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Graviton Beam Bug

Forum Index > SC2 General
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Majk
Profile Blog Joined January 2009
Sweden146 Posts
Last Edited: 2010-09-28 08:04:24
September 28 2010 07:48 GMT
#1
Am I the only one that noticed a major change to Graviton beam ability for Phoenix?
The Phoenix is "frozen" the whole duration of the ability even if the target is eliminated...
Have it been like this for long or is this a "new" thing by Blizzard or (hopefully) a bug? It don't seem cost effective with Graviton Beam harass anymore if it stays like this, I mean there's no problem to get some AA unit to take out the "frozen" Phoenix... I'm not willing to trade 1-2 Phoenix every time I use them...
townsend`
Profile Joined April 2010
Canada54 Posts
September 28 2010 07:49 GMT
#2
Maybe they inadvertently caused a new bug while fixing the old 50 energy bug.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 28 2010 07:57 GMT
#3
Just tested, not frozen for me...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
zonic
Profile Joined May 2010
New Zealand64 Posts
September 28 2010 08:02 GMT
#4
*whole
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 28 2010 08:04 GMT
#5
On September 28 2010 16:57 sob3k wrote:
Just tested, not frozen for me...

I believe he is talking about the new patch. Americans dont have it yet.
Majk
Profile Blog Joined January 2009
Sweden146 Posts
September 28 2010 08:05 GMT
#6
Well it's Frozen, I've got an replay vs a comp that's 30 min old where it shows pretty clearly. Where can I upload the replay?
Majk
Profile Blog Joined January 2009
Sweden146 Posts
September 28 2010 08:06 GMT
#7
On September 28 2010 17:04 T0fuuu wrote:
Show nested quote +
On September 28 2010 16:57 sob3k wrote:
Just tested, not frozen for me...

I believe he is talking about the new patch. Americans dont have it yet.


Yes I'm EU.
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
Last Edited: 2010-09-28 08:10:29
September 28 2010 08:10 GMT
#8
Yeah, I'm getting the same thing. I assume its a bug. For now you can manually cancel with esc if need be.
treeoo
Profile Blog Joined December 2009
Australia73 Posts
September 28 2010 08:10 GMT
#9
yeh i think its a bug
life is life
kudlaty_true
Profile Joined November 2009
Poland158 Posts
September 28 2010 11:15 GMT
#10
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
Perscienter
Profile Joined June 2010
957 Posts
September 28 2010 11:26 GMT
#11
Had this issue in two games. ****** up my phoenix harassment a few times. Blizzard has chosen the wrong field... oh no wait ... in the computer gaming industry they can't hurt anyone directly. Thumbs up, Blizzard!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
September 28 2010 11:32 GMT
#12
Seems like there's more problems post beta than in beta. At least the server uptime has been good. I had my doubts about that.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 28 2010 11:38 GMT
#13
What's wrong with you Blizzard?
You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2.
Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall,
time by time bug patches and others fails.

START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.

Getting really mad about Blizzard after last couple of months.

User was warned for this post
wat
Elwar
Profile Joined August 2010
953 Posts
September 28 2010 11:42 GMT
#14
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?

griff
Profile Joined April 2010
Netherlands26 Posts
September 28 2010 13:37 GMT
#15
I've tried a unit testing map and it seems to happen every time, unit dies but phoenix keeps channeling graviton beam.
Sin360
Profile Joined August 2010
France7 Posts
September 28 2010 13:46 GMT
#16
Actually, its true, it stays frozen even if the unit is killed. BUT you didn't see you can actually press escape to cancel the graviton beam, in every circumstances. If you are lifting a unit, you can press escape and run away anytime, which is really kick-ass.
blitzkrieger
Profile Joined September 2010
United States512 Posts
September 28 2010 13:56 GMT
#17
On September 28 2010 22:46 Sin360 wrote:
Actually, its true, it stays frozen even if the unit is killed. BUT you didn't see you can actually press escape to cancel the graviton beam, in every circumstances. If you are lifting a unit, you can press escape and run away anytime, which is really kick-ass.


I love you. I seriously didn't know this b/c when I phoenix micro I am overwhelmed... I've lost so many phoenix because of this... this is huge for me, well not huge but gonna improve my phoenix use by a lot.
Bags
Profile Joined July 2010
United States69 Posts
September 28 2010 13:56 GMT
#18
On September 28 2010 20:38 Elefanto wrote:
What's wrong with you Blizzard?
You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2.
Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall,
time by time bug patches and others fails.

START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.

Getting really mad about Blizzard after last couple of months.



1-10 how mad?

I don't know ANY COMPANIES that can fix bugs without introducing new ones.
0neder
Profile Joined July 2009
United States3733 Posts
September 28 2010 14:00 GMT
#19
Blizzard's programmers are so incompetent. Do they double check any of their work?

I mean, they had splash radii inverted for months for pete's sake, this is getting ridiculous.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
September 28 2010 14:00 GMT
#20
On September 28 2010 22:56 Bags wrote:
Show nested quote +
On September 28 2010 20:38 Elefanto wrote:
What's wrong with you Blizzard?
You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2.
Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall,
time by time bug patches and others fails.

START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.

Getting really mad about Blizzard after last couple of months.



1-10 how mad?

I don't know ANY COMPANIES that can fix bugs without introducing new ones.

yeah thats like the entire microsoft business model
boomer hands
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 28 2010 14:01 GMT
#21
This patch is pretty shameful
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 28 2010 14:02 GMT
#22
I was wondering when someone was going to post a thread about this. Really upset me when I tried to play PvT last night. This needs to be fixed ASAP.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Khrane
Profile Joined April 2010
United States127 Posts
September 28 2010 14:02 GMT
#23
You can use escape to cancel the graviton beam when it's in use, so I'm assuming you can use that to stop the freezing as a temporary fix.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 28 2010 14:03 GMT
#24
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Wow, I never much paid attention before, but if that's true... seems bad. Now that banshees are getting popular TvP and mutas ZvP it would seem, phoenixes are starting to be more and more important. Semi-hidden phoenix weaknesses against Terran are I'm sure the last thing phoenixes need.
kXn
Profile Joined August 2010
254 Posts
September 28 2010 14:10 GMT
#25
Maybe after 3 years we will be enjoying the perfect balanced sc2 and looking merrily back to this time when everything was thought to be screwed...

But if this is the best a 1 billion company can do, then I am not impressed
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 28 2010 14:17 GMT
#26
You could always use the escape key to drop units at any time. Thats pretty lame and I'm probably going to end up losing a lot of phoenixes to it until its patched correctly

Elwar: what do you mean, Im pretty sure its intentional that they dont get +1 normal damage and +1 bonus vs light with each upgrade. Honestly they kill light units so fast i dont think it makes much of a difference. They do (5+5)x2 damage per attack to light and have a pretty good attack speed. Anything that is light just evaporates. When ever I am getting air upgrades is because i plan on getting carriers/void rays or i need that damage vs an armored target
When you play the game of drones you win or you die.
intergalactic
Profile Joined April 2010
Canada428 Posts
September 28 2010 14:55 GMT
#27
I like Blizzard's way of fixing a leaky boat, using a sledgehammer on little cracks in the hull.
If you value your soul, do not look into the eye of an horse
Eluadyl
Profile Joined May 2010
Turkey364 Posts
September 28 2010 15:38 GMT
#28
give it a week, they'll fix it hopefully.
Not enough energy
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 28 2010 15:44 GMT
#29
On September 29 2010 00:38 Eluadyl wrote:
give it a week, they'll fix it hopefully.

Well in that sense somehow having no P in the ro4 at the GSL doesn't make this phoenix bug significant. So you're probably right that Blizzard will fix it in next maintenance work.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 28 2010 15:45 GMT
#30
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?
FOOL! Pain is my friend! Now let me introduce you to it!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 28 2010 15:46 GMT
#31
I like how blizzard is considered a top notch company yet they give us new bugs with every patch.I mean REALLY?!?!?WTF....

You change something on a unit>you test if it works properly.Is it that fucking hard?It's not like you need more than 2 minutes using phoenix to see this.I just don't get this.How can Blizzard be THAT incompetant?
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-28 15:49:52
September 28 2010 15:49 GMT
#32
On September 29 2010 00:45 blagoonga123 wrote:
Show nested quote +
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?


Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?
HocusPocus
Profile Joined August 2010
Germany214 Posts
September 28 2010 15:50 GMT
#33
Life is constant debugging
AnBi - www.twitch.tv/anbi2199
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-09-28 16:14:15
September 28 2010 16:13 GMT
#34
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.

Calm down and takes this opportunity to try out some new units.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 28 2010 16:17 GMT
#35
On September 29 2010 00:49 Ndugu wrote:
Show nested quote +
On September 29 2010 00:45 blagoonga123 wrote:
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?


Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?

