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Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing). ---
StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. * Fixed an issue where players watching older replays or saved games would experience stuttering. * Fixed an issue where some Mac users were unable to join games properly.
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It might be to fix the ultralisk bug.
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If that's true, probably ultra hotfix?
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27mb seems a bit steep for ultralisk bugfix? I dunno tho.
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Can anyone else not login to your account on the Blizzard website? I get an XML Parsing error.
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Russian Federation114 Posts
On September 28 2010 09:19 Nightcrawler wrote:maybe the ultrlisk fix but i have version 1.1.1.1.16605 here and cant play >.< durp because bnet dosnt recognise this verion :<
So if you install the patch you cant play on bnet anymore ?
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Hello everyone, I tested the ultralisk on this new patch in the unit tester and the splash is different. It now seems localized around where the ultra hits. So there still is some splash, just not the insane happy splash. I am sad
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Would like to know what they changed besides that.
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Now this, the day before COOL plays quarter finals. Could atleast let us have this until they found a way to balance zerg.
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well a short look around for the ppl to show the new splash "http://www.livestream.com/n8crawlerlive/video?clipId=pla_c5ba8e29-29e0-4164-afcc-5a43ea59ebd7"
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same for me on SEA, not sure if its the same number, but now i cant play on the NA servers, wtf is this garbage. were there any patch notes for anyone else? mine were just the 1.1 notes.
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I just installed the new patch, tried to play some games and got desynch, those were considered ties. I tried relogging to b.net and playing again, and again got dropped. I didn't notice this untill the 2nd game I tried playing, but the message had changed to "you have been dropped".
I got 2 losses as a result, so be careful if you've updated.
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So this means tanks splash is different as well?
If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.
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On September 28 2010 09:33 Qzy wrote: So this means tanks splash is different as well?
If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.
No, they use different splash for tanks and ultras.
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But why 25mb for an ultraliks hotfix? I'm hoping there's other stuff contained in there
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sorry but is this a "fix" or just a nerf?
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Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.
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Lame. Was just about to play some ladder games but now I'm not really interested if people are getting this lame desync problem. =(
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Yeah i feel Ultras should have kept that splash just like Terrans repairing scvs dont get attacked. Atleast with that splash they could be hit without being seen/targeted.
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I hope the splash atleast works the same as it did on units before 1.1
Otherwise Ultras just got fucked. Funny, it didn't take them long to nerf zerg.(IF it changed how it splashes units. If not, then alls well.)
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On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games.
Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
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On September 28 2010 09:33 Qzy wrote: So this means tanks splash is different as well?
If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.
Tanks have consistent radius of splash. Ultra does not. Thats why siege tanks in siege mode are crappy against ultras because the Ultra is so big they negate all splash.
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Seems like a pretty large file for just a line of coding to fix.. Hope it's something else.. like a banelings nerf cough cough.. or some new feature.. + Show Spoiler +OMG please be twitter integration
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
Uh you know the Ultra vs Thor has always been like that right?
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
Doesn't the bug only affect buildings?
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Probably completely re-installing the patch as it should have been is less troublesome than hot-fixing specific issues, no big deal, sensible approach from Blizzard, and it doesn't confuse all those players who have yet to install the 1.1 patch at all. They could have put a little addendum in the patch notes though, it doesn't make sense to keep any changes secret.
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The real question is what the rest of the 25 mb patch are made up of... I'd be very interested to see some blue post on this topic.
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On September 28 2010 09:42 Raiden X wrote:Show nested quote +On September 28 2010 09:41 ckw wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. Doesn't the bug only affect buildings?
Yes, it splashed units(When the Ultra was attacking a unit) the same as it did pre-1.1
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
The bug only affects buildings
1.1 Ultra splash against units works the exact same way as it did in 1.0
Can we stop perpetuating the rumour that Cool won because of the bug?
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I have the patch installed and 2 people dropped on me, right after loading screens. I got 2 wins though.
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
when someone makes that big of a mistake to get flanked from both sides and get completely stuck by ultras. they deserve to lose HARD. Ultra cleave against pure units is working as intended. The bug only applies to ultras vs buildings + units near it.
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Damn, I logged in on the SEA client and it forced the patch, now I can't log into NA, keeps saying battle.net does not recognize my client, but SEA still works fine :S, anyone know whats up?
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On September 28 2010 09:52 Dommk wrote: Damn, I logged in on the SEA client and it forced the patch, now I can't log into NA, keeps saying battle.net does not recognize my client, but SEA still works fine :S, anyone know whats up?
SEA has been patched, NA hasn't yet.
your patched version won't work on NA
wait until NA gets the patch
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On September 28 2010 09:54 sob3k wrote:Show nested quote +On September 28 2010 09:52 Dommk wrote: Damn, I logged in on the SEA client and it forced the patch, now I can't log into NA, keeps saying battle.net does not recognize my client, but SEA still works fine :S, anyone know whats up? SEA has been patched, NA hasn't yet. your patched version won't work on NA wait until NA gets the patch
SEA getting something first, who would have thought!
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Oh deer I just realized something...... Poor Day9! He asked for 1.1 reps for the FD Monday because his comp explodes when using previous patches and on the night of the daily Blizzard release a new patch making everything submitted an old patch replay (assuming NA updates within the next hour or 2).
Tonight should be a fun watch......
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caugh caugh _)
North America Online (build 16560)
so day9 is save if he logs in fast enough
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Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
dude he woulda won that game anyways he was so freaking far ahead and his macro was absolutely insane
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well i dont think we should discuss cool here we talk about the patch i think and it would be better if we do and imagine what they fixed too to the ultralisk ^^
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we all got the desync problem and lost matches and points ....
good practice for blizzard .. thumbs up for the patch!
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EU is patched now, 26mo patch. I launched a replay by clicking it from windows, didn't have to login, (the game was patched when launching the replay) I don't know if I didn't have to login because of the patch or if it is a new feature, but if it is a new feature, it's nice.
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well they announced somewhere they would or want to fix the mineral return "bug" wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs
/edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq happy bug hunt
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not QQing or something.
but it takes just a week for them to patch anything that might make zerg seem "imba" yet they wont budge on anything else?
although it was a valid patch, the bug was a little bullshit. i just wish they were this proactive on every thing >.>
User was warned for this post
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^ Absolutely true. At least with Zerg you instantly know there's a "problem" if they can consistently win against people of their own skill.
User was warned for this post
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do the ultras have a separate type of splash on buildings now or just completely new splash?
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Not 100% sure, but I think the sockfolding mineral trick has been removed. Can anyone confirm?
