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[D] Let's Play Shakuras Plateau! - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Bubu
Profile Joined August 2010
Germany29 Posts
October 07 2010 04:06 GMT
#41
this map looks like a terran buff to me :/
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
October 07 2010 04:09 GMT
#42
so i go from checking off kulas ravine and desert oasis to checking off jungle basin and shakuras plateau. great!
¯\_(ツ)_/¯
Sylvr
Profile Joined May 2010
United States524 Posts
October 07 2010 04:12 GMT
#43
On October 07 2010 12:53 Subversion wrote:
Show nested quote +
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


Show nested quote +
On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 04:14 GMT
#44
On October 07 2010 13:12 Sylvr wrote:
Show nested quote +
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.


just so you know the general annoying point we've been discussing is the fact that a Terran player can hit your natural safely from his own natural. which is huge.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:14 GMT
#45
On October 07 2010 13:12 Sylvr wrote:
Show nested quote +
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 07 2010 04:19 GMT
#46
On October 07 2010 13:14 Subversion wrote:
Show nested quote +
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.

Cheese every single game, and kill them before Siege Tanks are out
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
TurboDreams
Profile Joined April 2009
United States427 Posts
October 07 2010 04:19 GMT
#47
Ugh, this will be a nightmare TvT. well back to playing Customs on iCCup maps!
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Sylvr
Profile Joined May 2010
United States524 Posts
October 07 2010 04:20 GMT
#48
On October 07 2010 13:14 Subversion wrote:
Show nested quote +
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 07 2010 04:24 GMT
#49
On October 07 2010 13:20 Sylvr wrote:
Show nested quote +
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2010-10-07 04:28:23
October 07 2010 04:27 GMT
#50
On October 07 2010 13:24 Sentenal wrote:
Show nested quote +
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.
Fodder03
Profile Joined June 2010
Canada142 Posts
October 07 2010 04:30 GMT
#51
I cant wait to get tank dropped behind the destructable rocks and have to attempt to break through with lings... then have both my nat bombed by tanks...

or 2 base allins on jungle basin, good luck taking a 3rd zergs!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:36 GMT
#52
On October 07 2010 13:27 Sylvr wrote:
Show nested quote +
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?

That is utterly pathetic. Just make a decent map Blizzard.
Fodder03
Profile Joined June 2010
Canada142 Posts
October 07 2010 04:37 GMT
#53
On October 07 2010 13:27 Sylvr wrote:
Show nested quote +
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


medi-vacs dont care where u spawn
heishe
Profile Blog Joined June 2009
Germany2284 Posts
October 07 2010 04:38 GMT
#54
well, I've tried it 6 times in the map editor now and it was always crossed positions. Wow, didn't know that blizz actually could do that. Would be awesome if they enabled that on LT/Metalopolis too.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2010-10-07 04:39:50
October 07 2010 04:39 GMT
#55
You know, Blizzard can just save everyone's times here by just promoting and "officializing" well-made community-made custom maps instead of these sort of maps that would look more suitable in the Sunday Funnies.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SayfT
Profile Blog Joined June 2010
Australia298 Posts
October 07 2010 04:40 GMT
#56
Played it once today, TvT, decided to view the map and as soon as I saw TWO 2nd nat expos (from both sides) being so close that a marauder could probably hit the workers from another player while standing at his own 2nd nat I immediately 'X'd the map.

Jungle Basin seems pretty good thought, lets hope Blizzard will include community created ladder maps soon
For no man will ever turn homewards from beyond Vega to greet again those he knew and loved on Earth
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 07 2010 04:40 GMT
#57
On October 07 2010 13:39 Torte de Lini wrote:
You know, Blizzard can just save everyone's times here by just promoting and "officializing" well-made community-made custom maps instead of these sort of maps that would look more suitable in the Sunday Funnies.

hey look, someone with the right idea

:D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 07 2010 04:40 GMT
#58
On October 07 2010 13:36 Subversion wrote:
Show nested quote +
On October 07 2010 13:27 Sylvr wrote:
On October 07 2010 13:24 Sentenal wrote:
On October 07 2010 13:20 Sylvr wrote:
On October 07 2010 13:14 Subversion wrote:
On October 07 2010 13:12 Sylvr wrote:
On October 07 2010 12:53 Subversion wrote:
On October 07 2010 12:51 AssuredVacancy wrote:
If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base.


why break down the rocks at all when you can siege his mineral line from behind them?


On October 07 2010 12:51 Sylvr wrote:
This just in: Tanks have long range!

Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit.


Your complete lack of understanding about the game and the problem here is honestly mindblowing.

Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.


It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).

There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.



Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.

+ Show Spoiler +
Honestly your posts are so ridiculous I'm starting to think you're just a troll.


I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.

Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?


I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.


Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?

That is utterly pathetic. Just make a decent map Blizzard.



That's a little harsh, yeah? Let's just, somehow, forget about Shakuras for a second. If you put right in the map description that only specific spawns are possible and made an interesting map out of it, that could be a cool new family of maps we didn't have in SC1. Right?
RodrigoX
Profile Joined November 2009
United States645 Posts
October 07 2010 04:41 GMT
#59
Better than Kulas worse than DO. There are just too many fucking rocks damn it.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
October 07 2010 04:43 GMT
#60
this sounds exciting i can't wait to play terrancraft.
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