Am I the only one that noticed a major change to Graviton beam ability for Phoenix? The Phoenix is "frozen" the whole duration of the ability even if the target is eliminated... Have it been like this for long or is this a "new" thing by Blizzard or (hopefully) a bug? It don't seem cost effective with Graviton Beam harass anymore if it stays like this, I mean there's no problem to get some AA unit to take out the "frozen" Phoenix... I'm not willing to trade 1-2 Phoenix every time I use them...
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
Had this issue in two games. ****** up my phoenix harassment a few times. Blizzard has chosen the wrong field... oh no wait ... in the computer gaming industry they can't hurt anyone directly. Thumbs up, Blizzard!
What's wrong with you Blizzard? You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2. Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall, time by time bug patches and others fails.
START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.
Getting really mad about Blizzard after last couple of months.
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.
Actually, its true, it stays frozen even if the unit is killed. BUT you didn't see you can actually press escape to cancel the graviton beam, in every circumstances. If you are lifting a unit, you can press escape and run away anytime, which is really kick-ass.
On September 28 2010 22:46 Sin360 wrote: Actually, its true, it stays frozen even if the unit is killed. BUT you didn't see you can actually press escape to cancel the graviton beam, in every circumstances. If you are lifting a unit, you can press escape and run away anytime, which is really kick-ass.
I love you. I seriously didn't know this b/c when I phoenix micro I am overwhelmed... I've lost so many phoenix because of this... this is huge for me, well not huge but gonna improve my phoenix use by a lot.
On September 28 2010 20:38 Elefanto wrote: What's wrong with you Blizzard? You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2. Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall, time by time bug patches and others fails.
START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.
Getting really mad about Blizzard after last couple of months.
1-10 how mad?
I don't know ANY COMPANIES that can fix bugs without introducing new ones.
On September 28 2010 20:38 Elefanto wrote: What's wrong with you Blizzard? You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2. Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall, time by time bug patches and others fails.
START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.
Getting really mad about Blizzard after last couple of months.
1-10 how mad?
I don't know ANY COMPANIES that can fix bugs without introducing new ones.
yeah thats like the entire microsoft business model
On September 28 2010 20:42 Elwar wrote: When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.
I can dream, right?
Wow, I never much paid attention before, but if that's true... seems bad. Now that banshees are getting popular TvP and mutas ZvP it would seem, phoenixes are starting to be more and more important. Semi-hidden phoenix weaknesses against Terran are I'm sure the last thing phoenixes need.
You could always use the escape key to drop units at any time. Thats pretty lame and I'm probably going to end up losing a lot of phoenixes to it until its patched correctly
Elwar: what do you mean, Im pretty sure its intentional that they dont get +1 normal damage and +1 bonus vs light with each upgrade. Honestly they kill light units so fast i dont think it makes much of a difference. They do (5+5)x2 damage per attack to light and have a pretty good attack speed. Anything that is light just evaporates. When ever I am getting air upgrades is because i plan on getting carriers/void rays or i need that damage vs an armored target
On September 29 2010 00:38 Eluadyl wrote: give it a week, they'll fix it hopefully.
Well in that sense somehow having no P in the ro4 at the GSL doesn't make this phoenix bug significant. So you're probably right that Blizzard will fix it in next maintenance work.
On September 28 2010 20:42 Elwar wrote: When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.
I can dream, right?
Am i the only one who didn't understand this post at all?
I like how blizzard is considered a top notch company yet they give us new bugs with every patch.I mean REALLY?!?!?WTF....
You change something on a unit>you test if it works properly.Is it that fucking hard?It's not like you need more than 2 minutes using phoenix to see this.I just don't get this.How can Blizzard be THAT incompetant?
On September 28 2010 20:42 Elwar wrote: When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.
I can dream, right?
Am i the only one who didn't understand this post at all?
Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.
Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.
Calm down and takes this opportunity to try out some new units.
On September 28 2010 20:42 Elwar wrote: When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.
I can dream, right?
Am i the only one who didn't understand this post at all?
Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.
Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?
Yeah, they get +2 damage because it's 2 shots. +4 damage was ker-borken.
It seems pretty clear that they had to change the way the "stop graviton beam" code was running, since on those weird edge cases (just having 50 energy) it would fire inadvertantley.
Might have been something like a delay or some new logic. Either way its instead made it so the stop graviton beam doesn't fire when a unit dies.
On September 29 2010 01:13 SilverPotato wrote: SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.
Calm down and takes this opportunity to try out some new units.
Give me a few billion dollars and a few hundred programmers that are going to work for me for 11+ years and I'll try.
talked with socke about this earlier. he said that you are still able to abort the beam when the unit is dead. in conclusion id think that phönix harass is a bit harder atm but not that much weaker. its still obviously a bug but no reason to go crazy about it..
Wouldn't dare to say anything if the bug wasn't _that_ obvious. I mean, 1min of testing and they would have explored the bug also. To me it looks rather like "oh crap we have to fix this phoenix bug also, let's do it asap and implement it in this patch".
I think the initial release was super solid, and the game was solid throughout beta, but nowadays it seems that there's no QC coming on the patches. How could they alter how ultralisks attack buildings without testing how it interacted with mass repair? How could they quick-fix the phoenix energy bug without noticing that the new code caused phoenixes to stall like this? There are people whose job it is to attend to that stuff. Ultimately it's not very important but it can be a bit frustrating nonetheless.
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. It looks complicated, stupid and without any real purpose but if you don't agree with my opinion that means you're really just a bronze noob. Also since I got the idea of naming it first, we'll call it Wiwiwebing.
