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Active: 1163 users

Patch 1.1.1 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
SpartiK1S
Profile Blog Joined May 2010
United States145 Posts
September 28 2010 04:28 GMT
#121
no more mineral boosting?
"Why is it so cold and lonely?"-Nal_Ra
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-28 04:30:05
September 28 2010 04:29 GMT
#122
On September 28 2010 13:28 junemermaid wrote:
Show nested quote +
On September 28 2010 13:27 Half wrote:


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.


Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.
Too Busy to Troll!
Akaisaac
Profile Joined September 2010
United States26 Posts
September 28 2010 04:29 GMT
#123
looks like they just fixed mineral boosting
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-09-28 04:34:37
September 28 2010 04:33 GMT
#124
On September 28 2010 13:29 Half wrote:
Show nested quote +
On September 28 2010 13:28 junemermaid wrote:
On September 28 2010 13:27 Half wrote:


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.


Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.


wrong again...

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277

there's the source.
the UMP says YER OUT
Carl_Sagan
Profile Joined March 2010
United States226 Posts
September 28 2010 04:33 GMT
#125
I want to see a new video of ultralisks vs planetary fortress being repaired.
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
September 28 2010 04:35 GMT
#126
Here's hoping the 'stuttering' thing is properly fixed. That was getting really annoying casting replays with the stupid lag.
Former SC2 commentator. youtube.com/duckvillelol
GoDannY
Profile Joined August 2006
Germany442 Posts
September 28 2010 04:36 GMT
#127
Oh my god, it is just the fix for the buildings which made the ultra attack all around the PF... there is still splashdamage to damage the workers repairing, but just in front of the ultra. I mean seriously, all it did was looking completely odd. Oh and Cool won because he played a really solid macro zerg, which is how Zerg is meant to be played.

Good thing they fixed that and mineral boosting so fast, I mean I wasnt striclty against both but I like that they made a decision what the definite state in the game will be.
Team LifeStyle - it's more than a game
brownthing
Profile Joined November 2009
United States189 Posts
September 28 2010 04:45 GMT
#128
On September 28 2010 13:33 junemermaid wrote:
Show nested quote +
On September 28 2010 13:29 Half wrote:
On September 28 2010 13:28 junemermaid wrote:
On September 28 2010 13:27 Half wrote:


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.


Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.


wrong again...

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277

there's the source.


Someone in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153393
calculated the thor dps with and without strike cannons, and its pretty close. He concluded that a +1 attack for thor is better than strike cannons.
My probe's like the gingerbread man-you're not gonna catch that shit ~Liquid'Tyler
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 04:49 GMT
#129
On September 28 2010 13:25 EleanorRIgby wrote:
Show nested quote +
On September 28 2010 12:57 archon256 wrote:
On September 28 2010 12:54 Vimsey wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.

ignoring the clusterfuck of thors all bunched up and nice.

Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.


Read the thread please.

On September 28 2010 09:44 Nightfall.589 wrote:
The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0


Can we stop perpetuating the rumour that Cool won because of the bug?



lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


You mean, 2/2 upgrades.
Yargh
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 28 2010 04:54 GMT
#130
Good to hear mineral boosting is fixed now.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 28 2010 04:57 GMT
#131
Can someone explain/video exactly how Ultra building splash works now?
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 04:59 GMT
#132
On September 28 2010 13:57 Ndugu wrote:
Can someone explain/video exactly how Ultra building splash works now?


You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings.
Yargh
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2010-09-28 16:51:58
September 28 2010 05:10 GMT
#133
On September 28 2010 09:15 Chronicle wrote:
Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing).
---

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
* Fixed an issue where players watching older replays or saved games would experience stuttering.
* Fixed an issue where some Mac users were unable to join games properly.


Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this.

To OP: Quit trying to build your eFame and wasting our time.

Edit: These are the real patch notes*. Sorry about that Chronicle.

But the point about what was Mineral Boosting is actually correct*

User was warned for this post
@Emperor_Earth ------- "Amat Victoria Curam."
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 05:13 GMT
#134
On September 28 2010 14:10 Emperor_Earth wrote:
Show nested quote +
On September 28 2010 09:15 Chronicle wrote:
Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing).
---

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
* Fixed an issue where players watching older replays or saved games would experience stuttering.
* Fixed an issue where some Mac users were unable to join games properly.


Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this.

To OP: Quit trying to build your eFame and wasting our time.


You do know, the blizzard patch notes are online? And that's where the OP copied them?
Yargh
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 28 2010 05:16 GMT
#135
They killed the mineral trick. I can understand why, but it's annoying they don't leave these little 'extra things' only those with the APM to do it can do.
TypeFake
Profile Joined September 2010
United States121 Posts
September 28 2010 05:18 GMT
#136
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


Uhhhhh, no, the bug did not win game 3 for him. He took out all those Thors and the splash damage from Ultras to enemy units was like that before Patch 1.1.

c wut i did thar?
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-28 05:21:35
September 28 2010 05:20 GMT
#137
I'm going to revise my prediction that Cool will quit Zerg by the end of GSL 3 to he will quit by the end of GSL 1.




User was warned for this post
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 28 2010 05:23 GMT
#138
cries, I enjoyed my 7% mineral advantage. WHY!!! Blizzard, my early game APM went from 140 back to 60
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
mallebambi
Profile Joined August 2010
Denmark12 Posts
Last Edited: 2010-09-28 05:24:23
September 28 2010 05:23 GMT
#139
On September 28 2010 11:59 farmboy wrote:
They "fixed" the 7% mineral boost technique.

Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.


You dont need high APM to spam on a mineral line, you get high APM
Grond
Profile Blog Joined June 2010
599 Posts
September 28 2010 05:24 GMT
#140
On September 28 2010 09:44 Nightfall.589 wrote:
Show nested quote +
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0

Show nested quote +

Can we stop perpetuating the rumour that Cool won because of the bug?


Not exactly. Splash damage was higher before 1,1.
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