Graviton Beam Bug - Page 8
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rS.Sinatra
Canada785 Posts
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DeckOneBell
United States526 Posts
On October 02 2010 02:16 cromat wrote: oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix. anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players. This... is sarcasm, right? | ||
vohne
Philippines197 Posts
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mark05
Canada807 Posts
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DeckOneBell
United States526 Posts
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TheYango
United States47024 Posts
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least. Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed! | ||
Pyrthas
United States3196 Posts
On October 03 2010 07:59 TheYango wrote: Clearly, though, they don't test their fixes, so maybe they'll be able to get this one out sooner. (Edit: This is not serious.)Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! | ||
leveller
Sweden1840 Posts
Lucky there were no protoss in the final GSL rounds at least | ||
Zamiel
United States211 Posts
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DeckOneBell
United States526 Posts
On October 03 2010 07:59 TheYango wrote: Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed! It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets. The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing. Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now. It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open. Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional. On October 03 2010 08:45 leveller wrote: How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing... Lucky there were no protoss in the final GSL rounds at least Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless. | ||
Kyur
United States16 Posts
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sAfuRos
United States743 Posts
On October 03 2010 12:16 Kyur wrote: The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit. Since escape takes no unit priority given that they are all phoenixs, and the game does not differentiate between whether or not the phoenix is gravitoning nothing or an actual unit, once you have 5+ phoenixs - whether it be in battle or for harass, it becomes exponentially ridiculous to try and manage your phoenix's. Phoenix's play is already a bit sacrificial in nature: i will run past a couple turrets, cannons, or spores to harass, and i rely on the speedy nature of the phoenix for this attack to be even close to cost effective (often it is not). The escape key makes this ridiculous Phoenix based builds are very precise. PvP, phoenix'ing treads a very careful line that has to balance harass with defense and map control. PvT is very similar. This bug is awful. My PvP and PvT have been for the last month phonix opens. 1 gate stargate in both matchups (1400 diamond). Now i don't do that; i can't. Tl;dr: this bug IS a big deal | ||
TheNomad
United States134 Posts
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sAfuRos
United States743 Posts
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DeckOneBell
United States526 Posts
On October 03 2010 12:16 Kyur wrote: The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit. It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well. You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work. | ||
Rkie
United States1278 Posts
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stroggos
New Zealand1543 Posts
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Backpack
United States1776 Posts
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Uhh Negative
United States1090 Posts
On October 03 2010 13:20 DeckOneBell wrote: It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well. You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work. Comparatively to Brood War, no, this "bug" would be perfectly fine as things actually required micro then. Now most SC2 units are easy mode micro so comparatively to the other units in SC2, yes the pheonix "bug" is a problem. On October 03 2010 12:11 DeckOneBell wrote: It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets. The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing. Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now. It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open. Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional. Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless. Oh calm down. Bugs happen. You can't expect a perfect experience when they are still patching the game. "Unprofessional"? Are you serious? You think they purposefully did this? | ||
Darksoldierr
Hungary2012 Posts
On October 03 2010 07:59 TheYango wrote: Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed! Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all. | ||
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