• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread Power Rank - Esports World Cup 2025 Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Ginuda's JaeDong Interview Series [Update] ShieldBattery: 1v1 Fastest Support! ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 916 users

Patch 1.1.1

Forum Index > SC2 General
Post a Reply
Normal
Chronicle
Profile Joined September 2010
161 Posts
Last Edited: 2010-09-28 01:44:41
September 28 2010 00:15 GMT
#1
Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing).
---

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
* Fixed an issue where players watching older replays or saved games would experience stuttering.
* Fixed an issue where some Mac users were unable to join games properly.
Liquid'Tyler is short for Liquid'Tylenol
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 28 2010 00:16 GMT
#2
It might be to fix the ultralisk bug.
Playguuu
Profile Joined April 2010
United States926 Posts
September 28 2010 00:17 GMT
#3
If that's true, probably ultra hotfix?
I used to be just like you, then I took a sweetroll to the knee.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
September 28 2010 00:18 GMT
#4
27mb seems a bit steep for ultralisk bugfix? I dunno tho.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
September 28 2010 00:18 GMT
#5
Can anyone else not login to your account on the Blizzard website? I get an XML Parsing error.
I can only play starcraft when I am shit canned. IPXZERG is a god.
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 00:31:57
September 28 2010 00:19 GMT
#6
maybe the ultrlisk fix but i have version 1.1.1.1.16605 here and cant play >.< durp because bnet dosnt recognise this verion :<
ok ultralisk damage got fixed
http://www.livestream.com/n8crawlerlive/video?clipId=pla_c5ba8e29-29e0-4164-afcc-5a43ea59ebd7
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
September 28 2010 00:25 GMT
#7
On September 28 2010 09:19 Nightcrawler wrote:
maybe the ultrlisk fix but i have version 1.1.1.1.16605 here and cant play >.< durp because bnet dosnt recognise this verion :<


So if you install the patch you cant play on bnet anymore ?
Mr Tambourine Man
Profile Joined September 2010
Netherlands190 Posts
September 28 2010 00:25 GMT
#8
Hello everyone,
I tested the ultralisk on this new patch in the unit tester and the splash is different. It now seems localized around where the ultra hits. So there still is some splash, just not the insane happy splash. I am sad
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 28 2010 00:27 GMT
#9
Would like to know what they changed besides that.
Pekkz
Profile Joined June 2009
Norway1505 Posts
September 28 2010 00:30 GMT
#10
Now this, the day before COOL plays quarter finals. Could atleast let us have this until they found a way to balance zerg.
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 00:32:59
September 28 2010 00:32 GMT
#11
well a short look around for the ppl to show the new splash
"http://www.livestream.com/n8crawlerlive/video?clipId=pla_c5ba8e29-29e0-4164-afcc-5a43ea59ebd7"
Minzy
Profile Joined May 2010
Australia387 Posts
September 28 2010 00:32 GMT
#12
same for me on SEA, not sure if its the same number, but now i cant play on the NA servers, wtf is this garbage. were there any patch notes for anyone else? mine were just the 1.1 notes.
Huh...
Matalon
Profile Joined September 2010
Israel9 Posts
September 28 2010 00:33 GMT
#13
I just installed the new patch, tried to play some games and got desynch, those were considered ties. I tried relogging to b.net and playing again, and again got dropped. I didn't notice this untill the 2nd game I tried playing, but the message had changed to "you have been dropped".

I got 2 losses as a result, so be careful if you've updated.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 28 2010 00:33 GMT
#14
yeah....interesting.
"Infestors are the suck" - LzGamer
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
September 28 2010 00:33 GMT
#15
So this means tanks splash is different as well?

If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 28 2010 00:35 GMT
#16
On September 28 2010 09:33 Qzy wrote:
So this means tanks splash is different as well?

If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.


No, they use different splash for tanks and ultras.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
September 28 2010 00:35 GMT
#17
But why 25mb for an ultraliks hotfix? I'm hoping there's other stuff contained in there
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 28 2010 00:37 GMT
#18
sorry but is this a "fix" or just a nerf?
Nightfall.589
Profile Joined August 2010
Canada766 Posts
September 28 2010 00:37 GMT
#19
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 28 2010 00:37 GMT
#20
Lame. Was just about to play some ladder games but now I'm not really interested if people are getting this lame desync problem. =(
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
CounterOrder
Profile Joined August 2010
Canada457 Posts
September 28 2010 00:37 GMT
#21
Yeah i feel Ultras should have kept that splash just like Terrans repairing scvs dont get attacked. Atleast with that splash they could be hit without being seen/targeted.
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 28 2010 00:41 GMT
#22
I hope the splash atleast works the same as it did on units before 1.1

Otherwise Ultras just got fucked. Funny, it didn't take them long to nerf zerg.(IF it changed how it splashes units. If not, then alls well.)
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 28 2010 00:41 GMT
#23
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
Being weak is a choice.
GinDo
Profile Blog Joined September 2010
3327 Posts
September 28 2010 00:41 GMT
#24
On September 28 2010 09:33 Qzy wrote:
So this means tanks splash is different as well?

If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.


Tanks have consistent radius of splash. Ultra does not. Thats why siege tanks in siege mode are crappy against ultras because the Ultra is so big they negate all splash.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 28 2010 00:41 GMT
#25
Seems like a pretty large file for just a line of coding to fix.. Hope it's something else.. like a banelings nerf cough cough.. or some new feature.. + Show Spoiler +
OMG please be twitter integration
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 28 2010 00:41 GMT
#26
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


Uh you know the Ultra vs Thor has always been like that right?
When I think of something else, something will go here
GinDo
Profile Blog Joined September 2010
3327 Posts
September 28 2010 00:42 GMT
#27
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.



Doesn't the bug only affect buildings?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Koh
Profile Joined September 2010
United Kingdom111 Posts
September 28 2010 00:42 GMT
#28
Probably completely re-installing the patch as it should have been is less troublesome than hot-fixing specific issues, no big deal, sensible approach from Blizzard, and it doesn't confuse all those players who have yet to install the 1.1 patch at all. They could have put a little addendum in the patch notes though, it doesn't make sense to keep any changes secret.
mololu
Profile Joined September 2010
Switzerland64 Posts
September 28 2010 00:43 GMT
#29
The real question is what the rest of the 25 mb patch are made up of... I'd be very interested to see some blue post on this topic.
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 28 2010 00:43 GMT
#30
On September 28 2010 09:42 Raiden X wrote:
Show nested quote +
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.



Doesn't the bug only affect buildings?


Yes, it splashed units(When the Ultra was attacking a unit) the same as it did pre-1.1
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Nightfall.589
Profile Joined August 2010
Canada766 Posts
September 28 2010 00:44 GMT
#31
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0


Can we stop perpetuating the rumour that Cool won because of the bug?
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Theston
Profile Joined August 2010
Germany15 Posts
September 28 2010 00:47 GMT
#32
I have the patch installed and 2 people dropped on me, right after loading screens. I got 2 wins though.
Toosneaky
Profile Joined July 2010
United States114 Posts
September 28 2010 00:48 GMT
#33
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.



when someone makes that big of a mistake to get flanked from both sides and get completely stuck by ultras. they deserve to lose HARD. Ultra cleave against pure units is working as intended. The bug only applies to ultras vs buildings + units near it.
Dommk
Profile Joined May 2010
Australia4865 Posts
September 28 2010 00:52 GMT
#34
Damn, I logged in on the SEA client and it forced the patch, now I can't log into NA, keeps saying battle.net does not recognize my client, but SEA still works fine :S, anyone know whats up?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 28 2010 00:54 GMT
#35
On September 28 2010 09:52 Dommk wrote:
Damn, I logged in on the SEA client and it forced the patch, now I can't log into NA, keeps saying battle.net does not recognize my client, but SEA still works fine :S, anyone know whats up?


SEA has been patched, NA hasn't yet.

your patched version won't work on NA

wait until NA gets the patch
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Dommk
Profile Joined May 2010
Australia4865 Posts
September 28 2010 00:56 GMT
#36
On September 28 2010 09:54 sob3k wrote:
Show nested quote +
On September 28 2010 09:52 Dommk wrote:
Damn, I logged in on the SEA client and it forced the patch, now I can't log into NA, keeps saying battle.net does not recognize my client, but SEA still works fine :S, anyone know whats up?


SEA has been patched, NA hasn't yet.

your patched version won't work on NA

wait until NA gets the patch


SEA getting something first, who would have thought!
Chronicle
Profile Joined September 2010
161 Posts
Last Edited: 2010-09-28 00:57:37
September 28 2010 00:56 GMT
#37
Oh deer I just realized something...... Poor Day9! He asked for 1.1 reps for the FD Monday because his comp explodes when using previous patches and on the night of the daily Blizzard release a new patch making everything submitted an old patch replay (assuming NA updates within the next hour or 2).

Tonight should be a fun watch......
Liquid'Tyler is short for Liquid'Tylenol
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 00:58:59
September 28 2010 00:58 GMT
#38
caugh caugh _)

North America
Online (build 16560)

so day9 is save if he logs in fast enough
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 28 2010 00:59 GMT
#39
Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 28 2010 00:59 GMT
#40
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


dude he woulda won that game anyways he was so freaking far ahead and his macro was absolutely insane
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:02 GMT
#41
well i dont think we should discuss cool here we talk about the patch i think and it would be better if we do and imagine what they fixed too to the ultralisk ^^
koubaros
Profile Joined October 2009
Greece19 Posts
September 28 2010 01:03 GMT
#42
we all got the desync problem and lost matches and points ....

good practice for blizzard .. thumbs up for the patch!
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 01:04 GMT
#43
EU is patched now, 26mo patch.
I launched a replay by clicking it from windows, didn't have to login, (the game was patched when launching the replay)
I don't know if I didn't have to login because of the patch or if it is a new feature, but if it is a new feature, it's nice.
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 01:09:15
September 28 2010 01:04 GMT
#44
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 01:09 GMT
#45
not QQing or something.

but it takes just a week for them to patch anything that might make zerg seem "imba" yet they wont budge on anything else?

although it was a valid patch, the bug was a little bullshit. i just wish they were this proactive on every thing >.>

User was warned for this post
Forever ZeNEX.
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 01:12 GMT
#46
^ Absolutely true. At least with Zerg you instantly know there's a "problem" if they can consistently win against people of their own skill.

User was warned for this post
JD, Stork, Calm, Hyuk Fighting!
DivineWind
Profile Joined March 2009
United States3 Posts
September 28 2010 01:15 GMT
#47
do the ultras have a separate type of splash on buildings now or just completely new splash?
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 01:16 GMT
#48
Not 100% sure, but I think the sockfolding mineral trick has been removed. Can anyone confirm?
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:16 GMT
#49
well u can look the vid and make ur own impression on page 1
and i think its the same vs building just with the fixed splash range
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:16 GMT
#50
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


On September 28 2010 10:16 Merlinius wrote:
Not 100% sure, but I think the sockfolding mineral trick has been removed. Can anyone confirm?


for 4 yes they did
summerloud
Profile Joined March 2010
Austria1201 Posts
September 28 2010 01:17 GMT
#51
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh
Nightcrawler
Profile Joined August 2010
52 Posts
Last Edited: 2010-09-28 01:18:30
September 28 2010 01:18 GMT
#52
well tbh it opens up some little oppertunitys for not high apm players or makro (makro keyboard tool) abusers
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-09-28 01:37:18
September 28 2010 01:18 GMT
#53
Dear god, what is with the "man is keeping you down" attitude. Has rationality escaped people here?
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 01:21 GMT
#54
On September 28 2010 10:17 summerloud wrote:
Show nested quote +
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh


no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.
Cragfire
Profile Joined April 2010
United States34 Posts
September 28 2010 01:22 GMT
#55
Has ultralisk splash vs. units been affected? It would be cool if someone tested this out!
Playboy.
Profile Joined September 2010
40 Posts
September 28 2010 01:23 GMT
#56
On September 28 2010 10:09 TyrantPotato wrote:
not QQing or something.

but it takes just a week for them to patch anything that might make zerg seem "imba" yet they wont budge on anything else?

although it was a valid patch, the bug was a little bullshit. i just wish they were this proactive on every thing >.>



Exactly what is on my mind. I'm beginning to think Zerg molested blizzard members when they were young. There seem to be a lot of hate for Zerg.

