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[D] Let's Play Shakuras Plateau! - Page 7

Forum Index > SC2 General
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51621 Posts
Last Edited: 2010-10-07 12:06:56
October 07 2010 12:05 GMT
#121
On October 07 2010 20:52 228zip wrote:
Show nested quote +

its true but you have to understand that no one would watch a game of BW or SC2 before playing it

So very wrong. Any spectactor sports should be interesting even without knowledge of the more complex rules. And experience has demonstrated many times that even people who usually don't play videogames can be interested in watching competitive eSports.


its a very rare sight though....

but again the players should not suffer imbalance for the sake of the viewer.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 12:14 GMT
#122
On October 07 2010 20:40 Shikyo wrote:
Seriously? Too narrow pathways, natural is too difficult to defend, ramp is blockable with 2 pylons(still don't get why this isn't patched out of every map), the fog in the mainbase is bad, etc.

Metalopolis isn't a good map either, it just is less worse than pretty much all the others. I seriously think that Lost Temple would be a brilliant map if they just put something like forest or stuff on the ledge above the natural so that no units could be placed there. I really don't understand why they're letting the cliff ruin the game when it'd be so simple to fix.


Okay, so any map that makes expanding anything less than super comfortable is bad. Every map should be LT without the cliffs, and while we're at it lets get rid of Colossi, Blink Stalkers and Reapers too so they can't abuse the wide ledge. Let's harass fourth expansions with 2-3 units and make 200/200 armies and then clash them in the middle of the map.
whatsgrackalackin420
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 07 2010 12:22 GMT
#123
Honestly, I hated this map when it was in beta as a 2v2 map and I have a feeling I will hate it as a 1v1 map too.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
October 07 2010 12:22 GMT
#124
funny, kulas was since beta my [x] and now it gets replaced by another map which is even worser and will get [x] aswell, without playing it once
TLT07 ===> *winner* <===TLT08
Teddyman
Profile Joined October 2008
Finland362 Posts
October 07 2010 12:27 GMT
#125
Total count of posts saying they have played the map in the 2 Let's Play threads so far: 7.
"Chess is a dead game" -Bobby Fischer 2004
[Silverflame]
Profile Joined March 2009
Germany640 Posts
October 07 2010 12:28 GMT
#126
The edit makes the map OK for me ... maybe i have a detailed opinion when i have some experiences with it...
Fav P Stork / Fav T Fantasy / Fav Z Hoejja
Meff
Profile Joined June 2010
Italy287 Posts
October 07 2010 12:29 GMT
#127
On October 07 2010 21:14 kojinshugi wrote:
Show nested quote +
On October 07 2010 20:40 Shikyo wrote:
Seriously? Too narrow pathways, natural is too difficult to defend, ramp is blockable with 2 pylons(still don't get why this isn't patched out of every map), the fog in the mainbase is bad, etc.

Metalopolis isn't a good map either, it just is less worse than pretty much all the others. I seriously think that Lost Temple would be a brilliant map if they just put something like forest or stuff on the ledge above the natural so that no units could be placed there. I really don't understand why they're letting the cliff ruin the game when it'd be so simple to fix.


Okay, so any map that makes expanding anything less than super comfortable is bad. Every map should be LT without the cliffs, and while we're at it lets get rid of Colossi, Blink Stalkers and Reapers too so they can't abuse the wide ledge. Let's harass fourth expansions with 2-3 units and make 200/200 armies and then clash them in the middle of the map.

Well... I don't go the the extreme of Shikyo (so: I don't have any problem with Metalopolis), but with the current state of the game you pretty much have to open with mutas on LT during every ZvT. That's not too good for variety.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 07 2010 12:30 GMT
#128
On October 07 2010 19:33 kojinshugi wrote:
Show nested quote +
On October 07 2010 19:30 ParasitJonte wrote:
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


Uhm no. All maps are pretty bad...


What's bad about Metalopolis? I'm honestly curious.

Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]


twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51621 Posts
October 07 2010 12:32 GMT
#129
On October 07 2010 21:27 Teddyman wrote:
Total count of posts saying they have played the map in the 2 Let's Play threads so far: 7.


am i counted in there...just wondering.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
October 07 2010 12:35 GMT
#130
the first situation is likely to never happen given that spawn locations are never verticle
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 07 2010 12:36 GMT
#131
On October 07 2010 21:30 Sfydjklm wrote:
Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]




I wouldn't call meta Zerg favored, but with the crap pool we've got now, its the best option out there.

Pretty much any ICCup map beats the crap out of it.
As it turns out, marines don't actually cost any money -Jinro
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 12:45 GMT
#132
On October 07 2010 21:30 Sfydjklm wrote:
Show nested quote +
On October 07 2010 19:33 kojinshugi wrote:
On October 07 2010 19:30 ParasitJonte wrote:
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


Uhm no. All maps are pretty bad...


What's bad about Metalopolis? I'm honestly curious.

Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]


[Citation Needed]?

Sorry, but where did you get this data? Is this your personal record? You and friends? I'm assuming the Koreans have played more than 5 games of TvZ on meta. Are those ratios or actual # of games? You have an interesting set of data there but I have no idea if it is actually meaningful or if it is entirely fabricated (no offense).
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Silu
Profile Joined June 2010
Finland165 Posts
October 07 2010 12:47 GMT
#133
On October 07 2010 21:30 Sfydjklm wrote:
Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]




You're making extensive assumptions from a sample size of A HUNDRED games spanning months of balance changes and strategy evolution? And to think I got flak for making map stats with a sample size of tens of thousands of games spanning a week or two...
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 07 2010 12:48 GMT
#134
On October 07 2010 21:45 Obsolescence wrote:
Show nested quote +
On October 07 2010 21:30 Sfydjklm wrote:
On October 07 2010 19:33 kojinshugi wrote:
On October 07 2010 19:30 ParasitJonte wrote:
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


Uhm no. All maps are pretty bad...


What's bad about Metalopolis? I'm honestly curious.

Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]


[Citation Needed]?

Sorry, but where did you get this data? Is this your personal record? You and friends? I'm assuming the Koreans have played more than 5 games of TvZ on meta. Are those ratios or actual # of games? You have an interesting set of data there but I have no idea if it is actually meaningful or if it is entirely fabricated (no offense).

TLPD
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 07 2010 12:55 GMT
#135
On October 07 2010 21:47 Silu wrote:
Show nested quote +
On October 07 2010 21:30 Sfydjklm wrote:
Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]




You're making extensive assumptions from a sample size of A HUNDRED games spanning months of balance changes and strategy evolution? And to think I got flak for making map stats with a sample size of tens of thousands of games spanning a week or two...

Well that and experience. I always thought meta was shitty for zerg, and when i sc2geared my reps i found out to my enormous surprise that Metalapolis was the only map where my winrate dipped below 50% And the one of the two where it dipped below 60%(the other being delta quadrant).

I understand all yada yada about sample size but thats teh best thing we got right now, and we only have two option, either hypothesize out of thin air or hypothesize using concrete facts.
I chose the sane option.
Other then that i bet that there is no zerg out tehre that has metalapolis in top 5 of their ladder maps if tehy sc2gear it.

Also i would like the link to the map stats youre talking about.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51621 Posts
October 07 2010 12:55 GMT
#136
On October 07 2010 21:45 Obsolescence wrote:
Show nested quote +
On October 07 2010 21:30 Sfydjklm wrote:
On October 07 2010 19:33 kojinshugi wrote:
On October 07 2010 19:30 ParasitJonte wrote:
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


Uhm no. All maps are pretty bad...


What's bad about Metalopolis? I'm honestly curious.

Meta contrary to the popular belief is one of the worst maps for Z
Beta:
TvZ: 35-18 (66%) [ Games ]
ZvP: 17-26 (39.5%) [ Games ]
PvT: 28-21 (57.1%) [ Games ]
International:
TvZ: 43-20 (68.3%) [ Games ]
ZvP: 8-27 (22.9%) [ Games ]
PvT: 51-59 (46.4%) [ Games ]
Korean:
TvZ: 1-4 (20%) [ Games ]
ZvP: 1-5 (16.7%) [ Games ]
PvT: 2-9 (18.2%) [ Games ]


[Citation Needed]?

