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[D] Let's Play Shakuras Plateau! - Page 2

Forum Index > SC2 General
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mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-10-07 03:29:30
October 07 2010 03:29 GMT
#21
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2010-10-07 03:37:13
October 07 2010 03:35 GMT
#22
On October 07 2010 12:29 mOnion wrote:
Show nested quote +
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective

...just like in any 1v1 map? What is so bad about this?
ModeratorGood content always wins.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
October 07 2010 03:37 GMT
#23
Wow, lol. Blizzard really needs to pull in the reigns on their mapmaking team and get some better maps out there. Replacing a thumbed down map with another thumbed down map, whatever.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 03:40 GMT
#24
On October 07 2010 12:35 motbob wrote:
Show nested quote +
On October 07 2010 12:29 mOnion wrote:
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective

...just like in any 1v1 map? What is so bad about this?


4 player maps should have different dynamics than a 2player map.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Tdelamay
Profile Joined October 2009
Canada548 Posts
October 07 2010 03:42 GMT
#25
You people could at least try the map before starting to complain. It's all fine and dandy to point out tank abuse in theory, but what happens when it's used in an even match between two good players. Is the position easy to reach, does it open for counters? You all know fairly well that there's always a way to attack an expansion by positioning tanks somewhere. That's the purpose of tanks, not find a way to counter it instead of lamenting yourself over map choice.
This road isn't leading anywhere...
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2010-10-07 03:46:23
October 07 2010 03:43 GMT
#26
On October 07 2010 12:12 motbob wrote:
Show nested quote +
On October 07 2010 12:11 AlBundy wrote:
Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map?

Yes, but he's saying it with a smile on his face, clearly. Some people just want to watch the world burn.


I don't know what made me laugh harder. The OP, or this post. Ah man, good times.


On October 07 2010 12:29 mOnion wrote:
Show nested quote +
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective


This "rumour" is because someone in the other thread said he'd "played it like 5 times, and doesn't remember spawning in vertical positions"

Now that's science folks.
yeti
Profile Blog Joined January 2010
United States258 Posts
October 07 2010 03:46 GMT
#27
Oh that backdoor access for horizontal positions is gonna make for some interesting play.

Balance Prediction:
Toss Favored (generally)
Terran Favored (depending on positions)

Zerg favor? (no high yield will be interesting)
the absurd is sin without god
Sixes
Profile Joined July 2010
Canada1123 Posts
October 07 2010 03:47 GMT
#28
On October 07 2010 12:40 mOnion wrote:
Show nested quote +
On October 07 2010 12:35 motbob wrote:
On October 07 2010 12:29 mOnion wrote:
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective

...just like in any 1v1 map? What is so bad about this?


4 player maps should have different dynamics than a 2player map.


Well if cross positions are the only ones it is essentially a large 2 player map. I see no problem with that ... in fact I'd like more large 2 player maps (instead of Steppes?).
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 03:49 GMT
#29
On October 07 2010 12:12 motbob wrote:
Show nested quote +
On October 07 2010 12:11 AlBundy wrote:
Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map?

Yes, but he's saying it with a smile on his face, clearly. Some people just want to watch the world burn.


This guys gets it. Spot on. I wasn't so much trying to point out some sort of Terran imba on this map, but Terran has units which really expose the flaws of this map. However, as a Zerg player, I won't be playing this map anyway - so I really could care less. I think it's a great map... for it's pure comic genius.

On October 07 2010 12:17 intergalactic wrote:
Oh well. A thread like this won't change blizzard's mind, and in the meantime, you just showed all terran players on TL how to abuse tanks on that map. Most would have figured it out eventually, but that's still a strange way to complain about imbalance.


I figured it out in the first 5 seconds that I looked at the map overhead picture, and I don't even play Terran. I'm sure I didn't reveal anything to the Terrans that they wouldn't have immediately discovered.

On October 07 2010 12:28 Pekkz wrote:
I tried 3 games and didnt get the close spawns on this map. Looks like it aint possible from what others are saying aswell.