User was warned for this post
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 01:24 GMT
#57
Confirmed, you can now launch replays from windows without having to see the login screen before the rep launches now. Nice change.
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 01:24 GMT
#58
On September 28 2010 10:21 Merlinius wrote:
Show nested quote +
On September 28 2010 10:17 summerloud wrote:
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh


no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.


are u super sure that nothing changed?
because i tryed to train the trick and it was always usable with
a scv that had 3 animations and then just waitet there and then moved home after 2 secs
and yet they move directly back if u watch it closly
HocusPocus
Profile Joined August 2010
Germany214 Posts
Last Edited: 2010-09-28 01:26:56
September 28 2010 01:25 GMT
#59
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.



mineral boosting got fixed O.o

sry if this was posted before i didnt see it though
AnBi - www.twitch.tv/anbi2199
gozima
Profile Joined April 2010
Canada602 Posts
Last Edited: 2010-09-28 01:30:17
September 28 2010 01:27 GMT
#60
Sept. 21, 2010 - Sept. 27, 2010

R.I.P.

Ultralisk building splash. It was fun while it lasted.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 28 2010 01:27 GMT
#61
Put this link in the op
http://eu.launcher.battle.net/patchnotes/?product=S2&amp
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 01:28 GMT
#62
On September 28 2010 10:24 Nightcrawler wrote:
Show nested quote +
On September 28 2010 10:21 Merlinius wrote:
On September 28 2010 10:17 summerloud wrote:
On September 28 2010 10:04 Nightcrawler wrote:
well they announced somewhere they would or want to fix the mineral return "bug"
wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs

/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq
happy bug hunt


does this mean mining rate for ppl not doing anything has increased by 7% in early game?

that will make some ppl think they are suddenly playing better early on heh


no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.


are u super sure that nothing changed?
because i tryed to train the trick and it was always usable with
a scv that had 3 animations and then just waitet there and then moved home after 2 secs
and yet they move directly back if u watch it closly


I'm sure I understand what you're saying.

I tested it with probes and they gather minerals, then stop for a moment (like before when you were not sockfolding), and then return. They always stop for a split second, I don't think the gathering rate has changed compared to pre-sockfolding.
GTR
Profile Blog Joined September 2004
51446 Posts
September 28 2010 01:29 GMT
#63
RIP Sockfolding =[
Commentator
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
September 28 2010 01:29 GMT
#64
On September 28 2010 10:25 HocusPocus wrote:
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.



mineral boosting got fixed O.o

sry if this was posted before i didnt see it though


more like

'Fixed an issue where StarCraft 2 took user input'
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 28 2010 01:31 GMT
#65
On September 28 2010 10:29 FragKrag wrote:
Show nested quote +
On September 28 2010 10:25 HocusPocus wrote:
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.



mineral boosting got fixed O.o

sry if this was posted before i didnt see it though


more like

'Fixed an issue where StarCraft 2 took user input'


haha they killed that whole more effort more reward thing back when they nerfed fazing and what not.

HEAVEN FORBID I NEED TO DO MORE THEN 1 A MOVE!
Forever ZeNEX.
Psionith
Profile Joined August 2010
United States35 Posts
September 28 2010 01:33 GMT
#66
lol. Good thing I didn't spend too much effort practicing mineral boosting.

I gotta admit I thought the real bug was that there was a delay from when the worker grabbed minerals to when it returned them.... Why would it be intentionally built in?
Starcraft - The world's greats spectator sport!
summerloud
Profile Joined March 2010
Austria1201 Posts
September 28 2010 01:33 GMT
#67
still unable to find any custom games via the search function, blizzard is essentially killing custom games at this point
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 28 2010 01:34 GMT
#68
=( Just as i though ultra ling was becoming more viable again.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-09-28 01:38:15
September 28 2010 01:37 GMT
#69
Someone tell Day9 to update SC2. So that Funday Monday is not delayed. Hoping to see my replay!

Do ultras still own repaired PFs?
Its grack
Lunares
Profile Joined May 2010
United States909 Posts
September 28 2010 01:37 GMT
#70
Wonder what the splash range is then will have to see how they changed it.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 28 2010 01:38 GMT
#71
YES!!!!!!!!!! the Phoenix bug is fix

god this is since the beta and they just fix it
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 01:39 GMT
#72
Can anyone tell me how Cleave is supposed to work now?

If it works like siege tanks, and the splash emanates from the center of the target, PF will never die, and we are back to square 1...
ltortoise
Profile Joined August 2010
633 Posts
September 28 2010 01:39 GMT
#73
Just want to add:

Bug Fixes
Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

BUG FIXES. THAT'S RIGHT EVERYBODY.

IT WAS A BUG. EAT THAT.

sorry for caps, been wanting to say that for a while.
HocusPocus
Profile Joined August 2010
Germany214 Posts
September 28 2010 01:39 GMT
#74
lol.. just tested ultras vs CC with repairing scvs... they kill 0 scvs..
AnBi - www.twitch.tv/anbi2199
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-28 01:45:41
September 28 2010 01:43 GMT
#75
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

I'm only saying this because they said they were gonna patch it and people were still in denial over what the blue post meant.
"We have unfinished business, I and he."
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 01:45 GMT
#76
On September 28 2010 10:43 Amber[LighT] wrote:
Show nested quote +
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Whats more ridiculous is that they did not FIX the bug, they FIXED the solution..

So the delay in mining is INTENTIONAL?

WHY?

It makes no sense other than to slow down mining...
ohN
Profile Blog Joined November 2009
United States1075 Posts
Last Edited: 2010-09-28 01:49:27
September 28 2010 01:47 GMT
#77
On September 28 2010 10:39 HocusPocus wrote:
lol.. just tested ultras vs CC with repairing scvs... they kill 0 scvs..


K, back to iccup.
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 01:47 GMT
#78
So, I just tested the ultralisks, the splash emanate from the ultra's front and not from the building center anymore.
Whiztard
Profile Blog Joined July 2009
United States227 Posts
September 28 2010 01:48 GMT
#79
i'm glad they fixed mineral boosting before it caught on, >.>

really, it'd be ridiculous to see that pros would need to do that.
when Bisu switches to SC2...... (2014 update: sighh)
ltortoise
Profile Joined August 2010
633 Posts
September 28 2010 01:48 GMT
#80
On September 28 2010 10:45 Fa1nT wrote:
Show nested quote +
On September 28 2010 10:43 Amber[LighT] wrote:
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Whats more ridiculous is that they did not FIX the bug, they FIXED the solution..

So the delay in mining is INTENTIONAL?

WHY?

It makes no sense other than to slow down mining...


it makes sense if you think of it like... the game was balanced around this slowed-down rate of mining. if you let all the workers mine at the new, 7% faster rate, it's going to affect different races in different ways, which would not really be a good thing.

i agree overall though that it would have been simpler to just never have the delay to begin with and just balance around THAT... but whatever, the game is what it is.
Dommk
Profile Joined May 2010
Australia4865 Posts
September 28 2010 01:49 GMT
#81
On September 28 2010 10:45 Fa1nT wrote:
Show nested quote +
On September 28 2010 10:43 Amber[LighT] wrote:
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Whats more ridiculous is that they did not FIX the bug, they FIXED the solution..

So the delay in mining is INTENTIONAL?

WHY?

It makes no sense other than to slow down mining...

Probably to control the amount of income players get.
dunoobterraspieler
Profile Joined September 2010
1 Post
September 28 2010 01:49 GMT
#82
--- Nuked ---
Seikhor
Profile Joined April 2010
Canada116 Posts
September 28 2010 01:50 GMT
#83
Since the patch, when I connect to my log in page, I've nothing anymore. It's blank. There's no username or password.

Anyone has this problem too?
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 28 2010 01:51 GMT
#84
Why did BW workers do the same thing? Why were BW workers so inefficient? Why didn't they just fix them to be more efficient? These and other questions are exactly as pertinent as asking why they didn't take out the delay along with sockfolding. It would completely ruin balance.
thezergk
Profile Joined October 2009
United States492 Posts
September 28 2010 01:54 GMT
#85
NO! Mineral boosting is gone! WHY?!?!?!
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 28 2010 01:58 GMT
#86
Can someone please post a video of how splash works on a building surrounded by SCV now?

I would check myself but I am on a laptop that doesn't have the game D:
Boblion
Profile Blog Joined May 2007
France8043 Posts
September 28 2010 01:58 GMT
#87
2 freewins and 3 freeloss thanks to discos thank you Blizzard !
fuck all those elitists brb watching streams of elite players.
Looky
Profile Joined April 2010
United States1608 Posts
September 28 2010 02:01 GMT
#88
oh cmon why dont ultras kill scv when targeting a PF? thats so unlogical. i swear pf is already imba

User was warned for this post
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 28 2010 02:05 GMT
#89
thank god the boost is gone that shit was annoying to do every game
ModeratorBlame yourself or God
smegged
Profile Joined August 2010
Australia213 Posts
September 28 2010 02:22 GMT
#90
On September 28 2010 11:05 Zelniq wrote:
thank god the boost is gone that shit was annoying to do every game


This.

Still I'm a bit cheesed off that they nerfed ultras without fixing attack priority on scvs.
"I'm usually happy when I can see Dark Templar, Its when I can't see them that I get angry." - Altar
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 28 2010 02:26 GMT
#91
Bug fixes for things like mineral boosting, really necessary? T.T
"Infestors are the suck" - LzGamer
RidL
Profile Joined June 2010
Netherlands39 Posts
September 28 2010 02:35 GMT
#92
Ah well, back to uselessly boxing workers in the start of my games.
Riddle me this ..
chocoed
Profile Joined June 2007
United States398 Posts
September 28 2010 02:55 GMT
#93
There goes my mineral boost.
My life for Aiur!
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-28 02:57:19
September 28 2010 02:57 GMT
#94
Are you guys @europe still getting desynced on the ladder? I'm too afraid to try it out lol.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
farmboy
Profile Joined September 2010
Philippines4 Posts
September 28 2010 02:59 GMT
#95
They "fixed" the 7% mineral boost technique.

Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.
q
EnderCN
Profile Joined May 2010
United States499 Posts
September 28 2010 03:01 GMT
#96
Good patch. Being 'good' shouldn't be about knowing how to exploit game mechanics.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 28 2010 03:29 GMT
#97
a lot of bugs getting fixed up :D

byebye mineral boosting
savior did nothing wrong
floodieUS
Profile Joined August 2010
United States37 Posts
September 28 2010 03:30 GMT
#98
I'm hoping that if Ultralisks are attacking PF's for example and are on the side same as the SCVs that it will apply the same amount of damage as the bug did on the opposite side of the SCVs.
Dr.Frost
Profile Joined April 2009
United States389 Posts
September 28 2010 03:31 GMT
#99
yay im glad the mineral thing was fixed.
They are here to right our fall, they have heard someones troubled call???
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 28 2010 03:39 GMT
#100
Infested terrans last 30 seconds now... that's definitely new!
aka Siyko
Yuffie
Profile Joined June 2010
132 Posts
September 28 2010 03:42 GMT
#101
new bug: phönix beam stays after target died...
Noev
Profile Blog Joined January 2010
United States1105 Posts
September 28 2010 03:44 GMT
#102
wow new these problems were going to get fixed but didnt think it would be this quickly, well its good to see that blizzard can patch things quickly when there is bad bug
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
Last Edited: 2010-09-28 03:56:31
September 28 2010 03:54 GMT
#103
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.

ignoring the clusterfuck of thors all bunched up and nice.

Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.
archon256
Profile Joined August 2010
United States363 Posts
September 28 2010 03:57 GMT
#104
On September 28 2010 12:54 Vimsey wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.

ignoring the clusterfuck of thors all bunched up and nice.

Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.


Read the thread please.

On September 28 2010 09:44 Nightfall.589 wrote:
The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0

Show nested quote +

Can we stop perpetuating the rumour that Cool won because of the bug?

"The troupe is ready, the stage is set. I come to dance, the dance of death"
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-09-28 03:59:26
September 28 2010 03:58 GMT
#105
Ultras should still be improved against pfs relative to patch 1.0, right? You just have to position the ultras to attack over the SCVs.