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. It looks complicated, stupid and without any real purpose but if you don't agree with my opinion that means you're really just a bronze noob. Also since I got the idea of naming it first, we'll call it Wiwiwebing.
is the ESC stop the action i mean it will be able to move again, i know about is stop the beam bfr the patch im only 1.1.0
This isn't too bad at around ~3-5 phoenixes, but when you hit the later game with a fleet of phoenixes (as I enjoy doing) something like this would be devastating. Hopefully it gets fixed and fixed fast. I don't have the micro to individually esc each phoenix. ):
On September 29 2010 01:13 SilverPotato wrote: SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.
Calm down and takes this opportunity to try out some new units.
I don't think people are upset that there are bugs so much as that Blizzard clearly is not even doing the most cursory testing. I am capable of starting up a custom game and testing out how a Phoenix or an Ultralisk works. Even without a custom map, I can test the obvious, simple, common, evident, straightforward uses of Phoenix graviton beam and Ultralisk cleave in less than an hour.
Yet apparently Blizzard did not even have a single employee spend a single hour testing the most elementary aspects of this patch. I am not talking about crazy unforeseen consequences or complex side-effects, but the simple effects. It is not a "challenge" to test something; any eight-year-old can do it.
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.
But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.
This just proves once again that blizzard doesn't even tests the modified units once after patching, considering the delay between the patches this is unforgivable. Replacing bugs with new issues is horrible devolpment at it's best.
On September 29 2010 02:27 BlasiuS wrote: small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.
But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.
I am severely disappointed in blizzard for this
Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
From someone who works as a software test engineer: It requires a lot of work time.
So let me get this straight: Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch. Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.
Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.
On September 29 2010 02:27 BlasiuS wrote: small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.
But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.
I am severely disappointed in blizzard for this
Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".
When you don't auto-drop and you're trying to deal with say, 10 marines with 6 phoenixes, you're going to be in for a lot of pain. Especially since esc cancels all beams, not just the latest one.
Phoenixes are essentially useless in larger numbers.
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
It requires a lot of work time.
So let me get this straight: Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch. Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.
Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.
What they are saying is they want fast, and high quality patches. It's harder, but this community has higher expectations.
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch. Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.
Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.
Yeah, but think about it. How long would it take to test a patch before publishing it? A couple hours, to test all the units and their abilities? Especially when they patch a particular unit, and they don't even test the unit they just patched. It would spare a whole lot of drama, since this has happened at least twice so far.
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
From someone who works as a software test engineer: It requires a lot of work time.
So let me get this straight: Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch. Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.
Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.
How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.
On September 29 2010 02:27 BlasiuS wrote: small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.
But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.
I am severely disappointed in blizzard for this
Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".
rofl, you think severe disappointment is an overreaction here? ok
Blizzard's lack of bug testing, along with the way their refusing to fix (or even address) the Zerg balance issue is starting to make me kinda disillusioned with them as a new player. This is not the work of a company that made the legendary Brood War.
How on earth did they not find the Ultralisk bug, and did any programmers even spend half an hour playing with the phoenix to make sure it played okay?
On September 28 2010 20:38 Elefanto wrote: What's wrong with you Blizzard? You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2. Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall, time by time bug patches and others fails.
START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.
Getting really mad about Blizzard after last couple of months.
User was warned for this post
On a scale from 1 to Chris Brown, how mad are you?
On September 29 2010 03:05 HunterX11 wrote:How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.
Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed.
On September 29 2010 03:05 HunterX11 wrote:How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.
Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed.
With no unit kill you cant notice the new bug.
But why wouldn't you test that? That's basic quality assurance. People don't use Graviton Beam to lift a unit and then stand there until the spell wears off without killing the unit. You have to test practical situations.
What I can't fathom is how this bug makes it to the NA servers when this was reported hours before NA server was patched. All the people saying that Blizzard has to balance quality assurance and timely patching can't defend Blizzard anymore because Blizzard was handed QA for free by the European players and Blizzard still says "fuck it, give NA the bugged patch too".
There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
On September 29 2010 04:18 Chronopolis wrote: There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.
phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit...
hopefully it is patched.
also dissapointing to see 2/3 gameplay changes going wrong.
On September 29 2010 04:18 Chronopolis wrote: There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.
That's what I don't understand - When there's glitches where you play a single game and it's blatantly obvious, how do they make it into the patch? I understand that they probably test the patch with very specific situations and not a whole game, but it seems to me like if you used 5 Phoenixes and flew around you would notice this instantly.
On September 29 2010 04:18 Chronopolis wrote: There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
wait is still does ?
they patch is suppose to fix that
the new bug hurt so much my PvP and my PvT since i got them in every game
Wow, that is really crappy/sad by blizzard. I imagine their thought process must have been something like this... "Ok so we changed the ultralisk and pheonix, lets publish this to millions of players with 0 testing on those units, I'm sure everything will work perfectly"
On September 29 2010 04:25 L3g3nd_ wrote: phoenix are pretty useless atm, which is major as they are used a fair bit. shouldnt affect anything as other valid strats, but slims down the options a bit...
hopefully it is patched.
also dissapointing to see 2/3 gameplay changes going wrong.
What? I don't even ...
OT: this pretty much means no games before it gets fixed
On September 29 2010 04:25 andynewin wrote: I hell no I play Protoss and I use phoenix this could cause terrible terrible damage to my rating.
1. dont play till fixed (should be about a week) 2. gather bonus pool 3. ????? 4. PROFIT
Doesn't work for everyone practicing for the GSL or practicing for the TL Open this weekend. Phoenix builds? What're those?
