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this map looks like a terran buff to me :/
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so i go from checking off kulas ravine and desert oasis to checking off jungle basin and shakuras plateau. great!
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On October 07 2010 12:53 Subversion wrote:Show nested quote +On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? Show nested quote +On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever.
It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them).
There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.
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On October 07 2010 13:12 Sylvr wrote:Show nested quote +On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.
just so you know the general annoying point we've been discussing is the fact that a Terran player can hit your natural safely from his own natural. which is huge.
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On October 07 2010 13:12 Sylvr wrote:Show nested quote +On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck.
Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks.
+ Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll.
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On October 07 2010 13:14 Subversion wrote:Show nested quote +On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll. Cheese every single game, and kill them before Siege Tanks are out
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Ugh, this will be a nightmare TvT. well back to playing Customs on iCCup maps!
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On October 07 2010 13:14 Subversion wrote:Show nested quote +On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll.
I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time.
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On October 07 2010 13:20 Sylvr wrote:Show nested quote +On October 07 2010 13:14 Subversion wrote:On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll. I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time. Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?
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On October 07 2010 13:24 Sentenal wrote:Show nested quote +On October 07 2010 13:20 Sylvr wrote:On October 07 2010 13:14 Subversion wrote:On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll. I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time. Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions?
I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.
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I cant wait to get tank dropped behind the destructable rocks and have to attempt to break through with lings... then have both my nat bombed by tanks...
or 2 base allins on jungle basin, good luck taking a 3rd zergs!
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On October 07 2010 13:27 Sylvr wrote:Show nested quote +On October 07 2010 13:24 Sentenal wrote:On October 07 2010 13:20 Sylvr wrote:On October 07 2010 13:14 Subversion wrote:On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll. I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time. Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions? I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.
Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions?
That is utterly pathetic. Just make a decent map Blizzard.
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On October 07 2010 13:27 Sylvr wrote:Show nested quote +On October 07 2010 13:24 Sentenal wrote:On October 07 2010 13:20 Sylvr wrote:On October 07 2010 13:14 Subversion wrote:On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll. I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time. Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions? I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet.
medi-vacs dont care where u spawn
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well, I've tried it 6 times in the map editor now and it was always crossed positions. Wow, didn't know that blizz actually could do that. Would be awesome if they enabled that on LT/Metalopolis too.
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You know, Blizzard can just save everyone's times here by just promoting and "officializing" well-made community-made custom maps instead of these sort of maps that would look more suitable in the Sunday Funnies.
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Played it once today, TvT, decided to view the map and as soon as I saw TWO 2nd nat expos (from both sides) being so close that a marauder could probably hit the workers from another player while standing at his own 2nd nat I immediately 'X'd the map.
Jungle Basin seems pretty good thought, lets hope Blizzard will include community created ladder maps soon
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On October 07 2010 13:39 Torte de Lini wrote: You know, Blizzard can just save everyone's times here by just promoting and "officializing" well-made community-made custom maps instead of these sort of maps that would look more suitable in the Sunday Funnies. hey look, someone with the right idea
:D
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On October 07 2010 13:36 Subversion wrote:Show nested quote +On October 07 2010 13:27 Sylvr wrote:On October 07 2010 13:24 Sentenal wrote:On October 07 2010 13:20 Sylvr wrote:On October 07 2010 13:14 Subversion wrote:On October 07 2010 13:12 Sylvr wrote:On October 07 2010 12:53 Subversion wrote:On October 07 2010 12:51 AssuredVacancy wrote: If you spawn horizontal positions terran/protoss can just push directly into the zerg's main late game.. screw map dynamics in the middle when there's a direct path to your opponent's base. why break down the rocks at all when you can siege his mineral line from behind them? On October 07 2010 12:51 Sylvr wrote: This just in: Tanks have long range!
Seriously people, There will be spots on every single map ever where Tanks can be put to hit something that you don't want to be hit. Your complete lack of understanding about the game and the problem here is honestly mindblowing. Please don't post if its going to be garbage like that. That does not contribute anything to the discussion whatsoever. It contributes plenty. I'm showing that people are complaining about something that's always been in the game as though it's some new breaking news. (funny, I could have sworn I worded it perfectly to convey that point, but I guess some people just need it spelled out for them). There aren't many maps where you CAN'T shell someone's mineral line from somewhere that isn't immediately accessible. This instance isn't nearly as bad as Lost Temple or Kulas Ravine. At least here the tanks are on the low ground, and you still either need drops to get them there, or you need to break down 1 set of rocks. A single Spine Crawler (or any ranged unit) can keep it completely off of your mineral line/gas if you don't suck. Wow glad you have it all figured out. Can you tell me how a person who "doesn't suck" is going to stop a tank from shelling their nat from his own nat? Thanks. + Show Spoiler +Honestly your posts are so ridiculous I'm starting to think you're just a troll. I can tell you exactly how, actually. You don't spawn in Vertical positions. Wow, that was easy. Try reading the whole thread(s) next time. Can you tell me how a person who "doesn't suck" can avoid spawning in vertical positions? I've read both threads in their entirety. It has been stated several times that nobody (that has posted, admittedly) has yet spawned in vertical positions. The general consensus is that those spawn conditions are disabled. AKA, you CAN'T spawn in vertical positions. If someone can show otherwise, then I guess I'm wrong, but many people have been asking about it (who can't play it yet), and so far nobody has claimed to have spawned such yet. Do you realise how bad and lazy and sloppy your map design has to be that to fix a problem you DISABLE spawning positions? That is utterly pathetic. Just make a decent map Blizzard.
That's a little harsh, yeah? Let's just, somehow, forget about Shakuras for a second. If you put right in the map description that only specific spawns are possible and made an interesting map out of it, that could be a cool new family of maps we didn't have in SC1. Right?
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Better than Kulas worse than DO. There are just too many fucking rocks damn it.
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this sounds exciting i can't wait to play terrancraft.
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