Otherwise, quick fix. It would have been nice to have been fixed before Cool vs. Top, since now that bug has overshadowed that series. But, whatever.
ScarletKnight
Profile Joined August 2010
United States691 Posts
Last Edited: 2010-09-28 04:03:08
September 28 2010 04:02 GMT
#106
It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.
Looks like I picked the wrong week the quit sniffing glue
Scorcher2k
Profile Joined November 2009
United States802 Posts
September 28 2010 04:06 GMT
#107
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Awwww, so long sockfolding!
CagedMind
Profile Joined February 2010
United States506 Posts
September 28 2010 04:06 GMT
#108
Mineral boosting is not a big deal to take out. It came out I mastered it they take it out I don't care much.

It doesn't really impact game in any positive or negative way. Pretty easy to use(easy to mess up first number of times doing) and really isn't some cool awesome high apm pro trick. So only thing that matters is if game is better with that 30 extra minerals. Although it did increase my apm cause I wasn't doing much in early game hmmmmmm I guess I will spam on purpose.
your micro has been depleted
Baby_Seal
Profile Joined August 2010
United States360 Posts
September 28 2010 04:07 GMT
#109
On September 28 2010 12:39 fdsdfg wrote:
Infested terrans last 30 seconds now... that's definitely new!


Wait...what? I didn't see that in the patch notes. Still, that would be pretty cool though. I guess I'll try it out and see for myself.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 28 2010 04:08 GMT
#110
On September 28 2010 12:42 Urbanspaceman wrote:
new bug: phönix beam stays after target died...


Seriously? That will SO suck if it's true....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
elSolar
Profile Joined May 2010
United States15 Posts
September 28 2010 04:12 GMT
#111
People are seriously taking this to mean that Blizzard is biased against Zerg? Absolutely insane. Whether the Ultralisk "bug" contributed to balancing or imbalancing the game, it was obviously unintended and going to be fixed. Fixing broader issues like the power of Terran and the weakness of Zerg are most likely considered a separate issue, and it's right of them to attempt to balance the game without compromising their vision of what an Ultralisk should be.
We must build a bigger navy than the enemy will build when he hears we're building a bigger navy than he's building.
Yurie
Profile Blog Joined August 2010
11822 Posts
Last Edited: 2010-09-28 04:14:30
September 28 2010 04:13 GMT
#112
On September 28 2010 12:01 EnderCN wrote:
Good patch. Being 'good' shouldn't be about knowing how to exploit game mechanics.


It should be one part of being good. The more little edges you can get over your opponent the better.
Huko
Profile Joined April 2010
United States324 Posts
September 28 2010 04:20 GMT
#113
Sweet mineral boosting problem, now I won't feel at a disadvantage cause I can't do it properly!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 28 2010 04:21 GMT
#114
On September 28 2010 12:39 fdsdfg wrote:
Infested terrans last 30 seconds now... that's definitely new!

yeah they already last 30 seconds dude
ModeratorBlame yourself or God
Shakes
Profile Joined April 2010
Australia557 Posts
September 28 2010 04:22 GMT
#115
On September 28 2010 12:39 fdsdfg wrote:
Infested terrans last 30 seconds now... that's definitely new!


Liquidpedia says they last 30 seconds so I don't think it's new.
Ahtiven
Profile Joined May 2009
Malaysia159 Posts
September 28 2010 04:22 GMT
#116
where is the "Undocumented patch changes in 1.1.1" thread?
Life is a gift, don't waste it.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 28 2010 04:25 GMT
#117
On September 28 2010 12:57 archon256 wrote:
Show nested quote +
On September 28 2010 12:54 Vimsey wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.

ignoring the clusterfuck of thors all bunched up and nice.

Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.


Read the thread please.

Show nested quote +
On September 28 2010 09:44 Nightfall.589 wrote:
The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0


Can we stop perpetuating the rumour that Cool won because of the bug?



lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
savior did nothing wrong
junemermaid
Profile Joined September 2006
United States981 Posts
September 28 2010 04:26 GMT
#118
On September 28 2010 13:25 EleanorRIgby wrote:
Show nested quote +
On September 28 2010 12:57 archon256 wrote:
On September 28 2010 12:54 Vimsey wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.

ignoring the clusterfuck of thors all bunched up and nice.

Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.


Read the thread please.

On September 28 2010 09:44 Nightfall.589 wrote:
The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0


Can we stop perpetuating the rumour that Cool won because of the bug?



lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


That and he could afford to throw away 12 ultralisks and not give a shit.
the UMP says YER OUT
Half
Profile Joined March 2010
United States2554 Posts
September 28 2010 04:27 GMT
#119


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.
Too Busy to Troll!
junemermaid
Profile Joined September 2006
United States981 Posts
September 28 2010 04:28 GMT
#120
On September 28 2010 13:27 Half wrote:
Show nested quote +


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.
the UMP says YER OUT
SpartiK1S
Profile Blog Joined May 2010
United States145 Posts
September 28 2010 04:28 GMT
#121
no more mineral boosting?
"Why is it so cold and lonely?"-Nal_Ra
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-28 04:30:05
September 28 2010 04:29 GMT
#122
On September 28 2010 13:28 junemermaid wrote:
Show nested quote +
On September 28 2010 13:27 Half wrote:


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.


Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.
Too Busy to Troll!
Akaisaac
Profile Joined September 2010
United States26 Posts
September 28 2010 04:29 GMT
#123
looks like they just fixed mineral boosting
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-09-28 04:34:37
September 28 2010 04:33 GMT
#124
On September 28 2010 13:29 Half wrote:
Show nested quote +
On September 28 2010 13:28 junemermaid wrote:
On September 28 2010 13:27 Half wrote:


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.


Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.


wrong again...

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277

there's the source.
the UMP says YER OUT
Carl_Sagan
Profile Joined March 2010
United States226 Posts
September 28 2010 04:33 GMT
#125
I want to see a new video of ultralisks vs planetary fortress being repaired.
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
September 28 2010 04:35 GMT
#126
Here's hoping the 'stuttering' thing is properly fixed. That was getting really annoying casting replays with the stupid lag.
Former SC2 commentator. youtube.com/duckvillelol
GoDannY
Profile Joined August 2006
Germany442 Posts
September 28 2010 04:36 GMT
#127
Oh my god, it is just the fix for the buildings which made the ultra attack all around the PF... there is still splashdamage to damage the workers repairing, but just in front of the ultra. I mean seriously, all it did was looking completely odd. Oh and Cool won because he played a really solid macro zerg, which is how Zerg is meant to be played.

Good thing they fixed that and mineral boosting so fast, I mean I wasnt striclty against both but I like that they made a decision what the definite state in the game will be.
Team LifeStyle - it's more than a game
brownthing
Profile Joined November 2009
United States189 Posts
September 28 2010 04:45 GMT
#128
On September 28 2010 13:33 junemermaid wrote:
Show nested quote +
On September 28 2010 13:29 Half wrote:
On September 28 2010 13:28 junemermaid wrote:
On September 28 2010 13:27 Half wrote:


lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


250mm cannons cannot be used on Ultras.

just stop.


............ you can use the cannons, it just doesn't stun the ultralisk.


Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.


wrong again...

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277

there's the source.


Someone in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153393
calculated the thor dps with and without strike cannons, and its pretty close. He concluded that a +1 attack for thor is better than strike cannons.
My probe's like the gingerbread man-you're not gonna catch that shit ~Liquid'Tyler
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 04:49 GMT
#129
On September 28 2010 13:25 EleanorRIgby wrote:
Show nested quote +
On September 28 2010 12:57 archon256 wrote:
On September 28 2010 12:54 Vimsey wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.

ignoring the clusterfuck of thors all bunched up and nice.

Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.


Read the thread please.

On September 28 2010 09:44 Nightfall.589 wrote:
The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0


Can we stop perpetuating the rumour that Cool won because of the bug?



lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.


You mean, 2/2 upgrades.
Yargh
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 28 2010 04:54 GMT
#130
Good to hear mineral boosting is fixed now.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 28 2010 04:57 GMT
#131
Can someone explain/video exactly how Ultra building splash works now?
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 04:59 GMT
#132
On September 28 2010 13:57 Ndugu wrote:
Can someone explain/video exactly how Ultra building splash works now?


You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings.
Yargh
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
Last Edited: 2010-09-28 16:51:58
September 28 2010 05:10 GMT
#133
On September 28 2010 09:15 Chronicle wrote:
Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing).
---

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
* Fixed an issue where players watching older replays or saved games would experience stuttering.
* Fixed an issue where some Mac users were unable to join games properly.


Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this.

To OP: Quit trying to build your eFame and wasting our time.

Edit: These are the real patch notes*. Sorry about that Chronicle.

But the point about what was Mineral Boosting is actually correct*

User was warned for this post
@Emperor_Earth ------- "Amat Victoria Curam."
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 05:13 GMT
#134
On September 28 2010 14:10 Emperor_Earth wrote:
Show nested quote +
On September 28 2010 09:15 Chronicle wrote:
Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing).
---

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
* Fixed an issue where players watching older replays or saved games would experience stuttering.
* Fixed an issue where some Mac users were unable to join games properly.


Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this.

To OP: Quit trying to build your eFame and wasting our time.


You do know, the blizzard patch notes are online? And that's where the OP copied them?
Yargh
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 28 2010 05:16 GMT
#135
They killed the mineral trick. I can understand why, but it's annoying they don't leave these little 'extra things' only those with the APM to do it can do.
TypeFake
Profile Joined September 2010
United States121 Posts
September 28 2010 05:18 GMT
#136
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


Uhhhhh, no, the bug did not win game 3 for him. He took out all those Thors and the splash damage from Ultras to enemy units was like that before Patch 1.1.

c wut i did thar?
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-28 05:21:35
September 28 2010 05:20 GMT
#137
I'm going to revise my prediction that Cool will quit Zerg by the end of GSL 3 to he will quit by the end of GSL 1.




User was warned for this post
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 28 2010 05:23 GMT
#138
cries, I enjoyed my 7% mineral advantage. WHY!!! Blizzard, my early game APM went from 140 back to 60
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
mallebambi
Profile Joined August 2010
Denmark12 Posts
Last Edited: 2010-09-28 05:24:23
September 28 2010 05:23 GMT
#139
On September 28 2010 11:59 farmboy wrote:
They "fixed" the 7% mineral boost technique.

Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.


You dont need high APM to spam on a mineral line, you get high APM
Grond
Profile Blog Joined June 2010
599 Posts
September 28 2010 05:24 GMT
#140
On September 28 2010 09:44 Nightfall.589 wrote:
Show nested quote +
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.


The bug only affects buildings

1.1 Ultra splash against units works the exact same way as it did in 1.0

Show nested quote +

Can we stop perpetuating the rumour that Cool won because of the bug?


Not exactly. Splash damage was higher before 1,1.
TypeFake
Profile Joined September 2010
United States121 Posts
September 28 2010 05:25 GMT
#141
On September 28 2010 14:20 Grond wrote:
I'm going to revise my prediction that Cool will quit Zerg by the end of GSL 3 to he will quit by the end of GSL 1.


The poor chap is already in a fit of rage because Blizzard made Zerg difficult to respond to multiple dropships harassing your bases.

And did you see the GSL match between FruitSeller and oGsTOP? The guy looked like he came after the won game 3. He went into miracle worker mode and got rich enough to the point where mass Ultralisks were pocket change to him.
cYaN
Profile Joined May 2004
Norway3322 Posts
September 28 2010 05:33 GMT
#142
lovely patch. Nice to see they can be quick on bugfixing at least^^
TypeFake
Profile Joined September 2010
United States121 Posts
September 28 2010 05:36 GMT
#143
On September 28 2010 14:33 cYaN wrote:
lovely patch. Nice to see they can be quick on bugfixing at least^^


Yet Blizzard is taking the time to smell the roses and wipe their butts with Benjamins, enjoying the screams of anguish from Zerg players.
Yotta
Profile Blog Joined August 2010
United States270 Posts
September 28 2010 05:37 GMT
#144
On September 28 2010 11:59 farmboy wrote:
They "fixed" the 7% mineral boost technique.

Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.
Because high APM in SC2 is supposed to be about executing decisions fast rather than spamming right click on a mineral patch? It's not about imbalance, it's about game design.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 28 2010 05:38 GMT
#145
* Fixed an issue where Metabolic Boost Zerglings forgot about using their wings.

Oh wait, we don't want Zerg to be able to win...!

User was warned for this post
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 28 2010 05:49 GMT
#146
On September 28 2010 13:59 JinDesu wrote:
Show nested quote +
On September 28 2010 13:57 Ndugu wrote:
Can someone explain/video exactly how Ultra building splash works now?