Obviously I'm not expecting to win the TL Open or anything, but I'm not expecting to do much anything even on the ladder without phoenixes, since they're one of my favorite units.
As a protoss player I really hope it's a bug, and not intended. However this would mean that Blizzard didn't even test if their fix broke anything else.. Wow. And so soon after the ultralisk fiasco..
On September 29 2010 04:18 Chronopolis wrote: There's also a bug with the ability...if you use it when you have exactly 50 energy, the pheonix picks up and drops the target immediately, as if it had been emp'd. A minor annoyance when you are counting the seconds to your next graviton beam.
Actually this is one of the bugs that this patch addresses. There were only three gameplay changes:
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
That's why everyone in this thread is complaining about the lack of testing of Graviton Beam. It wouldn't be so bad if this bug was completely unrelated to the changes they made but it's directly related. If any Blizzard employee played a few typical games involving Phoenixes, it's virtually impossible for them to miss this bug.
Unless their testing simply involved them using 1 phoenix to lift a unit at 50 energy to make sure it didn't cancel. They wouldn't see the bug in that case and chances are that is exactly what they did. Still a pretty stupid mistake but easy enough to miss.
Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't.
yea my graviton beam got stuck. I had 3 phoenix, lifted one drone killed it. Lifted another, then realized only 1 was firing, and the graviton animation was still on.
On September 29 2010 06:47 Dog22 wrote: Ok, so if the phoenix change messed up the phoenix because of lack of testing, and the ultra fix messed up the cleave because of lack of testing...maybe the mineral boosting has gone crazy too. Someone's gotta test it, because blizzard obviously hasn't.
Nothing would make me happier than someone advancing in the GSL because they found some infinite mineral glitch
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
On September 28 2010 20:42 Elwar wrote: When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.
I can dream, right?
Am i the only one who didn't understand this post at all?
More like, did anyone understand anything about this post?
I can understand, if they patch the phoenix's ability, and by some bizzare bug in the code, that causes com sat scans to act funny. I can forgive blizzard for missing something wierd like that. (Note, there is no comsat bug)
But when you patch the phoenix's ability, and that ability is now broken worse than before, that is something really dumb. It takes about 15 minutes to play an average game. Besides just random testing, sit two employees in a game, tell one to go for phoenixes, and SEE IF IT IS FIXED.
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
this is sarcasm...
he mean blizz never make thing harder only easier and they won't start today
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
this is sarcasm...
he mean blizz never make thing harder only easier and they won't start today
I perfectly understood and my question still stands.
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
Can't you already turn off autocast for medivac heal? Now that's what true pros do.
Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
Can't you already turn off autocast for medivac heal? Now that's what true pros do.
Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!
what game did you had to build interceptor separately be back in BW you didnt had to, you was able to spam the build key while you have selected every carrier
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
Can't you already turn off autocast for medivac heal? Now that's what true pros do.
Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!
what game did you had to build interceptor separately be back in BW you didnt had to, you was able to spam the build key while you have selected every carrier
You had to do that in the original and it applied to reavers as well. They changed that with BW.
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
Can't you already turn off autocast for medivac heal? Now that's what true pros do.
Back in my day we had to tell each individual Carrier to build interceptors separately! And we liked it!
what game did you had to build interceptor separately be back in BW you didnt had to, you was able to spam the build key while you have selected every carrier
You had to do that in the original and it applied to reavers as well. They changed that with BW.
It's not even a complex bug. If it was something like ... using the graviton beam on a Queen as it spawns a creep tumour which caused some issue, it'd be understandable, because they obviously can't be expected to test for EVERY possible scenario which could take place.
But this? It's just using the ability which causes the bug. Don't they test their fixes at all? =/
The problem this bug creates is much bigger in actual combat. In harass it is not so hard to just cancel with escape key although it does complicate matters a bit. The BIG problem occurs when you have some 8 Phoenix with your main army and you have to pick up a ton of units off the ground. Which messes up a ton of stuff because you are doing a lot of other things at the same time.
Just lost the game where I was harassing a zerg with like 4 phoenixs and mutas just popped up. I didn't remember the bug at the moment and my phoenixs just stood there
On September 29 2010 11:10 DeckOneBell wrote: Argh, this is really annoying. Both my current builds I play vT and vP are phoenix based. I like having all my units.
The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
On September 29 2010 11:48 mangina wrote: The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
On September 29 2010 11:48 mangina wrote: The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
On September 29 2010 00:49 Ndugu wrote: Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.
Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?
Thats not a very good reason. Phoenixes and Reapers are the only units in the game with broken upgrades.
Thor attack is 6(+6 light)x4 and it gets 1(+1 light)x4 per upgrade.
If the phoenix had proper upgrades it would be much more useful against Terran early-game was the point of my post.
And the fact not getting bonus to light from upgrades ONLY helps Terran by nullifying an early +1 harass (against marines, SCVs and hellions) seems wrong. It has no real effect on PvZ or PvP.
At least there is the Esc key work around until they patch it. Some of the problems with this patch are really making me shake my head. At least they're addressing it kinda quickly, and hopefully it will be fixed very soon.
Now you know why patch 1.1.0 took 2 months to release--because a hotfix like this is invariably going to have some problems from not being tested thorougly. The result: a completely predictable shitstorm.
On September 29 2010 14:08 zyzski wrote: just use a little more micro and press escape when you're done lifting, it'll drop the beams
Yes, we know about the esc key, it doesn't really work well when it cancels every beam, and you have any more than 5 phoenixes, especially during a battle.