Yeah, they get +2 damage because it's 2 shots. +4 damage was ker-borken.
Clues
Profile Joined April 2010
United States186 Posts
Last Edited: 2010-09-28 16:21:02
September 28 2010 16:20 GMT
#36
It seems pretty clear that they had to change the way the "stop graviton beam" code was running, since on those weird edge cases (just having 50 energy) it would fire inadvertantley.

Might have been something like a delay or some new logic. Either way its instead made it so the stop graviton beam doesn't fire when a unit dies.

Shit happens. Chill out kids.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 28 2010 16:24 GMT
#37
On September 29 2010 01:13 SilverPotato wrote:
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.

Calm down and takes this opportunity to try out some new units.


Give me a few billion dollars and a few hundred programmers that are going to work for me for 11+ years and I'll try.
We spend our youth attaining wealth, and our wealth attaining youth.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
September 28 2010 16:24 GMT
#38
Yeah it's only a few ... MILLION lines of code, who would have guessed changing one thing, could alter another.

Relax guys. Don't start doubting them, cos of a few bugs.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
KnowMe
Profile Blog Joined April 2010
Germany228 Posts
September 28 2010 16:26 GMT
#39
talked with socke about this earlier. he said that you are still able to abort the beam when the unit is dead.
in conclusion id think that phönix harass is a bit harder atm but not that much weaker. its still obviously a bug but no reason to go crazy about it..
http://www.facebook.com/KnowMeSc2 https://twitter.com/YouBetterKnowMe
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2010-09-28 16:28:06
September 28 2010 16:27 GMT
#40
Wouldn't dare to say anything if the bug wasn't _that_ obvious.
I mean, 1min of testing and they would have explored the bug also.
To me it looks rather like "oh crap we have to fix this phoenix bug also, let's do it asap and implement it in this patch".
wat
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 28 2010 16:28 GMT
#41
I think the initial release was super solid, and the game was solid throughout beta, but nowadays it seems that there's no QC coming on the patches. How could they alter how ultralisks attack buildings without testing how it interacted with mass repair? How could they quick-fix the phoenix energy bug without noticing that the new code caused phoenixes to stall like this? There are people whose job it is to attend to that stuff. Ultimately it's not very important but it can be a bit frustrating nonetheless.
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2010-09-28 16:31:01
September 28 2010 16:30 GMT
#42
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. It looks complicated, stupid and without any real purpose but if you don't agree with my opinion that means you're really just a bronze noob. Also since I got the idea of naming it first, we'll call it Wiwiwebing.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-28 16:33:49
September 28 2010 16:33 GMT
#43
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. It looks complicated, stupid and without any real purpose but if you don't agree with my opinion that means you're really just a bronze noob. Also since I got the idea of naming it first, we'll call it Wiwiwebing.


is the ESC stop the action i mean it will be able to move again, i know about is stop the beam bfr the patch im only 1.1.0

because is wont be that big of a deal if so
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 28 2010 17:00 GMT
#44
This isn't too bad at around ~3-5 phoenixes, but when you hit the later game with a fleet of phoenixes (as I enjoy doing) something like this would be devastating. Hopefully it gets fixed and fixed fast. I don't have the micro to individually esc each phoenix. ):
HunterX11
Profile Joined March 2009
United States1048 Posts
September 28 2010 17:11 GMT
#45
On September 29 2010 01:13 SilverPotato wrote:
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.

Calm down and takes this opportunity to try out some new units.


I don't think people are upset that there are bugs so much as that Blizzard clearly is not even doing the most cursory testing. I am capable of starting up a custom game and testing out how a Phoenix or an Ultralisk works. Even without a custom map, I can test the obvious, simple, common, evident, straightforward uses of Phoenix graviton beam and Ultralisk cleave in less than an hour.

Yet apparently Blizzard did not even have a single employee spend a single hour testing the most elementary aspects of this patch. I am not talking about crazy unforeseen consequences or complex side-effects, but the simple effects. It is not a "challenge" to test something; any eight-year-old can do it.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 28 2010 17:19 GMT
#46
Wow. this bug is terrible. D:
"Infestors are the suck" - LzGamer
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 28 2010 17:27 GMT
#47
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this
next week on Everybody Loves HypnoToad:
enCore-
Profile Joined July 2010
98 Posts
September 28 2010 17:56 GMT
#48
This just proves once again that blizzard doesn't even tests the modified units once after patching, considering the delay between the patches this is unforgivable. Replacing bugs with new issues is horrible devolpment at it's best.
anilusion
Profile Joined July 2010
Sweden247 Posts
September 28 2010 17:59 GMT
#49
On September 29 2010 02:27 BlasiuS wrote:
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this



Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-28 18:01:35
September 28 2010 17:59 GMT
#50
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

From someone who works as a software test engineer: It requires a lot of work time.

So let me get this straight:
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.
One fish, two fish, red fish, blue fish.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 28 2010 18:00 GMT
#51
On September 29 2010 02:59 anilusion wrote:
Show nested quote +
On September 29 2010 02:27 BlasiuS wrote:
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this



Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".


When you don't auto-drop and you're trying to deal with say, 10 marines with 6 phoenixes, you're going to be in for a lot of pain. Especially since esc cancels all beams, not just the latest one.

Phoenixes are essentially useless in larger numbers.

But I'm not as down on Blizzard as this poster.
spheresword
Profile Joined May 2010
14 Posts
September 28 2010 18:02 GMT
#52
On September 29 2010 02:59 Seide wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

It requires a lot of work time.

So let me get this straight:
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.

What they are saying is they want fast, and high quality patches. It's harder, but this community has higher expectations.
intergalactic
Profile Joined April 2010
Canada428 Posts
September 28 2010 18:04 GMT
#53
On September 29 2010 02:59 Seide wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.


Yeah, but think about it. How long would it take to test a patch before publishing it? A couple hours, to test all the units and their abilities? Especially when they patch a particular unit, and they don't even test the unit they just patched. It would spare a whole lot of drama, since this has happened at least twice so far.
If you value your soul, do not look into the eye of an horse
HunterX11
Profile Joined March 2009
United States1048 Posts
September 28 2010 18:05 GMT
#54
On September 29 2010 02:59 Seide wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

From someone who works as a software test engineer: It requires a lot of work time.

So let me get this straight:
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.


How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 28 2010 18:06 GMT
#55
On September 29 2010 02:59 anilusion wrote:
Show nested quote +
On September 29 2010 02:27 BlasiuS wrote:
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this



Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".


rofl, you think severe disappointment is an overreaction here? ok
next week on Everybody Loves HypnoToad:
DharmaTurtle
Profile Joined August 2010
United States283 Posts
September 28 2010 18:09 GMT
#56
Blizzard's lack of bug testing, along with the way their refusing to fix (or even address) the Zerg balance issue is starting to make me kinda disillusioned with them as a new player. This is not the work of a company that made the legendary Brood War.

How on earth did they not find the Ultralisk bug, and did any programmers even spend half an hour playing with the phoenix to make sure it played okay?
I went from bronze to platinum in 3 awesome days.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-28 18:15:41
September 28 2010 18:13 GMT
#57
One fish, two fish, red fish, blue fish.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 28 2010 18:20 GMT
#58
was just searching the forum for that thread. the bug lost me 2-3 phx last game. it's completely stupid. fix that shit blizzard, asaply!
@nowSimon
Rolster
Profile Joined September 2010
United States19 Posts
September 28 2010 18:48 GMT
#59
On September 28 2010 20:38 Elefanto wrote:
What's wrong with you Blizzard?
You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2.
Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall,
time by time bug patches and others fails.

START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.

Getting really mad about Blizzard after last couple of months.

User was warned for this post


On a scale from 1 to Chris Brown, how mad are you?
Some people like to post quotes here, but not me, fuck that.
TequilaBR
Profile Joined September 2010
3 Posts
Last Edited: 2010-09-28 19:09:11
September 28 2010 19:06 GMT
#60
On September 29 2010 03:05 HunterX11 wrote:How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.


Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed.

With no unit kill you cant notice the new bug.
mogdude
Profile Joined September 2010
Germany3 Posts
September 28 2010 19:10 GMT
#61
and still P>Z ;- )

Hopefully blizzard will patch this issue right away. sadface
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 28 2010 19:12 GMT
#62
On September 29 2010 04:06 TequilaBR wrote:
Show nested quote +
On September 29 2010 03:05 HunterX11 wrote:How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.


Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed.

With no unit kill you cant notice the new bug.


But why wouldn't you test that? That's basic quality assurance. People don't use Graviton Beam to lift a unit and then stand there until the spell wears off without killing the unit. You have to test practical situations.
NonY
Profile Blog Joined June 2007
8748 Posts
September 28 2010 19:14 GMT
#63
What I can't fathom is how this bug makes it to the NA servers when this was reported hours before NA server was patched. All the people saying that Blizzard has to balance quality assurance and timely patching can't defend Blizzard anymore because Blizzard was handed QA for free by the European players and Blizzard still says "fuck it, give NA the bugged patch too".
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 28 2010 19:18 GMT
#64
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
NonY
Profile Blog Joined June 2007
8748 Posts
September 28 2010 19:23 GMT
#65
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.

Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
andynewin
Profile Joined March 2010
United States105 Posts
September 28 2010 19:25 GMT
#66
I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.
[url=http://sc2sig.com/profile/us/1731636/1/chairmallet/][img]http://sc2sig.com/s/us/1731636-1.png[/img][/url]
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 28 2010 19:25 GMT
#67
phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit...

hopefully it is patched.

also dissapointing to see 2/3 gameplay changes going wrong.
https://twitter.com/#!/IrisAnother
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 28 2010 19:26 GMT
#68
On September 29 2010 04:25 andynewin wrote:
I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.

1. dont play till fixed (should be about a week)
2. gather bonus pool
3. ?????
4. PROFIT
https://twitter.com/#!/IrisAnother
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
September 28 2010 19:33 GMT
#69
On September 29 2010 04:23 Liquid`Tyler wrote:
Show nested quote +
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.

Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.

That's what I don't understand - When there's glitches where you play a single game and it's blatantly obvious, how do they make it into the patch? I understand that they probably test the patch with very specific situations and not a whole game, but it seems to me like if you used 5 Phoenixes and flew around you would notice this instantly.
Moderator
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-28 19:36:14
September 28 2010 19:33 GMT
#70
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.



wait is still does ?

they patch is suppose to fix that

the new bug hurt so much my PvP and my PvT since i got them in every game
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
September 28 2010 19:37 GMT
#71
Wow, that is really crappy/sad by blizzard. I imagine their thought process must have been something like this... "Ok so we changed the ultralisk and pheonix, lets publish this to millions of players with 0 testing on those units, I'm sure everything will work perfectly"

Can't believe how stupid this is...
Twitter @_ThisIsJimmy_
vizir
Profile Joined August 2010
Finland154 Posts
September 28 2010 19:38 GMT
#72
On September 29 2010 04:25 L3g3nd_ wrote:
phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit...

hopefully it is patched.

also dissapointing to see 2/3 gameplay changes going wrong.


What? I don't even
...

OT: this pretty much means no games before it gets fixed
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 28 2010 21:20 GMT
#73
On September 29 2010 04:26 L3g3nd_ wrote:
Show nested quote +
On September 29 2010 04:25 andynewin wrote:
I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.

1. dont play till fixed (should be about a week)
2. gather bonus pool
3. ?????
4. PROFIT


Doesn't work for everyone practicing for the GSL or practicing for the TL Open this weekend. Phoenix builds? What're those?

Obviously I'm not expecting to win the TL Open or anything, but I'm not expecting to do much anything even on the ladder without phoenixes, since they're one of my favorite units.
HenL
Profile Joined February 2010
Norway111 Posts
Last Edited: 2010-09-28 21:35:40
September 28 2010 21:27 GMT
#74
As a protoss player I really hope it's a bug, and not intended. However this would mean that Blizzard didn't even test if their fix broke anything else.. Wow. And so soon after the ultralisk fiasco..
Nutri
Profile Joined April 2010
United States2 Posts
September 28 2010 21:38 GMT
#75
On September 29 2010 04:23 Liquid`Tyler wrote:
Show nested quote +
On September 29 2010 04:18 Chronopolis wrote:
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.

Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.


Unless their testing simply involved them using 1 phoenix to lift a unit at 50 energy to make sure it didn't cancel. They wouldn't see the bug in that case and chances are that is exactly what they did. Still a pretty stupid mistake but easy enough to miss.
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-09-28 21:48:00
September 28 2010 21:47 GMT
#76
Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't.
slained
Profile Blog Joined October 2006
Canada966 Posts
September 28 2010 21:54 GMT
#77
yea my graviton beam got stuck. I had 3 phoenix, lifted one drone killed it. Lifted another, then realized only 1 was firing, and the graviton animation was still on.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
September 28 2010 21:54 GMT
#78
On September 29 2010 06:47 Dog22 wrote:
Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't.

Nothing would make me happier than someone advancing in the GSL because they found some infinite mineral glitch
Moderator
Goobahfish
Profile Joined May 2010
Australia71 Posts
September 28 2010 21:55 GMT
#79
I can confirm the phoenix frozen bug (Aus).

It is kind of annoying. I thought it might be because i gravitoned a baneling and their death might be 'special' (detonate) but not sure now
The body cannot live without the mind.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 28 2010 21:55 GMT
#80
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
SmoKe93
Profile Joined July 2010
Germany162 Posts
September 28 2010 21:58 GMT
#81
On September 29 2010 00:45 blagoonga123 wrote:
Show nested quote +
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?



More like, did anyone understand anything about this post?
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
September 28 2010 22:08 GMT
#82
Same here, the phoenix stays in the 'graviton' mode even after the unit dies.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
September 28 2010 22:11 GMT
#83
I can understand, if they patch the phoenix's ability, and by some bizzare bug in the code, that causes com sat scans to act funny. I can forgive blizzard for missing something wierd like that. (Note, there is no comsat bug)

But when you patch the phoenix's ability, and that ability is now broken worse than before, that is something really dumb. It takes about 15 minutes to play an average game. Besides just random testing, sit two employees in a game, tell one to go for phoenixes, and SEE IF IT IS FIXED.
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2010-09-28 22:38:54
September 28 2010 22:38 GMT
#84
On September 29 2010 06:55 FatkiddsLag wrote:
Show nested quote +
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 28 2010 22:43 GMT
#85
On September 29 2010 07:38 Wiwiweb wrote:
Show nested quote +
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?


this is sarcasm...

he mean blizz never make thing harder only easier and they won't start today
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Wiwiweb
Profile Joined August 2010
France56 Posts
September 28 2010 23:04 GMT
#86
On September 29 2010 07:43 KhAlleB wrote:
Show nested quote +
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?


this is sarcasm...

he mean blizz never make thing harder only easier and they won't start today


I perfectly understood and my question still stands.
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 28 2010 23:18 GMT
#87
On September 29 2010 07:38 Wiwiweb wrote:
Show nested quote +
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?




lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
HunterX11
Profile Joined March 2009
United States1048 Posts
Last Edited: 2010-09-29 00:17:05
September 29 2010 00:15 GMT
#88
On September 29 2010 08:18 SuperYo1000 wrote:
Show nested quote +
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?




lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


Can't you already turn off autocast for medivac heal? Now that's what true pros do.

Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
drezi
Profile Joined September 2010
Iceland72 Posts
September 29 2010 00:58 GMT
#89
http://img826.imageshack.us/img826/1786/phxnbug.jpg

not cool
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 29 2010 01:00 GMT
#90
On September 29 2010 09:15 HunterX11 wrote:
Show nested quote +
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?




lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


Can't you already turn off autocast for medivac heal? Now that's what true pros do.

Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!

what game did you had to build interceptor separately be back in BW you didnt had to, you was able to spam the build key while you have selected every carrier
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 29 2010 01:02 GMT
#91
Just press esc everytime you don't want it to do beam anymore. 2 extra actions nothing major.
lololol
Profile Joined February 2006
5198 Posts
September 29 2010 01:05 GMT
#92
On September 29 2010 10:00 KhAlleB wrote:
Show nested quote +
On September 29 2010 09:15 HunterX11 wrote:
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?




lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


Can't you already turn off autocast for medivac heal? Now that's what true pros do.

Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!

what game did you had to build interceptor separately be back in BW you didnt had to, you was able to spam the build key while you have selected every carrier


You had to do that in the original and it applied to reavers as well. They changed that with BW.
I'll call Nada.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 29 2010 01:10 GMT
#93
On September 29 2010 10:05 lololol wrote:
Show nested quote +
On September 29 2010 10:00 KhAlleB wrote:
On September 29 2010 09:15 HunterX11 wrote:
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?




lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


Can't you already turn off autocast for medivac heal? Now that's what true pros do.

Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!

what game did you had to build interceptor separately be back in BW you didnt had to, you was able to spam the build key while you have selected every carrier


You had to do that in the original and it applied to reavers as well. They changed that with BW.


ah kk thanks, i only played bw
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2010-09-29 01:17:05
September 29 2010 01:16 GMT
#94
This really just isn't good enough.

It's not even a complex bug. If it was something like ... using the graviton beam on a Queen as it spawns a creep tumour which caused some issue, it'd be understandable, because they obviously can't be expected to test for EVERY possible scenario which could take place.

But this? It's just using the ability which causes the bug. Don't they test their fixes at all? =/
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
AzureD
Profile Joined September 2010
United States320 Posts
September 29 2010 01:18 GMT
#95
The problem this bug creates is much bigger in actual combat. In harass it is not so hard to just cancel with escape key although it does complicate matters a bit. The BIG problem occurs when you have some 8 Phoenix with your main army and you have to pick up a ton of units off the ground. Which messes up a ton of stuff because you are doing a lot of other things at the same time.