You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings.


Does the splash to buildings only spread in this radius as well? So it could only splash like 2 supply depots at a time?
Minzy
Profile Joined May 2010
Australia387 Posts
September 28 2010 06:00 GMT
#147
FFS, when's it going to come out for NA, i want to play =.=" Blizzard just ruined my day.
Huh...
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2010-09-28 06:09:40
September 28 2010 06:01 GMT
#148
Glad to see mineral boosting go it was kinda dumb just holding C and spamming right click on the minerals. It isn't exactly the kind of thing id like to see determine the outcome of games. Frankly have trouble noticing when someone is sockfolding even though I know exactly how it works imagine trying to explain that kind of thing to a new sc2 viewer.

1. "why did that guy win that early battle?"
2. "sockfolding."
1. "what?"
2. "He spammed the return cargo command on his scvs while right clicking the minerals and it made them return minerals faster so he had more money to get 2 more zealots"
1. "How am I supposed to notice that?"

=\
All play and no work makes Jack unemployed.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 28 2010 06:20 GMT
#149
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 28 2010 06:22 GMT
#150
If ultralisk cleave was actually splashing outside a certain radius of the target this entire time and it was only first discovered when cleave was used on buildings, does that mean with this patch, ultras will be slightly weaker vs stalkers, immortals, thors, and tanks?
EnderCN
Profile Joined May 2010
United States499 Posts
September 28 2010 06:22 GMT
#151
On September 28 2010 14:16 Froadac wrote:
They killed the mineral trick. I can understand why, but it's annoying they don't leave these little 'extra things' only those with the APM to do it can do.


My APM is pathetic and I can still do this trick because there are no APM requirements at this point in the game. This came down 100% to you had an advantage if you happened to know the trick. That is just horrible game design and fixing the trick was the only smart option available. Leaving it in would prove Blizzard had no idea how to balance a game.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 28 2010 06:29 GMT
#152
On September 28 2010 10:43 Amber[LighT] wrote:
Show nested quote +
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


peace out sock folding I'm loling at the people who actually put time into mastering sock folding...

Mastering? It's so easy, I could keep it up with all my workers until like 12 or so after maybe 2-3 tries... it really doesn't take many hours of practice.

I'm extremely happy they removed it though, I hated being forced to do it just because my opponent could be doing it as well.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 28 2010 06:53 GMT
#153
On September 28 2010 15:22 Chairman Ray wrote:
If ultralisk cleave was actually splashing outside a certain radius of the target this entire time and it was only first discovered when cleave was used on buildings, does that mean with this patch, ultras will be slightly weaker vs stalkers, immortals, thors, and tanks?


No, against units that was intended from the beginning and is still in.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 28 2010 07:01 GMT
#154
On September 28 2010 15:20 Shikyo wrote:
Show nested quote +
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?

not exactly true, from the start ultralisks did 100% damage splash in radius of 1.5 from the front of the unit. then it got changed to 2.0 radius and 33% splash, and then to 2.0 radius 33% splash from center of target and then finally to extended radius based on unit.
noVa972
Profile Joined August 2010
Germany64 Posts
September 28 2010 07:02 GMT
#155
n1, 7% Mineral Boost remove.

Now again, mooooar APM spamming!
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
September 28 2010 07:07 GMT
#156
Yeah it's great that someone found the 7% boost but I was obvious that it would get patched imo. A good hotfix patch imo
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 28 2010 07:08 GMT
#157
"Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering."

Farewell mineral boosting, we hardly knew thee.

Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 28 2010 07:09 GMT
#158
Well there goes sock folding right?
Eluadyl
Profile Joined May 2010
Turkey364 Posts
September 28 2010 07:09 GMT
#159
Looks like we cannot fold socks anymore.

Off topic: I always thought since I first heard the name that this Sockfolder guy had a grudge on Socke (I believe this is German for sock, correct me if I'm wrong)
Not enough energy
Devolved
Profile Joined April 2008
United States2753 Posts
September 28 2010 07:18 GMT
#160
On September 28 2010 09:41 ckw wrote:
Show nested quote +
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

That's not even what the bug was. If you have units surrounded by Ultras obviously there is going to be huge splash damage. It's basically like walking all of those Thors at once into the range of a mass of siege tanks. They're going to melt.
$♥$
FlyInMyEye
Profile Joined April 2010
Hungary5 Posts
September 28 2010 07:20 GMT
#161
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 28 2010 07:22 GMT
#162
Now we can't argue about what to call sockfolding anymore. That alone makes me happy about this patch! (but I'd be happy about it anyways)
Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 07:24 GMT
#163
Blizzard is really starting to piss me off nowadays...
Why remove mineral boosting, thats so dumb. And why not give hydras +10 health back at least or SOMETHING minor for zerg balance...
Srsly, after way over 2500 games in sc2 so far (including beta) i just considered deinstalling and turning my back on those %$§%§$%.
However, i cant since im addicted
Lee Jae Dong fighting!!!
Devolved
Profile Joined April 2008
United States2753 Posts
September 28 2010 07:24 GMT
#164
On September 28 2010 09:59 Uhh Negative wrote:
Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended

Can't you rotate the camera and right click on the scvs?
$♥$
Anxiety
Profile Blog Joined May 2010
United States650 Posts
September 28 2010 07:27 GMT
#165
On September 28 2010 16:24 Devolved wrote:
Show nested quote +
On September 28 2010 09:59 Uhh Negative wrote:
Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended

Can't you rotate the camera and right click on the scvs?

has been said over and over again: the terran a moves, you have to individually click.
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 28 2010 07:28 GMT
#166
Very good patch, the replay lag bug was very annoying.
And "sockfolding" won't make it into the dictionary after all...
Lee Jae Dong fighting!
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
September 28 2010 07:28 GMT
#167
Nice.
What qxc said.
AT_Tack
Profile Joined February 2010
Germany435 Posts
September 28 2010 07:30 GMT
#168
how about the larvae / eggs overlapping each other?
that needs fixing!
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 28 2010 07:31 GMT
#169
Not a good patch in my opinion but if sockfolding was a bug then ok I'm fine with it.
The thing I don't like is if there is something new similar to sockfolding but not a bug will it get "fixed" to ease the use for casual players or not.
If sc2 wants to succeed like BW did for the e-sports scene then I hope there won't be fixes like the latter. There has to be some sort of skillgap difference by using hard mechanical things which aren't bugs ofcourse else this will really become wc3 like.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Grond
Profile Blog Joined June 2010
599 Posts
September 28 2010 07:33 GMT
#170
On September 28 2010 16:01 PrinceXizor wrote:
Show nested quote +
On September 28 2010 15:20 Shikyo wrote:
On September 28 2010 09:41 ckw wrote:
On September 28 2010 09:37 Nightfall.589 wrote:
Can we stop perpetuating the rumour that Cool won because of the bug?

His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.


Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.

Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?

not exactly true, from the start ultralisks did 100% damage splash in radius of 1.5 from the front of the unit. then it got changed to 2.0 radius and 33% splash, and then to 2.0 radius 33% splash from center of target and then finally to extended radius based on unit.


Does anyone know what the new formula is?
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 28 2010 07:36 GMT
#171
Fixing stockfolding was stupid. It gave great players a way of gaining a tiny advantage.
Next they'll be making every mineral patch the same minerals/second.
It's exactly the same thing. Unless you invest lots of time you don't know which patches are faster.

And now they've nerfed Ultralisks. This is going to make them less effective against Thors than they were before Patch 1.1
Another dissapointing development.
Don't hate the player - Hate the game
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 28 2010 07:36 GMT
#172
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.
Lee Jae Dong fighting!
GIGAR
Profile Joined September 2010
Denmark88 Posts
September 28 2010 07:39 GMT
#173
Meh, so much for being able to kill PF's, lol :p
Tbh, I don't think the ultra-cleave was OP for a T3 unit, but obviously my opinion is biased.
I mean, it hurt turtles, and nothing else. Ultras didn't magically become better in combat (vs units) because of that :p
"it pisses me off that blizzard's reaction time to terran tears is about 14 seconds, but apparently the massive oceanic sea of zerg tears is caused by l2p-issues"
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 28 2010 07:48 GMT
#174
On September 28 2010 13:33 Carl_Sagan wrote:
I want to see a new video of ultralisks vs planetary fortress being repaired.


would actually be nice to see a bunch of units surrounded by ultras and see the damage it does.. since ultra now uses the same attack on units and buildings.. it might be that the splash vs units have become weaker aswell..
in a way that ultras are weaker in situations like cools last game and the surrounded thors
dig dig dig dig dig dig die!
papaz
Profile Joined December 2009
Sweden4149 Posts
September 28 2010 07:51 GMT
#175
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 28 2010 07:56 GMT
#176
On September 28 2010 16:51 papaz wrote:
Show nested quote +
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?

Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW

Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.
Writerptrk
techh
Profile Joined June 2010
Iceland82 Posts
September 28 2010 07:56 GMT
#177
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

LOL! thank god, cba doing that crap anymore
CONFIG
Profile Joined May 2010
Romania99 Posts
September 28 2010 08:02 GMT
#178
Dissapointed
indiehjaerta
Profile Joined September 2010
Sweden93 Posts
September 28 2010 08:07 GMT
#179
People creating macros to create an advantage as mineral boosting it wasn't even about skill anyway.
Building Dark Shrines and Templar Archives to bring make Archons as fast as possible since 2010
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 28 2010 08:09 GMT
#180
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.
When I think of something else, something will go here
ZergOwaR
Profile Joined March 2010
Norway280 Posts
September 28 2010 08:11 GMT
#181
On September 28 2010 16:56 ArvickHero wrote:
Show nested quote +
On September 28 2010 16:51 papaz wrote:
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?

Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW

Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.


mutastacking (or all of the different awesome mutamicro) and vulture patrol micro could drop peoples jaws when the real pros flashed their skill... it was damn entertaining...

would you ever go "omg did you see how pro that sockfolding was?" i'm gonna guess... no...
in the end it would simply be a tedious apm sink you either have.. or you will be drasticly behind to the point of simply leaving the game

where muta micro and vulture micro have damn good use to stay ahead and kill the opponent.. but its also a way for a player thats not too far behind to pull awesomesauce out of his #¤% and win the game

so in basic.. muta micro and vulture micro deserves to stay in the game more than sockfolding because of entertainment and areas of use that sockfolding lacks atleast in my eyes
dig dig dig dig dig dig die!
Icemind
Profile Joined May 2010
Germany570 Posts
September 28 2010 08:12 GMT
#182
On September 28 2010 10:29 GTR wrote:
RIP Sockfolding =[

yes
Now i have to undo those modification i made to my build order iwas able to make due to it.
Pity really i think it was kinda fun to have it in
Bulkers
Profile Joined September 2010
Poland509 Posts
September 28 2010 08:22 GMT
#183
I'm glad the mineral boost is gone, sure everyone could use it in beginning, but 300 minerals from mule instead 270 is 11% Mule buff.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
Last Edited: 2010-09-28 08:25:21
September 28 2010 08:23 GMT
#184
Like it!

Mineral boost:
I tried the mineral boosting trick and to be honest, everyone could learn it very fast and use it in early game BUT I love the fact it got fixed. With everyone doing it, it wouldnt make any sense at all.
As somebody mentioned before, it requires NO skill and is not exiting for the audience in any way.

EDIT: and this of course:
On September 28 2010 17:22 Bulkers wrote:
I'm glad the mineral boost is gone, sure everyone could use it in beginning, but 300 minerals from mule instead 270 is 11% Mule buff.


Terran would do this with one or two units and still has a bigger advantage as Z or P doing it with every single worker

Ultras:

nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?

Replays:

Thanks for fixing the stutter issue in 1.0 reps!


All in all: nice and very fast little patch
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Slago
Profile Joined August 2010
Canada726 Posts
September 28 2010 08:28 GMT
#185
i loved killing all scvs in 2 swipes :'(
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
September 28 2010 08:32 GMT
#186
Could someone help me by sharing 1.1.1 patch via download, manually?
My ports are blocked atm and I can't play, otherwise I'll have to wait 6hours to get my StarCraft2 working... :<
750/750 emotions fully stacked
Wreacknell
Profile Joined September 2010
Germany14 Posts
Last Edited: 2010-09-28 08:43:31
September 28 2010 08:32 GMT
#187
Tested Ultra on UnitTestMap and it no longer hits any repairing SCVs but those right next to the ultralisk. Or rather the place of ultras attack impact.