Argh. Waiting for a fix, still. Great how the EU players tell them about the problem, then they patch the US anyway.
On September 29 2010 11:48 mangina wrote: The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
Ugh idiots. Their own tournament is being affected by sloppy programming stuff like this. At least they could be transparent and say 'be aware of these indirect results of our patches since tomorrow you're playing for $5,000' or something.
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?
On September 29 2010 00:49 Ndugu wrote: Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.
Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?
Thats not a very good reason. Phoenixes and Reapers are the only units in the game with broken upgrades.
Thor attack is 6(+6 light)x4 and it gets 1(+1 light)x4 per upgrade.
If the phoenix had proper upgrades it would be much more useful against Terran early-game was the point of my post.
And the fact not getting bonus to light from upgrades ONLY helps Terran by nullifying an early +1 harass (against marines, SCVs and hellions) seems wrong. It has no real effect on PvZ or PvP.
They aren't broken. Just because you don't like it how it is does not mean it's broken, wtf?
Each unit has it's upgrades individually determined and there are plenty of examples for that. Stalkers and Vikings currently receive +1 per upgrade, despite having a bonus to armored and these were changed during beta. Hellion and Thor upgrades were also like that during beta and they specifically changed them to test that and then reversed it with retail. + Show Spoiler [Beta Patch 15] +
Hellion Weapon upgrade bonus decreased from 1 (+1 Light) to 1. Thor Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.
The only upgrade that can be considered broken is the Void Ray attack upgrade, since it's supposed to have 2 different damage levels, but it actually has 3 when upgraded.
ridiculous. totally ridiculous. if even a single competent person would have tested the graviton beam ability only once that bug should have been detected
instead we get another buggy hotfix for a bug in a patch that took 2 months to do and didnt change anything in the game
and im actually pretty sure that ultras having less splash then before wasnt intented. prolly nobody even noticed since the ppl making the patches dont seem to actually play this game
the only thing that keeps me playing sc2 right now is 2on2ing and 3on3ing with RL friends, otherwise i wouldve stopped completely. for a while i enjoyed creating custom maps, but the custom map situation is totally fucked up, search maps hasnt been working for over a week, why bother to create a new map if no one but yourself can play it...
really hoping for blizzard to redeem themselves with 1.2, chat channels will help for custom maps, but i dont really believe they will improve zerg gameplay or fix other issues like marauder or void ray any more. not before hots, maybe not even at all. if it hasnt been fixed by yet, maybe they intent it to stay the way it is
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?
wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.
The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques.
The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison.
On September 30 2010 03:09 Tsadiq wrote: The "pro" to this is, that the best players will not be affected by it. It's a sarcastic comparison to other bugs, that are praised as advanced techniques.
The reasoning behind it is irrelevant and he doesn't ask for more features, that help worse players, to be removed. It's just a playful comparison.
It was just sarcasm, though, even pro players will be affected by this. It's impossible to manage 10 phoenixes during a battle perfectly. with this bug.
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?
wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.
How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone?
On September 29 2010 01:30 Wiwiweb wrote: This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game.
yes because that is what blizzard has been doing a lot with starcraft 2. making it more difficult and harder for new players.
Are you saying you would like this advanced technique to stay like I do?
lol so you want to press "r" to reload the marines rifle after they fire or maybe to guide the stalker fire to its intended target?? oh wait wait. you want to have to click return cargo for each scv because its more advanced play?
You understood perfectly the point I was trying to say through sarcasm. This new addition is exactly like mineral boosting. Yet one is regarded as a bug and the other as an "advanced technique" that caused much whining upon removal. People whining about it should be happy about this phoenix bug, if they really only care about "technical skill", but that's not the case. Did they just forget about it? Or are they hypocrites that only wanted it in the game because they had practiced it already?
wtf are you talking about? mineral boosting was a benefit. there are absolutely no pros to this bug. and if blizzard wanted to go a route that made sc2 more technical then go ahead, take out automine, take out muti-building hotkeys. but just nerfing one unit to make it useless is not a benefit to anyone.
How does requiring more actions to control the phoenix not benefit anyone, yet requiring more actions to macro benefits someone?
Well I played the Phoenix a lot, sure i will use the Phoenix when already benefits to get them (counter Mutas, Banshees etc) but the unit itself is honestly not worth the effort anymore when it works like this, those extra APM just to kill a few workers with higher risk of loosing both in units and in macro are simply not worth it, and I believe a lot of better players then me will agree.
On September 29 2010 11:48 mangina wrote: The phoenix right now, when it casts the Graviton Beam, it casts it for 10 secs. So even after the target is destroyed, its still casting but it casts for the full 10 secs, and goes back to normal. For now, you have to press Esc after you killed your target so it'll cancel the channeling animation. I dunno if this was intended but let's wait and see :T It does upset me a bit though
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science.
http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay 9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead. 10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(
This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.
So they patched 3 things and fubared at least 2 of them. Has anybody tested the mineral boost?
Yes, mineral boosting is gone.
I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous.
On September 30 2010 12:32 Danglars wrote: A replay showing it for any interested:
http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay 9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead. 10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(
This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.
You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right
On September 30 2010 12:41 Hypatio wrote: I think that spider mines and mutalisk micro would have been removed in Brood War if the current people were in charge. They've already junked ultralisks with 1.1.1. It's really getting ridiculous.
From the SC1 Patch Notes:
- Fixed bug that allowed players to receive extra resources when canceling building construction multiple times by exploiting lag in a multi-player game.