It REALLY screws up the unit.
Hyperion2010
Profile Joined April 2010
United States122 Posts
September 29 2010 01:19 GMT
#96
Yep, this happened to me 2 games ago, I was like "wtf dude, drone is dead..." and he was like "no I'm k with these hydras killing me". Pretty mad.
My waifu for aiur!
ccexpert
Profile Joined September 2010
United States48 Posts
September 29 2010 01:22 GMT
#97
Just lost the game where I was harassing a zerg with like 4 phoenixs and mutas just popped up. I didn't remember the bug at the moment and my phoenixs just stood there
DooMDash
Profile Joined May 2010
United States1015 Posts
September 29 2010 01:32 GMT
#98
I'm uploading a video of the bug but it will take two hours to upload... yikes.
S1 3500+ Master T. S2 1600+ Master T.
dNo_O
Profile Joined November 2008
United States233 Posts
September 29 2010 01:36 GMT
#99
they released the game when it was still in beta form, why would they start treating it like a final version now?
It is a profitable thing, if one is wise, to seem foolish.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 29 2010 02:05 GMT
#100
oh dear blizzard =/
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 02:10 GMT
#101
Argh, this is really annoying. Both my current builds I play vT and vP are phoenix based. I like having all my units.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 29 2010 02:15 GMT
#102
On September 29 2010 11:10 DeckOneBell wrote:
Argh, this is really annoying. Both my current builds I play vT and vP are phoenix based. I like having all my units.


Same here QQ

this this is so hard now
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
hackertitan
Profile Joined April 2010
Singapore105 Posts
September 29 2010 02:40 GMT
#103
I used Phoenixes a lot and practicing to increase my multitasking to use Phoenixes and this bug is just so annoying :D
better wait till they fix it
Working hard to be a game designer !!!!!
mangina
Profile Joined March 2008
United States230 Posts
September 29 2010 02:48 GMT
#104
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 29 2010 02:54 GMT
#105
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
September 29 2010 03:21 GMT
#106
On September 29 2010 11:54 KhAlleB wrote:
Show nested quote +
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Show nested quote +
Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!


Well, that's good to know.

They must be pretty embarassed. Hopefully they'll patch it soon and try harder to avoid issues like this in the future.

"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Elwar
Profile Joined August 2010
953 Posts
September 29 2010 03:28 GMT
#107
On September 29 2010 00:49 Ndugu wrote:
Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?

Thats not a very good reason. Phoenixes and Reapers are the only units in the game with broken upgrades.

Thor attack is 6(+6 light)x4 and it gets 1(+1 light)x4 per upgrade.

If the phoenix had proper upgrades it would be much more useful against Terran early-game was the point of my post.

And the fact not getting bonus to light from upgrades ONLY helps Terran by nullifying an early +1 harass (against marines, SCVs and hellions) seems wrong. It has no real effect on PvZ or PvP.
DooMDash
Profile Joined May 2010
United States1015 Posts
September 29 2010 04:09 GMT
#108


Still processing at time of posting this. Just quick video showing it, nothing fancy.
S1 3500+ Master T. S2 1600+ Master T.
zyzski
Profile Joined May 2010
United States698 Posts
September 29 2010 05:08 GMT
#109
just use a little more micro and press escape when you're done lifting, it'll drop the beams
TYBG
arterian
Profile Joined September 2010
Canada1157 Posts
September 29 2010 05:16 GMT
#110
what an annoying bug
http://www.twitch.tv/arterian
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 29 2010 05:18 GMT
#111
At least there is the Esc key work around until they patch it. Some of the problems with this patch are really making me shake my head. At least they're addressing it kinda quickly, and hopefully it will be fixed very soon.
If the quarter was in your right hand, that would've been micro
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-29 05:22:39
September 29 2010 05:19 GMT
#112
Now you know why patch 1.1.0 took 2 months to release--because a hotfix like this is invariably going to have some problems from not being tested thorougly. The result: a completely predictable shitstorm.
Moderator
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 06:10 GMT
#113
On September 29 2010 14:08 zyzski wrote:
just use a little more micro and press escape when you're done lifting, it'll drop the beams


Yes, we know about the esc key, it doesn't really work well when it cancels every beam, and you have any more than 5 phoenixes, especially during a battle.

Argh. Waiting for a fix, still. Great how the EU players tell them about the problem, then they patch the US anyway.
Deleted User 72834
Profile Joined April 2010
247 Posts
September 29 2010 06:12 GMT
#114
--- Nuked ---
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 29 2010 06:14 GMT
#115
On September 29 2010 11:54 KhAlleB wrote:
Show nested quote +
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Show nested quote +
Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!


Excellent excellent. Good to know.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
0neder
Profile Joined July 2009
United States3733 Posts
September 29 2010 06:22 GMT
#116
Ugh idiots. Their own tournament is being affected by sloppy programming stuff like this. At least they could be transparent and say 'be aware of these indirect results of our patches since tomorrow you're playing for $5,000' or something.
nka203
Profile Joined May 2010
United States102 Posts
Last Edited: 2010-09-29 06:48:25
September 29 2010 06:41 GMT
#117
Yep, i just failed trying to kill enemy probes with 3 phoenixs because all 3 were frozen and stalkers just killed them when i was like wtf..

bug after bug.. seriously come on.

+ Show Spoiler +
P.S. At least theres no protoss players left in the GSL, id hate to see this affect top protoss players.
i love cake
Apexplayer
Profile Joined September 2009
United States406 Posts
September 29 2010 06:41 GMT
#118
pretty sure I just won a tvp because of this bug. Thank you blizzard!
Wiwiweb
Profile Joined August 2010
France56 Posts
September 29 2010 11:19 GMT
#119
On September 29 2010 08:18 SuperYo1000 wrote:
Show nested quote +
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-09-29 11:58:46
September 29 2010 11:54 GMT
#120
On September 29 2010 12:28 Elwar wrote:
Show nested quote +
On September 29 2010 00:49 Ndugu wrote:
Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?

Thats not a very good reason. Phoenixes and Reapers are the only units in the game with broken upgrades.

Thor attack is 6(+6 light)x4 and it gets 1(+1 light)x4 per upgrade.

If the phoenix had proper upgrades it would be much more useful against Terran early-game was the point of my post.

And the fact not getting bonus to light from upgrades ONLY helps Terran by nullifying an early +1 harass (against marines, SCVs and hellions) seems wrong. It has no real effect on PvZ or PvP.


They aren't broken. Just because you don't like it how it is does not mean it's broken, wtf?

Each unit has it's upgrades individually determined and there are plenty of examples for that.
Stalkers and Vikings currently receive +1 per upgrade, despite having a bonus to armored and these were changed during beta. Hellion and Thor upgrades were also like that during beta and they specifically changed them to test that and then reversed it with retail.
+ Show Spoiler [Beta Patch 15] +
Hellion
Weapon upgrade bonus decreased from 1 (+1 Light) to 1.
Thor
Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.
The only upgrade that can be considered broken is the Void Ray attack upgrade, since it's supposed to have 2 different damage levels, but it actually has 3 when upgraded.
I'll call Nada.
razamanaz
Profile Joined August 2010
271 Posts
September 29 2010 12:05 GMT
#121
I almost lost of this bug . Cant really do good phoenix harras now :/ hope to get hotfix ASAP .
summerloud
Profile Joined March 2010
Austria1201 Posts
September 29 2010 12:06 GMT
#122
ridiculous. totally ridiculous. if even a single competent person would have tested the graviton beam ability only once that bug should have been detected

instead we get another buggy hotfix for a bug in a patch that took 2 months to do and didnt change anything in the game

and im actually pretty sure that ultras having less splash then before wasnt intented. prolly nobody even noticed since the ppl making the patches dont seem to actually play this game

the only thing that keeps me playing sc2 right now is 2on2ing and 3on3ing with RL friends, otherwise i wouldve stopped completely. for a while i enjoyed creating custom maps, but the custom map situation is totally fucked up, search maps hasnt been working for over a week, why bother to create a new map if no one but yourself can play it...

really hoping for blizzard to redeem themselves with 1.2, chat channels will help for custom maps, but i dont really believe they will improve zerg gameplay or fix other issues like marauder or void ray any more. not before hots, maybe not even at all. if it hasnt been fixed by yet, maybe they intent it to stay the way it is
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 29 2010 16:51 GMT
#123
On September 29 2010 20:19 Wiwiweb wrote:
Show nested quote +
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?


wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.
Tsadiq
Profile Joined September 2010
Germany19 Posts
Last Edited: 2010-09-29 18:10:29
September 29 2010 18:09 GMT
#124
The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques.

