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Graviton Beam Bug - Page 4

Forum Index > SC2 General
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mogdude
Profile Joined September 2010
Germany3 Posts
September 28 2010 19:10 GMT
#61
and still P>Z ;- )

Hopefully blizzard will patch this issue right away. sadface
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 28 2010 19:12 GMT
#62
On September 29 2010 04:06 TequilaBR wrote:
Show nested quote +
On September 29 2010 03:05 HunterX11 wrote:How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.


Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed.

With no unit kill you cant notice the new bug.


But why wouldn't you test that? That's basic quality assurance. People don't use Graviton Beam to lift a unit and then stand there until the spell wears off without killing the unit. You have to test practical situations.
NonY
Profile Blog Joined June 2007
8751 Posts
September 28 2010 19:14 GMT
#63
What I can't fathom is how this bug makes it to the NA servers when this was reported hours before NA server was patched. All the people saying that Blizzard has to balance quality assurance and timely patching can't defend Blizzard anymore because Blizzard was handed QA for free by the European players and Blizzard still says "fuck it, give NA the bugged patch too".
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 28 2010 19:18 GMT
#64
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
NonY
Profile Blog Joined June 2007
8751 Posts
September 28 2010 19:23 GMT
#65
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.

Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
andynewin
Profile Joined March 2010
United States105 Posts
September 28 2010 19:25 GMT
#66
I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.
[url=http://sc2sig.com/profile/us/1731636/1/chairmallet/][img]http://sc2sig.com/s/us/1731636-1.png[/img][/url]
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 28 2010 19:25 GMT
#67
phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit...

hopefully it is patched.

also dissapointing to see 2/3 gameplay changes going wrong.
https://twitter.com/#!/IrisAnother
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 28 2010 19:26 GMT
#68
On September 29 2010 04:25 andynewin wrote:
I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.

1. dont play till fixed (should be about a week)
2. gather bonus pool
3. ?????
4. PROFIT
https://twitter.com/#!/IrisAnother
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
September 28 2010 19:33 GMT
#69
On September 29 2010 04:23 Liquid`Tyler wrote:
Show nested quote +
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.

Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.

That's what I don't understand - When there's glitches where you play a single game and it's blatantly obvious, how do they make it into the patch? I understand that they probably test the patch with very specific situations and not a whole game, but it seems to me like if you used 5 Phoenixes and flew around you would notice this instantly.
Moderator
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-28 19:36:14
September 28 2010 19:33 GMT
#70
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.



wait is still does ?

they patch is suppose to fix that

the new bug hurt so much my PvP and my PvT since i got them in every game
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
September 28 2010 19:37 GMT
#71
Wow, that is really crappy/sad by blizzard. I imagine their thought process must have been something like this... "Ok so we changed the ultralisk and pheonix, lets publish this to millions of players with 0 testing on those units, I'm sure everything will work perfectly"

Can't believe how stupid this is...
Twitter @_ThisIsJimmy_
vizir
Profile Joined August 2010
Finland154 Posts
September 28 2010 19:38 GMT
#72
On September 29 2010 04:25 L3g3nd_ wrote:
phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit...

hopefully it is patched.

also dissapointing to see 2/3 gameplay changes going wrong.


What? I don't even
...

OT: this pretty much means no games before it gets fixed
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 28 2010 21:20 GMT
#73
On September 29 2010 04:26 L3g3nd_ wrote:
Show nested quote +
On September 29 2010 04:25 andynewin wrote:
I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.

1. dont play till fixed (should be about a week)
2. gather bonus pool
3. ?????
4. PROFIT


Doesn't work for everyone practicing for the GSL or practicing for the TL Open this weekend. Phoenix builds? What're those?

Obviously I'm not expecting to win the TL Open or anything, but I'm not expecting to do much anything even on the ladder without phoenixes, since they're one of my favorite units.
HenL
Profile Joined February 2010
Norway111 Posts
Last Edited: 2010-09-28 21:35:40
September 28 2010 21:27 GMT
#74
As a protoss player I really hope it's a bug, and not intended. However this would mean that Blizzard didn't even test if their fix broke anything else.. Wow. And so soon after the ultralisk fiasco..
Nutri
Profile Joined April 2010
United States2 Posts
September 28 2010 21:38 GMT
#75
On September 29 2010 04:23 Liquid`Tyler wrote:
Show nested quote +
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.

Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.


Unless their testing simply involved them using 1 phoenix to lift a unit at 50 energy to make sure it didn't cancel. They wouldn't see the bug in that case and chances are that is exactly what they did. Still a pretty stupid mistake but easy enough to miss.
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-09-28 21:48:00
September 28 2010 21:47 GMT
#76
Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't.
slained
Profile Blog Joined October 2006
Canada966 Posts
September 28 2010 21:54 GMT
#77
yea my graviton beam got stuck. I had 3 phoenix, lifted one drone killed it. Lifted another, then realized only 1 was firing, and the graviton animation was still on.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
September 28 2010 21:54 GMT
#78
On September 29 2010 06:47 Dog22 wrote:
Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't.

Nothing would make me happier than someone advancing in the GSL because they found some infinite mineral glitch
Moderator
Goobahfish
Profile Joined May 2010
Australia71 Posts
September 28 2010 21:55 GMT
#79
I can confirm the phoenix frozen bug (Aus).

It is kind of annoying. I thought it might be because i gravitoned a baneling and their death might be 'special' (detonate) but not sure now
The body cannot live without the mind.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 28 2010 21:55 GMT
#80
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
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