On October 07 2010 12:24 Ryalnos wrote:
Rumor has it that in 1v1, close positions won't occur.
Rumor has it that in 1v1, close positions won't occur.
wtf thats garbage lol that makes odds rushing 100% effective
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mOnion
United States5657 Posts
On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective | ||
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motbob
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United States12546 Posts
On October 07 2010 12:29 mOnion wrote: Show nested quote + On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective ...just like in any 1v1 map? What is so bad about this? | ||
bokchoi
Korea (South)9498 Posts
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mOnion
United States5657 Posts
On October 07 2010 12:35 motbob wrote: Show nested quote + On October 07 2010 12:29 mOnion wrote: On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective ...just like in any 1v1 map? What is so bad about this? 4 player maps should have different dynamics than a 2player map. | ||
Tdelamay
Canada548 Posts
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Subversion
South Africa3627 Posts
On October 07 2010 12:12 motbob wrote: Show nested quote + On October 07 2010 12:11 AlBundy wrote: Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map? Yes, but he's saying it with a smile on his face, clearly. Some people just want to watch the world burn. I don't know what made me laugh harder. The OP, or this post. Ah man, good times. On October 07 2010 12:29 mOnion wrote: Show nested quote + On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective This "rumour" is because someone in the other thread said he'd "played it like 5 times, and doesn't remember spawning in vertical positions" Now that's science folks. | ||
yeti
United States258 Posts
Balance Prediction: Toss Favored (generally) Terran Favored (depending on positions) Zerg favor? (no high yield will be interesting) | ||
Sixes
Canada1123 Posts
On October 07 2010 12:40 mOnion wrote: Show nested quote + On October 07 2010 12:35 motbob wrote: On October 07 2010 12:29 mOnion wrote: On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective ...just like in any 1v1 map? What is so bad about this? 4 player maps should have different dynamics than a 2player map. Well if cross positions are the only ones it is essentially a large 2 player map. I see no problem with that ... in fact I'd like more large 2 player maps (instead of Steppes?). | ||
Obsolescence
United States270 Posts
On October 07 2010 12:12 motbob wrote: Show nested quote + On October 07 2010 12:11 AlBundy wrote: Sarcasm detector is broken. So in short did you wan to express that terran is imba on this map? Yes, but he's saying it with a smile on his face, clearly. Some people just want to watch the world burn. This guys gets it. Spot on. ![]() On October 07 2010 12:17 intergalactic wrote: Oh well. A thread like this won't change blizzard's mind, and in the meantime, you just showed all terran players on TL how to abuse tanks on that map. Most would have figured it out eventually, but that's still a strange way to complain about imbalance. I figured it out in the first 5 seconds that I looked at the map overhead picture, and I don't even play Terran. I'm sure I didn't reveal anything to the Terrans that they wouldn't have immediately discovered. On October 07 2010 12:28 Pekkz wrote: I tried 3 games and didnt get the close spawns on this map. Looks like it aint possible from what others are saying aswell. Do you know if people are only getting cross spawns? Horizontal is almost as bad, maybe worse, because they can range your actual mineral line + 1 gas with seige from behind the rocks. Then there is the nuke... ![]() Can anyone confirm that you only get diagonal positions? Diagonal and horizontal? Or can anyone debunk the theory that you never get vertical? | ||
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Kiante
Australia7069 Posts
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RyuChus
Canada442 Posts
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AssuredVacancy
United States1167 Posts
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Sylvr
United States524 Posts
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. | ||
Subversion
South Africa3627 Posts
On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range! Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. | ||
Obsolescence
United States270 Posts
On October 07 2010 12:42 Tdelamay wrote: It's all fine and dandy to point out tank abuse in theory, but what happens when it's used in an even match between two good players. Is the position easy to reach, does it open for counters? Are the positions easy to reach? The backdoor horizontal seige / nuke position and the nat-nat seige position don't even require medivacs. The tanks literally just drive over. Of course, it requires scans or air to get vision. So that's an important consideration. Do they open for a counter? In the nat-nat position the tank that ranges your opponents gas also covers the front wall / ramp to your natural. Pretty safe as far as seige positions go. And in the backdoor position, your opponent has to break down the rocks or walk across the map, through your front door / base and then kill the tank. | ||
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TheYango
United States47024 Posts
On October 07 2010 12:40 mOnion wrote: Show nested quote + On October 07 2010 12:35 motbob wrote: On October 07 2010 12:29 mOnion wrote: On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective ...just like in any 1v1 map? What is so bad about this? 4 player maps should have different dynamics than a 2player map. Would you rather have weird spawning mechanics, or straight-up imbalance. What's wrong with a 4-player map playing like a 2-player map? | ||
0neder
United States3733 Posts
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mOnion
United States5657 Posts
On October 07 2010 12:56 TheYango wrote: Show nested quote + On October 07 2010 12:40 mOnion wrote: On October 07 2010 12:35 motbob wrote: On October 07 2010 12:29 mOnion wrote: On October 07 2010 12:24 Ryalnos wrote: Rumor has it that in 1v1, close positions won't occur. wtf thats garbage lol that makes odds rushing 100% effective ...just like in any 1v1 map? What is so bad about this? 4 player maps should have different dynamics than a 2player map. Would you rather have weird spawning mechanics, or straight-up imbalance. What's wrong with a 4-player map playing like a 2-player map? neither? can I have neither??? obv i would pick this over imbalance, but why even make it an issue? | ||
AssuredVacancy
United States1167 Posts
On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range! Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Ever wonder why most bw maps have unpassable terrain behind/around the minerals? Yeah. | ||
Tazza
Korea (South)1678 Posts
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