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well u can look the vid and make ur own impression on page 1 and i think its the same vs building just with the fixed splash range
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On September 28 2010 10:04 Nightcrawler wrote:well they announced somewhere they would or want to fix the mineral return "bug" wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs /edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq happy bug hunt
On September 28 2010 10:16 Merlinius wrote: Not 100% sure, but I think the sockfolding mineral trick has been removed. Can anyone confirm?
for 4 yes they did
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On September 28 2010 10:04 Nightcrawler wrote:well they announced somewhere they would or want to fix the mineral return "bug" wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs /edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq happy bug hunt
does this mean mining rate for ppl not doing anything has increased by 7% in early game?
that will make some ppl think they are suddenly playing better early on heh
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well tbh it opens up some little oppertunitys for not high apm players or makro (makro keyboard tool) abusers
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Dear god, what is with the "man is keeping you down" attitude. Has rationality escaped people here?
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On September 28 2010 10:17 summerloud wrote:Show nested quote +On September 28 2010 10:04 Nightcrawler wrote:well they announced somewhere they would or want to fix the mineral return "bug" wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs /edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq happy bug hunt does this mean mining rate for ppl not doing anything has increased by 7% in early game? that will make some ppl think they are suddenly playing better early on heh
no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.
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Has ultralisk splash vs. units been affected? It would be cool if someone tested this out!
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On September 28 2010 10:09 TyrantPotato wrote: not QQing or something.
but it takes just a week for them to patch anything that might make zerg seem "imba" yet they wont budge on anything else?
although it was a valid patch, the bug was a little bullshit. i just wish they were this proactive on every thing >.>
Exactly what is on my mind. I'm beginning to think Zerg molested blizzard members when they were young. There seem to be a lot of hate for Zerg.
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Confirmed, you can now launch replays from windows without having to see the login screen before the rep launches now. Nice change.
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On September 28 2010 10:21 Merlinius wrote:Show nested quote +On September 28 2010 10:17 summerloud wrote:On September 28 2010 10:04 Nightcrawler wrote:well they announced somewhere they would or want to fix the mineral return "bug" wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs /edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq happy bug hunt does this mean mining rate for ppl not doing anything has increased by 7% in early game? that will make some ppl think they are suddenly playing better early on heh no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed.
are u super sure that nothing changed? because i tryed to train the trick and it was always usable with a scv that had 3 animations and then just waitet there and then moved home after 2 secs and yet they move directly back if u watch it closly
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StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes
Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Fixed an issue where players watching older replays or saved games would experience stuttering.
Fixed an issue where some Mac users were unable to join games properly.
mineral boosting got fixed O.o
sry if this was posted before i didnt see it though
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Sept. 21, 2010 - Sept. 27, 2010
R.I.P.
Ultralisk building splash. It was fun while it lasted.
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On September 28 2010 10:24 Nightcrawler wrote:Show nested quote +On September 28 2010 10:21 Merlinius wrote:On September 28 2010 10:17 summerloud wrote:On September 28 2010 10:04 Nightcrawler wrote:well they announced somewhere they would or want to fix the mineral return "bug" wich got postet at tl from some dude i mean the 7% more minerals trick with the scvs /edit jep they fixed it the scvs just mine with 3 animations the n directly return to hq happy bug hunt does this mean mining rate for ppl not doing anything has increased by 7% in early game? that will make some ppl think they are suddenly playing better early on heh no, any worker now has the delay before returning no matter if you queue return cargo or not. nothing has changed. are u super sure that nothing changed? because i tryed to train the trick and it was always usable with a scv that had 3 animations and then just waitet there and then moved home after 2 secs and yet they move directly back if u watch it closly
I'm sure I understand what you're saying.
I tested it with probes and they gather minerals, then stop for a moment (like before when you were not sockfolding), and then return. They always stop for a split second, I don't think the gathering rate has changed compared to pre-sockfolding.
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51126 Posts
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On September 28 2010 10:25 HocusPocus wrote: StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes
Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Fixed an issue where players watching older replays or saved games would experience stuttering.
Fixed an issue where some Mac users were unable to join games properly.
mineral boosting got fixed O.o
sry if this was posted before i didnt see it though
more like
'Fixed an issue where StarCraft 2 took user input'
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On September 28 2010 10:29 FragKrag wrote:Show nested quote +On September 28 2010 10:25 HocusPocus wrote: StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes
Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Fixed an issue where players watching older replays or saved games would experience stuttering.
Fixed an issue where some Mac users were unable to join games properly.
mineral boosting got fixed O.o
sry if this was posted before i didnt see it though more like 'Fixed an issue where StarCraft 2 took user input'
haha they killed that whole more effort more reward thing back when they nerfed fazing and what not.
HEAVEN FORBID I NEED TO DO MORE THEN 1 A MOVE!
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lol. Good thing I didn't spend too much effort practicing mineral boosting.
I gotta admit I thought the real bug was that there was a delay from when the worker grabbed minerals to when it returned them.... Why would it be intentionally built in?
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still unable to find any custom games via the search function, blizzard is essentially killing custom games at this point
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=( Just as i though ultra ling was becoming more viable again.
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Someone tell Day9 to update SC2. So that Funday Monday is not delayed. Hoping to see my replay!
Do ultras still own repaired PFs?
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Wonder what the splash range is then will have to see how they changed it.
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YES!!!!!!!!!! the Phoenix bug is fix
god this is since the beta and they just fix it
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Can anyone tell me how Cleave is supposed to work now?
If it works like siege tanks, and the splash emanates from the center of the target, PF will never die, and we are back to square 1...
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Just want to add:
Bug Fixes Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
BUG FIXES. THAT'S RIGHT EVERYBODY.
IT WAS A BUG. EAT THAT.
sorry for caps, been wanting to say that for a while.
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lol.. just tested ultras vs CC with repairing scvs... they kill 0 scvs..
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
peace out sock folding I'm loling at the people who actually put time into mastering sock folding...
I'm only saying this because they said they were gonna patch it and people were still in denial over what the blue post meant.
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On September 28 2010 10:43 Amber[LighT] wrote:Show nested quote +Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. peace out sock folding I'm loling at the people who actually put time into mastering sock folding... Whats more ridiculous is that they did not FIX the bug, they FIXED the solution..
So the delay in mining is INTENTIONAL?
WHY?
It makes no sense other than to slow down mining...
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On September 28 2010 10:39 HocusPocus wrote: lol.. just tested ultras vs CC with repairing scvs... they kill 0 scvs..
K, back to iccup.
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So, I just tested the ultralisks, the splash emanate from the ultra's front and not from the building center anymore.