Dont have fraps or anything so no video.

Btw I dont know if it was the same way in 1.1.0 but neural parasite is 15 seconds long in game right now. Can anyone inform me on how it was in 1.1.0?

2nd EDIT: (picture)

[image loading]

Uploaded with ImageShack.us


Add information concerning pitcture:

-PF Fully upgr.
-Ultra too
-Sent ultra attacking PF 'over the heads' of the SCVs

Hope its easy to see
Vasili
Profile Joined August 2010
Australia125 Posts
September 28 2010 08:32 GMT
#188
On September 28 2010 09:32 Minzy wrote:
same for me on SEA, not sure if its the same number, but now i cant play on the NA servers, wtf is this garbage. were there any patch notes for anyone else? mine were just the 1.1 notes.


I have the same problem.. I can't jump onto my NA account, i'm getting "could not validate game version" or something so perhaps the particular patch we downloaded has not been released in NA? (highly doubt that though).
kaztal
Profile Joined April 2010
Sweden68 Posts
September 28 2010 08:33 GMT
#189
the starcraft community is so odd. in other games, when bugs are fixed, people cheer and go "gosh that should've been fixed the day before yesterday". that's because, with almost no exceptions, bugs don't belong in a modern game.

you might have to go off on a limb here, but try to trust blizzard. trust them with making changes they see fit to make the game balanced. if that includes quirky non-features like muta stacking and the whole patrol/hold position/attack differences, so be it. but let them be things that blizzard *ADD* to the game, not things that blizzard decide to not remove.

ultralisk fix was way overdue. sockfolding was boring and gave almost no reward. imagine games being won because one player sockfolded a little bit better than the opponent. is THAT not something we wish to avoid?
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 28 2010 08:34 GMT
#190
On September 28 2010 17:09 blade55555 wrote:
Show nested quote +
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.

Did you actually read my post?
Lee Jae Dong fighting!
Bulkers
Profile Joined September 2010
Poland509 Posts
Last Edited: 2010-09-28 08:36:35
September 28 2010 08:35 GMT
#191
No mineral boost yey
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 28 2010 08:37 GMT
#192
On September 28 2010 17:34 RHoudini wrote:
Show nested quote +
On September 28 2010 17:09 blade55555 wrote:
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.

Did you actually read my post?


Yes I did and it sounds like your talking about this patch. Your posting on the new patch topic and that makes it sound like your talking about this patch. Sorry if you meant the other ones but I doubt it changed that much tbh.
When I think of something else, something will go here
CONFIG
Profile Joined May 2010
Romania99 Posts
September 28 2010 08:38 GMT
#193

Ultras:

nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?

/j How can you be proud playing terran? Oh wait was intended being op

seriously this is such a letdown from blizz
sleepytime
Profile Joined January 2010
Denmark122 Posts
September 28 2010 08:39 GMT
#194
On September 28 2010 09:15 Chronicle wrote:

* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


There goes the 7% mineral boosting trick
Nada fighting!
Barundar
Profile Joined May 2010
Denmark1582 Posts
September 28 2010 08:39 GMT
#195
So... hidden patch notes anyone?
Bartundar
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-09-28 08:40:36
September 28 2010 08:40 GMT
#196
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Bnet noobs 1 - 0 TL/pro-gamers

jk.
¯\_(ツ)_/¯
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
September 28 2010 08:44 GMT
#197
On September 28 2010 17:38 CONFIG wrote:

Ultras:

nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?

/j How can you be proud playing terran? Oh wait was intended being op

seriously this is such a letdown from blizz


I guess you are joking here but I want to point out that people should not compare a balance patch to a patch that fixes some unintended bugs.
This has nothing to do with the "T is OP" discussion we have like in any thread in the SC2 section.

I think it is very cool that Blizz fixes these bugs so quickly!!

Another balance patch wouldnt make any sense since we all have to wait how the 1.1 will effect the game in the long run
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 28 2010 08:45 GMT
#198
On September 28 2010 16:56 ArvickHero wrote:
Show nested quote +
On September 28 2010 16:51 papaz wrote:
On September 28 2010 16:20 FlyInMyEye wrote:
No more mineral boost?

I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad


Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?

Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW

Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.


Well Muta stacking was part of the engine always, it's not even a bug. Just so when a unit is out of the magic box they move together instead of in formation, every unit does it just it's obviously more useful with air units. Patrol micro is a bit more valid though. As for this i wouldn't really call it a cool bug...
Casta
Profile Joined April 2010
Denmark234 Posts
September 28 2010 08:46 GMT
#199
Nice little bugfix.. hopefully a real patch won't take too long.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
September 28 2010 08:54 GMT
#200
I played some 2v2 random ally, random-ed TT vs PZ with 1300 points in diamond.

Still mopped the floor with banelings/collossus/hydra/stalk/zeal with pure m&m&m.

Patch approved!
Im not a n00b, I just play like one.
gix_
Profile Joined September 2010
Germany28 Posts
September 28 2010 09:06 GMT
#201
On September 28 2010 09:35 heishe wrote:
But why 25mb for an ultraliks hotfix? I'm hoping there's other stuff contained in there

The uncompressed patch is rougly 83mb. 79mb of those are contained in deltaCache.bin (has something to do with GPU shaders). The rest is diffs to ability and effect data plus localization for all EU languages.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 28 2010 09:08 GMT
#202
On September 28 2010 09:33 Qzy wrote:
So this means tanks splash is different as well?

If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.


nice rumour spreading.

try tank vs 2 x archons side by side. last time i checked, only 1 archon gets hit.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 28 2010 09:15 GMT
#203
it's about time blizzard made some much needed changes:

- removed the 'channeling' on neural parasite
- double the damage or splash range of seeker missile.
- make carriers better or build much faster
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 28 2010 09:15 GMT
#204
7% mineral boost have been patched, didn't take too long
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
berzerger
Profile Joined September 2010
Turkey95 Posts
September 28 2010 09:26 GMT
#205
I think that 25 mb that everyone asking about is for fixing replay stuttering problem.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-09-28 09:35:53
September 28 2010 09:33 GMT
#206
Waaaaaaahhhh, we don't wanna have to run our workers away when a base gets attacked by a T3 unit like everyone else does, waaaahhhhh.

/endrant

yeah, yeah, ultra splash on large buildings was definitely a bug. However, the speed at which an "issue" with zerg gets patched (read: nerfed) combined with this recent interview where the lead producer says "Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.” is a little disheartening. Is there someone high up at Blizzard who does enjoy playing zerg?

Personally, I'm not good enough to really notice any imbalance. It's just a little frustrating having all of my wins as 20+ minute games (lack of early aggression that's not all-in) and not really having a pro zerg player who is at the top.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Wreacknell
Profile Joined September 2010
Germany14 Posts
September 28 2010 09:37 GMT
#207
@Lobo: As a Zerg i jsut burrow my drones if the hatch gets attacked :o
Masq
Profile Blog Joined March 2009
Canada1792 Posts
September 28 2010 09:39 GMT
#208
On September 28 2010 09:15 Chronicle wrote:

* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in


this is a shame
Nahsom
Profile Joined September 2010
Austria361 Posts
September 28 2010 09:43 GMT
#209
Now there is a another Phoenix Bug <.<
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 28 2010 09:44 GMT
#210
On September 28 2010 18:15 aPsychonaut wrote:
7% mineral boost have been patched, didn't take too long


I don't like that one bit......
https://soundcloud.com/thesamplethief
Socke
Profile Joined November 2002
Germany451 Posts
September 28 2010 09:48 GMT
#211
??
what phoenix bug is there?
kinda important to know ;D
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 28 2010 09:49 GMT
#212
What's the phoenix bug ? >.>
Would be insane if they don't patch it today or tommorow.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 28 2010 09:49 GMT
#213
On September 28 2010 18:15 hoovehand wrote:
it's about time blizzard made some much needed changes:

- removed the 'channeling' on neural parasite
- double the damage or splash range of seeker missile.
- make carriers better or build much faster



Carriers are not bad. Void rays are better.

Seeker missle absolutely is the last thing that needs to be buffed in the game. Especially something as ridiculous as doubling the damage or splash range.
#1 Kwanro Fan
Nahsom
Profile Joined September 2010
Austria361 Posts
September 28 2010 09:50 GMT
#214
The beam doesnt stop when the liftet unit dies ... u have to cancel it then ... kinda makes it hard
Socke
Profile Joined November 2002
Germany451 Posts
September 28 2010 09:50 GMT
#215
that ALWAYS happens?
thats kinda gamebreaking D;
Nahsom
Profile Joined September 2010
Austria361 Posts
September 28 2010 09:58 GMT
#216
Look at the Replay at 9:50 at his Expo
[image loading]
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 10:00 GMT
#217
WOW. They nerfed Ultra splash on large units and not just large buildings?

The unit isn't going to see much use vs Thors now if that's true.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 28 2010 10:02 GMT
#218
There goes sockfolding.
Somi
Profile Joined August 2010
Pakistan123 Posts
September 28 2010 10:03 GMT
#219
I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.
For the Swarm!
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
September 28 2010 10:04 GMT
#220
Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.

"Suum Cuique" - Cicero
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-28 10:08:38
September 28 2010 10:07 GMT
#221
On September 28 2010 19:03 Somi wrote:
I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.


They nerfed it on LARGE UNITS too though, something that has existed since beta. The Ultra splash won't hit any good amount of Thors now.

"MYTH #4: "Thors hard-counter Ultralisks": BUSTED
Without any upgrades, one Ultra will beat one Thor with ~90 HP left.
With 3/3 upgrades, the Ultra will beat the Thor with ~106 HP left.
If multiple Ultras and multiple Thors are involved (big blobs with no micro), the Thors lose horribly due to splash damage."

The author of that thread better change that to CONFIRMED.
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
September 28 2010 10:14 GMT
#222
Just as expected. Fair patch.
Twitter: @VeNtiLSC
Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 10:16 GMT
#223
On September 28 2010 19:07 dcemuser wrote:
Show nested quote +
On September 28 2010 19:03 Somi wrote:
I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.


They nerfed it on LARGE UNITS too though, something that has existed since beta. The Ultra splash won't hit any good amount of Thors now.

"MYTH #4: "Thors hard-counter Ultralisks": BUSTED
Without any upgrades, one Ultra will beat one Thor with ~90 HP left.
With 3/3 upgrades, the Ultra will beat the Thor with ~106 HP left.
If multiple Ultras and multiple Thors are involved (big blobs with no micro), the Thors lose horribly due to splash damage."

The author of that thread better change that to CONFIRMED.



That is not true? I tested it in the unit tester map and a Thor wins a 1on1 by a small margin when both are on attackmove (might be just one hit difference when on creep so ultra might win there maybe?)

and 12 Thors can win against 10 ultras e.g. they DO NOT LOSE HORRIBLY, even before 1.1.1 you just had to spread them out a LITTLE
Lee Jae Dong fighting!!!
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 28 2010 10:21 GMT
#224
NIce hotfix. Ultra was clearly a bug.
I dont know if Sockfolding was gamebreaking, it was just a neat little trick
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
September 28 2010 10:24 GMT
#225
Well these are nice fixes!! Swear I lost a couple of games because of that retarded phoenix bug ^^ I thought it was my own fault. was spamming graviton left and right as they got enough energy to pick up queens, but they would just drop down again immediatly. Nice to know it's fixed!!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 10:24 GMT
#226
On September 28 2010 19:16 Viruuus wrote:
That is not true? I tested it in the unit tester map and a Thor wins a 1on1 by a small margin when both are on attackmove (might be just one hit difference when on creep so ultra might win there maybe?)

and 12 Thors can win against 10 ultras e.g. they DO NOT LOSE HORRIBLY, even before 1.1.1 you just had to spread them out a LITTLE


Right, not referring to the 1v1 part of that post, just the last sentence about the splash. And you had to spread them out a LOT because the ultra splash could hit Thors 2 Thors away from the previous Thor. (I have a pic of that somewhere... screencapped it from the Cool v oGsTop game.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 28 2010 10:29 GMT
#227
The difference is that before the patch Ultras almost hard countered Thors if the Thors were clumped. Now it is an even fight, 7 Thors vs 7 Ultras can go either way.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-09-28 13:38:32
September 28 2010 10:40 GMT
#228
Edit1: Edited out my post about the ultralisk being significantly nerfed mainly against thors. I made a thread about it here, which seemed like a better idea.

