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Graviton Beam Bug - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 05 2010 21:42 GMT
#161
Currently half of the Starcraft 2 and Diablo III Q&A is working to make sure Cataclysm ships with as few bugs as possible (SC2 is a joke compared to the massive list of codes they have go through in cataclysm) and since the launch is so close they are working their arses off (Overtime is becoming a part of their normal work schedule).

So they had less people to check on SC2. it's a neccecary evil though, they want a bugfree game (realtively) launched, but for that they need more people, so they take it from the other teams, those teams have to few people, but hiring more people is pointless as they are useless after stuff calms down.
Pokemon Master
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 05 2010 21:54 GMT
#162
On October 06 2010 06:29 Darksoldierr wrote:
Show nested quote +
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.

They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".
Barook
Profile Joined July 2010
Germany143 Posts
October 05 2010 22:09 GMT
#163
On October 06 2010 06:54 Uhh Negative wrote:
Show nested quote +
On October 06 2010 06:29 Darksoldierr wrote:
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.

They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".

People aren't exactly angry because there is a new bug. Bug can and will happen.

They're angry because the new bug is blatantly obvious and happens every time you activate the ability they wanted to fix. You can only overlook such a bug if you didn't test the fix at all, maybe because it was rushed into the patch.

That's the problem.
"Blink is pretty good, it helps your Stalkers to die quicker."
WilbertK
Profile Joined May 2010
Netherlands210 Posts
October 05 2010 22:13 GMT
#164
On October 06 2010 06:54 Uhh Negative wrote:
Show nested quote +
On October 06 2010 06:29 Darksoldierr wrote:
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.

They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".

What, then, do you think they did to test the new phoenix? I really cannot imagine a scenario in which you actually bother to test this unit in even one actual game and not find out about this bug. Clearly, they either haven't tested it at all, or have only tested the unit in an isolated editor situation.

It's really not that hard to find a bug like this if you take the time to actually play 1 or 2 matches once you think the patch is ready for distribution.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 06 2010 01:16 GMT
#165
It's not a big deal that the phoenix bug exists, compared to the fact that it has now been in existence for the entirety of a week. This should be something that a hotfix is required for, yet no hotfix has come yet. I'm still holding out hope for a patch tonight, but I guess we'll see.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 06 2010 08:05 GMT
#166
This needs to be fixed. It's getting ridiculous.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Tossup
Profile Blog Joined September 2010
United States208 Posts
October 06 2010 09:15 GMT
#167
Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2010-10-06 09:31:51
October 06 2010 09:27 GMT
#168
On October 06 2010 18:15 Tossup wrote:
Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.


Thats the problem, if you want to go trough his mineral line with 5-6 phonixes,

1: either you beam one worker up, you kill it, beam another, you kill it, another you kill it and so on, you can count how much time you spend there

2: you beam 4-5 drones up at the same time, the 1-2 free ones killing a drone relaseing new unit to help in kill faster the rest and so on, it becames a chain reaction , by killing workers by default , and letting you have time to control other zones of the map / macro / micro
but hello, they not shoting, and if you have selected them as group pressing cancel cancells all of them, and selecting them one by one takes horrid amount of time. Specially in a situation, where you being attacked or you trying to lift of units in middle of combat, where you have to take care of your ground units aswell

Basicly you are forced to have two or three times more focus on your phonixes than before, and controlling them / cancelling them in under fire becames alot more diffcult. Im not saying the game should became easier, but then make the reaper stop moving each time it shot for 5sec by default, or zerglings each time, they killed a unit, start eating its corpse for fun, however you can overwrite it, if you control it personally. You can see my point there
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 06 2010 11:09 GMT
#169
On October 06 2010 18:27 Darksoldierr wrote:
Im not saying the game should became easier, but then make the reaper stop moving each time it shot for 5sec by default, or zerglings each time, they killed a unit, start eating its corpse for fun, however you can overwrite it, if you control it personally. You can see my point there


That's about the worst comparison you could make. The Phoenix's normal attacks are working fine (even while moving!).

A better comparison would be a Thor's 250mm cannon. Even if you one shot whatever you're using it on, it'll completely and you can't do anything with the Thor until the animation is over.
whatsgrackalackin420
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 06 2010 11:30 GMT
#170
On October 06 2010 07:09 Barook wrote:
They're angry because the new bug is blatantly obvious and happens every time you activate the ability they wanted to fix. You can only overlook such a bug if you didn't test the fix at all, maybe because it was rushed into the patch.

That's the problem.


this

how long does it fucking need to test every ability of every unit ONCE before you release the patch? half an hour? if it were some sort of "hidden" bug that happens in a very specific situation only, then ok; but for this bug there is really no excuse
"You see....YOU SEE..." © 2010 Sen
Parsimony
Profile Joined July 2010
16 Posts
October 06 2010 12:17 GMT
#171
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.

He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.
gm.tOSS
Profile Joined September 2005
Germany898 Posts
Last Edited: 2010-10-06 12:22:07
October 06 2010 12:21 GMT
#172
Reminds me of Day9's comment: "Every unit should be broken und do shit - and you would have to tell them specifically to not do it and then it would look cool." (quoted from memory and out of context)
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Floophead_III
Profile Joined September 2009
United States1832 Posts
October 06 2010 12:55 GMT
#173
If this was HoN it'd be patched in a matter of hours. This is fucking retarded and Blizz honestly is incompetent.
Half man, half bear, half pig.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-07 17:41:48
October 07 2010 17:26 GMT
#174
Meanwhile, in protossland, this bug is still around. Almost at the 1.5 week point for the existence of the bug!

I swear, if this takes until 1.2, I am going to be incredibly, incredibly pissed.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 17:30 GMT
#175
I got to admit I'm blown away this bug still is in the game.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
xenaris
Profile Joined July 2010
Belgium34 Posts
October 07 2010 18:19 GMT
#176
yea i saw it in the day9 daily of today it is indeed bugged.
leet
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 07 2010 18:23 GMT
#177
On October 06 2010 21:17 Parsimony wrote:
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.

He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.


If this is true then that is good news. I was afraid it might be a hidden change. I have had to stop using them because my APM isn't fast enough to support this change.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 07 2010 18:23 GMT
#178
Axlav's phoenixes were freezing with no unit in their beam at Day9 show. Bug is kinda still there.
Its grack
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 07 2010 18:25 GMT
#179
On October 08 2010 03:23 rastaban wrote:
Show nested quote +
On October 06 2010 21:17 Parsimony wrote:
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.

He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.


If this is true then that is good news. I was afraid it might be a hidden change. I have had to stop using them because my APM isn't fast enough to support this change.



On October 08 2010 02:30 iCCup.Diamond wrote:
I got to admit I'm blown away this bug still is in the game.


Yeah, I am too. It seems like a pretty big issue. They fixed the Ultra bug so fast I would have thought this would be hotfixed. Maybe it was because there were no Toss in the GSL finals so it wouldn't affect the result. (like people were (incorrectly) saying the Ultralisk one did in Cool's game)
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Jerax
Profile Joined August 2010
Canada189 Posts
October 07 2010 18:48 GMT
#180
http://us.battle.net/sc2/en/forum/topic/791269342#1

Looks like they know about it and it will get fixed soon.
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