Sorry, but where did you get this data? Is this your personal record? You and friends? I'm assuming the Koreans have played more than 5 games of TvZ on meta. Are those ratios or actual # of games? You have an interesting set of data there but I have no idea if it is actually meaningful or if it is entirely fabricated (no offense).


its taken from the TLPD SC2 stats..


Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 12:55 GMT
#137
On October 07 2010 21:29 Meff wrote:
Well... I don't go the the extreme of Shikyo (so: I don't have any problem with Metalopolis), but with the current state of the game you pretty much have to open with mutas on LT during every ZvT. That's not too good for variety.


That's fine. I think the LT cliff is a bit stupid. I try not to even use it unless I'm really behind, because it feels kind of like a dick move.

I think a good solution is to give Zerg a better way to deal with those cliff drops, rather than making all maps safe and boring. Or maybe increase the dead zone of tanks when they're shooting one cliff level down, so queens+ovies can actually kill the tank.
whatsgrackalackin420
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
October 07 2010 13:12 GMT
#138
On October 07 2010 19:33 kojinshugi wrote:
Show nested quote +
On October 07 2010 19:30 ParasitJonte wrote:
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


Uhm no. All maps are pretty bad...


What's bad about Metalopolis? I'm honestly curious.


My opinion:

First off it's pretty dull. The first natural is placed good. It's fairly easy to expand but not for free. However, the starting positions are a bit weird. The game develops very differently depending on the starting positions. This results in a randomness playing a part in who wins and who doesn't (because, for example, zerg likes cross positions). I don't like that. Again, the next expansion you take may depend on start positions.

It's probably the best map out of the blizzard maps, but it's far inferior to the quality of the maps we were used in BW.

And even though I've previously complained about the gimmicky watch towers, rocks and so on I don't think such gimmicks are bad in general. A LOT of pro bw maps had buildings blocking paths and so on. But they were fine!

For some reason, blizzard can't make maps like those... The ICCup maps blew me away when I saw them. They _felt_ good.
Hello=)
Silu
Profile Joined June 2010
Finland165 Posts
October 07 2010 13:15 GMT
#139
On October 07 2010 21:55 Sfydjklm wrote:

Also i would like the link to the map stats youre talking about.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=149880

I would have made additional runs since then (for multiple regions), always yielding the last 25 games of everyone, but it seemed like people weren't interested in anything else than overall race balance whine (which isn't and can't be seen from stats such as seen there, due to how the matchmaking system works) or simply were more interested in trolling. Granted, those stats don't tell everything (namely, they don't try tell the "absolute win percentages" in a way the TLPD stats could) , but taken with a grain of salt they tell many things about the relative balance ordering/magnitudes of the maps.

Also didn't bother with Chi-square tests or similar because everyone who would understand anything about the tests understands enough without.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 13:20 GMT
#140
On October 07 2010 22:12 ParasitJonte wrote:
First off it's pretty dull. The first natural is placed good. It's fairly easy to expand but not for free. However, the starting positions are a bit weird. The game develops very differently depending on the starting positions. This results in a randomness playing a part in who wins and who doesn't (because, for example, zerg likes cross positions).


I don't think it decides who wins and who doesn't. Of course Zerg likes cross positions, but it's not an automatic loss to spawn in other positions. This "randomness" is pretty much the point of playing 1v1 on a 2v2 map. Of course it's really not so much "random" as it is 3 maps in one. If you have a solid strategy for all positions you're not really doing anything random.

For a spectator (looking at SC2 as an esport) it adds very easily understood variables to the game. Things that work cross positions don't work so well close, and vice versa. It's information you have from the start but the players don't until they scout.

Tournaments where every now and then you're forced to diverge from norms like "I get to expand away from my opponent" are more interesting. I just don't understand this insistence on safety in what's basically a war game.
whatsgrackalackin420
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