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Patch 1.1.1 - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 18 Next All
TypeFake
Profile Joined September 2010
United States121 Posts
September 28 2010 05:25 GMT
#141
On September 28 2010 14:20 Grond wrote:
I'm going to revise my prediction that Cool will quit Zerg by the end of GSL 3 to he will quit by the end of GSL 1.


The poor chap is already in a fit of rage because Blizzard made Zerg difficult to respond to multiple dropships harassing your bases.

And did you see the GSL match between FruitSeller and oGsTOP? The guy looked like he came after the won game 3. He went into miracle worker mode and got rich enough to the point where mass Ultralisks were pocket change to him.
cYaN
Profile Joined May 2004
Norway3322 Posts
September 28 2010 05:33 GMT
#142
lovely patch. Nice to see they can be quick on bugfixing at least^^
TypeFake
Profile Joined September 2010
United States121 Posts
September 28 2010 05:36 GMT
#143
On September 28 2010 14:33 cYaN wrote:
lovely patch. Nice to see they can be quick on bugfixing at least^^


Yet Blizzard is taking the time to smell the roses and wipe their butts with Benjamins, enjoying the screams of anguish from Zerg players.
Yotta
Profile Blog Joined August 2010
United States270 Posts
September 28 2010 05:37 GMT
#144
On September 28 2010 11:59 farmboy wrote:
They "fixed" the 7% mineral boost technique.

Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.
Because high APM in SC2 is supposed to be about executing decisions fast rather than spamming right click on a mineral patch? It's not about imbalance, it's about game design.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 28 2010 05:38 GMT
#145
* Fixed an issue where Metabolic Boost Zerglings forgot about using their wings.

Oh wait, we don't want Zerg to be able to win...!

User was warned for this post
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 28 2010 05:49 GMT
#146
On September 28 2010 13:59 JinDesu wrote:
Show nested quote +
On September 28 2010 13:57 Ndugu wrote:
Can someone explain/video exactly how Ultra building splash works now?


You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings.


Does the splash to buildings only spread in this radius as well? So it could only splash like 2 supply depots at a time?
Minzy
Profile Joined May 2010
Australia387 Posts
September 28 2010 06:00 GMT
#147
FFS, when's it going to come out for NA, i want to play =.=" Blizzard just ruined my day.
Huh...
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2010-09-28 06:09:40
September 28 2010 06:01 GMT
#148
Glad to see mineral boosting go it was kinda dumb just holding C and spamming right click on the minerals. It isn't exactly the kind of thing id like to see determine the outcome of games. Frankly have trouble noticing when someone is sockfolding even though I know exactly how it works imagine trying to explain that kind of thing to a new sc2 viewer.

1. "why did that guy win that early battle?"
2. "sockfolding."
1. "what?"
2. "He spammed the return cargo command on his scvs while right clicking the minerals and it made them return minerals faster so he had more money to get 2 more zealots"
1. "How am I supposed to notice that?"

=\
All play and no work makes Jack unemployed.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 28 2010 06:20 GMT
#149
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 28 2010 06:22 GMT
#150
If ultralisk cleave was actually splashing outside a certain radius of the target this entire time and it was only first discovered when cleave was used on buildings, does that mean with this patch, ultras will be slightly weaker vs stalkers, immortals, thors, and tanks?
EnderCN
Profile Joined May 2010
United States499 Posts
September 28 2010 06:22 GMT
#151
On September 28 2010 14:16 Froadac wrote:
They killed the mineral trick. I can understand why, but it's annoying they don't leave these little 'extra things' only those with the APM to do it can do.


My APM is pathetic and I can still do this trick because there are no APM requirements at this point in the game. This came down 100% to you had an advantage if you happened to know the trick. That is just horrible game design and fixing the trick was the only smart option available. Leaving it in would prove Blizzard had no idea how to balance a game.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 28 2010 06:29 GMT
#152
On September 28 2010 10:43 Amber[LighT] wrote:
Show nested quote +
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Mastering? It's so easy, I could keep it up with all my workers until like 12 or so after maybe 2-3 tries... it really doesn't take many hours of practice.

I'm extremely happy they removed it though, I hated being forced to do it just because my opponent could be doing it as well.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 28 2010 06:53 GMT
#153
On September 28 2010 15:22 Chairman Ray wrote:
If ultralisk cleave was actually splashing outside a certain radius of the target this entire time and it was only first discovered when cleave was used on buildings, does that mean with this patch, ultras will be slightly weaker vs stalkers, immortals, thors, and tanks?


No, against units that was intended from the beginning and is still in.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 28 2010 07:01 GMT
#154
On September 28 2010 15:20 Shikyo wrote:
Show nested quote +
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?

not exactly true, from the start ultralisks did 100% damage splash in radius of 1.5 from the front of the unit. then it got changed to 2.0 radius and 33% splash, and then to 2.0 radius 33% splash from center of target and then finally to extended radius based on unit.
noVa972
Profile Joined August 2010
Germany64 Posts
September 28 2010 07:02 GMT
#155
n1, 7% Mineral Boost remove.

Now again, mooooar APM spamming!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
September 28 2010 07:07 GMT
#156
Yeah it's great that someone found the 7% boost but I was obvious that it would get patched imo. A good hotfix patch imo
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 28 2010 07:08 GMT
#157
"Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering."

Farewell mineral boosting, we hardly knew thee.

Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 28 2010 07:09 GMT
#158
Well there goes sock folding right?
Eluadyl
Profile Joined May 2010
Turkey364 Posts
September 28 2010 07:09 GMT
#159
Looks like we cannot fold socks anymore.

Off topic: I always thought since I first heard the name that this Sockfolder guy had a grudge on Socke (I believe this is German for sock, correct me if I'm wrong)
Not enough energy
Devolved
Profile Joined April 2008
United States2753 Posts
September 28 2010 07:18 GMT
#160
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

That's not even what the bug was. If you have units surrounded by Ultras obviously there is going to be huge splash damage. It's basically like walking all of those Thors at once into the range of a mass of siege tanks. They're going to melt.
$♥$
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