From larva... to ultralisk? - Page 14
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Ashok
Australia339 Posts
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EiNiS
Sweden72 Posts
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Fraynoz
United States1 Post
I wish you luck in your endeavor, and may your swarm always be large and swarm-y. | ||
SpiDaH
France198 Posts
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Demus
Netherlands305 Posts
On October 02 2010 22:22 Damaskinos wrote: + Show Spoiler + Hey Stefan, first of all congratulations for your decission to try another race, particulary Zerg. I guess it's trivial to point out, that it will widen and improve your understanding of the game. Like Katsumoto says in "The last Samurai": "I want to know my enemy". From this point alone, it would be worth it, even if you return to Terran (an as a Terran myself I can only say: "We will need you to stay!" ![]() ![]() Though (hehe!)... I think that you feel like you have to atone for your "sin of playing that race". You point out the difficult mechanics of Zerg. They comprise of what exactly? I guess it's Queen management (1) and spreading creep (2). Do I miss out on something? Yes: you have to select larva to produce an unit (3). But let's look to what you get for that. 0. When you build an Building you sacrifice an Drone. Thats it, no way-points back to gatering. And you don't have to build Supplydepots, Pylons, with your Drones. 1. With 3 Hatcheries and 3 Queens, 1 on each of them, you can build (provided you have the minerals and gas and that you do your Queenrotation every 40 seconds) what? 21 Units in 40 seconds out of three production buildings (OK, 3 of the have to be Overlords for quite some time)? No need to decide reactor or tech lab or exchange the addons tossing your facilities around no need to chronoboost (the productiontime for zergunits is already quite low). Lets not speak about the extra cost for building all those production facilities, it's out of the scope of the difficulty of the mechanics. 2. Creep is an nice thing, isn't it. Besides the Queen, which unit of the Zerg is realy so slow, that it's needs Creep in despair? Hydralisk, some would say. Which is as fast as an unstimed Marine, Zealot whatever... The point: could it be that creep all over the place is rather an nice bonus besides for the Queen, for her to be enabled to defend in the early game against harrashment? (The same way that always larva inject timely is maybe also necessery rather in the early game, but after, let's say 40 drones, when the economy is runing smoothly the constant larva production is rather an enormous bost in the ability of the Zerg to produce units, compared to the other races and what the have to do, manage and spent to keep up with Zerg?) 3. Having to select larva is weighted up by the other races having to tab from one sort of production facilities to the other Barracks TAB Factories TAB Starport for Terran for example. That's it. Dont have to contribute much more at the moment, and the thread isn't about ZvT, ZvP metagame. Might be, that I am missing out on something, since I touched Zerg only a little in vs AI games to learn a bit about the race, how their buildings look, how their units are produced. I am your fan man (as much as my personality allows me to be a fan!) and keep smashing, with whatever race you decide to play. Well, the basic mechanics aren't that much tougher than a terran or protoss (exept maybe the way you spawn larva with your queen) but because everything comes out of 1 building you need to put a lot of thought into the unit producing. Automation here can and will kill you unless you've practiced it intensely. If you're going, say, marine tank as a terran you can spam 2 A A A A 3 T for example (once you're set up midgame), which can happen pretty much blindly. As a zerg, i'm actually forced to count how many of each unit i'm training so my unit mix doesn't get skewed in the wrong direction, or even worse: i end up training to many drones instead of zerglings and die. It may not be that much tougher than the other races, but it does take some serious getting used to. Respect to you Morrow, for trying this out. Still, i'd have played some games vs AI or vs training partners first, just to let you ease into the mechanics and tactics of the race. You gotta learn the end-game feel as well, which is tough if you never survive the first 7 minute mark push :S | ||
Inhumoff
Norway28 Posts
duckload is not working ![]() | ||
Viruuus
Germany451 Posts
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Terranist
United States2496 Posts
On September 30 2010 22:43 CookieFactory wrote: haahha i actually ctrl+f "reapers" hoping to find a smartass that thinks hes clever knocking morrow for changing races after the patch, but instead found the best post i've seen on teamliquid in a long time! | ||
ehalf
408 Posts
I get the feeling that zerg power currently is under used by many even professional players. After the GSL final, I think I might have known why. | ||
Lifeloss
3 Posts
It surprises me sir, and it doesn't that as terran you didnt have to use health bars always on. Did you press Alt in needed situations, or did it just not matter? | ||
kaztal
Sweden68 Posts
* vs colossi, you pretty much need corruptors. they rip hydras and roaches apart. * droning is cool, but don't drone THAT much. you were oversaturated an awful lot. * infestors go in their own control groups. as do ranged units, if you have melee units. * spawning a nydus worm to distract was cool. do know that you can queue worms on different locations. pretty useful. in closing, please upload your files on mediafire.com in the future. duckload is a massive hassle. | ||
Art_of_Kill
Zaire1232 Posts
On October 03 2010 03:36 Terranist wrote: haahha i actually ctrl+f "reapers" hoping to find a smartass that thinks hes clever knocking morrow for changing races after the patch, but instead found the best post i've seen on teamliquid in a long time! hahaha zerrow fighting! | ||
SovSov
United States755 Posts
Morrow: "Well it�s like this in SC1 I could play a very defensive play style, or a timing based play style, or all-in, or very harass pressure. In every single matchup I could have any style. In SC2, I cannot just sit and play defensively against a Zerg or Toss, because Terran's strength is the ability to be in the opponents face all the time, so that is the best way to play with Terran, but it feels a bit shallow. And if you take Zerg for example, now suddenly the only way to play is to play defensive, which is sort of true for ZvP as well. I fell that every race is kind of forced into a play style, unlike SC1, with Terran, the macro is so damn simple, but with Zerg, all I have is Macro, and there are some ground micro basics of a Zerg, but were never going to see a Zerg play like a Terran does with just a few units. So that�s why I'm sort of unhappy with all the races because none of them fill the required skill level to be closed to compared to SC1. " | ||
rdmtoe
France4 Posts
it helps a lot to see you mistakes and how you change your strategies to correct them. | ||
DoctorZ
Germany99 Posts
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ulf5
Sweden208 Posts
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SilentDrop
Brazil29 Posts
Its nice to see your progress, im trying to learn zerg myself, and this is actually helping me. | ||
BaltA
Norway849 Posts
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ForayeR
Brazil34 Posts
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OnFire
324 Posts
Who said this? A bronze zerg? | ||
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