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Graviton Beam Bug - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 28 2010 14:01 GMT
#21
This patch is pretty shameful
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 28 2010 14:02 GMT
#22
I was wondering when someone was going to post a thread about this. Really upset me when I tried to play PvT last night. This needs to be fixed ASAP.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Khrane
Profile Joined April 2010
United States127 Posts
September 28 2010 14:02 GMT
#23
You can use escape to cancel the graviton beam when it's in use, so I'm assuming you can use that to stop the freezing as a temporary fix.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 28 2010 14:03 GMT
#24
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Wow, I never much paid attention before, but if that's true... seems bad. Now that banshees are getting popular TvP and mutas ZvP it would seem, phoenixes are starting to be more and more important. Semi-hidden phoenix weaknesses against Terran are I'm sure the last thing phoenixes need.
kXn
Profile Joined August 2010
254 Posts
September 28 2010 14:10 GMT
#25
Maybe after 3 years we will be enjoying the perfect balanced sc2 and looking merrily back to this time when everything was thought to be screwed...

But if this is the best a 1 billion company can do, then I am not impressed
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 28 2010 14:17 GMT
#26
You could always use the escape key to drop units at any time. Thats pretty lame and I'm probably going to end up losing a lot of phoenixes to it until its patched correctly

Elwar: what do you mean, Im pretty sure its intentional that they dont get +1 normal damage and +1 bonus vs light with each upgrade. Honestly they kill light units so fast i dont think it makes much of a difference. They do (5+5)x2 damage per attack to light and have a pretty good attack speed. Anything that is light just evaporates. When ever I am getting air upgrades is because i plan on getting carriers/void rays or i need that damage vs an armored target
When you play the game of drones you win or you die.
intergalactic
Profile Joined April 2010
Canada428 Posts
September 28 2010 14:55 GMT
#27
I like Blizzard's way of fixing a leaky boat, using a sledgehammer on little cracks in the hull.
If you value your soul, do not look into the eye of an horse
Eluadyl
Profile Joined May 2010
Turkey364 Posts
September 28 2010 15:38 GMT
#28
give it a week, they'll fix it hopefully.
Not enough energy
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 28 2010 15:44 GMT
#29
On September 29 2010 00:38 Eluadyl wrote:
give it a week, they'll fix it hopefully.

Well in that sense somehow having no P in the ro4 at the GSL doesn't make this phoenix bug significant. So you're probably right that Blizzard will fix it in next maintenance work.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 28 2010 15:45 GMT
#30
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?
FOOL! Pain is my friend! Now let me introduce you to it!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 28 2010 15:46 GMT
#31
I like how blizzard is considered a top notch company yet they give us new bugs with every patch.I mean REALLY?!?!?WTF....

You change something on a unit>you test if it works properly.Is it that fucking hard?It's not like you need more than 2 minutes using phoenix to see this.I just don't get this.How can Blizzard be THAT incompetant?
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-28 15:49:52
September 28 2010 15:49 GMT
#32
On September 29 2010 00:45 blagoonga123 wrote:
Show nested quote +
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?


Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?
HocusPocus
Profile Joined August 2010
Germany214 Posts
September 28 2010 15:50 GMT
#33
Life is constant debugging
AnBi - www.twitch.tv/anbi2199
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-09-28 16:14:15
September 28 2010 16:13 GMT
#34
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.

Calm down and takes this opportunity to try out some new units.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 28 2010 16:17 GMT
#35
On September 29 2010 00:49 Ndugu wrote:
Show nested quote +
On September 29 2010 00:45 blagoonga123 wrote:
On September 28 2010 20:42 Elwar wrote:
When Blizzard fix this hopefully at the same time they can look at the air upgrades and make it do a proper +1/+1 instead of +1/+0. Been +1/+0 only helps Terran (marines, hellions and SCVs), which is pretty lame if you ask me.

I can dream, right?



Am i the only one who didn't understand this post at all?


Unlike every other unit that attacks x2, Phoenixes only get +1 per upgrade, when they should logically get +2.

Oh wait, do they already get +2 per upgrade because its X2, and thats why they don't get 1 (+1 light) per upgrade?

Yeah, they get +2 damage because it's 2 shots. +4 damage was ker-borken.
Clues
Profile Joined April 2010
United States186 Posts
Last Edited: 2010-09-28 16:21:02
September 28 2010 16:20 GMT
#36
It seems pretty clear that they had to change the way the "stop graviton beam" code was running, since on those weird edge cases (just having 50 energy) it would fire inadvertantley.

Might have been something like a delay or some new logic. Either way its instead made it so the stop graviton beam doesn't fire when a unit dies.

Shit happens. Chill out kids.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 28 2010 16:24 GMT
#37
On September 29 2010 01:13 SilverPotato wrote:
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.

Calm down and takes this opportunity to try out some new units.


Give me a few billion dollars and a few hundred programmers that are going to work for me for 11+ years and I'll try.
We spend our youth attaining wealth, and our wealth attaining youth.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
September 28 2010 16:24 GMT
#38
Yeah it's only a few ... MILLION lines of code, who would have guessed changing one thing, could alter another.

Relax guys. Don't start doubting them, cos of a few bugs.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
KnowMe
Profile Blog Joined April 2010
Germany228 Posts
September 28 2010 16:26 GMT
#39
talked with socke about this earlier. he said that you are still able to abort the beam when the unit is dead.
in conclusion id think that phönix harass is a bit harder atm but not that much weaker. its still obviously a bug but no reason to go crazy about it..
http://www.facebook.com/KnowMeSc2 https://twitter.com/YouBetterKnowMe
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2010-09-28 16:28:06
September 28 2010 16:27 GMT
#40
Wouldn't dare to say anything if the bug wasn't _that_ obvious.
I mean, 1min of testing and they would have explored the bug also.
To me it looks rather like "oh crap we have to fix this phoenix bug also, let's do it asap and implement it in this patch".
wat
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