• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:16
CEST 22:16
KST 05:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202560RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings What tournaments are world championships? #1: Maru - Greatest Players of All Time The StarCraft 2 GOAT - An in-depth analysis Power Rank - Esports World Cup 2025
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 737 users

[D] Let's Play Shakuras Plateau! - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
Bloodba7h
Profile Joined March 2010
Canada20 Posts
Last Edited: 2010-10-07 04:45:40
October 07 2010 04:44 GMT
#61
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.
It is a good day to die.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:45 GMT
#62
On October 07 2010 13:40 dimfish wrote:
Show nested quote +
On October 07 2010 13:36 Subversion wrote:
On October 07 2010 13:27 Sylvr wrote:
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?

That is utterly pathetic. Just make a decent map Blizzard.



That's a little harsh, yeah? Let's just, somehow, forget about Shakuras for a second. If you put right in the map description that only specific spawns are possible and made an interesting map out of it, that could be a cool new family of maps we didn't have in SC1. Right?


I don't think so. Shakuras has been around since early in the beta, and was removed because it was clearly terrible.

Now they just chuck it into the map pool, the only change being that they force spawning positions? Seems like they're just too damn lazy to actually make a decent map, so they just did a little quick fix on a crap map and threw it into the ladder pool.

That's pretty poor imo.
Bloodba7h
Profile Joined March 2010
Canada20 Posts
October 07 2010 04:46 GMT
#63
On October 07 2010 13:45 Subversion wrote:
Show nested quote +
On October 07 2010 13:40 dimfish wrote:
On October 07 2010 13:36 Subversion wrote:
On October 07 2010 13:27 Sylvr wrote:
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?

That is utterly pathetic. Just make a decent map Blizzard.



That's a little harsh, yeah? Let's just, somehow, forget about Shakuras for a second. If you put right in the map description that only specific spawns are possible and made an interesting map out of it, that could be a cool new family of maps we didn't have in SC1. Right?


I don't think so. Shakuras has been around since early in the beta, and was removed because it was clearly terrible.

Now they just chuck it into the map pool, the only change being that they force spawning positions? Seems like they're just too damn lazy to actually make a decent map, so they just did a little quick fix on a crap map and threw it into the ladder pool.

That's pretty poor imo.


How about we wait and play a bit before we throw our hands up in disgust?
It is a good day to die.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-10-07 05:25:14
October 07 2010 04:46 GMT
#64
I swear, more bad maps with abusable cliffs/tanks plus retarded empty space at the edge of the maps. Seriously, if you're air units get caught off guard in your enemy's base, they should not be able to just float a few inches to the corner and be completely safe. You already made your air to ground units absurdly strong, why should they have cover fire too.
Jaedong <3 HOOK'EM HORNS!
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 07 2010 04:48 GMT
#65
yuck!. what is this that i have just seen.

when we asked for new maps in the pool we expected them to be better then whats there already.

i can with 100% certainty, predict that gsl 2 will NOT use this map in anyway or form. unless blizzard twists their arms to show off their new terran buf.......i mean balanced map.
Forever ZeNEX.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
October 07 2010 04:50 GMT
#66
At cross-positions, this should be fine for zerg, provided they play intelligently. Suppose the spawn is T at 1 and Z at 7. Z can safely take a 3rd at the 10 O'Clock base. The base at 6 might also be good, though the gas there is vulnerable to tank fire from the SE middle base. I think it'll be important to take down the destructable rocks in the middle to open that area up a bit more, making it tougher for the T to just camp it.

My concern would be that it seems rather easy for T to take as many as 4 bases without over-extending himself (1, then 2, then 12 and the NE middle). Frankly, I think it would be a better map without the bases at 12 and 6. The minerals at the natural also seem difficult to harass with muta.

Another interesting dynamic is how good this map seems for reaper play. There's just so many places for a reaper to enter from that it seems very difficult to defend them all. I'll probably open with at least one reaper vs. T and Z, possibly P as well.
like a school bus through a bunch of kids
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 07 2010 04:51 GMT
#67
On October 07 2010 13:40 prodiG wrote:
Show nested quote +
On October 07 2010 13:39 Torte de Lini wrote:
You know, Blizzard can just save everyone's times here by just promoting and "officializing" well-made community-made custom maps instead of these sort of maps that would look more suitable in the Sunday Funnies.

hey look, someone with the right idea

:D


I wasn't the first to think that way :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
snakeyes
Profile Joined September 2010
25 Posts
October 07 2010 04:53 GMT
#68
I msy be missing something here...but if you guys have been unable to play this on the NA server, just go into single player and select Play Versus A.I. this map is in that map pool. Just seems like no one here has really even tried out the map.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:57 GMT
#69
On October 07 2010 13:53 snakeyes wrote:
I msy be missing something here...but if you guys have been unable to play this on the NA server, just go into single player and select Play Versus A.I. this map is in that map pool. Just seems like no one here has really even tried out the map.