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i'm glad they fixed mineral boosting before it caught on, >.>
really, it'd be ridiculous to see that pros would need to do that.
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On September 28 2010 10:45 Fa1nT wrote:Show nested quote +On September 28 2010 10:43 Amber[LighT] wrote:Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. peace out sock folding I'm loling at the people who actually put time into mastering sock folding... Whats more ridiculous is that they did not FIX the bug, they FIXED the solution.. So the delay in mining is INTENTIONAL? WHY? It makes no sense other than to slow down mining...
it makes sense if you think of it like... the game was balanced around this slowed-down rate of mining. if you let all the workers mine at the new, 7% faster rate, it's going to affect different races in different ways, which would not really be a good thing.
i agree overall though that it would have been simpler to just never have the delay to begin with and just balance around THAT... but whatever, the game is what it is.
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On September 28 2010 10:45 Fa1nT wrote:Show nested quote +On September 28 2010 10:43 Amber[LighT] wrote:Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. peace out sock folding I'm loling at the people who actually put time into mastering sock folding... Whats more ridiculous is that they did not FIX the bug, they FIXED the solution.. So the delay in mining is INTENTIONAL? WHY? It makes no sense other than to slow down mining... Probably to control the amount of income players get.
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Since the patch, when I connect to my log in page, I've nothing anymore. It's blank. There's no username or password.
Anyone has this problem too?
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Why did BW workers do the same thing? Why were BW workers so inefficient? Why didn't they just fix them to be more efficient? These and other questions are exactly as pertinent as asking why they didn't take out the delay along with sockfolding. It would completely ruin balance.
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NO! Mineral boosting is gone! WHY?!?!?!
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Can someone please post a video of how splash works on a building surrounded by SCV now?
I would check myself but I am on a laptop that doesn't have the game D:
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2 freewins and 3 freeloss thanks to discos thank you Blizzard !
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oh cmon why dont ultras kill scv when targeting a PF? thats so unlogical. i swear pf is already imba
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United States7166 Posts
thank god the boost is gone that shit was annoying to do every game
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On September 28 2010 11:05 Zelniq wrote: thank god the boost is gone that shit was annoying to do every game
This.
Still I'm a bit cheesed off that they nerfed ultras without fixing attack priority on scvs.
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Bug fixes for things like mineral boosting, really necessary? T.T
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Ah well, back to uselessly boxing workers in the start of my games.
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There goes my mineral boost.
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Are you guys @europe still getting desynced on the ladder? I'm too afraid to try it out lol.
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They "fixed" the 7% mineral boost technique.
Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.
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Good patch. Being 'good' shouldn't be about knowing how to exploit game mechanics.
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a lot of bugs getting fixed up :D
byebye mineral boosting
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I'm hoping that if Ultralisks are attacking PF's for example and are on the side same as the SCVs that it will apply the same amount of damage as the bug did on the opposite side of the SCVs.
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yay im glad the mineral thing was fixed.
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Infested terrans last 30 seconds now... that's definitely new!
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new bug: phönix beam stays after target died...
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wow new these problems were going to get fixed but didnt think it would be this quickly, well its good to see that blizzard can patch things quickly when there is bad bug
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On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. ignoring the clusterfuck of thors all bunched up and nice.
Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.
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On September 28 2010 12:54 Vimsey wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. ignoring the clusterfuck of thors all bunched up and nice. Not saying that it didnt even things out a bit but a you kind of have to acknowledge that.
Read the thread please.
On September 28 2010 09:44 Nightfall.589 wrote:The bug only affects buildings1.1 Ultra splash against units works the exact same way as it did in 1.0
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Ultras should still be improved against pfs relative to patch 1.0, right? You just have to position the ultras to attack over the SCVs.
Otherwise, quick fix. It would have been nice to have been fixed before Cool vs. Top, since now that bug has overshadowed that series. But, whatever.
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It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. Awwww, so long sockfolding!
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Mineral boosting is not a big deal to take out. It came out I mastered it they take it out I don't care much.
It doesn't really impact game in any positive or negative way. Pretty easy to use(easy to mess up first number of times doing) and really isn't some cool awesome high apm pro trick. So only thing that matters is if game is better with that 30 extra minerals. Although it did increase my apm cause I wasn't doing much in early game hmmmmmm I guess I will spam on purpose.
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On September 28 2010 12:39 fdsdfg wrote: Infested terrans last 30 seconds now... that's definitely new!
Wait...what? I didn't see that in the patch notes. Still, that would be pretty cool though. I guess I'll try it out and see for myself.
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On September 28 2010 12:42 Urbanspaceman wrote: new bug: phönix beam stays after target died...
Seriously? That will SO suck if it's true....
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People are seriously taking this to mean that Blizzard is biased against Zerg? Absolutely insane. Whether the Ultralisk "bug" contributed to balancing or imbalancing the game, it was obviously unintended and going to be fixed. Fixing broader issues like the power of Terran and the weakness of Zerg are most likely considered a separate issue, and it's right of them to attempt to balance the game without compromising their vision of what an Ultralisk should be.
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On September 28 2010 12:01 EnderCN wrote: Good patch. Being 'good' shouldn't be about knowing how to exploit game mechanics.
It should be one part of being good. The more little edges you can get over your opponent the better.
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Sweet mineral boosting problem, now I won't feel at a disadvantage cause I can't do it properly!
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United States7166 Posts
On September 28 2010 12:39 fdsdfg wrote: Infested terrans last 30 seconds now... that's definitely new! yeah they already last 30 seconds dude
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On September 28 2010 12:39 fdsdfg wrote: Infested terrans last 30 seconds now... that's definitely new!
Liquidpedia says they last 30 seconds so I don't think it's new.
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where is the "Undocumented patch changes in 1.1.1" thread?
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On September 28 2010 12:57 archon256 wrote:Show nested quote +On September 28 2010 12:54 Vimsey wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. ignoring the clusterfuck of thors all bunched up and nice. Not saying that it didnt even things out a bit but a you kind of have to acknowledge that. Read the thread please. Show nested quote +On September 28 2010 09:44 Nightfall.589 wrote:The bug only affects buildings1.1 Ultra splash against units works the exact same way as it did in 1.0 Can we stop perpetuating the rumour that Cool won because of the bug?
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
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On September 28 2010 13:25 EleanorRIgby wrote:Show nested quote +On September 28 2010 12:57 archon256 wrote:On September 28 2010 12:54 Vimsey wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. ignoring the clusterfuck of thors all bunched up and nice. Not saying that it didnt even things out a bit but a you kind of have to acknowledge that. Read the thread please. On September 28 2010 09:44 Nightfall.589 wrote:The bug only affects buildings1.1 Ultra splash against units works the exact same way as it did in 1.0 Can we stop perpetuating the rumour that Cool won because of the bug?
