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Graviton Beam Bug - Page 7

Forum Index > SC2 General
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razamanaz
Profile Joined August 2010
271 Posts
September 29 2010 12:05 GMT
#121
I almost lost of this bug . Cant really do good phoenix harras now :/ hope to get hotfix ASAP .
summerloud
Profile Joined March 2010
Austria1201 Posts
September 29 2010 12:06 GMT
#122
ridiculous. totally ridiculous. if even a single competent person would have tested the graviton beam ability only once that bug should have been detected

instead we get another buggy hotfix for a bug in a patch that took 2 months to do and didnt change anything in the game

and im actually pretty sure that ultras having less splash then before wasnt intented. prolly nobody even noticed since the ppl making the patches dont seem to actually play this game

the only thing that keeps me playing sc2 right now is 2on2ing and 3on3ing with RL friends, otherwise i wouldve stopped completely. for a while i enjoyed creating custom maps, but the custom map situation is totally fucked up, search maps hasnt been working for over a week, why bother to create a new map if no one but yourself can play it...

really hoping for blizzard to redeem themselves with 1.2, chat channels will help for custom maps, but i dont really believe they will improve zerg gameplay or fix other issues like marauder or void ray any more. not before hots, maybe not even at all. if it hasnt been fixed by yet, maybe they intent it to stay the way it is
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 29 2010 16:51 GMT
#123
On September 29 2010 20:19 Wiwiweb wrote:
Show nested quote +
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?


wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.
Tsadiq
Profile Joined September 2010
Germany19 Posts
Last Edited: 2010-09-29 18:10:29
September 29 2010 18:09 GMT
#124
The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques.

The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 18:24 GMT
#125
On September 30 2010 03:09 Tsadiq wrote:
The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques.

The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison.


It was just sarcasm, though, even pro players will be affected by this. It's impossible to manage 10 phoenixes during a battle perfectly. with this bug.
iSTime
Profile Joined November 2006
1579 Posts
September 29 2010 18:26 GMT
#126
On September 30 2010 01:51 FatkiddsLag wrote:
Show nested quote +
On September 29 2010 20:19 Wiwiweb wrote:
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?


wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.


How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone?
www.infinityseven.net
Majk
Profile Blog Joined January 2009
Sweden146 Posts
Last Edited: 2010-09-29 18:52:13
September 29 2010 18:50 GMT
#127
On September 30 2010 03:26 PJA wrote:
Show nested quote +
On September 30 2010 01:51 FatkiddsLag wrote:
On September 29 2010 20:19 Wiwiweb wrote:
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?


wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.


How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone?


Well I played the Phoenix a lot, sure i will use the Phoenix when already benefits to get them (counter Mutas, Banshees etc) but the unit itself is honestly not worth the effort anymore when it works like this, those extra APM just to kill a few workers with higher risk of loosing both in units and in macro are simply not worth it, and I believe a lot of better players then me will agree.
iopq
Profile Blog Joined March 2009
United States1126 Posts
Last Edited: 2010-09-29 19:56:52
September 29 2010 19:56 GMT
#128
it's OK guys, tournaments can just use the old version of the game when blizzard fucks a patch up
OH...
WAIT...
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-29 21:16:30
September 29 2010 21:15 GMT
#129

So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost?


arterian
Profile Joined September 2010
Canada1157 Posts
September 29 2010 21:20 GMT
#130
Any news on this being fixed any time soon?
http://www.twitch.tv/arterian
Cryhavoc
Profile Joined April 2010
372 Posts
Last Edited: 2010-09-29 22:22:14
September 29 2010 22:20 GMT
#131
On September 30 2010 06:20 arterian wrote:
Any news on this being fixed any time soon?


no blue post so far. they ll fix it or leave this way(please dont)

En Taro Adun!
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 22:41 GMT
#132
On September 29 2010 11:54 KhAlleB wrote:
Show nested quote +
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Show nested quote +
Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!


There's been a blue post already.
Techno
Profile Joined June 2010
1900 Posts
September 29 2010 23:21 GMT
#133
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?


Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science.
Hell, its awesome to LOSE to nukes!
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 30 2010 03:32 GMT
#134
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-09-30 03:41:27
September 30 2010 03:41 GMT
#135
On September 30 2010 06:15 Grond wrote:

So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost?



Yes, mineral boosting is gone.

I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous.
thenexusp
Profile Joined May 2009
United States3721 Posts
September 30 2010 04:24 GMT
#136
On September 30 2010 12:32 Danglars wrote:
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.


You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-30 04:33:40
September 30 2010 04:32 GMT
#137
On September 30 2010 12:41 Hypatio wrote:
I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous.


From the SC1 Patch Notes:

- Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.

- Cooldown times of units being dropped out of transports corrected.

- If you are really clever, you can crush tanks by landing buildings on them.
This is the unexpected consequence to fixing a cheeze that allowed players
to have siege tanks underneath barracks.

What makes the game "better" or "worse" is really quite arbitrary. Personally I think it worked out in the long run that you can't hide tanks under buildings, drop/pickup units with no cooldown, or get an econ boost by speed-canceling buildings.

Is taking out mineral boosting and fazing better or worse for the game? That remains to be seen. Suffice to say, the SC1 comparison is a bad one, because they took out a fair number of glitches from SC1 as well.

As an aside, SC1 patches didn't even have any balance changes till version 1.04.
Moderator
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-09-30 23:18:20
September 30 2010 23:15 GMT
#138
On September 30 2010 08:21 Techno wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?


Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science.


this has nothing to do with "Computer Science", wtf are you talking about
its about testing an ability you just changed in the actual game

anyways - any update about when this is going to get patched?
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-01 17:10:48
October 01 2010 17:09 GMT
#139
I'll be extremely disappointed if this isn't fixed today. What if this happened with a protoss player in the GSL? This is absolutely absurd. I don't think this is quite getting enough attention. Ultralisk splash change might make the ultralisk weaker, but this disables a unit in certain circumstances.

One of the units, post-beta, is flat out broken, and still has not been fixed.

EDIT: Hoping soooo much for a hotfix today.

MORE EDITS: If it doesn't get fixed, I'm going to point out that protoss players are playing at a definite disadvantage in the TL Open, especially if they plan on using phoenixes vZ, or vT like Socke, or even vP to counter immortals.
cromat
Profile Joined May 2010
Afghanistan100 Posts
Last Edited: 2010-10-01 17:19:42
October 01 2010 17:16 GMT
#140
On September 30 2010 13:24 thenexusp wrote:
Show nested quote +
On September 30 2010 12:32 Danglars wrote:
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.


You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right


oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix.

anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players.
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