its in the custom pool too im pretty sure - i know jungle basin is
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 07 2010 04:58 GMT
#70
Thats alot of tank abuse on this map Going to be very hard to deal with just like on Delta and LT. I would of loved it if they would just put python into the map pool.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 07 2010 04:59 GMT
#71
On October 07 2010 13:57 Subversion wrote:
Show nested quote +
On October 07 2010 13:53 snakeyes wrote:
I msy be missing something here...but if you guys have been unable to play this on the NA server, just go into single player and select Play Versus A.I. this map is in that map pool. Just seems like no one here has really even tried out the map.


its in the custom pool too im pretty sure - i know jungle basin is

Shakuras isn't in custom map pool for me (SEA server).
lalala
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-07 05:02:35
October 07 2010 05:01 GMT
#72
On October 07 2010 13:36 Subversion wrote:
Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?
That is utterly pathetic. Just make a decent map Blizzard.


Bad enough that you have to poop ugly rocks all over it? I think Shakuras might actually make a fun diagonal spawn 1v1 map. Horizontal and vertical positions just seem so thoroughly fucked though.

On October 07 2010 13:44 Bloodba7h wrote:
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.


Nice work! Epic find! Thanks for putting that to rest.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-10-07 05:10:48
October 07 2010 05:09 GMT
#73
Yeah, I tried 6 times against AI and its always non-vertical positions.

Back door is actually good for zergs for counter attack or back stab.
Its grack
theDragoon
Profile Joined June 2010
Canada307 Posts
October 07 2010 05:10 GMT
#74
shouldn't this map be only for 2v2?
Genome852
Profile Blog Joined August 2010
United States979 Posts
October 07 2010 05:16 GMT
#75
I like this map. Besides the fact it looks amazing. Siege tank turtling = <3 (if I'm the one doing it, that is).

I'm glad they made it so you can't spawn in vertical positions, really doesn't seem like a map where such close positions would make for interesting gameplay.
Slivered Skin
Profile Joined September 2010
Canada347 Posts
October 07 2010 05:19 GMT
#76
You know, I was skeptical when people were talking about how maps could completely change the game around, and how we couldn't fuss about balance until proper maps were made.

Then I played an ICCup map.

Yeah, I'm not going back to blizzard-made maps any time soon. Not with these kind of horrible ladder maps. I'm grateful that I met enough people through matches, custom games and school to be able to completely ignore the ladder and play the amazing maps being put out by the community. Thank you, ICCup. Thank you, Starcraft 2 Community.

Blizzard: please fire every person in your map making team, and hire some people who actually know how to make a proper map. Please.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 07 2010 05:29 GMT
#77
Blizzard needs to make a map that has snow on it ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 05:29 GMT
#78
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.
whatsgrackalackin420
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 05:31 GMT
#79
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


not even close to true. metalopolis isn't even that great and honestly its getting bland.

the map pool is just bad.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-10-07 05:33:12
October 07 2010 05:32 GMT
#80
The fact that you can literally tank the other nat from your own nat makes me physically ill.

Even if you always spawn at cross positions, this WILLLL become a factor at some point, and perhaps even more so in late game when you are dieing to get gas.
Prev 1 2 3 4 5 6 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason168
Nathanias 154
BRAT_OK 63
StarCraft: Brood War
Larva 581
TY 142
Aegong 30
JulyZerg 7
Dota 2
capcasts119
League of Legends
Grubby2808
Counter-Strike
Stewie2K519
oskar173
Super Smash Bros
Mew2King17
Heroes of the Storm
Liquid`Hasu563
Other Games
tarik_tv5336
FrodaN2668
Hui .277
Trikslyr63
Sick40
PPMD29
summit1g0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• StrangeGG 30
• poizon28 24
• tFFMrPink 18
• Hupsaiya 12
• LUISG 9
• Adnapsc2 7
• Kozan
• sooper7s
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
• Migwel
StarCraft: Brood War
• 80smullet 21
• HerbMon 14
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22585
League of Legends
• Nemesis4603
• Doublelift3220
Other Games
• imaqtpie1189
Upcoming Events
CranKy Ducklings
13h 45m
BSL20 Non-Korean Champi…
17h 45m
CSO Cup
19h 45m
BSL20 Non-Korean Champi…
21h 45m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 12h
BSL20 Non-Korean Champi…
1d 17h
BSL20 Non-Korean Champi…
1d 21h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.