• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:55
CEST 17:55
KST 00:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea How can I add timer&apm count ? ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2294 users

Graviton Beam Bug - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 28 2010 16:28 GMT
#41
I think the initial release was super solid, and the game was solid throughout beta, but nowadays it seems that there's no QC coming on the patches. How could they alter how ultralisks attack buildings without testing how it interacted with mass repair? How could they quick-fix the phoenix energy bug without noticing that the new code caused phoenixes to stall like this? There are people whose job it is to attend to that stuff. Ultimately it's not very important but it can be a bit frustrating nonetheless.
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2010-09-28 16:31:01
September 28 2010 16:30 GMT
#42
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. It looks complicated, stupid and without any real purpose but if you don't agree with my opinion that means you're really just a bronze noob. Also since I got the idea of naming it first, we'll call it Wiwiwebing.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
Last Edited: 2010-09-28 16:33:49
September 28 2010 16:33 GMT
#43
On September 29 2010 01:30 Wiwiweb wrote:
This isn't a bug. This is obviously an advanced technique that will help seperate noobs and pros. Now we'll have to press ESC on stopped phoenixes instead of the game doing it for us like a noobified game. It looks complicated, stupid and without any real purpose but if you don't agree with my opinion that means you're really just a bronze noob. Also since I got the idea of naming it first, we'll call it Wiwiwebing.


is the ESC stop the action i mean it will be able to move again, i know about is stop the beam bfr the patch im only 1.1.0

because is wont be that big of a deal if so
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 28 2010 17:00 GMT
#44
This isn't too bad at around ~3-5 phoenixes, but when you hit the later game with a fleet of phoenixes (as I enjoy doing) something like this would be devastating. Hopefully it gets fixed and fixed fast. I don't have the micro to individually esc each phoenix. ):
HunterX11
Profile Joined March 2009
United States1048 Posts
September 28 2010 17:11 GMT
#45
On September 29 2010 01:13 SilverPotato wrote:
SC2 is still a new game, I challenge any one of you to make a game as large scale as SC2 and not have any bugs or imba the first patch let alone after a 2 month beta. Also, if they did patches every time one little thing went wrong, we'd never be playing SC2 because everyone would be patching to the latest version.

Calm down and takes this opportunity to try out some new units.


I don't think people are upset that there are bugs so much as that Blizzard clearly is not even doing the most cursory testing. I am capable of starting up a custom game and testing out how a Phoenix or an Ultralisk works. Even without a custom map, I can test the obvious, simple, common, evident, straightforward uses of Phoenix graviton beam and Ultralisk cleave in less than an hour.

Yet apparently Blizzard did not even have a single employee spend a single hour testing the most elementary aspects of this patch. I am not talking about crazy unforeseen consequences or complex side-effects, but the simple effects. It is not a "challenge" to test something; any eight-year-old can do it.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 28 2010 17:19 GMT
#46
Wow. this bug is terrible. D:
"Infestors are the suck" - LzGamer
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 28 2010 17:27 GMT
#47
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this
next week on Everybody Loves HypnoToad:
enCore-
Profile Joined July 2010
98 Posts
September 28 2010 17:56 GMT
#48
This just proves once again that blizzard doesn't even tests the modified units once after patching, considering the delay between the patches this is unforgivable. Replacing bugs with new issues is horrible devolpment at it's best.
anilusion
Profile Joined July 2010
Sweden247 Posts
September 28 2010 17:59 GMT
#49
On September 29 2010 02:27 BlasiuS wrote:
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this



Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-28 18:01:35
September 28 2010 17:59 GMT
#50
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

From someone who works as a software test engineer: It requires a lot of work time.

So let me get this straight:
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.
One fish, two fish, red fish, blue fish.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
September 28 2010 18:00 GMT
#51
On September 29 2010 02:59 anilusion wrote:
Show nested quote +
On September 29 2010 02:27 BlasiuS wrote:
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this



Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".


When you don't auto-drop and you're trying to deal with say, 10 marines with 6 phoenixes, you're going to be in for a lot of pain. Especially since esc cancels all beams, not just the latest one.

Phoenixes are essentially useless in larger numbers.

But I'm not as down on Blizzard as this poster.
spheresword
Profile Joined May 2010
14 Posts
September 28 2010 18:02 GMT
#52
On September 29 2010 02:59 Seide wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

It requires a lot of work time.

So let me get this straight:
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.

What they are saying is they want fast, and high quality patches. It's harder, but this community has higher expectations.
intergalactic
Profile Joined April 2010
Canada428 Posts
September 28 2010 18:04 GMT
#53
On September 29 2010 02:59 Seide wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.


Yeah, but think about it. How long would it take to test a patch before publishing it? A couple hours, to test all the units and their abilities? Especially when they patch a particular unit, and they don't even test the unit they just patched. It would spare a whole lot of drama, since this has happened at least twice so far.
If you value your soul, do not look into the eye of an horse
HunterX11
Profile Joined March 2009
United States1048 Posts
September 28 2010 18:05 GMT
#54
On September 29 2010 02:59 Seide wrote:
Show nested quote +
On September 28 2010 20:15 kudlaty_true wrote:
Lol, blizzard releasing a bugfix patch, which is generating next bugs. And this is after everybody yell at them for not testing their patches (ultras splash).
Seems they not listened. Seriously, how much worktime it requires to test a change on number of scenarios?

