• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:38
CET 23:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
When will we find out if there are more tournament PhD study /w SC2 - help with a survey! Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BSL Season 2025 - Full Overview and Conclusion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2714 users

[D] Let's Play Shakuras Plateau! - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
Bloodba7h
Profile Joined March 2010
Canada20 Posts
Last Edited: 2010-10-07 04:45:40
October 07 2010 04:44 GMT
#61
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.
It is a good day to die.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:45 GMT
#62
On October 07 2010 13:40 dimfish wrote:
Show nested quote +
On October 07 2010 13:36 Subversion wrote:
On October 07 2010 13:27 Sylvr wrote:
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?

That is utterly pathetic. Just make a decent map Blizzard.



That's a little harsh, yeah? Let's just, somehow, forget about Shakuras for a second. If you put right in the map description that only specific spawns are possible and made an interesting map out of it, that could be a cool new family of maps we didn't have in SC1. Right?


I don't think so. Shakuras has been around since early in the beta, and was removed because it was clearly terrible.

Now they just chuck it into the map pool, the only change being that they force spawning positions? Seems like they're just too damn lazy to actually make a decent map, so they just did a little quick fix on a crap map and threw it into the ladder pool.

That's pretty poor imo.
Bloodba7h
Profile Joined March 2010
Canada20 Posts
October 07 2010 04:46 GMT
#63
On October 07 2010 13:45 Subversion wrote:
Show nested quote +
On October 07 2010 13:40 dimfish wrote:
On October 07 2010 13:36 Subversion wrote:
On October 07 2010 13:27 Sylvr wrote:
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?

That is utterly pathetic. Just make a decent map Blizzard.



That's a little harsh, yeah? Let's just, somehow, forget about Shakuras for a second. If you put right in the map description that only specific spawns are possible and made an interesting map out of it, that could be a cool new family of maps we didn't have in SC1. Right?


I don't think so. Shakuras has been around since early in the beta, and was removed because it was clearly terrible.

Now they just chuck it into the map pool, the only change being that they force spawning positions? Seems like they're just too damn lazy to actually make a decent map, so they just did a little quick fix on a crap map and threw it into the ladder pool.

That's pretty poor imo.


How about we wait and play a bit before we throw our hands up in disgust?
It is a good day to die.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
Last Edited: 2010-10-07 05:25:14
October 07 2010 04:46 GMT
#64
I swear, more bad maps with abusable cliffs/tanks plus retarded empty space at the edge of the maps. Seriously, if you're air units get caught off guard in your enemy's base, they should not be able to just float a few inches to the corner and be completely safe. You already made your air to ground units absurdly strong, why should they have cover fire too.
Jaedong <3 HOOK'EM HORNS!
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 07 2010 04:48 GMT
#65
yuck!. what is this that i have just seen.

when we asked for new maps in the pool we expected them to be better then whats there already.

i can with 100% certainty, predict that gsl 2 will NOT use this map in anyway or form. unless blizzard twists their arms to show off their new terran buf.......i mean balanced map.
Forever ZeNEX.
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
October 07 2010 04:50 GMT
#66
At cross-positions, this should be fine for zerg, provided they play intelligently. Suppose the spawn is T at 1 and Z at 7. Z can safely take a 3rd at the 10 O'Clock base. The base at 6 might also be good, though the gas there is vulnerable to tank fire from the SE middle base. I think it'll be important to take down the destructable rocks in the middle to open that area up a bit more, making it tougher for the T to just camp it.

My concern would be that it seems rather easy for T to take as many as 4 bases without over-extending himself (1, then 2, then 12 and the NE middle). Frankly, I think it would be a better map without the bases at 12 and 6. The minerals at the natural also seem difficult to harass with muta.

Another interesting dynamic is how good this map seems for reaper play. There's just so many places for a reaper to enter from that it seems very difficult to defend them all. I'll probably open with at least one reaper vs. T and Z, possibly P as well.
like a school bus through a bunch of kids
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 07 2010 04:51 GMT
#67
On October 07 2010 13:40 prodiG wrote:
Show nested quote +
On October 07 2010 13:39 Torte de Lini wrote:
You know, Blizzard can just save everyone's times here by just promoting and "officializing" well-made community-made custom maps instead of these sort of maps that would look more suitable in the Sunday Funnies.

hey look, someone with the right idea

:D


I wasn't the first to think that way :3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
snakeyes
Profile Joined September 2010
25 Posts
October 07 2010 04:53 GMT
#68
I msy be missing something here...but if you guys have been unable to play this on the NA server, just go into single player and select Play Versus A.I. this map is in that map pool. Just seems like no one here has really even tried out the map.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:57 GMT
#69
On October 07 2010 13:53 snakeyes wrote:
I msy be missing something here...but if you guys have been unable to play this on the NA server, just go into single player and select Play Versus A.I. this map is in that map pool. Just seems like no one here has really even tried out the map.