- Cooldown times of units being dropped out of transports corrected.
- If you are really clever, you can crush tanks by landing buildings on them. This is the unexpected consequence to fixing a cheeze that allowed players to have siege tanks underneath barracks.
What makes the game "better" or "worse" is really quite arbitrary. Personally I think it worked out in the long run that you can't hide tanks under buildings, drop/pickup units with no cooldown, or get an econ boost by speed-canceling buildings.
Is taking out mineral boosting and fazing better or worse for the game? That remains to be seen. Suffice to say, the SC1 comparison is a bad one, because they took out a fair number of glitches from SC1 as well.
As an aside, SC1 patches didn't even have any balance changes till version 1.04.
On September 28 2010 20:15 kudlaty_true wrote: Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash). Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?
Way more than you could possibly imagine. Testing and debugging is the largest time sink when it comes to Computer Science.
this has nothing to do with "Computer Science", wtf are you talking about its about testing an ability you just changed in the actual game
anyways - any update about when this is going to get patched?
I'll be extremely disappointed if this isn't fixed today. What if this happened with a protoss player in the GSL? This is absolutely absurd. I don't think this is quite getting enough attention. Ultralisk splash change might make the ultralisk weaker, but this disables a unit in certain circumstances.
One of the units, post-beta, is flat out broken, and still has not been fixed.
EDIT: Hoping soooo much for a hotfix today.
MORE EDITS: If it doesn't get fixed, I'm going to point out that protoss players are playing at a definite disadvantage in the TL Open, especially if they plan on using phoenixes vZ, or vT like Socke, or even vP to counter immortals.
On September 30 2010 12:32 Danglars wrote: A replay showing it for any interested:
http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay 9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead. 10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(
This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.
You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right
oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix.
anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players.
On September 30 2010 12:32 Danglars wrote: A replay showing it for any interested:
http://rapidshare.com/files/422242633/Monsoon_-_Phoenix_Bug_Delay.SC2Replay 9:03 Zerg Base 7 o'clock position: Phoenix stays in graviton mode and refuses command to move away after drone is dead. 10:48 Teran Base 5 o'clock position: Phoenix stays in graviton mode after killing SCV and dies to marines because of immobility =(
This will seriously dampen my fun phoenix play until it is fixed. You won't hear me whining though, I kind of expect minor bugs to rear their heads after every patch.
You do realize you can press esc to cancel the graviton beam and allow the pheonix to move right
oh right you can just press esc. nevermind, phoenix is fine, no need for bug fix.
anyway, this will make protoss harder to play and more micro intensive which is good for e-sports because more micro means lesser players are less able to win, and games will be less boring for the players.
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix!
Clearly, though, they don't test their fixes, so maybe they'll be able to get this one out sooner. (Edit: This is not serious.)
How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing... Lucky there were no protoss in the final GSL rounds at least
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets.
The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing.
Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now.
It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open.
Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional.
On October 03 2010 08:45 leveller wrote: How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing... Lucky there were no protoss in the final GSL rounds at least
Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless.
The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.
On October 03 2010 12:16 Kyur wrote: The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.
Since escape takes no unit priority given that they are all phoenixs, and the game does not differentiate between whether or not the phoenix is gravitoning nothing or an actual unit, once you have 5+ phoenixs - whether it be in battle or for harass, it becomes exponentially ridiculous to try and manage your phoenix's.
Phoenix's play is already a bit sacrificial in nature: i will run past a couple turrets, cannons, or spores to harass, and i rely on the speedy nature of the phoenix for this attack to be even close to cost effective (often it is not). The escape key makes this ridiculous
Phoenix based builds are very precise. PvP, phoenix'ing treads a very careful line that has to balance harass with defense and map control. PvT is very similar. This bug is awful. My PvP and PvT have been for the last month phonix opens. 1 gate stargate in both matchups (1400 diamond). Now i don't do that; i can't.
People need to chill, bugs often introduce other bugs... this is quite standard and there will be something done about it in due time. Just like the bugfix that screwed up ultras... I am positive this will be fixed in due time.
Except the response to the bug for the ultras was to nerf them BEYOND what they previously had been and then claim that "oh it was a bug all along LOL"
On October 03 2010 12:16 Kyur wrote: The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.
It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well.
You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work.
On October 03 2010 12:16 Kyur wrote: The magic escape key works wonders, it's not that big of a deal imo; just one extra key press. It kind of slows down the phoenix which balances the harass out a little bit but i don't think it's a major flaw that ruins the unit.
It IS a major flaw that ruins the unit, I've addressed why the esc key doesn't work for any amount of phoenixes over 5, especially in a battle where your micro is needed for your ground forces as well.
You cancel ALL graviton beams with one escape press, and when you're lifting up four stalkers while five phoenixes shoot them, and your zealots are attacking the 10 stalkers underneath and you want to lay forcefields while picking up a new stalker every time one dies, yeah, no, that doesn't work.
Comparatively to Brood War, no, this "bug" would be perfectly fine as things actually required micro then. Now most SC2 units are easy mode micro so comparatively to the other units in SC2, yes the pheonix "bug" is a problem.
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
It's been here since Tuesday. It's kind of a big deal to make one unit function absolutely not as intended. Something like this is definitely supposed to be during a beta phase of the game. Imagine queen transfuse was broken, or raven's couldn't place autoturrets.
The whole e-sport argument applies here too. There were several tournaments this weekend, and the results were no doubt skewed at least the smallest bit by this. Blizzard wants us to take SC2 seriously, and I really was, and actually still am, taking SC2 seriously, but this is hugely disappointing.
