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Graviton Beam Bug - Page 10

Forum Index > SC2 General
Post a Reply
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DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 18:49 GMT
#181
On October 08 2010 03:48 Jerax wrote:
http://us.battle.net/sc2/en/forum/topic/791269342#1

Looks like they know about it and it will get fixed soon.


Already know about that post, and that post was there a week and a half ago. They know, but no timeline on the fix.
Grond
Profile Blog Joined June 2010
599 Posts
October 07 2010 20:33 GMT
#182
Pretty major bug. I was thinking they would definitely want to hotfix this before GSL qualifiers which I think start in less than 2 days.
bovineblitz
Profile Joined September 2010
United States314 Posts
October 07 2010 21:16 GMT
#183
On October 06 2010 18:15 Tossup wrote:
Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.


I use phoenix ALL the time. This bug makes it so that you kill significantly less workers, you can't spam the beam, you have to do it 1-3 times, cancel, do it again, cancel...

THEN, when the opponent responds, it's a lot harder to get away properly. I lose about 20% more phoenix than normal because of this bug and it's much more difficult to get a couple extra kills in while running away. My phoenix micro is pretty ridiculous but adding this bug to the mix really hurts the strategy.

When the bug came out I thought "that sucks but it will get fixed soon", at this point I'm just annoyed.
dekwaz
Profile Joined September 2010
Thailand61 Posts
October 07 2010 22:49 GMT
#184
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.
brutality
Profile Joined August 2010
United States167 Posts
October 07 2010 22:52 GMT
#185
On October 08 2010 07:49 dekwaz wrote:
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.


there was a previous bug with the phoenix that was dealt with in 1.1 their attempt to fix the problem, which they did, created this new problem.
duck.fit
Profile Joined October 2008
United States241 Posts
Last Edited: 2010-10-07 22:53:31
October 07 2010 22:52 GMT
#186
On October 08 2010 07:49 dekwaz wrote:
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.


edit: too slow.
Purple and red and yellow and on fire
sl0w
Profile Joined July 2010
United States447 Posts
October 07 2010 22:54 GMT
#187
um 1.1.1 has been out for what, over a week now? this bug is a huge problem for people who do a lot of phoenix play. c'mon blizzard how does the unit get bugged this bad when there wasn't even any changes to it in the patch.
zyzski
Profile Joined May 2010
United States698 Posts
October 07 2010 23:00 GMT
#188
just micro them and press escape to end the beam
TYBG
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 23:16 GMT
#189
On October 08 2010 08:00 zyzski wrote:
just micro them and press escape to end the beam


Read the thread, jeez. This point has been answered about a million times before, it doesn't work when you have something like 10 phoenixes, or even 5-6 phoenixes running through a worker line.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 23:23 GMT
#190
I really hope they fix this before IEM and MLG .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
dekwaz
Profile Joined September 2010
Thailand61 Posts
October 08 2010 00:59 GMT
#191
On October 08 2010 07:52 brutality wrote:
Show nested quote +
On October 08 2010 07:49 dekwaz wrote:
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.


there was a previous bug with the phoenix that was dealt with in 1.1 their attempt to fix the problem, which they did, created this new problem.


Oh, ok. But still have to wonder why the ultralisk bug was fixed pretty quickly and only because it largely affected one glaring situation *cough cough* PF and repairing scvs.

Guess who are the two bastard children of blizzard in this game (out of a total of three) haha
Mr.Minionman
Profile Joined April 2010
United States164 Posts
October 08 2010 02:26 GMT
#192
still waiting for the bug fix. I don't care if it's the only thing listed in the next bug fix, dang it, I want to use phoenixes again! I seems like people are going mass muta or mass tank because they know phoenixes aren't a threat.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
October 09 2010 23:16 GMT
#193
still waiting for protoss to be viable again. Perhaps they should delete marauders the next patch for 2 weeks.
hi
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 00:18 GMT
#194
On October 06 2010 21:17 Parsimony wrote:
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.


IF?
It happens every time, it was painful to watch on the gretorp day9 daily, his opponent lost at least 3 phoenix due to the bug.
derpmods
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 00:20 GMT
#195
On October 10 2010 08:16 stroggos wrote:
still waiting for protoss to be viable again. Perhaps they should delete marauders the next patch for 2 weeks.


Nah just make concussive shells 100/100 with 15 second longer build time and take away stim.
and or reduce bonus damage to armoured and or give the Protoss a fucking shield battery - since every other race can protect their main except us.

Can I get a fucked stimmed marauders against a Nexus guys? You bet I can.
Damned Phoenix bug too
derpmods
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2010-10-10 01:22:15
October 10 2010 01:09 GMT
#196
Or perhaps make it so marauders are frozen in place after they shoot a concussive, and you have to press escape to free each one.

would blizzard take 2 weeks to fix that? no because marauders are way more important to them than phoenix.
hi
Phant
Profile Joined August 2010
United States737 Posts
October 10 2010 01:15 GMT
#197
This is pretty awful, every time I try to do some worker harass at least half my guys die because they are stuck in the animation when the AA comes around.
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 02:27 GMT
#198
On October 10 2010 10:09 stroggos wrote:
Or perhaps make it so marauders are frozen in place after they shoot a concussive, and you have to press escape to free each one.

would blizzard take 2 weeks to fix that? no because marauders are way more important to them than phoenix.


Genuine lol.
derpmods
wuddersup
Profile Joined July 2010
United States228 Posts
October 10 2010 02:36 GMT
#199
I don't understand how a bug this obvious could possibly slip through Blizzard's testing.

When they fixed the 50 energy bug, did they even use a Phoenix once afterwards? Honestly, what the hell kind of testing do they have over there?
Miles_Edgeworth
Profile Blog Joined March 2010
United States141 Posts
October 10 2010 02:39 GMT
#200
I'm starting to think that they don't have any.
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