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[D] Let's Play Shakuras Plateau! - Page 9

Forum Index > SC2 General
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IPA
Profile Joined August 2010
United States3206 Posts
October 08 2010 00:37 GMT
#161
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


Is this 100% confirmed?
Time held me green and dying though I sang in my chains like the sea.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 08 2010 00:44 GMT
#162
On October 08 2010 09:37 IPA wrote:
Show nested quote +
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


Is this 100% confirmed?


Yup. read OP update.
Its grack
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
October 08 2010 00:47 GMT
#163
Wow, Sweet! it looks like kulas without the bogus extra opening into the natural...
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
October 08 2010 01:04 GMT
#164
blizzard maps pale in comparison to iccup maps, they bring out exiting games every time, games that last longer than 10minutes...

blizzard maps promotes tactics and games that end within first 10minutes, its like a huge bottleneck of fun this games could potentially be
"I like turtles"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 08 2010 01:09 GMT
#165
god its so easy to have 4 bases on this map. i kind of like it. i'll hate it so much vs protoss though.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 08 2010 08:37 GMT
#166
if blizz had a pro-gamer look over the map for just 2 hours and got rid of all the abuse possibilities (tanks shooting at gas/minerals everywhere, void rays charging up and going straight to the main) this could actually be a great map

on this map it's BY FAR the easiest to defend your natural - LT comes close but on LT there's always the danger of teh almighty cliff-drop; here you can at least get to the harassing tanks/etc. with ground armies and don't need vision of high-ground

I've tried some nexus-first-play in PvZ into 2 stargate phoenixes, turned out to be amazing; I even got baneling-busted once, but it's no problem to defend your (natural-)ramp with just a few sentries and cannons;
without vertical spawning positions this map definitely encourages macro-oriented games with lot's of air-harassment
"You see....YOU SEE..." © 2010 Sen
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
October 08 2010 17:20 GMT
#167
I quite like this map. Easy to defend natural, multiple options for a third depending on matchup and build. Some interesting options.
Nuda Veritas
Delarchon
Profile Joined April 2010
Finland132 Posts
October 09 2010 02:22 GMT
#168
Void Rays anyone?

This won't be in the pool for long.

Why they have to go so overboard with those rocks all the time?
That charging thing on this map is seriously ridiculous. Those rocks are like 2 grids away from the gas.

Just so hope that blizzards answer for this won't be another toss nerf. "Void Rays no longer can charge on rocks"

What kind of sorcery is this?
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
October 09 2010 02:54 GMT
#169
Has anyone figured out a good way to wall-off baneling bust as Terran?

every map in the pool you are able to wall off with a factory, barracks, depot, and then build a ling tight wall with a bunker behind the depot, and it pretty much nulifies baneling busts, without effecting your BO at all.

Except on Shakuras Plateau. I've been messing around with it for about 10 minutes and I'm convinced that it's impossible to do this without adding another building, which is a huge pain in the ass. Anyone else notice this?
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Exclamator
Profile Blog Joined September 2010
Korea (North)27 Posts
October 09 2010 03:17 GMT
#170
Bronze here.

I played this map a couple of times and I find it to be quite fun compared to other maps. Don't know how much my opinion will matter but...

Having a side to yourself just feels all cozy. I hope to play this more. I have some gripes, of course, such as the really closely placed 3rd bases and the prominent backdoors. But they shouldn't be a problem if you have good map awareness.
Gentso
Profile Joined July 2010
United States2218 Posts
October 09 2010 03:34 GMT
#171
This isn't the first map you can abuse ledges to tank/nuke expansions, etc, etc.... that's in like almost every map. I think the map is actually really good since there are no close position spawns.
Burn2Memory
Profile Joined August 2010
United States574 Posts
October 09 2010 03:37 GMT
#172
played here about 3 times now, and I find it quite fun since you can't spawn close
proxY_
Profile Joined July 2010
United States1561 Posts
October 09 2010 03:38 GMT
#173
We need more games played on it to get a general consensus on it, it's very good that close positions won't occur in 1v1, that's important. I just don't know yet.
SsLordMagus
Profile Joined August 2010
Canada1 Post
October 09 2010 03:43 GMT
#174
I got this map for the first time today, never saw those backdoor rock, Since i was bottom left and my opponent bottom right i had one hell of a surprise. :o
AlexXx
Profile Joined September 2010
United States58 Posts
October 09 2010 03:51 GMT
#175
The cliffs and rocks make this map extremely easy to abuse colossus, not just tanks, so I wouldnt just say its terran favored..... its a pretty fun map and voids on those back rocks will own... soooooo hard... omg.

[image loading]
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
October 09 2010 04:12 GMT
#176
--- Nuked ---
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
October 09 2010 04:16 GMT
#177
Voted down already
GANDHISAUCE
juw
Profile Joined August 2010
76 Posts
October 09 2010 04:33 GMT
#178
I think Zerg is pretty good on this map because of the wide open spaces. If you control both watch towers, you can set up perfect flanks pretty easily
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
October 09 2010 05:00 GMT
#179
Yeah, actually I think this map is actually quite awesome compared to some of the other maps in the pool. Sure, there are abusable spots, but they're easy to deny, and getting your natural is SO easy, and that is excellent for a Zerg player.
On my way...
Askesis
Profile Joined September 2010
216 Posts
October 09 2010 07:26 GMT
#180
So how about we just have one ladder map, a completely square open field with a base in two corners. Maybe that will stop the balance complaints....or maybe it would just cause people to scream that it's an OP zerg map.

Must I remind you all that this is a GAME? If you are not having fun with this game, there's about 500 other games you can try that you might enjoy! Or you can just complain on TL for six hours a day...that must be entertaining.
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