medivacs with mutas, Toss can feedback them which is enough of dealing vs mediac, just n/c this nerf
MiraMax
Profile Joined July 2009
Germany532 Posts
October 15 2010 10:21 GMT
#1557
I actually quite like the patch. The only major changes I see, are that void ray and proxy reaper rushes have been weakened. Void rays might now be more useful as an addition to a mixed protoss army, though. If the reaper is really "useless" now (it's only real role seems to be in early game harass) it might be better to further change the unit concept.
I would like to see a third phase for void ray chargeup again with a powerful beam which is canceled to the second phase as soon as the void ray moves. This might bring back some harass potential and will be useful against capital ships/ huge immobile targets.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 15 2010 10:23 GMT
#1558
On October 15 2010 19:00 attenzionee wrote:
how can i counter Thor/Viking push as toss?


ever heard of these things called immortals?
tacrats
Profile Joined July 2010
476 Posts
October 15 2010 10:24 GMT
#1559
On October 15 2010 19:13 (Albert) wrote:
Arf... I don't want to discuss again every little details, but I'm quite afraid that SC2 is getting more and more a pro sport and less and less a game.

What makes SC2 (and BW) so fun to play is the variety of stuff one can do, the fact that cheese can be mixed up with more macro style to produce unique stuff. That's why we all love TLO. And that's why watching Idra or artosis play is kind of boring (^^ yeah I know, I lack self respect). Now I perfectly agree that trying to maximize everything is probably the best way to go as far as winning is concerned, but too much balance, too much uniformity will just spoil the pleasure. Do terran need depot before rax ? I think it would have been more fun to give zerg better possibility of cheese rather than prevent the one from terran. This is kind of the end of zerg one base play, which I find much more dynamic and fun to watch that zerg macro style.

I'm really afraid that the game will evolve to something that always require 2 expos and 25 minutes games, amazing APM and no creativity. Please blizzard, don't do this -_-

Alb


rofl. i think ur the minority on this one

so you want 1 base low ap games? lol.

TLO plays terran, thats why he can do unique things. zerg cant. when TLO plays zerg, he doesnt play 1 base. so your hero tlo goes against what you seem to want.

1 base zerg is a joke. if you dont realize that yet then.... i dont know what to say.

with this patch, zerg can now do more as they dont have to worry about reapers and can focus on defending the front. the roach buff helps make zerg units more reliable early game against harass which will allow zerg to push back and go on the offensive.
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-10-15 10:26:53
October 15 2010 10:26 GMT
#1560
On October 15 2010 19:20 ElitePlaying wrote:
Show nested quote +
On October 15 2010 18:49 st3roids wrote:

Feel sorry for toss , vrays needed twiking but this is laughable. The race with 0 representation in every major tournament finals got scerwed up again


The Medivac speed nerf is also such a stupid idea and so unnecessary. I just watched BratOK vs DarKForce Zerg has no prob reaching and killing Medivacs with mutas, Toss can feedback them which is enough of dealing vs mediac, just n/c this nerf


oh cool you watch one game and think the nerf is unnecessary. nice.


that nerf was actually much needed.
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