Besides, they supposedly fixed the phoenix in the first place, if they had done a better job testing then, this wouldn't be an issue now.
It might not be a big deal for me, I play probably only around five or so games a day, but I'm pretty sure Tyler/Nony couldn't do any of the phoenix builds he popularized for this TL Open.
Yeah. It's kinda stupid. Breaking the game with a patch is pretty unprofessional.
On October 03 2010 08:45 leveller wrote: How could this bug even make it into the game its just ridiculous it wasnt found out in internal testing... Lucky there were no protoss in the final GSL rounds at least
Definitely man. Imagine a protoss player who was practicing the entire week with his phoenix build learning that his build is useless.
Oh calm down. Bugs happen. You can't expect a perfect experience when they are still patching the game. "Unprofessional"? Are you serious? You think they purposefully did this?
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.
Currently half of the Starcraft 2 and Diablo III Q&A is working to make sure Cataclysm ships with as few bugs as possible (SC2 is a joke compared to the massive list of codes they have go through in cataclysm) and since the launch is so close they are working their arses off (Overtime is becoming a part of their normal work schedule).
So they had less people to check on SC2. it's a neccecary evil though, they want a bugfree game (realtively) launched, but for that they need more people, so they take it from the other teams, those teams have to few people, but hiring more people is pointless as they are useless after stuff calms down.
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.
They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.
They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".
People aren't exactly angry because there is a new bug. Bug can and will happen.
They're angry because the new bug is blatantly obvious and happens every time you activate the ability they wanted to fix. You can only overlook such a bug if you didn't test the fix at all, maybe because it was rushed into the patch.
On October 03 2010 05:03 DeckOneBell wrote: The fact this is still here is absurd. I assume they won't fix it until their Tuesday downtime, which is stupid, to say the least.
Oh no! It's so absurd that a software company would need more than 2 days to fix a bug and test said bugfix! It's absurd that they wouldn't give up their weekend because you HAVE to have this bug fixed!
Its more absurd, that a software company on level like Blizzard is patching a game without testing it at all.
They are testing it but you can't find every single bug. Sure, maybe they could be a bit more thorough but what you are saying is pretty much like saying, "Oh I can't believe this game they just released has bugs in it, why would they not test at all?".
What, then, do you think they did to test the new phoenix? I really cannot imagine a scenario in which you actually bother to test this unit in even one actual game and not find out about this bug. Clearly, they either haven't tested it at all, or have only tested the unit in an isolated editor situation.
It's really not that hard to find a bug like this if you take the time to actually play 1 or 2 matches once you think the patch is ready for distribution.
It's not a big deal that the phoenix bug exists, compared to the fact that it has now been in existence for the entirety of a week. This should be something that a hotfix is required for, yet no hotfix has come yet. I'm still holding out hope for a patch tonight, but I guess we'll see.
On October 06 2010 18:15 Tossup wrote: Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.
Thats the problem, if you want to go trough his mineral line with 5-6 phonixes,
1: either you beam one worker up, you kill it, beam another, you kill it, another you kill it and so on, you can count how much time you spend there
2: you beam 4-5 drones up at the same time, the 1-2 free ones killing a drone relaseing new unit to help in kill faster the rest and so on, it becames a chain reaction , by killing workers by default , and letting you have time to control other zones of the map / macro / micro but hello, they not shoting, and if you have selected them as group pressing cancel cancells all of them, and selecting them one by one takes horrid amount of time. Specially in a situation, where you being attacked or you trying to lift of units in middle of combat, where you have to take care of your ground units aswell
Basicly you are forced to have two or three times more focus on your phonixes than before, and controlling them / cancelling them in under fire becames alot more diffcult. Im not saying the game should became easier, but then make the reaper stop moving each time it shot for 5sec by default, or zerglings each time, they killed a unit, start eating its corpse for fun, however you can overwrite it, if you control it personally. You can see my point there
On October 06 2010 18:27 Darksoldierr wrote: Im not saying the game should became easier, but then make the reaper stop moving each time it shot for 5sec by default, or zerglings each time, they killed a unit, start eating its corpse for fun, however you can overwrite it, if you control it personally. You can see my point there
That's about the worst comparison you could make. The Phoenix's normal attacks are working fine (even while moving!).
A better comparison would be a Thor's 250mm cannon. Even if you one shot whatever you're using it on, it'll completely and you can't do anything with the Thor until the animation is over.
On October 06 2010 07:09 Barook wrote: They're angry because the new bug is blatantly obvious and happens every time you activate the ability they wanted to fix. You can only overlook such a bug if you didn't test the fix at all, maybe because it was rushed into the patch.
That's the problem.
this
how long does it fucking need to test every ability of every unit ONCE before you release the patch? half an hour? if it were some sort of "hidden" bug that happens in a very specific situation only, then ok; but for this bug there is really no excuse
I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.
He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.
Reminds me of Day9's comment: "Every unit should be broken und do shit - and you would have to tell them specifically to not do it and then it would look cool." (quoted from memory and out of context)
On October 06 2010 21:17 Parsimony wrote: I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.
He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.
If this is true then that is good news. I was afraid it might be a hidden change. I have had to stop using them because my APM isn't fast enough to support this change.
On October 06 2010 21:17 Parsimony wrote: I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.
He also confirmed that a new patch is in progress to fix the GB bug and other various issues with StarCraft 2, when I asked for an approximate release date of the patch, he told me that there are too many variable to consider at the moment, in other words, no idea.
