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[D] Let's Play Shakuras Plateau!

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 9 10 11 Next All
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-07 05:43:56
October 07 2010 03:06 GMT
#1
EDIT: Bloodba7h helped out this discussion a lot by using the map editor to find out what are the spawn position combinations. Apparently, you can spawn at horizontal or diagonal positions only. Of course, you can still use the nat-nat tank siege to deny gas but you wont be doing it from the cover of your own natural.
On October 07 2010 13:44 Bloodba7h wrote:
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.


So as you may have seen here, in a few hours Shakuras Plateau will be one of the two maps replacing Desert Oasis and Kulas Ravine. In celebration, I've collected some data on Shakuras to help the TL community get a jump-start on exploiting this very cleverly designed map.

Shakuras Plateau Map Image

Here are the times, in-game seconds, for a marine to move from a ramp to attack range of a base assuming vertical spawn positions (I used a marine because they have an average speed).

Main ramp -> Main Base: 34 seconds
Main ramp -> Nat Base: 23 seconds

Nat ramp -> Main Base: 28 seconds
Nat ramp -> Nat Base: 16 seconds

Here are some pics of some fun tricks to try when you get access to this map:
[See the mini-map in the screen-shots for context]

Attacking opponents natural gas from your nat's plateau [SEE EDIT]
+ Show Spoiler +
[image loading]


Attacking opponents main mineral line from behind the destructible rocks
+ Show Spoiler +
[image loading]


Nuking opponents main mineral line from behind destructible rocks
+ Show Spoiler +
[image loading]


Double cliff drop all the way (behind destructible rocks).
+ Show Spoiler +
[image loading]


Hopefully this will be a fun and exciting map! What do you guys think about it? Personally it reminds me of Incineration Zone in terms of rush distances for vertical spawns, and Incineration Zone back door rush distance as well for horizontal spawns. Cross spawns actually seem like they'd be quite fun however.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-10-09 03:37:12
October 07 2010 03:08 GMT
#2
this change has not taken place on the US server as of 02:36 GMT (+00:00) 10-09-10
Kulas is trash but I always enjoyed playing on Oasis as all the races.
storm44
Profile Blog Joined July 2010
1293 Posts
Last Edited: 2010-10-07 03:10:44
October 07 2010 03:10 GMT
#3
Wow props to finding a lot of cool things, im probably gonna x this because right now it seems like terrans can do a lot of harrass on this map (not QQ just being realistic), reapers are probably gonna be annoying too
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-07 03:33:10
October 07 2010 03:10 GMT
#4
Is this some sort of joke?

Just looking at it makes me physically sick.

So at first glance, they take out Kulas and DO to put in an even worse map? I guess its not a good map design if tanks cant be abused.

Also why proxy, when you can just walk right over. And even in cross positions there are very narrow chokes everywhere where units such as tanks and collossus can be easily abused.

From the layout it looks like it is just a map that promotes cheese.

Maps like this is why we need SC2 ICCup.
One fish, two fish, red fish, blue fish.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 03:11 GMT
#5
Wow @_@

meme aside, that's actually insane. nat to nat tank fire? dear god. does blizzard actually test these maps? at all? how would this NEVER come up in testing if testing occurred.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2010-10-07 03:11:30
October 07 2010 03:11 GMT
#6
Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map?
o choro é livre
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
October 07 2010 03:12 GMT
#7
Why does blizz put these maps in with 4 spawns that have weird things like "can attack one's gas safely from your own natural"?

Imo.. this map is gonna ROCK with cross positions but suck worse than Incineration Zone with everything else.
I'm like badass squared | KeitZer.489
hadoken5
Profile Joined May 2010
Canada519 Posts
October 07 2010 03:12 GMT
#8
I am going to only 6 pool on this map, seriously what idiot designed this? More importantly, what idiot put this in the map pool?
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 07 2010 03:12 GMT
#9
On October 07 2010 12:11 AlBundy wrote:
Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map?

Yes, but he's saying it with a smile on his face, clearly. Some people just want to watch the world burn.
ModeratorGood content always wins.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
Last Edited: 2010-10-07 03:13:32
October 07 2010 03:13 GMT
#10
On October 07 2010 12:11 mOnion wrote:
Wow @_@

meme aside, that's actually insane. nat to nat tank fire? dear god. does blizzard actually test these maps? at all? how would this NEVER come up in testing if testing occurred.


And isn't it funny how someone on TL finds this stuff in like 2 hours?
I'm like badass squared | KeitZer.489
Of The Room
Profile Joined September 2010
11 Posts
October 07 2010 03:16 GMT
#11
If im not mistaken i think you spawn cross locations so this wont come into effect until late game?
intergalactic
Profile Joined April 2010
Canada428 Posts
Last Edited: 2010-10-07 03:17:51
October 07 2010 03:17 GMT
#12
Oh well. A thread like this won't change blizzard's mind, and in the meantime, you just showed all terran players on TL how to abuse tanks on that map. Most would have figured it out eventually, but that's still a strange way to complain about imbalance.
If you value your soul, do not look into the eye of an horse
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 03:18 GMT
#13
On October 07 2010 12:13 Keitzer wrote:
Show nested quote +
On October 07 2010 12:11 mOnion wrote:
Wow @_@

meme aside, that's actually insane. nat to nat tank fire? dear god. does blizzard actually test these maps? at all? how would this NEVER come up in testing if testing occurred.


And isn't it funny how someone on TL finds this stuff in like 2 hours?


hilarious T_T sigh...
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2010-10-07 03:21:15
October 07 2010 03:18 GMT
#14
my main gripe is that tanks can sit on the watchtowers and blast away at the 2nd naturals near the center of the map.

oh and someone on the SEA server told me, out of the 5 times he played on this map, the players never spawned vertically. it just might be that vertical spawn was removed by blizzard. that or it was a fluke.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2010-10-07 03:22:42
October 07 2010 03:20 GMT
#15
And this is why you don't use maps designed for 2v2 in 1v1.
Well, at least its not the ones with the shared bases.

Close spawns work in 2v2 because your ally's always the one that spawns close...but that Nat to Nat distance is...tiny.
Fisher
Profile Joined July 2010
United States119 Posts
October 07 2010 03:24 GMT
#16
I would expect nothing else from blizzard when it comes to map making and choosing the ladder maps >.>
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2010-10-07 03:25:03
October 07 2010 03:24 GMT
#17
Rumor has it that in 1v1, close positions won't occur.
Sixes
Profile Joined July 2010
Canada1123 Posts
October 07 2010 03:27 GMT
#18
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


If the map always spawns cross it is a great map. Otherwise it has serious problems.
Pekkz
Profile Joined June 2009
Norway1505 Posts
October 07 2010 03:28 GMT
#19
I tried 3 games and didnt get the close spawns on this map. Looks like it aint possible from what others are saying aswell.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 07 2010 03:28 GMT
#20
Cliffing opponents nat gas from my own nat puts me in mind of the brood war lost temple. Gets me all giddy inside ^_^. Cant wait to abuse this map out of the map pool
Writer
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