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
That and he could afford to throw away 12 ultralisks and not give a shit.
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lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
250mm cannons cannot be used on Ultras.
just stop.
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On September 28 2010 13:27 Half wrote:Show nested quote +
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
250mm cannons cannot be used on Ultras. just stop.
............ you can use the cannons, it just doesn't stun the ultralisk.
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no more mineral boosting?
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On September 28 2010 13:28 junemermaid wrote:Show nested quote +On September 28 2010 13:27 Half wrote:
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
250mm cannons cannot be used on Ultras. just stop. ............ you can use the cannons, it just doesn't stun the ultralisk.
Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.
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looks like they just fixed mineral boosting
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On September 28 2010 13:29 Half wrote:Show nested quote +On September 28 2010 13:28 junemermaid wrote:On September 28 2010 13:27 Half wrote:
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
250mm cannons cannot be used on Ultras. just stop. ............ you can use the cannons, it just doesn't stun the ultralisk. Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually.
wrong again...
EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277
there's the source.
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I want to see a new video of ultralisks vs planetary fortress being repaired.
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Here's hoping the 'stuttering' thing is properly fixed. That was getting really annoying casting replays with the stupid lag.
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Oh my god, it is just the fix for the buildings which made the ultra attack all around the PF... there is still splashdamage to damage the workers repairing, but just in front of the ultra. I mean seriously, all it did was looking completely odd. Oh and Cool won because he played a really solid macro zerg, which is how Zerg is meant to be played.
Good thing they fixed that and mineral boosting so fast, I mean I wasnt striclty against both but I like that they made a decision what the definite state in the game will be.
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On September 28 2010 13:33 junemermaid wrote:Show nested quote +On September 28 2010 13:29 Half wrote:On September 28 2010 13:28 junemermaid wrote:On September 28 2010 13:27 Half wrote:
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
250mm cannons cannot be used on Ultras. just stop. ............ you can use the cannons, it just doesn't stun the ultralisk. Yeah, and then it isn't as effective as just letting Thors focus fire Ultras individually. wrong again... EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=138277there's the source.
Someone in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153393 calculated the thor dps with and without strike cannons, and its pretty close. He concluded that a +1 attack for thor is better than strike cannons.
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On September 28 2010 13:25 EleanorRIgby wrote:Show nested quote +On September 28 2010 12:57 archon256 wrote:On September 28 2010 12:54 Vimsey wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. ignoring the clusterfuck of thors all bunched up and nice. Not saying that it didnt even things out a bit but a you kind of have to acknowledge that. Read the thread please. On September 28 2010 09:44 Nightfall.589 wrote:The bug only affects buildings1.1 Ultra splash against units works the exact same way as it did in 1.0 Can we stop perpetuating the rumour that Cool won because of the bug?
lol cool won that because the thors were 0/0 with no 250mm cannon, if your gonna get that many thors the cannon can never be bad.
You mean, 2/2 upgrades.
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Good to hear mineral boosting is fixed now.
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Can someone explain/video exactly how Ultra building splash works now?
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On September 28 2010 13:57 Ndugu wrote: Can someone explain/video exactly how Ultra building splash works now?
You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings.
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On September 28 2010 09:15 Chronicle wrote: Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing). ---
StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. * Fixed an issue where players watching older replays or saved games would experience stuttering. * Fixed an issue where some Mac users were unable to join games properly.
Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this.
To OP: Quit trying to build your eFame and wasting our time.
Edit: These are the real patch notes*. Sorry about that Chronicle.
But the point about what was Mineral Boosting is actually correct*
User was warned for this post
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On September 28 2010 14:10 Emperor_Earth wrote:Show nested quote +On September 28 2010 09:15 Chronicle wrote: Just logged onto EU and got a patch, Base16605. Anyone know what this consists of? (I searched, found nothing). ---
StarCraft II: Wings of Liberty – Patch 1.1.1
Bug Fixes
* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets. * Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy. * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. * Fixed an issue where players watching older replays or saved games would experience stuttering. * Fixed an issue where some Mac users were unable to join games properly. Obviously fake as the delay allowing for Mineral Boosting comes from after a peon has returned its cargo and is deciding which patch to mine: not after the peon has finished gathering as popularly misconceived. Blizzard would know this. To OP: Quit trying to build your eFame and wasting our time.
You do know, the blizzard patch notes are online? And that's where the OP copied them?
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They killed the mineral trick. I can understand why, but it's annoying they don't leave these little 'extra things' only those with the APM to do it can do.
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self.
Uhhhhh, no, the bug did not win game 3 for him. He took out all those Thors and the splash damage from Ultras to enemy units was like that before Patch 1.1.
c wut i did thar?
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I'm going to revise my prediction that Cool will quit Zerg by the end of GSL 3 to he will quit by the end of GSL 1.
User was warned for this post
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cries, I enjoyed my 7% mineral advantage. WHY!!! Blizzard, my early game APM went from 140 back to 60
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On September 28 2010 11:59 farmboy wrote: They "fixed" the 7% mineral boost technique.
Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion.
You dont need high APM to spam on a mineral line, you get high APM
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On September 28 2010 09:44 Nightfall.589 wrote:Show nested quote +On September 28 2010 09:41 ckw wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. The bug only affects buildings1.1 Ultra splash against units works the exact same way as it did in 1.0
Not exactly. Splash damage was higher before 1,1.
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On September 28 2010 14:20 Grond wrote: I'm going to revise my prediction that Cool will quit Zerg by the end of GSL 3 to he will quit by the end of GSL 1.
The poor chap is already in a fit of rage because Blizzard made Zerg difficult to respond to multiple dropships harassing your bases.
And did you see the GSL match between FruitSeller and oGsTOP? The guy looked like he came after the won game 3. He went into miracle worker mode and got rich enough to the point where mass Ultralisks were pocket change to him.
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lovely patch. Nice to see they can be quick on bugfixing at least^^
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On September 28 2010 14:33 cYaN wrote: lovely patch. Nice to see they can be quick on bugfixing at least^^
Yet Blizzard is taking the time to smell the roses and wipe their butts with Benjamins, enjoying the screams of anguish from Zerg players.
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On September 28 2010 11:59 farmboy wrote: They "fixed" the 7% mineral boost technique.
Why would Blizzard remove something that rewards high APM players? It didn't really cause imbalance in my opinion. Because high APM in SC2 is supposed to be about executing decisions fast rather than spamming right click on a mineral patch? It's not about imbalance, it's about game design.