The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 18:24 GMT
#125
On September 30 2010 03:09 Tsadiq wrote:
The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques.

The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison.


It was just sarcasm, though, even pro players will be affected by this. It's impossible to manage 10 phoenixes during a battle perfectly. with this bug.
iSTime
Profile Joined November 2006
1579 Posts
September 29 2010 18:26 GMT
#126
On September 30 2010 01:51 FatkiddsLag wrote:
Show nested quote +
On September 29 2010 20:19 Wiwiweb wrote:
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?


wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.


How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone?
www.infinityseven.net
Majk
Profile Blog Joined January 2009
Sweden146 Posts
Last Edited: 2010-09-29 18:52:13
September 29 2010 18:50 GMT
#127
On September 30 2010 03:26 PJA wrote:
Show nested quote +
On September 30 2010 01:51 FatkiddsLag wrote:
On September 29 2010 20:19 Wiwiweb wrote:
On September 29 2010 08:18 SuperYo1000 wrote:
On September 29 2010 07:38 Wiwiweb wrote:
On September 29 2010 06:55 FatkiddsLag wrote:
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.


yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.


Are you saying you would like this advanced technique to stay like I do?



lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?


You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?


wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.


How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone?


Well I played the Phoenix a lot, sure i will use the Phoenix when already benefits to get them (counter Mutas, Banshees etc) but the unit itself is honestly not worth the effort anymore when it works like this, those extra APM just to kill a few workers with higher risk of loosing both in units and in macro are simply not worth it, and I believe a lot of better players then me will agree.
iopq
Profile Blog Joined March 2009
United States911 Posts
Last Edited: 2010-09-29 19:56:52
September 29 2010 19:56 GMT
#128
it's OK guys, tournaments can just use the old version of the game when blizzard fucks a patch up
OH...
WAIT...
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-29 21:16:30
September 29 2010 21:15 GMT
#129

So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost?


arterian
Profile Joined September 2010
Canada1157 Posts
September 29 2010 21:20 GMT
#130
Any news on this being fixed any time soon?
http://www.twitch.tv/arterian
Cryhavoc
Profile Joined April 2010
372 Posts
Last Edited: 2010-09-29 22:22:14
September 29 2010 22:20 GMT
#131
On September 30 2010 06:20 arterian wrote:
Any news on this being fixed any time soon?


no blue post so far. they ll fix it or leave this way(please dont)

En Taro Adun!
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 29 2010 22:41 GMT
#132
On September 29 2010 11:54 KhAlleB wrote:
Show nested quote +
On September 29 2010 11:48 mangina wrote:
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though


this is a bug and they know
source: http://us.battle.net/sc2/en/forum/topic/791269342

Show nested quote +
Hey guys, I've added this to the known issues thread and we hope to have this resolved soon.

Thanks for the reports!


There's been a blue post already.
Techno
Profile Joined June 2010
1900 Posts
September 29 2010 23:21 GMT
#133
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?


Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science.
Hell, its awesome to LOSE to nukes!
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 30 2010 03:32 GMT
#134
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-09-30 03:41:27
September 30 2010 03:41 GMT
#135
On September 30 2010 06:15 Grond wrote:

So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost?



Yes, mineral boosting is gone.

I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous.
thenexusp
Profile Joined May 2009
United States3721 Posts
September 30 2010 04:24 GMT
#136
On September 30 2010 12:32 Danglars wrote:
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.


You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-09-30 04:33:40
September 30 2010 04:32 GMT
#137
On September 30 2010 12:41 Hypatio wrote:
I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous.


From the SC1 Patch Notes:

- Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.

- Cooldown times of units being dropped out of transports corrected.

- If you are really clever, you can crush tanks by landing buildings on them.
This is the unexpected consequence to fixing a cheeze that allowed players
to have siege tanks underneath barracks.

What makes the game "better" or "worse" is really quite arbitrary. Personally I think it worked out in the long run that you can't hide tanks under buildings, drop/pickup units with no cooldown, or get an econ boost by speed-canceling buildings.

Is taking out mineral boosting and fazing better or worse for the game? That remains to be seen. Suffice to say, the SC1 comparison is a bad one, because they took out a fair number of glitches from SC1 as well.

As an aside, SC1 patches didn't even have any balance changes till version 1.04.
Moderator
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2010-09-30 23:18:20
September 30 2010 23:15 GMT
#138
On September 30 2010 08:21 Techno wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?


Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science.


this has nothing to do with "Computer Science", wtf are you talking about
its about testing an ability you just changed in the actual game

anyways - any update about when this is going to get patched?
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-01 17:10:48
October 01 2010 17:09 GMT
#139
I'll be extremely disappointed if this isn't fixed today. What if this happened with a protoss player in the GSL? This is absolutely absurd. I don't think this is quite getting enough attention. Ultralisk splash change might make the ultralisk weaker, but this disables a unit in certain circumstances.

One of the units, post-beta, is flat out broken, and still has not been fixed.

EDIT: Hoping soooo much for a hotfix today.

MORE EDITS: If it doesn't get fixed, I'm going to point out that protoss players are playing at a definite disadvantage in the TL Open, especially if they plan on using phoenixes vZ, or vT like Socke, or even vP to counter immortals.
cromat
Profile Joined May 2010
Afghanistan100 Posts
Last Edited: 2010-10-01 17:19:42
October 01 2010 17:16 GMT
#140
On September 30 2010 13:24 thenexusp wrote:
Show nested quote +
On September 30 2010 12:32 Danglars wrote:
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.


You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right


oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix.

anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players.
hello
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
October 01 2010 17:24 GMT
#141
i can't believe they didn't hotfix this...
www.rsgaming.com
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 01 2010 17:25 GMT
#142
On October 02 2010 02:16 cromat wrote:
Show nested quote +
On September 30 2010 13:24 thenexusp wrote:
On September 30 2010 12:32 Danglars wrote:
A replay showing it for any interested:

http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay
9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead.
10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(

This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.


You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right


oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix.

anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players.


This... is sarcasm, right?
vohne
Profile Joined September 2010
Philippines197 Posts
October 02 2010 04:19 GMT
#143
Unbelievable. I got caught off guard with my pheonix harass with this. Jesus.
mark05
Profile Joined March 2009
Canada807 Posts
October 02 2010 04:24 GMT
#144
same here i was doing a phoenix build pvp vs liquidTyler and 3 of my phoenix were stuck waiting for the end of the spell, jeez
yes, I'm MarkOhFive
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 02 2010 20:03 GMT
#145
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
TheYango
Profile Joined September 2008
United States47024 Posts
October 02 2010 22:59 GMT
#146
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
Moderator
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2010-10-02 23:04:06
October 02 2010 23:03 GMT
#147
On October 03 2010 07:59 TheYango wrote:
Show nested quote +
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix!
Clearly, though, they don't test their fixes, so maybe they'll be able to get this one out sooner. (Edit: This is not serious.)
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 02 2010 23:45 GMT
#148
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing...
Lucky there were no protoss in the final GSL rounds at least
Zamiel
Profile Blog Joined August 2008
United States211 Posts
October 03 2010 01:14 GMT
#149
im with teeler on this one, every day that this bug is still not fixed makes me more fucking angry
"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-03 03:12:24
October 03 2010 03:11 GMT
#150
On October 03 2010 07:59 TheYango wrote:
Show nested quote +
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!


It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets.

The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing.

Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now.

It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open.

Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional.

On October 03 2010 08:45 leveller wrote:
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing...
Lucky there were no protoss in the final GSL rounds at least


Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless.
Kyur
Profile Joined August 2010
United States16 Posts
October 03 2010 03:16 GMT
#151
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.
sAfuRos
Profile Joined March 2009
United States743 Posts
October 03 2010 03:24 GMT
#152
On October 03 2010 12:16 Kyur wrote:
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.


Since escape takes no unit priority given that they are all phoenixs, and the game does not differentiate between whether or not the phoenix is gravitoning nothing or an actual unit, once you have 5+ phoenixs - whether it be in battle or for harass, it becomes exponentially ridiculous to try and manage your phoenix's.

Phoenix's play is already a bit sacrificial in nature: i will run past a couple turrets, cannons, or spores to harass, and i rely on the speedy nature of the phoenix for this attack to be even close to cost effective (often it is not). The escape key makes this ridiculous

Phoenix based builds are very precise. PvP, phoenix'ing treads a very careful line that has to balance harass with defense and map control. PvT is very similar. This bug is awful. My PvP and PvT have been for the last month phonix opens. 1 gate stargate in both matchups (1400 diamond). Now i don't do that; i can't.


