[D] Let's Play Shakuras Plateau! - Page 10
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Invictus
Singapore2697 Posts
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Pixel.
Netherlands287 Posts
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nihoh
Australia978 Posts
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kojinshugi
Estonia2559 Posts
On October 08 2010 07:17 Ballistixz wrote: dont ya find it funny where only terran can abuse maps like this? is it so hard for blizz to actually make WIDE maps instead of have maps with such close rush distances/siegable locations? honestly... do blizz hate macro THAT much or are they just retarded when it comes to map making? because these small ass maps are getting annoying. What close rush distances? It takes like 8 hours to get from one base to another. | ||
kojinshugi
Estonia2559 Posts
On October 09 2010 11:54 KiLL_ORdeR wrote: Has anyone figured out a good way to wall-off baneling bust as Terran? every map in the pool you are able to wall off with a factory, barracks, depot, and then build a ling tight wall with a bunker behind the depot, and it pretty much nulifies baneling busts, without effecting your BO at all. Except on Shakuras Plateau. I've been messing around with it for about 10 minutes and I'm convinced that it's impossible to do this without adding another building, which is a huge pain in the ass. Anyone else notice this? ![]() That's if you want addons. | ||
ALPINA
3791 Posts
I think every zerg should love it ![]() | ||
tetramaster
Canada253 Posts
I like it quite a bit; certainly a lot more than Kulas Ravine, and a bit more than Desert Oasis. | ||
knL
Germany400 Posts
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kojinshugi
Estonia2559 Posts
On October 10 2010 05:38 knL wrote: great map in my opinion. Already skyrocked to my 2nd favourite after Meta. The only thing i hate are the rocks at the main. I actually think the rocks at the main are kinda cool, since you have to kill your own to get there if you're in horizontal. If you're in cross positions they let you get a Kulas-style third expo protected by rocks. | ||
Delarchon
Finland132 Posts
Like if you can spawn only cross or horizontal positions it kinda means that in long run you'll play horizontal about 50% of the games. When not counting mirror matches the rest are true bo poker between 4 gate and vr rush. And to counter vr from charging from those rocks its probably best to destroy them and then toss pushes in with 4 gate from 2 directions since the rocks are down..... Hiding tech > scan, overlord | ||
Uncultured
United States1340 Posts
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CrazyF1r3f0x
United States2120 Posts
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Zvendetta
United States321 Posts
the marines would have a hard time getting into position to defend tanks, while mutas quickly dispose of dropships and then tanks. | ||
smegged
Australia213 Posts
For terran it might be a little more tricky against rays. Still, the terran must love all the potential drop abuse possibilities on here. | ||
archon256
United States363 Posts
On October 09 2010 14:00 ryanAnger wrote: Yeah, actually I think this map is actually quite awesome compared to some of the other maps in the pool. Sure, there are abusable spots, but they're easy to deny, and getting your natural is SO easy, and that is excellent for a Zerg player. This is true, but that also means that Protoss can get up a second base just as fast, and they don't even need to devote minerals to a Forge to do it. I really have no idea what to do in that situation... I try to grab a third and macro up even more, but my army off 3 bases seems so much weaker than his off 2. | ||
ckw
United States1018 Posts
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Sanders
97 Posts
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awesomoecalypse
United States2235 Posts
its the best map in the pool. Like, hands down. It encourages and supports solid macro play, yet it still has some interesting features. There are things that can be "abused" by each race, but each of them has reasonable counters. Its a fun map, and at least IME so far, easily the most well-balanced in the pool. I think everyone screaming at Blizzard when this was added to the pool was 100% wrong. WAY better than DO, thats for sure. | ||
Grond
599 Posts
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Zelniq
United States7166 Posts
On October 07 2010 12:06 Obsolescence wrote: EDIT: Bloodba7h helped out this discussion a lot by using the map editor to find out what are the spawn position combinations. Apparently, you can spawn at horizontal or diagonal positions only. Of course, you can still use the nat-nat tank siege to deny gas but you wont be doing it from the cover of your own natural. awesome, but for christ's sake if they did this for this map why not do the same for metalopolis (which has the shortest walking distance between 2bases by far), and also LT (also really close, but not as bad as metal) | ||
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