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* Fixed an issue where Metabolic Boost Zerglings forgot about using their wings.
Oh wait, we don't want Zerg to be able to win...!
User was warned for this post
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On September 28 2010 13:59 JinDesu wrote:Show nested quote +On September 28 2010 13:57 Ndugu wrote: Can someone explain/video exactly how Ultra building splash works now? You see the front of the ultra? The splash occurs right there to a fixed radius now when attacking buildings.
Does the splash to buildings only spread in this radius as well? So it could only splash like 2 supply depots at a time?
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FFS, when's it going to come out for NA, i want to play =.=" Blizzard just ruined my day.
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Glad to see mineral boosting go it was kinda dumb just holding C and spamming right click on the minerals. It isn't exactly the kind of thing id like to see determine the outcome of games. Frankly have trouble noticing when someone is sockfolding even though I know exactly how it works imagine trying to explain that kind of thing to a new sc2 viewer.
1. "why did that guy win that early battle?" 2. "sockfolding." 1. "what?" 2. "He spammed the return cargo command on his scvs while right clicking the minerals and it made them return minerals faster so he had more money to get 2 more zealots" 1. "How am I supposed to notice that?"
=\
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now?
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If ultralisk cleave was actually splashing outside a certain radius of the target this entire time and it was only first discovered when cleave was used on buildings, does that mean with this patch, ultras will be slightly weaker vs stalkers, immortals, thors, and tanks?
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On September 28 2010 14:16 Froadac wrote: They killed the mineral trick. I can understand why, but it's annoying they don't leave these little 'extra things' only those with the APM to do it can do.
My APM is pathetic and I can still do this trick because there are no APM requirements at this point in the game. This came down 100% to you had an advantage if you happened to know the trick. That is just horrible game design and fixing the trick was the only smart option available. Leaving it in would prove Blizzard had no idea how to balance a game.
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On September 28 2010 10:43 Amber[LighT] wrote:Show nested quote +Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. peace out sock folding I'm loling at the people who actually put time into mastering sock folding... Mastering? It's so easy, I could keep it up with all my workers until like 12 or so after maybe 2-3 tries... it really doesn't take many hours of practice.
I'm extremely happy they removed it though, I hated being forced to do it just because my opponent could be doing it as well.
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On September 28 2010 15:22 Chairman Ray wrote: If ultralisk cleave was actually splashing outside a certain radius of the target this entire time and it was only first discovered when cleave was used on buildings, does that mean with this patch, ultras will be slightly weaker vs stalkers, immortals, thors, and tanks?
No, against units that was intended from the beginning and is still in.
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On September 28 2010 15:20 Shikyo wrote:Show nested quote +On September 28 2010 09:41 ckw wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now? not exactly true, from the start ultralisks did 100% damage splash in radius of 1.5 from the front of the unit. then it got changed to 2.0 radius and 33% splash, and then to 2.0 radius 33% splash from center of target and then finally to extended radius based on unit.
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n1, 7% Mineral Boost remove.
Now again, mooooar APM spamming!
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Yeah it's great that someone found the 7% boost but I was obvious that it would get patched imo. A good hotfix patch imo
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"Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering."
Farewell mineral boosting, we hardly knew thee.
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Well there goes sock folding right?
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Looks like we cannot fold socks anymore.
Off topic: I always thought since I first heard the name that this Sockfolder guy had a grudge on Socke (I believe this is German for sock, correct me if I'm wrong)
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On September 28 2010 09:41 ckw wrote:Show nested quote +On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. That's not even what the bug was. If you have units surrounded by Ultras obviously there is going to be huge splash damage. It's basically like walking all of those Thors at once into the range of a mass of siege tanks. They're going to melt.
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No more mineral boost?
I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad
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Now we can't argue about what to call sockfolding anymore. That alone makes me happy about this patch! (but I'd be happy about it anyways)
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Blizzard is really starting to piss me off nowadays... Why remove mineral boosting, thats so dumb. And why not give hydras +10 health back at least or SOMETHING minor for zerg balance... Srsly, after way over 2500 games in sc2 so far (including beta) i just considered deinstalling and turning my back on those %$§%§$%. However, i cant since im addicted
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On September 28 2010 09:59 Uhh Negative wrote:Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended Can't you rotate the camera and right click on the scvs?
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On September 28 2010 16:24 Devolved wrote:Show nested quote +On September 28 2010 09:59 Uhh Negative wrote:Ultra bug gets fixed after a week. I guess SCVs repairing a Thor not getting targeted is working as intended Can't you rotate the camera and right click on the scvs? has been said over and over again: the terran a moves, you have to individually click.
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Very good patch, the replay lag bug was very annoying. And "sockfolding" won't make it into the dictionary after all...
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how about the larvae / eggs overlapping each other? that needs fixing!
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Not a good patch in my opinion but if sockfolding was a bug then ok I'm fine with it. The thing I don't like is if there is something new similar to sockfolding but not a bug will it get "fixed" to ease the use for casual players or not. If sc2 wants to succeed like BW did for the e-sports scene then I hope there won't be fixes like the latter. There has to be some sort of skillgap difference by using hard mechanical things which aren't bugs ofcourse else this will really become wc3 like.
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On September 28 2010 16:01 PrinceXizor wrote:Show nested quote +On September 28 2010 15:20 Shikyo wrote:On September 28 2010 09:41 ckw wrote:On September 28 2010 09:37 Nightfall.589 wrote: Can we stop perpetuating the rumour that Cool won because of the bug?
His ultras cleaved a total of 4 marines, a siege tank, and 2 missile turrets that were not right adjacent to a PF over the course of both games. Uhhhhh, no , the bug won game 3 for him. He took out all those Thors and it was so obviously the bug, go ahead and see for your self. Oh my god, it's always worked like this. The ultra splash has worked like that vs Thors since Beta day 1 in February, why would people concentrate on it now? not exactly true, from the start ultralisks did 100% damage splash in radius of 1.5 from the front of the unit. then it got changed to 2.0 radius and 33% splash, and then to 2.0 radius 33% splash from center of target and then finally to extended radius based on unit.
Does anyone know what the new formula is?
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Fixing stockfolding was stupid. It gave great players a way of gaining a tiny advantage. Next they'll be making every mineral patch the same minerals/second. It's exactly the same thing. Unless you invest lots of time you don't know which patches are faster.
And now they've nerfed Ultralisks. This is going to make them less effective against Thors than they were before Patch 1.1 Another dissapointing development.
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I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.
