Graviton Beam Bug - Page 7
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razamanaz
271 Posts
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summerloud
Austria1201 Posts
instead we get another buggy hotfix for a bug in a patch that took 2 months to do and didnt change anything in the game and im actually pretty sure that ultras having less splash then before wasnt intented. prolly nobody even noticed since the ppl making the patches dont seem to actually play this game the only thing that keeps me playing sc2 right now is 2on2ing and 3on3ing with RL friends, otherwise i wouldve stopped completely. for a while i enjoyed creating custom maps, but the custom map situation is totally fucked up, search maps hasnt been working for over a week, why bother to create a new map if no one but yourself can play it... really hoping for blizzard to redeem themselves with 1.2, chat channels will help for custom maps, but i dont really believe they will improve zerg gameplay or fix other issues like marauder or void ray any more. not before hots, maybe not even at all. if it hasnt been fixed by yet, maybe they intent it to stay the way it is ![]() | ||
FatkiddsLag
United States413 Posts
On September 29 2010 20:19 Wiwiweb wrote: You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already? wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone. | ||
Tsadiq
Germany19 Posts
The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison. | ||
DeckOneBell
United States526 Posts
On September 30 2010 03:09 Tsadiq wrote: The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques. The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison. It was just sarcasm, though, even pro players will be affected by this. It's impossible to manage 10 phoenixes during a battle perfectly. with this bug. | ||
iSTime
1579 Posts
On September 30 2010 01:51 FatkiddsLag wrote: wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone. How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone? | ||
Majk
Sweden146 Posts
On September 30 2010 03:26 PJA wrote: How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone? Well I played the Phoenix a lot, sure i will use the Phoenix when already benefits to get them (counter Mutas, Banshees etc) but the unit itself is honestly not worth the effort anymore when it works like this, those extra APM just to kill a few workers with higher risk of loosing both in units and in macro are simply not worth it, and I believe a lot of better players then me will agree. | ||
iopq
United States911 Posts
OH... WAIT... | ||
Grond
599 Posts
So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost? | ||
arterian
Canada1157 Posts
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Cryhavoc
372 Posts
On September 30 2010 06:20 arterian wrote: Any news on this being fixed any time soon? no blue post so far. they ll fix it or leave this way(please dont) | ||
DeckOneBell
United States526 Posts
On September 29 2010 11:54 KhAlleB wrote: this is a bug and they know source: http://us.battle.net/sc2/en/forum/topic/791269342 There's been a blue post already. | ||
Techno
1900 Posts
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios? Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science. | ||
Danglars
United States12133 Posts
http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay 9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead. 10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =( This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch. | ||
Hypatio
549 Posts
On September 30 2010 06:15 Grond wrote: So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost? Yes, mineral boosting is gone. ![]() I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous. | ||
thenexusp
United States3721 Posts
On September 30 2010 12:32 Danglars wrote: A replay showing it for any interested: http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay 9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead. 10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =( This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch. You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right | ||
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TheYango
United States47024 Posts
On September 30 2010 12:41 Hypatio wrote: I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous. From the SC1 Patch Notes: - Fixed bug that allowed players to receive extra resources when canceling building construction multiple times by exploiting lag in a multi-player game. - Cooldown times of units being dropped out of transports corrected. - If you are really clever, you can crush tanks by landing buildings on them. This is the unexpected consequence to fixing a cheeze that allowed players to have siege tanks underneath barracks. What makes the game "better" or "worse" is really quite arbitrary. Personally I think it worked out in the long run that you can't hide tanks under buildings, drop/pickup units with no cooldown, or get an econ boost by speed-canceling buildings. Is taking out mineral boosting and fazing better or worse for the game? That remains to be seen. Suffice to say, the SC1 comparison is a bad one, because they took out a fair number of glitches from SC1 as well. As an aside, SC1 patches didn't even have any balance changes till version 1.04. | ||
summerloud
Austria1201 Posts
On September 30 2010 08:21 Techno wrote: Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science. this has nothing to do with "Computer Science", wtf are you talking about its about testing an ability you just changed in the actual game anyways - any update about when this is going to get patched? | ||
DeckOneBell
United States526 Posts
One of the units, post-beta, is flat out broken, and still has not been fixed. EDIT: Hoping soooo much for a hotfix today. MORE EDITS: If it doesn't get fixed, I'm going to point out that protoss players are playing at a definite disadvantage in the TL Open, especially if they plan on using phoenixes vZ, or vT like Socke, or even vP to counter immortals. | ||
cromat
Afghanistan100 Posts
On September 30 2010 13:24 thenexusp wrote: You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix. anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players. | ||
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