Hopefully blizzard will patch this issue right away. sadface
Graviton Beam Bug - Page 4
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mogdude
Germany3 Posts
Hopefully blizzard will patch this issue right away. sadface | ||
theqat
United States2856 Posts
On September 29 2010 04:06 TequilaBR wrote: Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed. With no unit kill you cant notice the new bug. But why wouldn't you test that? That's basic quality assurance. People don't use Graviton Beam to lift a unit and then stand there until the spell wears off without killing the unit. You have to test practical situations. | ||
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NonY
8750 Posts
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Chronopolis
Canada1484 Posts
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NonY
8750 Posts
On September 29 2010 04:18 Chronopolis wrote: There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam. Actually this is one of the bugs that this patch addresses. There were only three gameplay changes: * Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug. | ||
andynewin
United States105 Posts
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L3g3nd_
New Zealand10461 Posts
hopefully it is patched. also dissapointing to see 2/3 gameplay changes going wrong. | ||
L3g3nd_
New Zealand10461 Posts
On September 29 2010 04:25 andynewin wrote: I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating. 1. dont play till fixed (should be about a week) 2. gather bonus pool 3. ????? 4. PROFIT | ||
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Chill
Calgary25981 Posts
On September 29 2010 04:23 Liquid`Tyler wrote: Actually this is one of the bugs that this patch addresses. There were only three gameplay changes: * Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug. That's what I don't understand - When there's glitches where you play a single game and it's blatantly obvious, how do they make it into the patch? I understand that they probably test the patch with very specific situations and not a whole game, but it seems to me like if you used 5 Phoenixes and flew around you would notice this instantly. | ||
Khalleb
Canada1909 Posts
On September 29 2010 04:18 Chronopolis wrote: There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam. wait is still does ? they patch is suppose to fix that the new bug hurt so much my PvP and my PvT since i got them in every game ![]() | ||
ThisIsJimmy
United States546 Posts
Can't believe how stupid this is... | ||
vizir
Finland154 Posts
On September 29 2010 04:25 L3g3nd_ wrote: phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit... hopefully it is patched. also dissapointing to see 2/3 gameplay changes going wrong. What? I don't even ... OT: this pretty much means no games before it gets fixed | ||
DeckOneBell
United States526 Posts
On September 29 2010 04:26 L3g3nd_ wrote: 1. dont play till fixed (should be about a week) 2. gather bonus pool 3. ????? 4. PROFIT Doesn't work for everyone practicing for the GSL or practicing for the TL Open this weekend. Phoenix builds? What're those? Obviously I'm not expecting to win the TL Open or anything, but I'm not expecting to do much anything even on the ladder without phoenixes, since they're one of my favorite units. | ||
HenL
Norway111 Posts
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Nutri
United States2 Posts
On September 29 2010 04:23 Liquid`Tyler wrote: Actually this is one of the bugs that this patch addresses. There were only three gameplay changes: * Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug. Unless their testing simply involved them using 1 phoenix to lift a unit at 50 energy to make sure it didn't cancel. They wouldn't see the bug in that case and chances are that is exactly what they did. Still a pretty stupid mistake but easy enough to miss. | ||
Dog22
United States140 Posts
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slained
Canada966 Posts
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Chill
Calgary25981 Posts
On September 29 2010 06:47 Dog22 wrote: Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't. Nothing would make me happier than someone advancing in the GSL because they found some infinite mineral glitch ![]() | ||
Goobahfish
Australia71 Posts
It is kind of annoying. I thought it might be because i gravitoned a baneling and their death might be 'special' (detonate) but not sure now | ||
FatkiddsLag
United States413 Posts
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players. | ||
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