If this is true then that is good news. I was afraid it might be a hidden change. I have had to stop using them because my APM isn't fast enough to support this change.
On October 08 2010 02:30 iCCup.Diamond wrote: I got to admit I'm blown away this bug still is in the game.
Yeah, I am too. It seems like a pretty big issue. They fixed the Ultra bug so fast I would have thought this would be hotfixed. Maybe it was because there were no Toss in the GSL finals so it wouldn't affect the result. (like people were (incorrectly) saying the Ultralisk one did in Cool's game)
On October 06 2010 18:15 Tossup wrote: Ive recently used phoenix and found that the micro required isn't THAT horrid.. It just takes 1 more action after the thing has died.
I use phoenix ALL the time. This bug makes it so that you kill significantly less workers, you can't spam the beam, you have to do it 1-3 times, cancel, do it again, cancel...
THEN, when the opponent responds, it's a lot harder to get away properly. I lose about 20% more phoenix than normal because of this bug and it's much more difficult to get a couple extra kills in while running away. My phoenix micro is pretty ridiculous but adding this bug to the mix really hurts the strategy.
When the bug came out I thought "that sucks but it will get fixed soon", at this point I'm just annoyed.
Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.
On October 08 2010 07:49 dekwaz wrote: Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.
there was a previous bug with the phoenix that was dealt with in 1.1 their attempt to fix the problem, which they did, created this new problem.
On October 08 2010 07:49 dekwaz wrote: Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.
um 1.1.1 has been out for what, over a week now? this bug is a huge problem for people who do a lot of phoenix play. c'mon blizzard how does the unit get bugged this bad when there wasn't even any changes to it in the patch.
On October 08 2010 08:00 zyzski wrote: just micro them and press escape to end the beam
Read the thread, jeez. This point has been answered about a million times before, it doesn't work when you have something like 10 phoenixes, or even 5-6 phoenixes running through a worker line.
On October 08 2010 07:49 dekwaz wrote: Obviously not a game programer but how the hell does a bug gets introduced on a unit that is not touched in a previous patch? Unless of course it's intentional and they're just messing around with it and waiting for feedback.
there was a previous bug with the phoenix that was dealt with in 1.1 their attempt to fix the problem, which they did, created this new problem.
Oh, ok. But still have to wonder why the ultralisk bug was fixed pretty quickly and only because it largely affected one glaring situation *cough cough* PF and repairing scvs.
Guess who are the two bastard children of blizzard in this game (out of a total of three) haha
still waiting for the bug fix. I don't care if it's the only thing listed in the next bug fix, dang it, I want to use phoenixes again! I seems like people are going mass muta or mass tank because they know phoenixes aren't a threat.
On October 06 2010 21:17 Parsimony wrote: I chatted with Blizzard's David Kim (Dayvie) about the Phoenix gravitational beam bug, he told me that Blizz is aware of the current state of the Phoenix and told me for the time being, you will have to cancel (esc) out of it if it bugs out.
IF? It happens every time, it was painful to watch on the gretorp day9 daily, his opponent lost at least 3 phoenix due to the bug.
On October 10 2010 08:16 stroggos wrote: still waiting for protoss to be viable again. Perhaps they should delete marauders the next patch for 2 weeks.
Nah just make concussive shells 100/100 with 15 second longer build time and take away stim. and or reduce bonus damage to armoured and or give the Protoss a fucking shield battery - since every other race can protect their main except us.
Can I get a fucked stimmed marauders against a Nexus guys? You bet I can. Damned Phoenix bug too
This is pretty awful, every time I try to do some worker harass at least half my guys die because they are stuck in the animation when the AA comes around.
On October 10 2010 10:09 stroggos wrote: Or perhaps make it so marauders are frozen in place after they shoot a concussive, and you have to press escape to free each one.
would blizzard take 2 weeks to fix that? no because marauders are way more important to them than phoenix.
Ridiculous. How is this bug still here? How does Blizzard not test one of the VERY FEW things they patched??? Did they just stare at all their new colorful buttons and forget about what matters? (the content!!)
Aargh, now all us Protoss are being forced to learn another micro during battle, which will screw us up yet again when this is fixed in 1 or 2 months, or however long what should have been a hotfix takes!
If only blizzard didn't have infinite loyal customers that they actually cared to keep as close to 100% as possible, perhaps this would be fixed by now. Hell, they could just switch it back to the old way for a temporary fix!! I'd take a 1/200 chance of the graviton beam not working, then my worker killing slowing down immensely and potentially costing me phoenix lives!
ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
There are people working on bug fixes. I'm sure the bug was found and fixed no longer than an hour after the game was released. The issue is repeatedly patching the game, and Blizzard isn't willing to do that. I wish they would patch it soon, but they don't want to be seen as overpatching, I think.
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
You know, in many many other cases I would agree with this. And in every case of complex software systems I agree with everyone in this thread who has pointed out that Q&A, testing, debugging, and maintenance are huge expenses and are hard. Changes to complex systems introduce new bugs and expose/create regressions. Often very subtle and tricky regressions or new bugs.
If the change to phoenixes had caused a bug affecting creep spread that only manifested in certain situations in 3v3 and 4v4 matchups, then that would be one thing. Someone who reads TL would have been irate and posted a thread, and that person would have righty been told to chill -- because complex systems are hard and you've got to appreciate that.
But the phoenix bug is not that thing. The phoenix bug is just an example of broken software process.
The person who checked in the changes to phoenix first had a local copy of the source + game resources. This person did not fly some phoenixes around and test their basic functionality before checking those changes into the main branch. That is obvious embarrassing fact #1.