Tl;dr: this bug IS a big deal
sAfuRos // twitch.tv/sAfuRos // contact for coaching
TheNomad
Profile Joined April 2010
United States134 Posts
October 03 2010 03:31 GMT
#153
People need to chill, bugs often introduce other bugs... this is quite standard and there will be something done about it in due time. Just like the bugfix that screwed up ultras... I am positive this will be fixed in due time.
sAfuRos
Profile Joined March 2009
United States743 Posts
October 03 2010 03:56 GMT
#154
Except the response to the bug for the ultras was to nerf them BEYOND what they previously had been and then claim that "oh it was a bug all along LOL"
sAfuRos // twitch.tv/sAfuRos // contact for coaching
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 03 2010 04:20 GMT
#155
On October 03 2010 12:16 Kyur wrote:
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.


It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well.

You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
Last Edited: 2010-10-03 04:51:55
October 03 2010 04:51 GMT
#156
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2010-10-05 20:05:53
October 05 2010 20:04 GMT
#157
This bug still hasn't been fixed. going to have to offrace now because i don't want escape key micro engrained into my mind.
hi
Backpack
Profile Blog Joined March 2010
United States1776 Posts
October 05 2010 20:06 GMT
#158
this needs to be fixed before MLG....
"You people need to just generally care a lot less about everything." -Zatic
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2010-10-05 21:25:25
October 05 2010 21:22 GMT
#159
On October 03 2010 13:20 DeckOneBell wrote:
Show nested quote +
On October 03 2010 12:16 Kyur wrote:
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.


It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well.

You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work.

Comparatively to Brood War, no, this "bug" would be perfectly fine as things actually required micro then. Now most SC2 units are easy mode micro so comparatively to the other units in SC2, yes the pheonix "bug" is a problem.

On October 03 2010 12:11 DeckOneBell wrote:
Show nested quote +
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!


It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets.

The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing.

Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now.

It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open.

Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional.

Show nested quote +
On October 03 2010 08:45 leveller wrote:
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing...
Lucky there were no protoss in the final GSL rounds at least


Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless.

Oh calm down. Bugs happen. You can't expect a perfect experience when they are still patching the game. "Unprofessional"? Are you serious? You think they purposefully did this?
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 05 2010 21:29 GMT
#160
On October 03 2010 07:59 TheYango wrote:
Show nested quote +
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 05 2010 21:42 GMT
#161
Currently half of the Starcraft 2 and Diablo III Q&A is working to make sure Cataclysm ships with as few bugs as possible (SC2 is a joke compared to the massive list of codes they have go through in cataclysm) and since the launch is so close they are working their arses off (Overtime is becoming a part of their normal work schedule).

So they had less people to check on SC2. it's a neccecary evil though, they want a bugfree game (realtively) launched, but for that they need more people, so they take it from the other teams, those teams have to few people, but hiring more people is pointless as they are useless after stuff calms down.
Pokemon Master
Uhh Negative
Profile Joined May 2010
United States1090 Posts
October 05 2010 21:54 GMT
#162
On October 06 2010 06:29 Darksoldierr wrote:
Show nested quote +
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.

They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".
Barook
Profile Joined July 2010
Germany143 Posts
October 05 2010 22:09 GMT
#163
On October 06 2010 06:54 Uhh Negative wrote:
Show nested quote +
On October 06 2010 06:29 Darksoldierr wrote:
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.

They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".

People aren't exactly angry because there is a new bug. Bug can and will happen.

They're angry because the new bug is blatantly obvious and happens every time you activate the ability they wanted to fix. You can only overlook such a bug if you didn't test the fix at all, maybe because it was rushed into the patch.

That's the problem.
"Blink is pretty good, it helps your Stalkers to die quicker."
WilbertK
Profile Joined May 2010
Netherlands210 Posts
October 05 2010 22:13 GMT
#164
On October 06 2010 06:54 Uhh Negative wrote:
Show nested quote +
On October 06 2010 06:29 Darksoldierr wrote:
On October 03 2010 07:59 TheYango wrote:
On October 03 2010 05:03 DeckOneBell wrote:
The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.

Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!



Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.

They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".

What, then, do you think they did to test the new phoenix? I really cannot imagine a scenario in which you actually bother to test this unit in even one actual game and not find out about this bug. Clearly, they either haven't tested it at all, or have only tested the unit in an isolated editor situation.

It's really not that hard to find a bug like this if you take the time to actually play 1 or 2 matches once you think the patch is ready for distribution.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 06 2010 01:16 GMT
#165
It's not a big deal that the phoenix bug exists, compared to the fact that it has now been in existence for the entirety of a week. This should be something that a hotfix is required for, yet no hotfix has come yet. I'm still holding out hope for a patch tonight, but I guess we'll see.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 06 2010 08:05 GMT
#166
This needs to be fixed. It's getting ridiculous.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Tossup
Profile Blog Joined September 2010
United States208 Posts
October 06 2010 09:15 GMT
#167
Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2010-10-06 09:31:51
October 06 2010 09:27 GMT
#168
On October 06 2010 18:15 Tossup wrote:
Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.


Thats the problem, if you want to go trough his mineral line with 5-6 phonixes,

1: either you beam one worker up, you kill it, beam another, you kill it, another you kill it and so on, you can count how much time you spend there

2: you beam 4-5 drones up at the same time, the 1-2 free ones killing a drone relaseing new unit to help in kill faster the rest and so on, it becames a chain reaction , by killing workers by default , and letting you have time to control other zones of the map / macro / micro
but hello, they not shoting, and if you have selected them as group pressing cancel cancells all of them, and selecting them one by one takes horrid amount of time. Specially in a situation, where you being attacked or you trying to lift of units in middle of combat, where you have to take care of your ground units aswell

Basicly you are forced to have two or three times more focus on your phonixes than before, and controlling them / cancelling them in under fire becames alot more diffcult. Im not saying the game should became easier, but then make the reaper stop moving each time it shot for 5sec by default, or zerglings each time, they killed a unit, start eating its corpse for fun, however you can overwrite it, if you control it personally. You can see my point there
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 06 2010 11:09 GMT
#169
On October 06 2010 18:27 Darksoldierr wrote:
Im not saying the game should became easier, but then make the reaper stop moving each time it shot for 5sec by default, or zerglings each time, they killed a unit, start eating its corpse for fun, however you can overwrite it, if you control it personally. You can see my point there


That's about the worst comparison you could make. The Phoenix's normal attacks are working fine (even while moving!).

A better comparison would be a Thor's 250mm cannon. Even if you one shot whatever you're using it on, it'll completely and you can't do anything with the Thor until the animation is over.
whatsgrackalackin420
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 06 2010 11:30 GMT
#170
On October 06 2010 07:09 Barook wrote:
They're angry because the new bug is blatantly obvious and happens every time you activate the ability they wanted to fix. You can only overlook such a bug if you didn't test the fix at all, maybe because it was rushed into the patch.

That's the problem.


this

how long does it fucking need to test every ability of every unit ONCE before you release the patch? half an hour? if it were some sort of "hidden" bug that happens in a very specific situation only, then ok; but for this bug there is really no excuse
"You see....YOU SEE..." © 2010 Sen
Parsimony
Profile Joined July 2010
16 Posts
October 06 2010 12:17 GMT
#171
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.

He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.
gm.tOSS
Profile Joined September 2005
Germany898 Posts
Last Edited: 2010-10-06 12:22:07
October 06 2010 12:21 GMT
#172
Reminds me of Day9's comment: "Every unit should be broken und do shit - and you would have to tell them specifically to not do it and then it would look cool." (quoted from memory and out of context)
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Floophead_III
Profile Joined September 2009
United States1832 Posts
October 06 2010 12:55 GMT
#173
If this was HoN it'd be patched in a matter of hours. This is fucking retarded and Blizz honestly is incompetent.
Half man, half bear, half pig.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-07 17:41:48
October 07 2010 17:26 GMT
#174
Meanwhile, in protossland, this bug is still around. Almost at the 1.5 week point for the existence of the bug!

I swear, if this takes until 1.2, I am going to be incredibly, incredibly pissed.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 17:30 GMT
#175
I got to admit I'm blown away this bug still is in the game.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
xenaris
Profile Joined July 2010
Belgium34 Posts
October 07 2010 18:19 GMT
#176
yea i saw it in the day9 daily of today it is indeed bugged.
leet
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 07 2010 18:23 GMT
#177
On October 06 2010 21:17 Parsimony wrote:
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.

He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.


If this is true then that is good news. I was afraid it might be a hidden change. I have had to stop using them because my APM isn't fast enough to support this change.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 07 2010 18:23 GMT
#178
Axlav's phoenixes were freezing with no unit in their beam at Day9 show. Bug is kinda still there.
Its grack
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 07 2010 18:25 GMT
#179
On October 08 2010 03:23 rastaban wrote:
Show nested quote +
On October 06 2010 21:17 Parsimony wrote:
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.

He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.


If this is true then that is good news. I was afraid it might be a hidden change. I have had to stop using them because my APM isn't fast enough to support this change.