Edit2: The thread in the link above got closed because a mod thought the responses were too much QQ. I still recommend you check out the thread though. It shows how badly ultralisk splash got nerfed.
Weavel
Profile Joined January 2010
Finland9221 Posts
September 28 2010 10:46 GMT
#229
Good small patch.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-28 10:50:32
September 28 2010 10:49 GMT
#230
No, I welcome the hard evidence to my claims - my graphics card is not working at the moment (crashes under load).

I think this change will really, really hurt the viability of Ultralisks in late game ZvT.

To fix Terran's PF issue, they just completely destroyed Ultralisks standard splash, which had been functioning since EARLY BETA.

On September 28 2010 19:40 Glacius0 wrote:
Edit2: Maybe I should make a thread.


Please, please do. We need to raise community awareness on this - most people don't seem to understand the repercussions of this.
Slayn
Profile Joined August 2010
Sweden4 Posts
September 28 2010 10:57 GMT
#231
Wtf, after installing this new patch when trying to log into my account, my mouse doesn't work. I've tried three different but none works :S

Anybody else with the same problem?
Yeah yeah yeah
Nightcrawler
Profile Joined August 2010
52 Posts
September 28 2010 11:42 GMT
#232
On September 28 2010 19:04 Nyxs wrote:
Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.


dude u dont attack scisser with paper u attack it with stones (mutas) ....
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
September 28 2010 11:57 GMT
#233
Phoenix is now bugged. After you cast gravity beam and kill a unit it doesn't stop using gravity beam for a few seconds.
oBlade
Profile Blog Joined December 2008
United States5582 Posts
September 28 2010 12:00 GMT
#234
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


Why would there be a delay intentionally built into mining?
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 28 2010 12:02 GMT
#235
so PF is invincible again? SERIOUSLY!
i dunno lol
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 12:03 GMT
#236
On September 28 2010 20:42 Nightcrawler wrote:
Show nested quote +
On September 28 2010 19:04 Nyxs wrote:
Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.


dude u dont attack scisser with paper u attack it with stones (mutas) ....


You mean the stone that is killed the laser (thor) that also now kills the paper (ultras) that should have been perfect for killing the scissor (planetary fortress)?
Yargh
Google.
Profile Joined August 2010
Germany50 Posts
September 28 2010 12:06 GMT
#237
On September 28 2010 21:00 oBlade wrote:
Show nested quote +
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


Why would there be a delay intentionally built into mining?


to balance the difference between different number of workers mining from a single mineral patch. It's like the patches are artificially further away. This leads to slower mining, the urge to have more workers while your lines are still easier to defend compared to making the patches really further away.

Don't know if this is good, clever, necessary or even relevant. But this is the effect of the delay
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 28 2010 12:21 GMT
#238
Yup, thats a bit lame.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
TechDeft
Profile Joined August 2010
United States211 Posts
September 28 2010 12:28 GMT
#239
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
And sockfolding ends.
Croz
Profile Joined September 2010
Belgium17 Posts
September 28 2010 12:30 GMT
#240
For those interested about ultra splash
+ Show Spoiler +
[image loading]
Qwantz
Profile Joined June 2010
Spain44 Posts
September 28 2010 13:06 GMT
#241
They killed mineral boosting?
So... what?
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 28 2010 13:07 GMT
#242
Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Intricate
Profile Joined August 2010
Canada127 Posts
September 28 2010 13:13 GMT
#243
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

does that mean that the "7% mining trick" is now gone?
"We all live inside of NesTea's dream" - Artosis
papaz
Profile Joined December 2009
Sweden4149 Posts
September 28 2010 13:15 GMT
#244
On September 28 2010 22:13 Intricate wrote:
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

does that mean that the "7% mining trick" is now gone?

yes
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 28 2010 13:18 GMT
#245
They are so fast to fix Ultralisk bug and haven't yet solved the issue with thor/scv repair.
Its grack
diehilde
Profile Joined September 2008
Germany1596 Posts
September 28 2010 13:21 GMT
#246
On September 28 2010 22:09 Fa1nT wrote:
Show nested quote +
On September 28 2010 22:07 Wolf wrote:
Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying.

Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/

yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
xs101
Profile Joined June 2010
Romania86 Posts
Last Edited: 2010-09-28 13:24:30
September 28 2010 13:24 GMT
#247
Don't worry, zerg will allways have the option vs thor of doing hidra roach... oh that doesn't work....well then as terrans say, get nyduses, queens, more creep tech to infestors, broodlords and ultralisks and stuff or something like that...ermm..... maybe not the latter now.
Gleen
Profile Blog Joined July 2010
Brazil707 Posts
September 28 2010 13:24 GMT
#248
good bye mineral boosting
I'm nowhere near good, but I still have fun playing with my probes
papaz
Profile Joined December 2009
Sweden4149 Posts
September 28 2010 13:26 GMT
#249
On September 28 2010 22:24 Gleen wrote:
good bye mineral boosting


agreed,
good bye mineral boosting, we won't miss you.
antifascist
Profile Joined September 2010
United States14 Posts
September 28 2010 13:31 GMT
#250
--- Nuked ---
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
September 28 2010 13:32 GMT
#251
so wait, this means you can't mineral boost anymore or that you can't que mineralboost anymore
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Kinky
Profile Blog Joined September 2008
United States4126 Posts
September 28 2010 13:33 GMT
#252
Oh wow, they really removed mineral boosting?
God damnit Blizzard -_-
CHOChi
Profile Joined June 2010
Germany73 Posts
September 28 2010 13:41 GMT
#253
so i trained that mineral trick for nothing? great.
i hate this patch ! :D
Don't worry. I got this
antifascist
Profile Joined September 2010
United States14 Posts
September 28 2010 13:42 GMT
#254
--- Nuked ---
john0507
Profile Joined August 2010
164 Posts
September 28 2010 13:44 GMT
#255
I wonder if the current "thing" about the Phoenix is intentional or not , cos it's certainly quite annoying.
Merlinius
Profile Joined September 2010
62 Posts
September 28 2010 13:51 GMT
#256
that phoenix bug is ridiculous

[image loading]
No_eL
Profile Joined July 2007
Chile1438 Posts
September 28 2010 13:51 GMT
#257
On September 28 2010 22:24 xs101 wrote:
Don't worry, zerg will allways have the option vs thor of doing hidra roach... oh that doesn't work....well then as terrans say, get nyduses, queens, more creep tech to infestors, broodlords and ultralisks and stuff or something like that...ermm..... maybe not the latter now.

heheheh +1
Beat after beat i will become stronger.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
September 28 2010 13:53 GMT
#258
so anyone else experiencing bugged units? Today in GSL there was bugged marauder which could've cost the game, and I just went through my last replay and found 2 zealots bugged in different locations/situation which I've never seen before.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
September 28 2010 13:55 GMT
#259
Let's all switch to terran anyway zerg with ultra bug was still underpowered, now it sucks vs air,suck vs ground,suck in every aspect of the game. I am so disapointed, Its not like Ultras 1.1 had any advantage in army fights only PF and Building (destroying walls and so) yea it was bug but they could simply give ram attack splash now we have no option to end game vs terran...
Kimuuulf
Profile Joined April 2010
Norway4 Posts
September 28 2010 13:56 GMT
#260
Anyone got problems with campaign? When i try to continue it comes "This saved game can only be loaded by a previous version of Starcraft 2"
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
September 28 2010 13:56 GMT
#261
On September 28 2010 22:21 diehilde wrote:
Show nested quote +
On September 28 2010 22:09 Fa1nT wrote:
On September 28 2010 22:07 Wolf wrote:
Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying.

Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/

yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players.

Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.

ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 28 2010 13:57 GMT
#262
i approve of this patch!
Progamerpls no copy pasterino
Trampsi
Profile Joined August 2010
Norway39 Posts
September 28 2010 14:00 GMT
#263
On September 28 2010 22:56 Carnac wrote:
Show nested quote +
On September 28 2010 22:21 diehilde wrote:
On September 28 2010 22:09 Fa1nT wrote:
On September 28 2010 22:07 Wolf wrote:
Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying.

Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/

yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players.

Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.



The OP was civil and very informative and now it's just gonna die..
Teddyman
Profile Joined October 2008
Finland362 Posts
September 28 2010 14:01 GMT
#264
Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.

Picture: + Show Spoiler +
[image loading]


Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:

SCV/Marine: 30% reduction
Marauder: 41%
Stalker: 45%
Thor: 54%

Seems like about the same treatment that storm got during the beta.
"Chess is a dead game" -Bobby Fischer 2004
allyourbase
Profile Blog Joined March 2010
United States243 Posts
September 28 2010 14:02 GMT
#265
On September 28 2010 23:01 Teddyman wrote:
Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.

Picture: + Show Spoiler +
[image loading]


Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:

SCV/Marine: 30% reduction
Marauder: 41%
Stalker: 45%
Thor: 54%

Seems like about the same treatment that storm got during the beta.

I wouldn't be surprised if they compensated by just increasing ultra splash radius. I don't think this big of a nerf was intended for a bug fix.
Something something justice
Teddyman
Profile Joined October 2008
Finland362 Posts
Last Edited: 2010-09-28 14:08:58
September 28 2010 14:08 GMT
#266
We don't need 5 threads for a patch that has 2 changes worth discussing, stop whining about the moderation and start talking about the patch.

EU server update: map search still terribly terribly broken.
"Chess is a dead game" -Bobby Fischer 2004
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-09-28 14:10:18
September 28 2010 14:08 GMT
#267
On September 28 2010 23:00 Trampsi wrote:
Show nested quote +
On September 28 2010 22:56 Carnac wrote:
On September 28 2010 22:21 diehilde wrote:
On September 28 2010 22:09 Fa1nT wrote:
On September 28 2010 22:07 Wolf wrote:
Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying.

Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/

yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players.

Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.



The OP was civil and very informative and now it's just gonna die..

I don't question the op, but you can't expect the mods to warn or ban half the people in that thread, sometimes threads just go to waste. Might be sad, but it's true. At times it's better to just redo it, I'll think about that.

Also this isn't the place to discuss the moderation of other threads, if you have any issues feel free to PM me or if must be use the feedbackforum thread.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
john0507
Profile Joined August 2010
164 Posts
September 28 2010 14:09 GMT
#268
On September 28 2010 23:02 allyourbase wrote:
Show nested quote +
On September 28 2010 23:01 Teddyman wrote:
Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.

Picture: + Show Spoiler +
[image loading]


Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:

SCV/Marine: 30% reduction
Marauder: 41%
Stalker: 45%
Thor: 54%

Seems like about the same treatment that storm got during the beta.

I wouldn't be surprised if they compensated by just increasing ultra splash radius. I don't think this big of a nerf was intended for a bug fix.


Tbh the easiest way to do it from the start would just by simply adding a slight splash to the Ram ability , which i don't think was hard to implement in the first place.
But then again as it is now , it isn't hard to fix , just hope they don't cause some other problems while they fix it.
I'm more annoyed by the behaviour of Phoenixes atm tho.
HolydaKing
Profile Joined February 2010
21254 Posts
September 28 2010 14:09 GMT
#269
On September 28 2010 23:08 Teddyman wrote:
We don't need 5 threads for a patch that has 2 changes worth discussing, stop whining about the moderation and start talking about the patch.

The Ultralisk change actually appears to be of big importance, so it deserves a thread. Even if it doesn't look like it.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-09-28 14:09:57
September 28 2010 14:09 GMT
#270
Good patch, the splash of the ultra now makes sense and is reasonable.

Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.
"trash micro but win - its marine" MC commentary during HSC 4
Purind
Profile Blog Joined April 2004
Canada3562 Posts
September 28 2010 14:09 GMT
#271
The one thing I'm surprised they didn't fix was that people could farm wins by joining and leaving team games immediately. I think that's a bigger issue than socke whatevering
Trucy Wright is hot
frucisky
Profile Joined September 2010
Singapore2170 Posts
Last Edited: 2010-09-28 14:12:26
September 28 2010 14:10 GMT
#272
At times it's better to just redo it, hell I might just do that


Please do that . But there'll be plenty of whining there too so....
<3 DongRaeGu <3
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 28 2010 14:10 GMT
#273
I hope they respond to bug fixes as promptly in the future.