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Meh, so much for being able to kill PF's, lol :p Tbh, I don't think the ultra-cleave was OP for a T3 unit, but obviously my opinion is biased. I mean, it hurt turtles, and nothing else. Ultras didn't magically become better in combat (vs units) because of that :p
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On September 28 2010 13:33 Carl_Sagan wrote: I want to see a new video of ultralisks vs planetary fortress being repaired.
would actually be nice to see a bunch of units surrounded by ultras and see the damage it does.. since ultra now uses the same attack on units and buildings.. it might be that the splash vs units have become weaker aswell.. in a way that ultras are weaker in situations like cools last game and the surrounded thors
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On September 28 2010 16:20 FlyInMyEye wrote:No more mineral boost? I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad
Because it was a bug and blizz never wanted to have that "feature" in the game in the first place?
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10387 Posts
On September 28 2010 16:51 papaz wrote:Show nested quote +On September 28 2010 16:20 FlyInMyEye wrote:No more mineral boost? I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad Because it was a bug and blizz never wanted to have that "feature" in the game in the first place? Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW
Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
LOL! thank god, cba doing that crap anymore
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People creating macros to create an advantage as mineral boosting it wasn't even about skill anyway.
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On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned.
You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.
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On September 28 2010 16:56 ArvickHero wrote:Show nested quote +On September 28 2010 16:51 papaz wrote:On September 28 2010 16:20 FlyInMyEye wrote:No more mineral boost? I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad Because it was a bug and blizz never wanted to have that "feature" in the game in the first place? Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.
mutastacking (or all of the different awesome mutamicro) and vulture patrol micro could drop peoples jaws when the real pros flashed their skill... it was damn entertaining...
would you ever go "omg did you see how pro that sockfolding was?" i'm gonna guess... no... in the end it would simply be a tedious apm sink you either have.. or you will be drasticly behind to the point of simply leaving the game
where muta micro and vulture micro have damn good use to stay ahead and kill the opponent.. but its also a way for a player thats not too far behind to pull awesomesauce out of his #¤% and win the game
so in basic.. muta micro and vulture micro deserves to stay in the game more than sockfolding because of entertainment and areas of use that sockfolding lacks atleast in my eyes
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On September 28 2010 10:29 GTR wrote: RIP Sockfolding =[ yes Now i have to undo those modification i made to my build order iwas able to make due to it. Pity really i think it was kinda fun to have it in
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I'm glad the mineral boost is gone, sure everyone could use it in beginning, but 300 minerals from mule instead 270 is 11% Mule buff.
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Like it!
Mineral boost: I tried the mineral boosting trick and to be honest, everyone could learn it very fast and use it in early game BUT I love the fact it got fixed. With everyone doing it, it wouldnt make any sense at all. As somebody mentioned before, it requires NO skill and is not exiting for the audience in any way.
EDIT: and this of course:
On September 28 2010 17:22 Bulkers wrote: I'm glad the mineral boost is gone, sure everyone could use it in beginning, but 300 minerals from mule instead 270 is 11% Mule buff.
Terran would do this with one or two units and still has a bigger advantage as Z or P doing it with every single worker
Ultras:
nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?
Replays:
Thanks for fixing the stutter issue in 1.0 reps!
All in all: nice and very fast little patch
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i loved killing all scvs in 2 swipes :'(
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Could someone help me by sharing 1.1.1 patch via download, manually? My ports are blocked atm and I can't play, otherwise I'll have to wait 6hours to get my StarCraft2 working... :<
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Tested Ultra on UnitTestMap and it no longer hits any repairing SCVs but those right next to the ultralisk. Or rather the place of ultras attack impact.
Dont have fraps or anything so no video.
Btw I dont know if it was the same way in 1.1.0 but neural parasite is 15 seconds long in game right now. Can anyone inform me on how it was in 1.1.0?
2nd EDIT: (picture)
Uploaded with ImageShack.us
Add information concerning pitcture:
-PF Fully upgr. -Ultra too -Sent ultra attacking PF 'over the heads' of the SCVs
Hope its easy to see
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On September 28 2010 09:32 Minzy wrote: same for me on SEA, not sure if its the same number, but now i cant play on the NA servers, wtf is this garbage. were there any patch notes for anyone else? mine were just the 1.1 notes.
I have the same problem.. I can't jump onto my NA account, i'm getting "could not validate game version" or something so perhaps the particular patch we downloaded has not been released in NA? (highly doubt that though).
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the starcraft community is so odd. in other games, when bugs are fixed, people cheer and go "gosh that should've been fixed the day before yesterday". that's because, with almost no exceptions, bugs don't belong in a modern game.
you might have to go off on a limb here, but try to trust blizzard. trust them with making changes they see fit to make the game balanced. if that includes quirky non-features like muta stacking and the whole patrol/hold position/attack differences, so be it. but let them be things that blizzard *ADD* to the game, not things that blizzard decide to not remove.
ultralisk fix was way overdue. sockfolding was boring and gave almost no reward. imagine games being won because one player sockfolded a little bit better than the opponent. is THAT not something we wish to avoid?
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On September 28 2010 17:09 blade55555 wrote:Show nested quote +On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned. You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD. Did you actually read my post?
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No mineral boost yey
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On September 28 2010 17:34 RHoudini wrote:Show nested quote +On September 28 2010 17:09 blade55555 wrote:On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned. You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD. Did you actually read my post?
Yes I did and it sounds like your talking about this patch. Your posting on the new patch topic and that makes it sound like your talking about this patch. Sorry if you meant the other ones but I doubt it changed that much tbh.
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Ultras:
nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug?
/j How can you be proud playing terran? Oh wait was intended being op
seriously this is such a letdown from blizz
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On September 28 2010 09:15 Chronicle wrote:
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
There goes the 7% mineral boosting trick
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So... hidden patch notes anyone?
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* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. Bnet noobs 1 - 0 TL/pro-gamers
jk.
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On September 28 2010 17:38 CONFIG wrote:Ultras:nice fix! Ultras now seem to do the kind of damage they were supposed to. No Zerg should QQ about it. How can you be proud of winning because of an unintended bug? /j How can you be proud playing terran? Oh wait was intended being op seriously this is such a letdown from blizz
I guess you are joking here but I want to point out that people should not compare a balance patch to a patch that fixes some unintended bugs. This has nothing to do with the "T is OP" discussion we have like in any thread in the SC2 section.
I think it is very cool that Blizz fixes these bugs so quickly!!