its in the custom pool too im pretty sure - i know jungle basin is
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 07 2010 04:58 GMT
#70
Thats alot of tank abuse on this map Going to be very hard to deal with just like on Delta and LT. I would of loved it if they would just put python into the map pool.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 07 2010 04:59 GMT
#71
On October 07 2010 13:57 Subversion wrote:
Show nested quote +
On October 07 2010 13:53 snakeyes wrote:
I msy be missing something here...but if you guys have been unable to play this on the NA server, just go into single player and select Play Versus A.I. this map is in that map pool. Just seems like no one here has really even tried out the map.


its in the custom pool too im pretty sure - i know jungle basin is

Shakuras isn't in custom map pool for me (SEA server).
lalala
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-07 05:02:35
October 07 2010 05:01 GMT
#72
On October 07 2010 13:36 Subversion wrote:
Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?
That is utterly pathetic. Just make a decent map Blizzard.


Bad enough that you have to poop ugly rocks all over it? I think Shakuras might actually make a fun diagonal spawn 1v1 map. Horizontal and vertical positions just seem so thoroughly fucked though.

On October 07 2010 13:44 Bloodba7h wrote:
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.


Nice work! Epic find! Thanks for putting that to rest.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-10-07 05:10:48
October 07 2010 05:09 GMT
#73
Yeah, I tried 6 times against AI and its always non-vertical positions.

Back door is actually good for zergs for counter attack or back stab.
Its grack
theDragoon
Profile Joined June 2010
Canada307 Posts
October 07 2010 05:10 GMT
#74
shouldn't this map be only for 2v2?
Genome852
Profile Blog Joined August 2010
United States979 Posts
October 07 2010 05:16 GMT
#75
I like this map. Besides the fact it looks amazing. Siege tank turtling = <3 (if I'm the one doing it, that is).

I'm glad they made it so you can't spawn in vertical positions, really doesn't seem like a map where such close positions would make for interesting gameplay.
Slivered Skin
Profile Joined September 2010
Canada347 Posts
October 07 2010 05:19 GMT
#76
You know, I was skeptical when people were talking about how maps could completely change the game around, and how we couldn't fuss about balance until proper maps were made.

Then I played an ICCup map.

Yeah, I'm not going back to blizzard-made maps any time soon. Not with these kind of horrible ladder maps. I'm grateful that I met enough people through matches, custom games and school to be able to completely ignore the ladder and play the amazing maps being put out by the community. Thank you, ICCup. Thank you, Starcraft 2 Community.

Blizzard: please fire every person in your map making team, and hire some people who actually know how to make a proper map. Please.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 07 2010 05:29 GMT
#77
Blizzard needs to make a map that has snow on it ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 05:29 GMT
#78
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.
whatsgrackalackin420
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 05:31 GMT
#79
On October 07 2010 14:29 kojinshugi wrote:
I swear it's like some people won't be happy until the only two ladder maps are Metalopolis and Novice Blistering Sands.


not even close to true. metalopolis isn't even that great and honestly its getting bland.

the map pool is just bad.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-10-07 05:33:12
October 07 2010 05:32 GMT
#80
The fact that you can literally tank the other nat from your own nat makes me physically ill.

Even if you always spawn at cross positions, this WILLLL become a factor at some point, and perhaps even more so in late game when you are dieing to get gas.
Prev 1 2 3 4 5 6 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
S21 - Semi Final
Mazur vs izu
Alm vs KwarK
ZZZero.O158
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason188
ProTech127
CosmosSc2 70
Railgan 54
StarCraft: Brood War
ZZZero.O 158
Dota 2
syndereN582
Pyrionflax224
canceldota15
League of Legends
C9.Mang0164
Counter-Strike
FalleN 4159
Foxcn159
rGuardiaN112
Super Smash Bros
AZ_Axe1
Heroes of the Storm
Grubby3629
Other Games
summit1g6249
tarik_tv4684
FrodaN1855
Beastyqt979
shahzam466
hungrybox421
Liquid`Hasu231
ArmadaUGS168
ViBE73
Maynarde16
Liquid`Ken8
OptimusSC24
Organizations
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH183
• musti20045 35
• RyuSc2 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21212
League of Legends
• Doublelift2881
Other Games
• imaqtpie2766
• Shiphtur304
Upcoming Events
PiGosaur Monday
2h 22m
The PondCast
11h 22m
OSC
12h 22m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-20
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.