The 7% mineral trick was never 7% anyway. It's not like a person who was mining off one saturated base would, through the entire game, be getting 7% minerals more than an other person mining off one saturated base who was not doing the trick. It maybe allowed you to get your first pair of zerglings out a second or two earlier. Plus it favoured terran because of boosted mules.
Elmo
Profile Joined July 2010
France90 Posts
September 28 2010 14:10 GMT
#274
So.. Now, a polyvalent unit destroys a unit that is supposed to counter it ?

I like the logic behind it.
john0507
Profile Joined August 2010
164 Posts
September 28 2010 14:11 GMT
#275
On September 28 2010 23:09 Senx wrote:
Good patch, the splash of the ultra now makes sense and is reasonable.

Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.


Actually T and P are pretty balanced with each other , on the Asian side people think P is actually better than Terran.
kar1181
Profile Joined May 2010
United Kingdom515 Posts
September 28 2010 14:13 GMT
#276
I'm sure there's a few Protoss players on the asian side that might feel different today.
PizzaHash
Profile Joined February 2010
Netherlands76 Posts
September 28 2010 14:13 GMT
#277
No more mineral trick But ultra's were OP against PF's with 10 workers repairing them ^^
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
September 28 2010 14:20 GMT
#278
On September 28 2010 18:48 Socke wrote:
??
what phoenix bug is there?
kinda important to know ;D


The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)

I go phoenixes alot in team games, and I noticed this... and it was annoying xD

The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Perkins1752
Profile Joined May 2009
Germany214 Posts
September 28 2010 14:22 GMT
#279
Very well. Zerg imbaness level back at 0%, Terran imbaness at full power. Everything is fine again in the land of Terrancraft.
Grond
Profile Blog Joined June 2010
599 Posts
September 28 2010 14:23 GMT
#280
On September 28 2010 17:09 blade55555 wrote:
Show nested quote +
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.


Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.
john0507
Profile Joined August 2010
164 Posts
September 28 2010 14:26 GMT
#281
On September 28 2010 23:20 TwilightStar wrote:
Show nested quote +
On September 28 2010 18:48 Socke wrote:
??
what phoenix bug is there?
kinda important to know ;D


The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)

I go phoenixes alot in team games, and I noticed this... and it was annoying xD

The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-


Tbh i never even noticed the old phoenix bug haha.
But the new one, it isn't really bad , but u need to cancel after the unit is dead everytime.
Technically just an extra click , so curious is it intentional or not.
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 14:26 GMT
#282
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Have you guys read this ??


Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”


Blizzard considers zerg to be ok.....WTF
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2010-09-28 14:28:51
September 28 2010 14:28 GMT
#283
Well, to be fair. There are less zergs than any other race right now, so less people to suggest new strats.

EDIT: I'm not saying they're fine, but that surely can't help the situation.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2010-09-28 14:29:00
September 28 2010 14:28 GMT
#284
Yes, this has been discussed, xs101
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 28 2010 14:29 GMT
#285
Wow, that splash is really tiny. 1.1 was too insane, of course, but this..?
no dude, the question
clusen
Profile Joined May 2010
Germany8702 Posts
September 28 2010 14:30 GMT
#286
On September 28 2010 23:26 xs101 wrote:
+ Show Spoiler +
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Have you guys read this ??


Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”


Blizzard considers zerg to be ok.....WTF

It is just one guy stating why he himself does not like to play Zerg and nothing else.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 28 2010 14:31 GMT
#287
On September 28 2010 23:23 Grond wrote:
Show nested quote +
On September 28 2010 17:09 blade55555 wrote:
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.


Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.


This needs explaining.
"We have unfinished business, I and he."
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
September 28 2010 14:32 GMT
#288
On September 28 2010 23:26 john0507 wrote:
Show nested quote +
On September 28 2010 23:20 TwilightStar wrote:
On September 28 2010 18:48 Socke wrote:
??
what phoenix bug is there?
kinda important to know ;D


The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)

I go phoenixes alot in team games, and I noticed this... and it was annoying xD

The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-


Tbh i never even noticed the old phoenix bug haha.
But the new one, it isn't really bad , but u need to cancel after the unit is dead everytime.
Technically just an extra click , so curious is it intentional or not.


Yeah, I was surprised that most people didn't know pressing escape canceled the phoenixes ability. But the bad thing to this is, It's going to be annoying to manually click each phoenix after its target is dead.. I don't want to press ESC for ALL Of them and have them ALL put down whatever they were holding
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
hubson
Profile Joined April 2009
Sweden93 Posts
September 28 2010 14:43 GMT
#289
anybody having problems on EU server? When i log in the single player and replays are disabled and its impossible to play online either..
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 14:46 GMT
#290
On September 28 2010 23:30 clusen wrote:
It is just one guy stating why he himself does not like to play Zerg and nothing else.


“That’s not actually the case,” says Chris about the Zerg ballance threads.
Zog
Profile Joined September 2010
57 Posts
Last Edited: 2010-09-28 14:54:10
September 28 2010 14:48 GMT
#291
On September 28 2010 23:11 john0507 wrote:
Show nested quote +
On September 28 2010 23:09 Senx wrote:
Good patch, the splash of the ultra now makes sense and is reasonable.

Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.


Actually T and P are pretty balanced with each other , on the Asian side people think P is actually better than Terran.


Maybe the GSL results will change their opinion on the OPness of P and that of T. We are starting to get used to these types of results in EU/US.

+ Show Spoiler +
3 terrans 1 zerg in semi-finals (or maybe the Terran players there are better than the P and Z who need to L2P, would say Blizzard or Mo...)
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-09-28 14:50:34
September 28 2010 14:50 GMT
#292
On September 28 2010 23:01 Teddyman wrote:
Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.

Picture: + Show Spoiler +
[image loading]


Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:

SCV/Marine: 30% reduction
Marauder: 41%
Stalker: 45%
Thor: 54%

Seems like about the same treatment that storm got during the beta.



This is a pretty sad indicator of Blizzard's competence.They nerfed the damage by 33% but increased the range and then they follow that up by nerfing the range by up to 300%. I think a set range is good but its difficult to comprehend the logic that went into changing it from 3-6 to 2.


lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-09-28 14:59:28
September 28 2010 14:58 GMT
#293
On September 28 2010 23:31 Amber[LighT] wrote:
Show nested quote +
On September 28 2010 23:23 Grond wrote:
On September 28 2010 17:09 blade55555 wrote:
On September 28 2010 16:36 RHoudini wrote:
I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.


You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.


Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.


This needs explaining.


They actually buffed that.

225 seconds to fully repair a PF in beta, 150 seconds now. 20 scvs would repair an almost destroyed PF to full hp in 7.5 seconds game time. BC and Thor repair times were also reduced after the beta and the two have the highest hp/second repair rate of all units.

It would've been much better if they standardised around hp/second repaired. Let's say 4-5 hp/sec on units/bunkers/turrets/PFs and 16-20 hp/sec for the other structures.
I'll call Nada.
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 28 2010 15:01 GMT
#294
On September 28 2010 23:30 clusen wrote:
Show nested quote +
On September 28 2010 23:26 xs101 wrote:
+ Show Spoiler +
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Have you guys read this ??


Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”


Blizzard considers zerg to be ok.....WTF

It is just one guy stating why he himself does not like to play Zerg and nothing else.


That guy said he doesn't play zerg because they're too hard.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
September 28 2010 15:03 GMT
#295
Ultras splash is still beeing higher than the Archon, nonethless one of the only viable late game Zerg units has been nerfed. Think we have to wait for HOTS for the game to acually evolve : /...
wat
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-09-28 15:09:01
September 28 2010 15:08 GMT
#296
On September 29 2010 00:03 Elefanto wrote:
Ultras splash is still beeing higher than the Archon, nonethless one of the only viable late game Zerg units has been nerfed. Think we have to wait for HOTS for the game to acually evolve : /...

I've been saying this for a while. When HOTS comes out, they're going to have the ENTIRE TEAM dedicated to making zerg more interesting and accessible, as well as fun. So if there's going to be any major turning point, it'll be hots.
MementoMori
Profile Joined April 2010
Canada419 Posts
Last Edited: 2010-09-28 15:13:25
September 28 2010 15:09 GMT
#297
omg sockfolding

I'm surprised about how obvious it seems, at least to me, that blizzard doesn't seem to want to at least look in to fundamental zerg issues. But since they've treated us all so well in the past... I don't want to say they're incompetent. Hopefully they will take notice in the future!

Also the Teddyman post which calculated the new ultra splash area to be reduced by 54% against a group of thors... I hope that isn't true. I feel like if it is and a terran can mass enough thors, the only option at all would be broodlords.
for the world is hollow and I have touched the sky
JQL
Profile Joined July 2010
United States214 Posts
September 28 2010 15:20 GMT
#298
They should have left the ultras as it is. Dam you blizzard.
no way
Special Endrey
Profile Joined June 2010
Germany1929 Posts
September 28 2010 15:34 GMT
#299
why is this patch 20 MB ?
This signature is ruining eSports - -Twitter: @SpecialEndrey
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 28 2010 16:57 GMT
#300
This patch only made things worse with the ultra nerf and phoenix bug. Wow, gg Blizz.
"Infestors are the suck" - LzGamer
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
September 28 2010 17:41 GMT
#301
US is getting the patch right now.
http://grooveshark.com/#/deltrus/music
HolydaKing
Profile Joined February 2010
21254 Posts
September 28 2010 18:13 GMT
#302
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
September 28 2010 18:20 GMT
#303
Now they need to fix the fact that a Planetary fortress being repaired by scvs is invincible to just avout any reasonable army comp in the game.

When 1 structure + workers can take out a 50+ food army there's something wrong lol
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 28 2010 18:23 GMT
#304
Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair?

It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic

Wow is this real?
magicmanx3
Profile Joined April 2010
United States33 Posts
September 28 2010 18:24 GMT
#305
any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit
When your only tool is a hammer all your problems start looking like nails
hijt
Profile Joined August 2010
106 Posts
September 28 2010 18:25 GMT
#306
On September 29 2010 03:13 HolydaKing wrote:
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic


i hope you are not trolling me :x
Triscuit
Profile Blog Joined April 2010
United States722 Posts
September 28 2010 18:29 GMT
#307
R.I.P. Sockfolding.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 28 2010 18:33 GMT
#308
any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit


Dont feed the troll
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 28 2010 18:38 GMT
#309
Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-09-28 18:41:14
September 28 2010 18:40 GMT
#310
On September 29 2010 03:24 magicmanx3 wrote:
any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit

The actual problem is that a Fortress with turret spam and 1-2 Vikings is impossible to kill. So that against those units leaves... Terran. Whee PF isn't invulnerable in TvT

On September 29 2010 03:38 Dente wrote:
Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change.

I'm not sure about who you're referring to as everyone, but I sure know what race is and is not winning all the tournaments.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
mousepad
Profile Joined April 2010
United States136 Posts
September 28 2010 19:18 GMT
#311
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


So does that mean the 7% mining trick no longer works?
Unreal143
Profile Joined August 2010
Norway201 Posts
September 28 2010 19:23 GMT
#312
On September 29 2010 03:23 ch4ppi wrote:
Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair?

Show nested quote +
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic

Wow is this real?


Yes it is. He told "Drooler" yesterday that he may practise zerg for a month and see if he could get any good. He said that he felt the mechanics of terran was too easy, and was tempted to try something more challenging (zerg)
BlueChipKiwi
Profile Joined July 2010
United States46 Posts
September 28 2010 19:27 GMT
#313
On September 29 2010 04:18 mousepad wrote:
Show nested quote +
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


So does that mean the 7% mining trick no longer works?


That's my assumption...
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
September 28 2010 19:30 GMT
#314
On September 29 2010 00:34 Special Endrey wrote:
why is this patch 20 MB ?


Maybe it deletes things then readds them? no idea.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 28 2010 19:30 GMT
#315
Yes, queing workers thing is fixed
lovewithlea
Profile Joined March 2010
168 Posts
September 28 2010 19:32 GMT
#316
On September 29 2010 03:25 hijt wrote:
Show nested quote +
On September 29 2010 03:13 HolydaKing wrote:
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic


i hope you are not trolling me :x


he ain't trollin. checked ingame
RxN
Profile Joined May 2010
United States255 Posts
September 28 2010 19:34 GMT
#317
On September 29 2010 03:38 Dente wrote:
Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change.