On October 08 2010 02:30 iCCup.Diamond wrote:
I got to admit I'm blown away this bug still is in the game.


Yeah, I am too. It seems like a pretty big issue. They fixed the Ultra bug so fast I would have thought this would be hotfixed. Maybe it was because there were no Toss in the GSL finals so it wouldn't affect the result. (like people were (incorrectly) saying the Ultralisk one did in Cool's game)
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Jerax
Profile Joined August 2010
Canada189 Posts
October 07 2010 18:48 GMT
#180
http://us.battle.net/sc2/en/forum/topic/791269342#1

Looks like they know about it and it will get fixed soon.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 18:49 GMT
#181
On October 08 2010 03:48 Jerax wrote:
http://us.battle.net/sc2/en/forum/topic/791269342#1

Looks like they know about it and it will get fixed soon.


Already know about that post, and that post was there a week and a half ago. They know, but no timeline on the fix.
Grond
Profile Blog Joined June 2010
599 Posts
October 07 2010 20:33 GMT
#182
Pretty major bug. I was thinking they would definitely want to hotfix this before GSL qualifiers which I think start in less than 2 days.
bovineblitz
Profile Joined September 2010
United States314 Posts
October 07 2010 21:16 GMT
#183
On October 06 2010 18:15 Tossup wrote:
Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.


I use phoenix ALL the time. This bug makes it so that you kill significantly less workers, you can't spam the beam, you have to do it 1-3 times, cancel, do it again, cancel...

THEN, when the opponent responds, it's a lot harder to get away properly. I lose about 20% more phoenix than normal because of this bug and it's much more difficult to get a couple extra kills in while running away. My phoenix micro is pretty ridiculous but adding this bug to the mix really hurts the strategy.

When the bug came out I thought "that sucks but it will get fixed soon", at this point I'm just annoyed.
dekwaz
Profile Joined September 2010
Thailand61 Posts
October 07 2010 22:49 GMT
#184
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.
brutality
Profile Joined August 2010
United States167 Posts
October 07 2010 22:52 GMT
#185
On October 08 2010 07:49 dekwaz wrote:
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.


there was a previous bug with the phoenix that was dealt with in 1.1 their attempt to fix the problem, which they did, created this new problem.
duck.fit
Profile Joined October 2008
United States241 Posts
Last Edited: 2010-10-07 22:53:31
October 07 2010 22:52 GMT
#186
On October 08 2010 07:49 dekwaz wrote:
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.


edit: too slow.
Purple and red and yellow and on fire
sl0w
Profile Joined July 2010
United States447 Posts
October 07 2010 22:54 GMT
#187
um 1.1.1 has been out for what, over a week now? this bug is a huge problem for people who do a lot of phoenix play. c'mon blizzard how does the unit get bugged this bad when there wasn't even any changes to it in the patch.
zyzski
Profile Joined May 2010
United States698 Posts
October 07 2010 23:00 GMT
#188
just micro them and press escape to end the beam
TYBG
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 07 2010 23:16 GMT
#189
On October 08 2010 08:00 zyzski wrote:
just micro them and press escape to end the beam


Read the thread, jeez. This point has been answered about a million times before, it doesn't work when you have something like 10 phoenixes, or even 5-6 phoenixes running through a worker line.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 23:23 GMT
#190
I really hope they fix this before IEM and MLG .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
dekwaz
Profile Joined September 2010
Thailand61 Posts
October 08 2010 00:59 GMT
#191
On October 08 2010 07:52 brutality wrote:
Show nested quote +
On October 08 2010 07:49 dekwaz wrote:
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.


there was a previous bug with the phoenix that was dealt with in 1.1 their attempt to fix the problem, which they did, created this new problem.


Oh, ok. But still have to wonder why the ultralisk bug was fixed pretty quickly and only because it largely affected one glaring situation *cough cough* PF and repairing scvs.

Guess who are the two bastard children of blizzard in this game (out of a total of three) haha
Mr.Minionman
Profile Joined April 2010
United States164 Posts
October 08 2010 02:26 GMT
#192
still waiting for the bug fix. I don't care if it's the only thing listed in the next bug fix, dang it, I want to use phoenixes again! I seems like people are going mass muta or mass tank because they know phoenixes aren't a threat.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
October 09 2010 23:16 GMT
#193
still waiting for protoss to be viable again. Perhaps they should delete marauders the next patch for 2 weeks.
hi
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 00:18 GMT
#194
On October 06 2010 21:17 Parsimony wrote:
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.


IF?
It happens every time, it was painful to watch on the gretorp day9 daily, his opponent lost at least 3 phoenix due to the bug.
derpmods
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 00:20 GMT
#195
On October 10 2010 08:16 stroggos wrote:
still waiting for protoss to be viable again. Perhaps they should delete marauders the next patch for 2 weeks.


Nah just make concussive shells 100/100 with 15 second longer build time and take away stim.
and or reduce bonus damage to armoured and or give the Protoss a fucking shield battery - since every other race can protect their main except us.

Can I get a fucked stimmed marauders against a Nexus guys? You bet I can.
Damned Phoenix bug too
derpmods
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2010-10-10 01:22:15
October 10 2010 01:09 GMT
#196
Or perhaps make it so marauders are frozen in place after they shoot a concussive, and you have to press escape to free each one.

would blizzard take 2 weeks to fix that? no because marauders are way more important to them than phoenix.
hi
Phant
Profile Joined August 2010
United States737 Posts
October 10 2010 01:15 GMT
#197
This is pretty awful, every time I try to do some worker harass at least half my guys die because they are stuck in the animation when the AA comes around.
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 02:27 GMT
#198
On October 10 2010 10:09 stroggos wrote:
Or perhaps make it so marauders are frozen in place after they shoot a concussive, and you have to press escape to free each one.

would blizzard take 2 weeks to fix that? no because marauders are way more important to them than phoenix.


Genuine lol.
derpmods
wuddersup
Profile Joined July 2010
United States228 Posts
October 10 2010 02:36 GMT
#199
I don't understand how a bug this obvious could possibly slip through Blizzard's testing.

When they fixed the 50 energy bug, did they even use a Phoenix once afterwards? Honestly, what the hell kind of testing do they have over there?
Miles_Edgeworth
Profile Blog Joined March 2010
United States140 Posts
October 10 2010 02:39 GMT
#200
I'm starting to think that they don't have any.
Mr.Minionman
Profile Joined April 2010
United States164 Posts
October 10 2010 04:27 GMT
#201
11 days now... wow, I don't think blizzard understand how important the phoenix is to some people.
SaintsTheMetal
Profile Joined September 2010
United States45 Posts
October 10 2010 04:29 GMT
#202
Ridiculous. How is this bug still here? How does Blizzard not test one of the VERY FEW things they patched??? Did they just stare at all their new colorful buttons and forget about what matters? (the content!!)

Aargh, now all us Protoss are being forced to learn another micro during battle, which will screw us up yet again when this is fixed in 1 or 2 months, or however long what should have been a hotfix takes!

If only blizzard didn't have infinite loyal customers that they actually cared to keep as close to 100% as possible, perhaps this would be fixed by now. Hell, they could just switch it back to the old way for a temporary fix!! I'd take a 1/200 chance of the graviton beam not working, then my worker killing slowing down immensely and potentially costing me phoenix lives!
xiyuema
Profile Joined August 2009
87 Posts
October 10 2010 04:50 GMT
#203
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
Far out GG
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2010-10-10 19:50:17
October 10 2010 04:53 GMT
#204
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


There are people working on bug fixes. I'm sure the bug was found and fixed no longer than an hour after the game was released. The issue is repeatedly patching the game, and Blizzard isn't willing to do that. I wish they would patch it soon, but they don't want to be seen as overpatching, I think.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
cucumber
Profile Joined June 2010
United States116 Posts
Last Edited: 2010-10-10 05:22:06
October 10 2010 05:21 GMT
#205
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


You know, in many many other cases I would agree with this. And in every case of complex software systems I agree with everyone in this thread who has pointed out that Q&A, testing, debugging, and maintenance are huge expenses and are hard. Changes to complex systems introduce new bugs and expose/create regressions. Often very subtle and tricky regressions or new bugs.

If the change to phoenixes had caused a bug affecting creep spread that only manifested in certain situations in 3v3 and 4v4 matchups, then that would be one thing. Someone who reads TL would have been irate and posted a thread, and that person would have righty been told to chill -- because complex systems are hard and you've got to appreciate that.

But the phoenix bug is not that thing. The phoenix bug is just an example of broken software process.

The person who checked in the changes to phoenix first had a local copy of the source + game resources. This person did not fly some phoenixes around and test their basic functionality before checking those changes into the main branch. That is obvious embarrassing fact #1.

The main branch, I might add, for a released software product that goes out to millions of people upon patch release. That is a corollary to everything else in this comment and really puts the icing on the cake made of embarrassment.