From someone who works as a software test engineer: It requires a lot of work time.

So let me get this straight:
Blizzard waits and tests everything b4 patching = blizzard get yelled at for talking too long to patch.
Blizzard releases a quick patch and creates a few bugs while fixing old ones = blizzard gets yelled at for trying to act quick.

Lose lose situation for Blizzard. Part of the reason the community is often not listened to. You cant keep everybody happy.


How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 28 2010 18:06 GMT
#55
On September 29 2010 02:59 anilusion wrote:
Show nested quote +
On September 29 2010 02:27 BlasiuS wrote:
small bugs aren't that big a deal. For example, your achievement points not displaying properly, or highlighting the incorrect character when you view someone on the ladder.

But when your patch introduces a very serious gameplay bug that drastically affects game balance, then it becomes a serious problem.

I am severely disappointed in blizzard for this



Overreact much? Considering that you still can cancel the channeling manually, I don't see how this is a "very serious gameplay bug that drastically affects game balance".


rofl, you think severe disappointment is an overreaction here? ok
next week on Everybody Loves HypnoToad:
DharmaTurtle
Profile Joined August 2010
United States283 Posts
September 28 2010 18:09 GMT
#56
Blizzard's lack of bug testing, along with the way their refusing to fix (or even address) the Zerg balance issue is starting to make me kinda disillusioned with them as a new player. This is not the work of a company that made the legendary Brood War.

How on earth did they not find the Ultralisk bug, and did any programmers even spend half an hour playing with the phoenix to make sure it played okay?
I went from bronze to platinum in 3 awesome days.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-28 18:15:41
September 28 2010 18:13 GMT
#57
One fish, two fish, red fish, blue fish.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 28 2010 18:20 GMT
#58
was just searching the forum for that thread. the bug lost me 2-3 phx last game. it's completely stupid. fix that shit blizzard, asaply!
@nowSimon
Rolster
Profile Joined September 2010
United States19 Posts
September 28 2010 18:48 GMT
#59
On September 28 2010 20:38 Elefanto wrote:
What's wrong with you Blizzard?
You used to be so solid, but fucking nearly _EVERYTHING_ up with sc2.
Chatchannels, Lan, Crossrealm Play, Custom Games, Bnet2.0 overall,
time by time bug patches and others fails.

START WORKING PROPERLY, IF I WOULD DO THIS IN MY JOB, HELL I WOULDN'T HAVE ONE BY NOW IF I WOULD WORK LIKE THIS.

Getting really mad about Blizzard after last couple of months.

User was warned for this post


On a scale from 1 to Chris Brown, how mad are you?
Some people like to post quotes here, but not me, fuck that.
TequilaBR
Profile Joined September 2010
3 Posts
Last Edited: 2010-09-28 19:09:11
September 28 2010 19:06 GMT
#60
On September 29 2010 03:05 HunterX11 wrote:How much time does it take to test the various conditions under which one might use a graviton beam? This isn't about thorough testing, this is about at least doing a quick once-over. How about Blizzard tests each change in a patch AT LEAST ONCE before releasing it. How many employees do they have? Three? Four? Sure, they might have to hire a fifth, but I think a company like Blizzard can afford the manpower.


Or maybe they just tested with 1 ground unit and 1 phoenix, so the gorund unit was lifted after 50 energy without any trouble and they assumed the bug was fixed.

With no unit kill you cant notice the new bug.
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 382
LamboSC2 264
Hui .242
ProTech122
trigger 45
StarCraft: Brood War
Britney 32200
Calm 7996
Horang2 1778
Mini 1281
Soma 651
BeSt 515
firebathero 511
Snow 386
actioN 332
hero 203
[ Show more ]
ggaemo 103
Soulkey 79
Leta 73
Sea.KH 68
JYJ 67
Sharp 59
PianO 59
Aegong 53
Hyun 30
Backho 23
Sexy 23
scan(afreeca) 21
Shine 21
Terrorterran 21
Rock 21
Hm[arnc] 20
soO 16
GoRush 15
IntoTheRainbow 13
Sacsri 12
yabsab 12
zelot 9
Dota 2
Gorgc5512
420jenkins244
Counter-Strike
shoxiejesuss771
fl0m702
Heroes of the Storm
MindelVK4
Other Games
gofns8847
B2W.Neo1202
FrodaN1056
crisheroes286
Livibee172
Fuzer 150
ArmadaUGS129
XaKoH 109
QueenE82
KnowMe70
Trikslyr44
oskar24
Organizations
StarCraft 2
ComeBackTV 561
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 70
• LUISG 22
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3283
• lizZardDota259
League of Legends
• Nemesis4524
• Jankos2499
Other Games
• WagamamaTV343
Upcoming Events
Big Brain Bouts
5m
Bly vs TBD
TriGGeR vs Lambo
RotterdaM382
Replay Cast
8h 5m
RSL Revival
18h 5m
Maru vs MaxPax
BSL
1d 3h
RSL Revival
1d 15h
Cure vs Rogue
uThermal 2v2 Circuit
1d 22h
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.