Another balance patch wouldnt make any sense since we all have to wait how the 1.1 will effect the game in the long run
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On September 28 2010 16:56 ArvickHero wrote:Show nested quote +On September 28 2010 16:51 papaz wrote:On September 28 2010 16:20 FlyInMyEye wrote:No more mineral boost? I'm disapointed and upset at the same time. Can i ask why did they do that? It's so sad Because it was a bug and blizz never wanted to have that "feature" in the game in the first place? Just like mutastacking right? Or Vulture patrol micro? GEEZ I WISH BLIZZARD PATCHED THOSE THINGS OUT TOO, SINCE IT WASN'T INTENDED IN BW Incredibly lame move by Blizzard, they seem bent on removing any extra depth that they didn't intentionally design. Blizzard, so slow to balance and introduce good maps to the ladder, but so quick to kill any new cool bugs.
Well Muta stacking was part of the engine always, it's not even a bug. Just so when a unit is out of the magic box they move together instead of in formation, every unit does it just it's obviously more useful with air units. Patrol micro is a bit more valid though. As for this i wouldn't really call it a cool bug...
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Nice little bugfix.. hopefully a real patch won't take too long.
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I played some 2v2 random ally, random-ed TT vs PZ with 1300 points in diamond.
Still mopped the floor with banelings/collossus/hydra/stalk/zeal with pure m&m&m.
Patch approved!
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On September 28 2010 09:35 heishe wrote:But why 25mb for an ultraliks hotfix? I'm hoping there's other stuff contained in there The uncompressed patch is rougly 83mb. 79mb of those are contained in deltaCache.bin (has something to do with GPU shaders). The rest is diffs to ability and effect data plus localization for all EU languages.
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On September 28 2010 09:33 Qzy wrote: So this means tanks splash is different as well?
If they fixed ultra bug, tank fire might be centered from the hit, and not the hit + radius of target. Would make a HUGE difference.
nice rumour spreading.
try tank vs 2 x archons side by side. last time i checked, only 1 archon gets hit.
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it's about time blizzard made some much needed changes:
- removed the 'channeling' on neural parasite - double the damage or splash range of seeker missile. - make carriers better or build much faster
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7% mineral boost have been patched, didn't take too long
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I think that 25 mb that everyone asking about is for fixing replay stuttering problem.
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Waaaaaaahhhh, we don't wanna have to run our workers away when a base gets attacked by a T3 unit like everyone else does, waaaahhhhh.
/endrant
yeah, yeah, ultra splash on large buildings was definitely a bug. However, the speed at which an "issue" with zerg gets patched (read: nerfed) combined with this recent interview where the lead producer says "Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.” is a little disheartening. Is there someone high up at Blizzard who does enjoy playing zerg?
Personally, I'm not good enough to really notice any imbalance. It's just a little frustrating having all of my wins as 20+ minute games (lack of early aggression that's not all-in) and not really having a pro zerg player who is at the top.
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@Lobo: As a Zerg i jsut burrow my drones if the hatch gets attacked :o
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On September 28 2010 09:15 Chronicle wrote:
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in
this is a shame
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Now there is a another Phoenix Bug <.<
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On September 28 2010 18:15 aPsychonaut wrote:7% mineral boost have been patched, didn't take too long
I don't like that one bit......
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?? what phoenix bug is there? kinda important to know ;D
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What's the phoenix bug ? >.> Would be insane if they don't patch it today or tommorow.
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On September 28 2010 18:15 hoovehand wrote: it's about time blizzard made some much needed changes:
- removed the 'channeling' on neural parasite - double the damage or splash range of seeker missile. - make carriers better or build much faster
Carriers are not bad. Void rays are better.
Seeker missle absolutely is the last thing that needs to be buffed in the game. Especially something as ridiculous as doubling the damage or splash range.
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The beam doesnt stop when the liftet unit dies ... u have to cancel it then ... kinda makes it hard
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that ALWAYS happens? thats kinda gamebreaking D;
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Look at the Replay at 9:50 at his Expo
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WOW. They nerfed Ultra splash on large units and not just large buildings?
The unit isn't going to see much use vs Thors now if that's true.
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I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.
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Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.
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On September 28 2010 19:03 Somi wrote: I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens.
They nerfed it on LARGE UNITS too though, something that has existed since beta. The Ultra splash won't hit any good amount of Thors now.
"MYTH #4: "Thors hard-counter Ultralisks": BUSTED Without any upgrades, one Ultra will beat one Thor with ~90 HP left. With 3/3 upgrades, the Ultra will beat the Thor with ~106 HP left. If multiple Ultras and multiple Thors are involved (big blobs with no micro), the Thors lose horribly due to splash damage."
The author of that thread better change that to CONFIRMED.
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Just as expected. Fair patch.
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On September 28 2010 19:07 dcemuser wrote:Show nested quote +On September 28 2010 19:03 Somi wrote: I am a Zerg and I'm happy to see Ultras fixed, Cmon guys, we're not here to win through bugs, rather we're hoping for little balance and tweaks here and there. Lets not mix up legitimate concerns with shens. They nerfed it on LARGE UNITS too though, something that has existed since beta. The Ultra splash won't hit any good amount of Thors now. " MYTH #4: "Thors hard-counter Ultralisks": BUSTEDWithout any upgrades, one Ultra will beat one Thor with ~90 HP left. With 3/3 upgrades, the Ultra will beat the Thor with ~106 HP left. If multiple Ultras and multiple Thors are involved (big blobs with no micro), the Thors lose horribly due to splash damage." The author of that thread better change that to CONFIRMED.
That is not true? I tested it in the unit tester map and a Thor wins a 1on1 by a small margin when both are on attackmove (might be just one hit difference when on creep so ultra might win there maybe?)
and 12 Thors can win against 10 ultras e.g. they DO NOT LOSE HORRIBLY, even before 1.1.1 you just had to spread them out a LITTLE
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NIce hotfix. Ultra was clearly a bug. I dont know if Sockfolding was gamebreaking, it was just a neat little trick
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Well these are nice fixes!! Swear I lost a couple of games because of that retarded phoenix bug ^^ I thought it was my own fault. was spamming graviton left and right as they got enough energy to pick up queens, but they would just drop down again immediatly. Nice to know it's fixed!!
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On September 28 2010 19:16 Viruuus wrote: That is not true? I tested it in the unit tester map and a Thor wins a 1on1 by a small margin when both are on attackmove (might be just one hit difference when on creep so ultra might win there maybe?)
and 12 Thors can win against 10 ultras e.g. they DO NOT LOSE HORRIBLY, even before 1.1.1 you just had to spread them out a LITTLE
Right, not referring to the 1v1 part of that post, just the last sentence about the splash. And you had to spread them out a LOT because the ultra splash could hit Thors 2 Thors away from the previous Thor. (I have a pic of that somewhere... screencapped it from the Cool v oGsTop game.