Then the person who checked that change in without basic testing of the affected unit made a note, which we know because the change was explicitly called out in the patch release notes, that this change had been made.

The next day Blizzard's QA people came into work and found out changes had been made to the phoenix. No one in Blizzard's QA department proceeded to fly some phoenixes around to test their basic functionality post-change. See corollary #1, above.

Every single day from the time that change was checked in until the release of the patch, Blizzard's QA people failed to fly some phoenixes around to test that their basic functionality still worked. (You can imply the embarrassing fact numerics from here on out.)

Then the code was frozen and final release candidates appraised.

Even though the patch would be released with notes explicitly calling out phoenix changes, no one at Blizzard flew some phoenixes around to test their basic functionality. Even though changes had been made to the phoenix unit, even through these changes were one of the pretty small list of changes in the patch about to be released, and even though, once finalized, that patch would be released to millions of people worldwide.

No one is saying complex software systems such as SC2 should have 0 bugs or that Blizzard shouldn't ever release a patch that has issues.

People are correctly saying that the fact that Blizzard would release a patch with this specific type of bug suggests some pretty crappy software development methodology is at work. Whether it's a management rush to release untested code, crappy/lazy QA, or something else, I have no idea.

But there were multiple points of failure here and it's bogus to suggest that because sometimes subtle regressions or new bugs are introduced in complex software, that this is an example of it. The phoenix bug is an example of something wrong in the Blizz. dev. world, and its existence is (or should be) embarrassing to them.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
October 10 2010 05:31 GMT
#206
Basically Blizzard is lazy when it comes to patching.
I am Terranfying.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
October 10 2010 05:36 GMT
#207
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


they could have reverted the fix to the pheonix bug instantly, could they not?
hi
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 10 2010 05:44 GMT
#208
On October 10 2010 14:36 stroggos wrote:
Show nested quote +
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


they could have reverted the fix to the pheonix bug instantly, could they not?

No it is probably packaged and deployed all in one update. They would have to go in and change the version of the code responsible for that and proper process dictates that they QA the whole thing again.
Knowing is half the battle... the other half is lasers.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
October 10 2010 09:01 GMT
#209
This is the problem with big companies, they don't playtest their games at all. They pay others to playtest it for them.

Its like building a chair that you are going to sell but never sitting on it. Instead you get someone else to sit on it for you while you are building another one.
I am Terranfying.
abrasion
Profile Joined April 2010
Australia722 Posts
October 10 2010 09:16 GMT
#210
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


Ultralisk bug was fixed fast.
This can not be hard to fix, in the damned slightest.
derpmods
The.Imperator
Profile Joined October 2010
138 Posts
October 10 2010 13:11 GMT
#211
I really hope they would fix this already... Phoenix is by far the most fun unit to use as Protoss.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
October 10 2010 13:16 GMT
#212
You could just press Esc whenever the unit is killed. That's what I do and its not really that hard.. of course, I would rather see it removed, but still not the end of the world...
England will fight to the last American
Mr.Minionman
Profile Joined April 2010
United States164 Posts
October 10 2010 15:16 GMT
#213
Have you tried using phoenixes in this bug!? it's all well and good to say just press escape, but having anything more then 1 phoenix using graviton really causes issues with this.
razamanaz
Profile Joined August 2010
271 Posts
October 10 2010 15:36 GMT
#214
srsly , they cant make a hotfix in this long ? or will they fix this only when next patch comes in few months or whenever its coming...
MalVortex
Profile Joined May 2010
United States119 Posts
October 10 2010 15:55 GMT
#215
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


Yea, your right, its not like blizzard has 4600 full time employees or anything. They definitely don't make $~2.1 billion/year in WoW subscription fees alone, and they definitely did not sell 3 million copies of SC2 in its first month on release (due to regional pricing differences its harder to make a fun number on that, but ~$150mil is probably a lowball). Blizzard never confirmed SC2's development cost, but have stated it was less than $100mil. Even on a lowball, that makes SC2 at least $51mil in the black.

Blizzard is one of the larger development studios on the planet, and all their IPs are ridiculously profitable. Its one thing to go "lol, woops, didn't see THAT bug coming!" and then patch it a day or two later. Its another when you go on for weeks and never bother. Blizzard has, as far as game studios are concerned, essentially infinite resources. That they don't bother with hotfixes or significant QA on patches shows that they don't care to put that level of :effort: in, not that their poor developers are putting in 20 hours of free overtime to keep the place afloat.

The ultralisk "bug" is a pretty obvious point on this. Removing the slam attack let ultras use their unique, target-dependent AoE attack on buildings. Buildings, having large size, dramatically increased the amount of :stuff: hit by the ultra AoE. This is one of those "durr" moments, because the result is sooo obvious. Of course, blizzard patched it in that way, and it was confusing because ultras on the one hand became base-obliterating machines, and on the other, because there was no way it could be anything but intentional. Naturally, blizzard didn't actually think that one through and changed it, having never internally tested the impact of their own change.

Blizzard does a lot of things right, but their patching is not one of them. They deserve every bit of flack from delayed and buggy patches. Given their resources, its simply inexcusable.
People are like the stars - There are bright ones and those that are dim
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-10-10 16:01:51
October 10 2010 15:59 GMT
#216
On October 10 2010 18:16 abrasion wrote:
Show nested quote +
On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


Ultralisk bug was fixed fast.


thats because the ultralisk bug hurt terran

On October 10 2010 13:50 xiyuema wrote:
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.


What the fuck is wrong with you? Do you bother to think at all before you post?
Blizzard pays people to do this work, and sure, mistakes happen. But not even testing the goddamn unit after patching it? What the fuck.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
sjschmidt93
Profile Joined April 2010
United States2518 Posts
October 10 2010 16:00 GMT
#217
I'm not a progammer, but this doesn't seem like it should take this long to fix... amirite?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 10 2010 16:12 GMT
#218
On October 11 2010 01:00 sjschmidt93 wrote:
I'm not a progammer, but this doesn't seem like it should take this long to fix... amirite?

Depends on where the bug is. I mean it's amazing how you can change one minor thing and something that isn't even related to it, in the slightest breaks. I'd still assume it was the effect of the actual phoenix change(esp. since it was changing how long the duration lasted) and fixing it would be very easy but though unlikely, the bug might be due to them changing ultras, changing shifting return cargo or any other change they might have done(or god forbid, someone pressed backspace in middle of the code and it's a nightmare to find).
Lil Sassy
Profile Joined August 2010
United States26 Posts
October 10 2010 19:26 GMT
#219
ITT people who don't understand video game programming continued to complain for 11 pages
Eat C Erryday
sAfuRos
Profile Joined March 2009
United States743 Posts
October 10 2010 19:36 GMT
#220
On October 11 2010 04:26 Lil Sassy wrote:
ITT people who don't understand video game programming continued to complain for 11 pages


ITP someone trolls
Don't post crap like this just to piss people off
sAfuRos // twitch.tv/sAfuRos // contact for coaching
us.insurgency
Profile Joined March 2010
United States330 Posts
October 10 2010 19:40 GMT
#221
If they wait forever to put out a patch how did they not find this?
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
October 10 2010 19:41 GMT
#222
Did they confirm it is a bug? Maybe it was intended.
What qxc said.
Spiegel
Profile Joined September 2010
Australia79 Posts
October 10 2010 20:21 GMT
#223
I'm pretty sure it's intended if they didn't announce otherwise. People have been complaining about the game being too easy. ^^
You really need to expand now.
eksert
Profile Joined August 2010
France656 Posts
October 10 2010 20:22 GMT
#224
they have just created the best RTS ever, ofc there can be few complications but what u say is harsh...


On September 28 2010 23:00 0neder wrote:
Blizzard's programmers are so incompetent. Do they double check any of their work?

I mean, they had splash radii inverted for months for pete's sake, this is getting ridiculous.

CurLy[]
Profile Joined August 2010
United States759 Posts
October 10 2010 20:48 GMT
#225
fixit.
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-10 20:56:40
October 10 2010 20:54 GMT
#226
On October 11 2010 04:41 rockslave wrote:
Did they confirm it is a bug? Maybe it was intended.


It's listed on the list of known bugs, via battle.net:

http://us.battle.net/sc2/en/forum/topic/791269342

Listed "known" on 9/28. It's currently 10/10.

Yay.

Swing by the battle.net thread if you have time and leave another reply on the thread. The more replies, the more Blizzard will be pressed to fix it, I assume.

On October 11 2010 04:26 Lil Sassy wrote:
ITT people who don't understand video game programming continued to complain for 11 pages


Unless they did something drastic to the phoenix, they can at least revert it to it's previous state of not lifting units at 50 energy. Reverting something to an old build shouldn't be a huge deal, they should be saving previous builds as they work anyway.

Complaints are to be expected.
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