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Graviton Beam Bug - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 12 Next All
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 02:10 GMT
#101
Argh, this is really annoying. Both my current builds I play vT and vP are phoenix based. I like having all my units.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 29 2010 02:15 GMT
#102
On September 29 2010 11:10 DeckOneBell wrote:
Argh, this is really annoying. Both my current builds I play vT and vP are phoenix based. I like having all my units.


Same here QQ

this this is so hard now
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
hackertitan
Profile Joined April 2010
Singapore105 Posts
September 29 2010 02:40 GMT
#103
I used Phoenixes a lot and practicing to increase my multitasking to use Phoenixes and this bug is just so annoying :D
better wait till they fix it
Working hard to be a game designer !!!!!
mangina
Profile Joined March 2008
United States230 Posts
September 29 2010 02:48 GMT
#104
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 29 2010 02:54 GMT
#105
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
September 29 2010 03:21 GMT
#106
On September 29 2010 11:54 KhAlleB wrote:
Show nested quote +
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Show nested quote +
Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!


Well, that's good to know.

They must be pretty embarassed. Hopefully they'll patch it soon and try harder to avoid issues like this in the future.

"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Elwar
Profile Joined August 2010
953 Posts
September 29 2010 03:28 GMT
#107
On September 29 2010 00:49 Ndugu wrote:
Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?

Thats not a very good reason. Phoenixes and Reapers are the only units in the game with broken upgrades.

Thor attack is 6(+6 light)x4 and it gets 1(+1 light)x4 per upgrade.

If the phoenix had proper upgrades it would be much more useful against Terran early-game was the point of my post.

And the fact not getting bonus to light from upgrades ONLY helps Terran by nullifying an early +1 harass (against marines, SCVs and hellions) seems wrong. It has no real effect on PvZ or PvP.
DooMDash
Profile Joined May 2010
United States1015 Posts
September 29 2010 04:09 GMT
#108


Still processing at time of posting this. Just quick video showing it, nothing fancy.
S1 3500+ Master T. S2 1600+ Master T.
zyzski
Profile Joined May 2010
United States698 Posts
September 29 2010 05:08 GMT
#109
just use a little more micro and press escape when you're done lifting, it'll drop the beams
TYBG
arterian
Profile Joined September 2010
Canada1157 Posts
September 29 2010 05:16 GMT
#110
what an annoying bug
http://www.twitch.tv/arterian
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 29 2010 05:18 GMT
#111
At least there is the Esc key work around until they patch it. Some of the problems with this patch are really making me shake my head. At least they're addressing it kinda quickly, and hopefully it will be fixed very soon.
If the quarter was in your right hand, that would've been micro
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-29 05:22:39
September 29 2010 05:19 GMT
#112
Now you know why patch 1.1.0 took 2 months to release--because a hotfix like this is invariably going to have some problems from not being tested thorougly. The result: a completely predictable shitstorm.
Moderator
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 06:10 GMT
#113
On September 29 2010 14:08 zyzski wrote:
just use a little more micro and press escape when you're done lifting, it'll drop the beams


Yes, we know about the esc key, it doesn't really work well when it cancels every beam, and you have any more than 5 phoenixes, especially during a battle.

Argh. Waiting for a fix, still. Great how the EU players tell them about the problem, then they patch the US anyway.
Deleted User 72834
Profile Joined April 2010
247 Posts
September 29 2010 06:12 GMT
#114
--- Nuked ---
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 29 2010 06:14 GMT
#115
On September 29 2010 11:54 KhAlleB wrote:
Show nested quote +
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Show nested quote +
Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!


Excellent excellent. Good to know.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
0neder
Profile Joined July 2009
United States3733 Posts
September 29 2010 06:22 GMT
#116
Ugh idiots. Their own tournament is being affected by sloppy programming stuff like this. At least they could be transparent and say 'be aware of these indirect results of our patches since tomorrow you're playing for $5,000' or something.
nka203
Profile Joined May 2010
United States102 Posts
Last Edited: 2010-09-29 06:48:25
September 29 2010 06:41 GMT
#117
Yep, i just failed trying to kill enemy probes with 3 phoenixs because all 3 were frozen and stalkers just killed them when i was like wtf..

bug after bug.. seriously come on.

+ Show Spoiler +
P.S. At least theres no protoss players left in the GSL, id hate to see this affect top protoss players.
i love cake
Apexplayer
Profile Joined September 2009
United States406 Posts
September 29 2010 06:41 GMT
#118
pretty sure I just won a tvp because of this bug. Thank you blizzard!
Wiwiweb
Profile Joined August 2010
France56 Posts
September 29 2010 11:19 GMT
#119
On September 29 2010 08:18 SuperYo1000 wrote:
Show nested quote +
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-09-29 11:58:46
September 29 2010 11:54 GMT
#120
On September 29 2010 12:28 Elwar wrote:
Show nested quote +
On September 29 2010 00:49 Ndugu wrote:
Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?

Thats not a very good reason. Phoenixes and Reapers are the only units in the game with broken upgrades.

Thor attack is 6(+6 light)x4 and it gets 1(+1 light)x4 per upgrade.

If the phoenix had proper upgrades it would be much more useful against Terran early-game was the point of my post.

And the fact not getting bonus to light from upgrades ONLY helps Terran by nullifying an early +1 harass (against marines, SCVs and hellions) seems wrong. It has no real effect on PvZ or PvP.


They aren't broken. Just because you don't like it how it is does not mean it's broken, wtf?

Each unit has it's upgrades individually determined and there are plenty of examples for that.
Stalkers and Vikings currently receive +1 per upgrade, despite having a bonus to armored and these were changed during beta. Hellion and Thor upgrades were also like that during beta and they specifically changed them to test that and then reversed it with retail.
+ Show Spoiler [Beta Patch 15] +
Hellion
Weapon upgrade bonus decreased from 1 (+1 Light) to 1.
Thor
Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.
The only upgrade that can be considered broken is the Void Ray attack upgrade, since it's supposed to have 2 different damage levels, but it actually has 3 when upgraded.
I'll call Nada.
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