|
EDIT: Bloodba7h helped out this discussion a lot by using the map editor to find out what are the spawn position combinations. Apparently, you can spawn at horizontal or diagonal positions only. Of course, you can still use the nat-nat tank siege to deny gas but you wont be doing it from the cover of your own natural.
On October 07 2010 13:44 Bloodba7h wrote: It's always left to right positions, never vertical. You can check for yourself in the editor.
Check it out:
Map -> Team Placement (advanced)
1v1a - bottom left spawn, enemy in top right or bottom right 1v1b - top left spawn, enemy in top right or bottom right 1v1c - top right spawn, enemy in bottom left or top left 1v1d - bottom right spawn, enemy in bottom left or top left
They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).
Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.
So as you may have seen here, in a few hours Shakuras Plateau will be one of the two maps replacing Desert Oasis and Kulas Ravine. In celebration, I've collected some data on Shakuras to help the TL community get a jump-start on exploiting this very cleverly designed map.
Shakuras Plateau Map Image
Here are the times, in-game seconds, for a marine to move from a ramp to attack range of a base assuming vertical spawn positions (I used a marine because they have an average speed).
Main ramp -> Main Base: 34 seconds Main ramp -> Nat Base: 23 seconds
Nat ramp -> Main Base: 28 seconds Nat ramp -> Nat Base: 16 seconds
Here are some pics of some fun tricks to try when you get access to this map: [See the mini-map in the screen-shots for context]
Attacking opponents natural gas from your nat's plateau [SEE EDIT] + Show Spoiler +
Attacking opponents main mineral line from behind the destructible rocks + Show Spoiler +
Nuking opponents main mineral line from behind destructible rocks + Show Spoiler +
Double cliff drop all the way (behind destructible rocks). + Show Spoiler +
Hopefully this will be a fun and exciting map! What do you guys think about it? Personally it reminds me of Incineration Zone in terms of rush distances for vertical spawns, and Incineration Zone back door rush distance as well for horizontal spawns. Cross spawns actually seem like they'd be quite fun however.
|
this change has not taken place on the US server as of 02:36 GMT (+00:00) 10-09-10 Kulas is trash but I always enjoyed playing on Oasis as all the races.
|
Wow props to finding a lot of cool things, im probably gonna x this because right now it seems like terrans can do a lot of harrass on this map (not QQ just being realistic), reapers are probably gonna be annoying too
|
Is this some sort of joke?
Just looking at it makes me physically sick.
So at first glance, they take out Kulas and DO to put in an even worse map? I guess its not a good map design if tanks cant be abused.
Also why proxy, when you can just walk right over. And even in cross positions there are very narrow chokes everywhere where units such as tanks and collossus can be easily abused.
From the layout it looks like it is just a map that promotes cheese.
Maps like this is why we need SC2 ICCup.
|
Wow @_@
meme aside, that's actually insane. nat to nat tank fire? dear god. does blizzard actually test these maps? at all? how would this NEVER come up in testing if testing occurred.
|
Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map?
|
Why does blizz put these maps in with 4 spawns that have weird things like "can attack one's gas safely from your own natural"?
Imo.. this map is gonna ROCK with cross positions but suck worse than Incineration Zone with everything else.
|
I am going to only 6 pool on this map, seriously what idiot designed this? More importantly, what idiot put this in the map pool?
|
motbob
United States12546 Posts
On October 07 2010 12:11 AlBundy wrote: Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map? Yes, but he's saying it with a smile on his face, clearly. Some people just want to watch the world burn.
|
On October 07 2010 12:11 mOnion wrote: Wow @_@
meme aside, that's actually insane. nat to nat tank fire? dear god. does blizzard actually test these maps? at all? how would this NEVER come up in testing if testing occurred.
And isn't it funny how someone on TL finds this stuff in like 2 hours?
|
If im not mistaken i think you spawn cross locations so this wont come into effect until late game?
|
Oh well. A thread like this won't change blizzard's mind, and in the meantime, you just showed all terran players on TL how to abuse tanks on that map. Most would have figured it out eventually, but that's still a strange way to complain about imbalance.
|
On October 07 2010 12:13 Keitzer wrote:Show nested quote +On October 07 2010 12:11 mOnion wrote: Wow @_@
meme aside, that's actually insane. nat to nat tank fire? dear god. does blizzard actually test these maps? at all? how would this NEVER come up in testing if testing occurred. And isn't it funny how someone on TL finds this stuff in like 2 hours?
hilarious T_T sigh...
|
United Kingdom16710 Posts
my main gripe is that tanks can sit on the watchtowers and blast away at the 2nd naturals near the center of the map.
oh and someone on the SEA server told me, out of the 5 times he played on this map, the players never spawned vertically. it just might be that vertical spawn was removed by blizzard. that or it was a fluke.
|
And this is why you don't use maps designed for 2v2 in 1v1. Well, at least its not the ones with the shared bases.
Close spawns work in 2v2 because your ally's always the one that spawns close...but that Nat to Nat distance is...tiny.
|
I would expect nothing else from blizzard when it comes to map making and choosing the ladder maps >.>
|
Rumor has it that in 1v1, close positions won't occur.
|
On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur.
If the map always spawns cross it is a great map. Otherwise it has serious problems.
|
I tried 3 games and didnt get the close spawns on this map. Looks like it aint possible from what others are saying aswell.
|
Australia7069 Posts
Cliffing opponents nat gas from my own nat puts me in mind of the brood war lost temple. Gets me all giddy inside ^_^. Cant wait to abuse this map out of the map pool
|
|
|
|