The main branch, I might add, for a released software product that goes out to millions of people upon patch release. That is a corollary to everything else in this comment and really puts the icing on the cake made of embarrassment.
Then the person who checked that change in without basic testing of the affected unit made a note, which we know because the change was explicitly called out in the patch release notes, that this change had been made.
The next day Blizzard's QA people came into work and found out changes had been made to the phoenix. No one in Blizzard's QA department proceeded to fly some phoenixes around to test their basic functionality post-change. See corollary #1, above.
Every single day from the time that change was checked in until the release of the patch, Blizzard's QA people failed to fly some phoenixes around to test that their basic functionality still worked. (You can imply the embarrassing fact numerics from here on out.)
Then the code was frozen and final release candidates appraised.
Even though the patch would be released with notes explicitly calling out phoenix changes, no one at Blizzard flew some phoenixes around to test their basic functionality. Even though changes had been made to the phoenix unit, even through these changes were one of the pretty small list of changes in the patch about to be released, and even though, once finalized, that patch would be released to millions of people worldwide.
No one is saying complex software systems such as SC2 should have 0 bugs or that Blizzard shouldn't ever release a patch that has issues.
People are correctly saying that the fact that Blizzard would release a patch with this specific type of bug suggests some pretty crappy software development methodology is at work. Whether it's a management rush to release untested code, crappy/lazy QA, or something else, I have no idea.
But there were multiple points of failure here and it's bogus to suggest that because sometimes subtle regressions or new bugs are introduced in complex software, that this is an example of it. The phoenix bug is an example of something wrong in the Blizz. dev. world, and its existence is (or should be) embarrassing to them.
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
they could have reverted the fix to the pheonix bug instantly, could they not?
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
they could have reverted the fix to the pheonix bug instantly, could they not?
No it is probably packaged and deployed all in one update. They would have to go in and change the version of the code responsible for that and proper process dictates that they QA the whole thing again.
This is the problem with big companies, they don't playtest their games at all. They pay others to playtest it for them.
Its like building a chair that you are going to sell but never sitting on it. Instead you get someone else to sit on it for you while you are building another one.
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
Ultralisk bug was fixed fast. This can not be hard to fix, in the damned slightest.
You could just press Esc whenever the unit is killed. That's what I do and its not really that hard.. of course, I would rather see it removed, but still not the end of the world...
Have you tried using phoenixes in this bug!? it's all well and good to say just press escape, but having anything more then 1 phoenix using graviton really causes issues with this.
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
Yea, your right, its not like blizzard has 4600 full time employees or anything. They definitely don't make $~2.1 billion/year in WoW subscription fees alone, and they definitely did not sell 3 million copies of SC2 in its first month on release (due to regional pricing differences its harder to make a fun number on that, but ~$150mil is probably a lowball). Blizzard never confirmed SC2's development cost, but have stated it was less than $100mil. Even on a lowball, that makes SC2 at least $51mil in the black.
Blizzard is one of the larger development studios on the planet, and all their IPs are ridiculously profitable. Its one thing to go "lol, woops, didn't see THAT bug coming!" and then patch it a day or two later. Its another when you go on for weeks and never bother. Blizzard has, as far as game studios are concerned, essentially infinite resources. That they don't bother with hotfixes or significant QA on patches shows that they don't care to put that level of :effort: in, not that their poor developers are putting in 20 hours of free overtime to keep the place afloat.
The ultralisk "bug" is a pretty obvious point on this. Removing the slam attack let ultras use their unique, target-dependent AoE attack on buildings. Buildings, having large size, dramatically increased the amount of :stuff: hit by the ultra AoE. This is one of those "durr" moments, because the result is sooo obvious. Of course, blizzard patched it in that way, and it was confusing because ultras on the one hand became base-obliterating machines, and on the other, because there was no way it could be anything but intentional. Naturally, blizzard didn't actually think that one through and changed it, having never internally tested the impact of their own change.
Blizzard does a lot of things right, but their patching is not one of them. They deserve every bit of flack from delayed and buggy patches. Given their resources, its simply inexcusable.
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
Ultralisk bug was fixed fast.
thats because the ultralisk bug hurt terran
On October 10 2010 13:50 xiyuema wrote: ppl seem to think blizzard has an unlimited source of developers and testers and they all work for free and all have all this free time. i dont think thats the case.
What the fuck is wrong with you? Do you bother to think at all before you post? Blizzard pays people to do this work, and sure, mistakes happen. But not even testing the goddamn unit after patching it? What the fuck.
On October 11 2010 01:00 sjschmidt93 wrote: I'm not a progammer, but this doesn't seem like it should take this long to fix... amirite?
Depends on where the bug is. I mean it's amazing how you can change one minor thing and something that isn't even related to it, in the slightest breaks. I'd still assume it was the effect of the actual phoenix change(esp. since it was changing how long the duration lasted) and fixing it would be very easy but though unlikely, the bug might be due to them changing ultras, changing shifting return cargo or any other change they might have done(or god forbid, someone pressed backspace in middle of the code and it's a nightmare to find).
Swing by the battle.net thread if you have time and leave another reply on the thread. The more replies, the more Blizzard will be pressed to fix it, I assume.
On October 11 2010 04:26 Lil Sassy wrote: ITT people who don't understand video game programming continued to complain for 11 pages
Unless they did something drastic to the phoenix, they can at least revert it to it's previous state of not lifting units at 50 energy. Reverting something to an old build shouldn't be a huge deal, they should be saving previous builds as they work anyway.