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Graviton Beam Bug - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
October 01 2010 17:24 GMT
#141
i can't believe they didn't hotfix this...
www.rsgaming.com
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 01 2010 17:25 GMT
#142
On October 02 2010 02:16 cromat wrote:
Show nested quote +
On September 30 2010 13:24 thenexusp wrote:
On September 30 2010 12:32 Danglars wrote:
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.


You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right


oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix.

anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players.


This... is sarcasm, right?
vohne
Profile Joined September 2010
Philippines197 Posts
October 02 2010 04:19 GMT
#143
Unbelievable. I got caught off guard with my pheonix harass with this. Jesus.
mark05
Profile Joined March 2009
Canada807 Posts
October 02 2010 04:24 GMT
#144
same here i was doing a phoenix build pvp vs liquidTyler and 3 of my phoenix were stuck waiting for the end of the spell, jeez
yes, I'm MarkOhFive
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 02 2010 20:03 GMT
#145
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
TheYango
Profile Joined September 2008
United States47024 Posts
October 02 2010 22:59 GMT
#146
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
Moderator
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-10-02 23:04:06
October 02 2010 23:03 GMT
#147
On October 03 2010 07:59 TheYango wrote:
Show nested quote +
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix!
Clearly, though, they don't test their fixes, so maybe they'll be able to get this one out sooner. (Edit: This is not serious.)
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 02 2010 23:45 GMT
#148
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing...
Lucky there were no protoss in the final GSL rounds at least
Zamiel
Profile Blog Joined August 2008
United States211 Posts
October 03 2010 01:14 GMT
#149
im with teeler on this one, every day that this bug is still not fixed makes me more fucking angry
"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-03 03:12:24
October 03 2010 03:11 GMT
#150
On October 03 2010 07:59 TheYango wrote:
Show nested quote +
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!


It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets.

The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing.

Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now.

It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open.

Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional.

On October 03 2010 08:45 leveller wrote:
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing...
Lucky there were no protoss in the final GSL rounds at least


Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless.
Kyur
Profile Joined August 2010
United States16 Posts
October 03 2010 03:16 GMT
#151
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.
sAfuRos
Profile Joined March 2009
United States743 Posts
October 03 2010 03:24 GMT
#152
On October 03 2010 12:16 Kyur wrote:
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.


Since escape takes no unit priority given that they are all phoenixs, and the game does not differentiate between whether or not the phoenix is gravitoning nothing or an actual unit, once you have 5+ phoenixs - whether it be in battle or for harass, it becomes exponentially ridiculous to try and manage your phoenix's.

Phoenix's play is already a bit sacrificial in nature: i will run past a couple turrets, cannons, or spores to harass, and i rely on the speedy nature of the phoenix for this attack to be even close to cost effective (often it is not). The escape key makes this ridiculous

Phoenix based builds are very precise. PvP, phoenix'ing treads a very careful line that has to balance harass with defense and map control. PvT is very similar. This bug is awful. My PvP and PvT have been for the last month phonix opens. 1 gate stargate in both matchups (1400 diamond). Now i don't do that; i can't.


Tl;dr: this bug IS a big deal
sAfuRos // twitch.tv/sAfuRos // contact for coaching
TheNomad
Profile Joined April 2010
United States134 Posts
October 03 2010 03:31 GMT
#153
People need to chill, bugs often introduce other bugs... this is quite standard and there will be something done about it in due time. Just like the bugfix that screwed up ultras... I am positive this will be fixed in due time.
sAfuRos
Profile Joined March 2009
United States743 Posts
October 03 2010 03:56 GMT
#154
Except the response to the bug for the ultras was to nerf them BEYOND what they previously had been and then claim that "oh it was a bug all along LOL"
sAfuRos // twitch.tv/sAfuRos // contact for coaching
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 03 2010 04:20 GMT
#155
On October 03 2010 12:16 Kyur wrote:
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.


It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well.

You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
Last Edited: 2010-10-03 04:51:55
October 03 2010 04:51 GMT
#156
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2010-10-05 20:05:53
October 05 2010 20:04 GMT
#157
This bug still hasn't been fixed. going to have to offrace now because i don't want escape key micro engrained into my mind.
hi
Backpack
Profile Blog Joined March 2010
United States1776 Posts
October 05 2010 20:06 GMT
#158
this needs to be fixed before MLG....
"You people need to just generally care a lot less about everything." -Zatic
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2010-10-05 21:25:25
October 05 2010 21:22 GMT
#159
On October 03 2010 13:20 DeckOneBell wrote:
Show nested quote +
On October 03 2010 12:16 Kyur wrote:
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.


It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well.

You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work.

Comparatively to Brood War, no, this "bug" would be perfectly fine as things actually required micro then. Now most SC2 units are easy mode micro so comparatively to the other units in SC2, yes the pheonix "bug" is a problem.

On October 03 2010 12:11 DeckOneBell wrote:
Show nested quote +
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!


It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets.

The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing.

Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now.

It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open.

Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional.

Show nested quote +
On October 03 2010 08:45 leveller wrote:
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing...
Lucky there were no protoss in the final GSL rounds at least


Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless.

Oh calm down. Bugs happen. You can't expect a perfect experience when they are still patching the game. "Unprofessional"? Are you serious? You think they purposefully did this?
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 05 2010 21:29 GMT
#160
On October 03 2010 07:59 TheYango wrote:
Show nested quote +
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
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