Do you know if people are only getting cross spawns? Horizontal is almost as bad, maybe worse, because they can range your actual mineral line + 1 gas with seige from behind the rocks. Then there is the nuke... Who knows, maybe with some maneuvering they can even range your CC/Nexus/Hatch from that position.

Can anyone confirm that you only get diagonal positions? Diagonal and horizontal? Or can anyone debunk the theory that you never get vertical?


It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 07 2010 03:49 GMT
#30
What i dont understand is that map making communities are doing SO much good work, like the iccup team making a sick number of great maps. And instead blizzard brings a map they had for 2v2 early in beta? Did they just get 1 person to whip up some maps in the first week of alpha then go home? now they'll just cycle through their shitty map pool? THis makes me wish we could make a custom ladder, and therefore get good maps
Writer
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
October 07 2010 03:50 GMT
#31
I honestly don't really like this map, it's ugly. It's not the best map, especially considering if you are right next to each other, you can just like back door each other like nuts. Which makes me really wonder if that's a great design choice by Blizzard. Good job on being an idiot blizzard.
I have an announcement to make, "Moo!" That is all.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 07 2010 03:51 GMT
#32
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.
We spend our youth attaining wealth, and our wealth attaining youth.
Sylvr
Profile Joined May 2010
United States524 Posts
October 07 2010 03:51 GMT
#33
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2010-10-07 03:54:55
October 07 2010 03:53 GMT
#34
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 03:54 GMT
#35
On October 07 2010 12:42 Tdelamay wrote:
It's all fine and dandy to point out tank abuse in theory, but what happens when it's used in an even match between two good players. Is the position easy to reach, does it open for counters?


Are the positions easy to reach? The backdoor horizontal seige / nuke position and the nat-nat seige position don't even require medivacs. The tanks literally just drive over. Of course, it requires scans or air to get vision. So that's an important consideration.

Do they open for a counter? In the nat-nat position the tank that ranges your opponents gas also covers the front wall / ramp to your natural. Pretty safe as far as seige positions go. And in the backdoor position, your opponent has to break down the rocks or walk across the map, through your front door / base and then kill the tank.


It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
TheYango
Profile Joined September 2008
United States47024 Posts
October 07 2010 03:56 GMT
#36
On October 07 2010 12:40 mOnion wrote:
Show nested quote +
On October 07 2010 12:35 motbob wrote:
On October 07 2010 12:29 mOnion wrote:
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective

...just like in any 1v1 map? What is so bad about this?


4 player maps should have different dynamics than a 2player map.

Would you rather have weird spawning mechanics, or straight-up imbalance.

What's wrong with a 4-player map playing like a 2-player map?
Moderator
0neder
Profile Joined July 2009
United States3733 Posts
October 07 2010 03:59 GMT
#37
DO is way better than this. Plus, we need a map with badlands tileset. =(
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 04:00 GMT
#38
On October 07 2010 12:56 TheYango wrote:
Show nested quote +
On October 07 2010 12:40 mOnion wrote:
On October 07 2010 12:35 motbob wrote:
On October 07 2010 12:29 mOnion wrote:
On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.


wtf thats garbage lol that makes odds rushing 100% effective

...just like in any 1v1 map? What is so bad about this?


4 player maps should have different dynamics than a 2player map.

Would you rather have weird spawning mechanics, or straight-up imbalance.

What's wrong with a 4-player map playing like a 2-player map?


neither? can I have neither???

obv i would pick this over imbalance, but why even make it an issue?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 07 2010 04:02 GMT
#39
On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Ever wonder why most bw maps have unpassable terrain behind/around the minerals? Yeah.
We spend our youth attaining wealth, and our wealth attaining youth.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 07 2010 04:03 GMT
#40
Are you serious? You can shoot down an enemy gas geyser from your natural? What, just because zerg won gsl, blizzard thinks zerg is op now? This is like LT from BW, and that did not turn out well
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