No. 4 bases, maybe. Sustaining the gas required for mass ultras on 3 bases is pretty tough to do.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
September 28 2010 19:39 GMT
#318
Sweet I no longer feel obligated to do the mineral trick XD
RIP eSTRO :(
Dosey
Profile Joined September 2010
United States4505 Posts
September 28 2010 20:55 GMT
#319
On September 29 2010 04:23 Unreal143 wrote:
Show nested quote +
On September 29 2010 03:23 ch4ppi wrote:
Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair?

It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic

Wow is this real?


Yes it is. He told "Drooler" yesterday that he may practise zerg for a month and see if he could get any good. He said that he felt the mechanics of terran was too easy, and was tempted to try something more challenging (zerg)


lol...

"Man, walking is too easy I think I'm going to go ahead and chop my legs off to see how well I do"
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 28 2010 20:57 GMT
#320
it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans
He drone drone drone. Me win. - ogsMC
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 21:00 GMT
#321
On September 28 2010 13:02 DarkMoon wrote:
It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.


And a Terran player stands up for Blizzard. Can't blame ya
JD, Stork, Calm, Hyuk Fighting!
EddyBee
Profile Joined April 2010
Netherlands46 Posts
September 28 2010 21:00 GMT
#322
Meuh,

hate this patch...

I really liked having something useful to do in the early game and improving my AMP (instead of useless clicking). I understand that this is fun now, but probably gets boring after a year or so
But still... now I'm just back to being useless for the first minutes (gives me time to chat though)

Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)

Ah well, had fun playing zerg. Prolly time to go practice with the other races as well...
(yeah for TvT)
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 21:02 GMT
#323
On September 29 2010 05:57 awesomoecalypse wrote:
it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans


Seriously, if he actually backs up his trashtalk I'll forgive him for being so arrogant.
JD, Stork, Calm, Hyuk Fighting!
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 28 2010 21:03 GMT
#324
On September 29 2010 05:57 awesomoecalypse wrote:
it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans

I wouldn't be suprised if he's back to terran in a few weeks because he didn't find zerg "fun".
no dude, the question
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 28 2010 21:03 GMT
#325
Good patch.
Head Coach Park: "They should buff tanks!"
us.insurgency
Profile Joined March 2010
United States330 Posts
September 28 2010 21:07 GMT
#326
On September 29 2010 06:00 EddyBee wrote:

Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)

Ah well, had fun playing zerg. Prolly time to go practice with the other races as well...
(yeah for TvT)

It wasn`t a nerf there were no balance changes.That was a glitch theres no reason why that should happen.
GeMan
Profile Joined August 2010
United States32 Posts
September 28 2010 21:08 GMT
#327
Yay for mineral boost fix.
ScarletKnight
Profile Joined August 2010
United States691 Posts
September 28 2010 21:11 GMT
#328
On September 29 2010 06:00 mierin wrote:
Show nested quote +
On September 28 2010 13:02 DarkMoon wrote:
It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.


And a Terran player stands up for Blizzard. Can't blame ya


Haha I wrote that before I knew about the massive ultra nerf.

Now I'm just confused. I really hope they can get it together quickly, or else they're gonna lose a lot of players.

Looks like I picked the wrong week the quit sniffing glue
Cika
Profile Joined May 2010
United States29 Posts
September 28 2010 21:14 GMT
#329
On September 29 2010 06:07 us.insurgency wrote:
Show nested quote +
On September 29 2010 06:00 EddyBee wrote:

Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)

Ah well, had fun playing zerg. Prolly time to go practice with the other races as well...
(yeah for TvT)

It wasn`t a nerf there were no balance changes.That was a glitch theres no reason why that should happen.


This has been stated countless times already.. but here goes again.

Patch 1.1 removed ultras RAM attack allowing them to use their cleave attack on buildings.
Ultralisks cleave attack has always been an AOE around the target.
Buildings are much bigger targets, creating a massive AOE (this is the bug)

Patch 1.1.1 Fixed this bug by normalizing ultralisk AOE, this is a nerf of around 30% aoe reduction when fighting units.

So in summary, to fix the bug they just nerfed ultra AOE across the board. Now ultras are worse then they were in 1.0
curv3
Profile Joined February 2010
Brazil24 Posts
September 28 2010 21:15 GMT
#330
And even with all their "carefulness", they still manage to &*#@( it up.


Too bad, guess I will have to switch to protoss after all.
There are no limit for imagination and stupidity
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
September 28 2010 21:16 GMT
#331
Zerg had a way of dealing with plantary fortresses, we cant have that now can we...*hotfix*
"I like turtles"
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
September 28 2010 21:43 GMT
#332
the patch isn't working for me. it can't overwrite some file and i need to re-install the game.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 28 2010 21:55 GMT
#333
On September 29 2010 04:39 KnightOfNi wrote:
Sweet I no longer feel obligated to do the mineral trick XD


The delay remains, the shift queuing disappears. You can still do this manually by just selecting a worker after it has collected its minerals and just issue a move command back to the main. Its slightly more difficult and slightly less viable for non-pro players but the possibility to mineral boost is still there. (And eventually something for the Koreans to use their up-warming APM for)
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
okaygo
Profile Joined August 2010
United States83 Posts
September 28 2010 22:09 GMT
#334
They didn't even test this patch, this is what you get when Blizzard rushes fixes.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
September 28 2010 22:24 GMT
#335
I'm still holding out for the bug fix patch that says:

*Fixed an issue where Zerg sometimes sucked and was the worst race with the fewest options
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Onioncookie
Profile Joined May 2010
Germany624 Posts
September 28 2010 22:30 GMT
#336
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!
Reptilia
Profile Joined June 2010
Chile913 Posts
September 28 2010 23:09 GMT
#337
On September 29 2010 03:13 HolydaKing wrote:
It apparently made MorroW try out Zerg. http://www.bilder-hochladen.net/files/8lvr-y-jpg.html
Sorry for german sc2 (not my pic) and for a little bit off topic

maybe changing race in very high diamond is not easy at all?
The secret to creativity is knowing how to hide your sources
Coulthard
Profile Joined September 2005
Greece3359 Posts
September 28 2010 23:20 GMT
#338
They need to fix the phoenix bug its really annoying, its not that bad when you use it in small numbers but when you harrass the mineral line you have to manually cancel it each time a worker dies. I think its worse than the first bug lol
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 28 2010 23:31 GMT
#339
I'm so glad they patched that stupid mineral boosting bug. I made the right decision by not bothering to learn it
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
September 29 2010 05:18 GMT
#340
Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 29 2010 05:22 GMT
#341
On September 29 2010 07:30 Onioncookie wrote:
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!

This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.
If the quarter was in your right hand, that would've been micro
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 29 2010 05:23 GMT
#342
Heeey I can now make archon/immortal against ultras again! Was getting pretty tired of there being no counter to ultras in the entire protoss arsenal. Games should be getting interesting now, pretty close to balanced as far as PvZ goes.
TheYango
Profile Joined September 2008
United States47024 Posts
September 29 2010 05:24 GMT
#343
On September 29 2010 07:09 okaygo wrote:
They didn't even test this patch, this is what you get when Blizzard rushes fixes.

Looks like its impossible to please everyone.

If they thoroughly test the patch, people bitch that it takes 2 months to be released.

If they release things quickly, people find bugs and bitch that they didn't test thoroughly.
Moderator
Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 29 2010 05:24 GMT
#344
On September 29 2010 14:18 Garnet wrote:
Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.

IIRC its been around since beta has come out .
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 29 2010 05:26 GMT
#345
On September 29 2010 14:24 Comeh wrote:
Show nested quote +
On September 29 2010 14:18 Garnet wrote:
Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.

IIRC its been around since beta has come out .

I still had to login this morning :/
If the quarter was in your right hand, that would've been micro
Gonzodamus
Profile Joined September 2010
United States273 Posts
September 29 2010 05:29 GMT
#346
On September 29 2010 14:22 AJMcSpiffy wrote:
Show nested quote +
On September 29 2010 07:30 Onioncookie wrote:
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!

This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.


I can't confirm this with Zerg, but it works this way with Terran. If you've got an OC and PF selected, hitting "S" twice will build two in the OC. To build on in each, you have to hit S tab S. I'd assume the same happens for Zerg too.

Parametric
Profile Blog Joined February 2010
Canada1261 Posts
September 29 2010 05:57 GMT
#347
On September 29 2010 14:24 TheYango wrote:
Show nested quote +
On September 29 2010 07:09 okaygo wrote:
They didn't even test this patch, this is what you get when Blizzard rushes fixes.

Looks like its impossible to please everyone.

If they thoroughly test the patch, people bitch that it takes 2 months to be released.

If they release things quickly, people find bugs and bitch that they didn't test thoroughly.


It's impossible to please everyone, that's not anything new. But 1.1 wasn't rushed and we got Ultra vs PF lols and they even said they were switching the attack to give ultras more dps vs buildings ie supply depots etc, but they didn't right click on a PF or they didn't understand how an ultralisk attacked.

They need to get some better quality control, lots of the bitching would die down if their patches came out smoother. Most people can understand that bugs are near impossible to stomp out but what they are releasing right now is substandard to what people expect from blizzard.
Crispy Bacon craving overload.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 29 2010 06:00 GMT
#348
On September 29 2010 14:29 Gonzodamus wrote:
Show nested quote +
On September 29 2010 14:22 AJMcSpiffy wrote:
On September 29 2010 07:30 Onioncookie wrote:
Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...

You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!

This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.


I can't confirm this with Zerg, but it works this way with Terran. If you've got an OC and PF selected, hitting "S" twice will build two in the OC. To build on in each, you have to hit S tab S. I'd assume the same happens for Zerg too.



It has always worked this way with queens.

On September 29 2010 14:24 TheYango wrote:
Show nested quote +
On September 29 2010 07:09 okaygo wrote:
They didn't even test this patch, this is what you get when Blizzard rushes fixes.

Looks like its impossible to please everyone.

If they thoroughly test the patch, people bitch that it takes 2 months to be released.

If they release things quickly, people find bugs and bitch that they didn't test thoroughly.


Bugs were found almost immediately (the main thing they were trying to fix, ultra vs repaired pf, was heavily bugged!), and it did take 2 months to be released.
aka Siyko
Innovation
Profile Joined February 2010
United States284 Posts
September 29 2010 06:05 GMT
#349
Anyone experienced a 1.1.1 bug where in team games opponenents units of the same race appear in game as the same color?

I just played a 3v3 where the opposing team was all zerg and their zerglings all appeared as red. There was no way do differentiate between players units.

The bug is not replicated on replays...only in game.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
sCFade
Profile Joined September 2010
307 Posts
September 29 2010 06:10 GMT
#350
Change the team color options.. Alt+A is the hotkey, I believe, or you can just find it on the bottom taskbar near the minimap
Normal
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 3
Classic vs ShoWTimELIVE!
Cure vs RogueLIVE!
Serral vs TBD
Maru vs TBD
herO vs TBD
Clem vs TBD
EWC_Arena6146
ComeBackTV 1908
EWC_Arena_21093
Hui .508
TaKeTV 428
Berry_CruncH277
3DClanTV 242
JimRising 223
Rex183
CranKy Ducklings118
Reynor109
mcanning82
SpeCial72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena6146
EWC_Arena_21093
Hui .508
JimRising 223
Rex 183
Fuzer 164
Reynor 109
mcanning 82
SpeCial 72
ProTech45
StarCraft: Brood War
Sea 9269
Flash 1700
Bisu 1466
BeSt 1104
firebathero 948
Jaedong 727
EffOrt 500
Hyuk 361
Stork 327
Zeus 280
[ Show more ]
actioN 199
Soma 198
Mini 185
ggaemo 182
ToSsGirL 157
Last 149
Soulkey 142
Mind 141
Snow 122
Hyun 109
Pusan 106
ZerO 87
JulyZerg 84
Sacsri 32
sorry 29
NaDa 28
Larva 28
Sharp 28
soO 27
yabsab 20
Movie 16
Noble 14
Icarus 11
Sea.KH 11
ivOry 6
Dota 2
XcaliburYe237
BananaSlamJamma213
League of Legends
febbydoto3
Counter-Strike
x6flipin493
sgares2
Other Games
singsing2427
B2W.Neo855
Beastyqt274
crisheroes266
ZerO(Twitch)11
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV255
League of Legends
• Stunt535
Upcoming Events
Esports World Cup
23h 35m
OSC
1d 2h
CranKy Ducklings
1d 22h
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.