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The difference is that before the patch Ultras almost hard countered Thors if the Thors were clumped. Now it is an even fight, 7 Thors vs 7 Ultras can go either way.
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Edit1: Edited out my post about the ultralisk being significantly nerfed mainly against thors. I made a thread about it here, which seemed like a better idea.
Edit2: The thread in the link above got closed because a mod thought the responses were too much QQ. I still recommend you check out the thread though. It shows how badly ultralisk splash got nerfed.
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No, I welcome the hard evidence to my claims - my graphics card is not working at the moment (crashes under load).
I think this change will really, really hurt the viability of Ultralisks in late game ZvT.
To fix Terran's PF issue, they just completely destroyed Ultralisks standard splash, which had been functioning since EARLY BETA.
On September 28 2010 19:40 Glacius0 wrote: Edit2: Maybe I should make a thread.
Please, please do. We need to raise community awareness on this - most people don't seem to understand the repercussions of this.
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Wtf, after installing this new patch when trying to log into my account, my mouse doesn't work. I've tried three different but none works :S
Anybody else with the same problem?
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On September 28 2010 19:04 Nyxs wrote: Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.
dude u dont attack scisser with paper u attack it with stones (mutas) ....
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Phoenix is now bugged. After you cast gravity beam and kill a unit it doesn't stop using gravity beam for a few seconds.
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Why would there be a delay intentionally built into mining?
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so PF is invincible again? SERIOUSLY!
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On September 28 2010 20:42 Nightcrawler wrote:Show nested quote +On September 28 2010 19:04 Nyxs wrote: Sad to see a viable way to kill PF as a zerg get fixed. I would have rather see them nerf it or better said balance it to make it still a counter to PF since it is ridiciously hard to kill one as zerg.
dude u dont attack scisser with paper u attack it with stones (mutas) ....
You mean the stone that is killed the laser (thor) that also now kills the paper (ultras) that should have been perfect for killing the scissor (planetary fortress)?
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On September 28 2010 21:00 oBlade wrote:Show nested quote +Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. Why would there be a delay intentionally built into mining?
to balance the difference between different number of workers mining from a single mineral patch. It's like the patches are artificially further away. This leads to slower mining, the urge to have more workers while your lines are still easier to defend compared to making the patches really further away.
Don't know if this is good, clever, necessary or even relevant. But this is the effect of the delay
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* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. And sockfolding ends.
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They killed mineral boosting?
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Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying.
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
does that mean that the "7% mining trick" is now gone?
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On September 28 2010 22:13 Intricate wrote: Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
does that mean that the "7% mining trick" is now gone? yes
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They are so fast to fix Ultralisk bug and haven't yet solved the issue with thor/scv repair.
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On September 28 2010 22:09 Fa1nT wrote:Show nested quote +On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players.
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Don't worry, zerg will allways have the option vs thor of doing hidra roach... oh that doesn't work....well then as terrans say, get nyduses, queens, more creep tech to infestors, broodlords and ultralisks and stuff or something like that...ermm..... maybe not the latter now.
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good bye mineral boosting
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On September 28 2010 22:24 Gleen wrote: good bye mineral boosting
agreed, good bye mineral boosting, we won't miss you.
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so wait, this means you can't mineral boost anymore or that you can't que mineralboost anymore
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United States4126 Posts
Oh wow, they really removed mineral boosting? God damnit Blizzard -_-
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so i trained that mineral trick for nothing? great. i hate this patch ! :D
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I wonder if the current "thing" about the Phoenix is intentional or not , cos it's certainly quite annoying.
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that phoenix bug is ridiculous
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On September 28 2010 22:24 xs101 wrote: Don't worry, zerg will allways have the option vs thor of doing hidra roach... oh that doesn't work....well then as terrans say, get nyduses, queens, more creep tech to infestors, broodlords and ultralisks and stuff or something like that...ermm..... maybe not the latter now. heheheh +1
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so anyone else experiencing bugged units? Today in GSL there was bugged marauder which could've cost the game, and I just went through my last replay and found 2 zealots bugged in different locations/situation which I've never seen before.
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Let's all switch to terran anyway zerg with ultra bug was still underpowered, now it sucks vs air,suck vs ground,suck in every aspect of the game. I am so disapointed, Its not like Ultras 1.1 had any advantage in army fights only PF and Building (destroying walls and so) yea it was bug but they could simply give ram attack splash now we have no option to end game vs terran...
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Anyone got problems with campaign? When i try to continue it comes "This saved game can only be loaded by a previous version of Starcraft 2"
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Germany / USA16648 Posts
On September 28 2010 22:21 diehilde wrote:Show nested quote +On September 28 2010 22:09 Fa1nT wrote:On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players. Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.
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On September 28 2010 22:56 Carnac wrote:Show nested quote +On September 28 2010 22:21 diehilde wrote:On September 28 2010 22:09 Fa1nT wrote:On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players. Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question.
The OP was civil and very informative and now it's just gonna die..
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Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off.
Picture: + Show Spoiler +
Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount:
SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54%
Seems like about the same treatment that storm got during the beta.
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On September 28 2010 23:01 Teddyman wrote:Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off. Picture: + Show Spoiler +Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount: SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54% Seems like about the same treatment that storm got during the beta. I wouldn't be surprised if they compensated by just increasing ultra splash radius. I don't think this big of a nerf was intended for a bug fix.
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We don't need 5 threads for a patch that has 2 changes worth discussing, stop whining about the moderation and start talking about the patch.
EU server update: map search still terribly terribly broken.
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Germany / USA16648 Posts
On September 28 2010 23:00 Trampsi wrote:Show nested quote +On September 28 2010 22:56 Carnac wrote:On September 28 2010 22:21 diehilde wrote:On September 28 2010 22:09 Fa1nT wrote:On September 28 2010 22:07 Wolf wrote: Did anyone else notice the new phoenix bug ? Now when you kill a unit that you've lifted, the phoenix stays immobilised until you press escape... So annoying. Careful, you might get this thread closed for expressing your opinion on something wrong with the game, or as mods put it, qq'ing =/ yep to be frank it gets heavily on my nerves... The discussion about ultra splash got closed because of "a thread producing incoherent whining". Wtf? Its not the thread, its the patch/blizz that produces "incoherent whining" (i wouldnt call it like that but whatever). Its not our fault that the game is horribly balanced and you cant discuss anything about the game without mentioning balance. Its like discussing a boxing match between Artosis and Mike Tyson (stole that analogy from someone) without ever mentioning that the conditions might be unfair. Its absurd. Blame Blizzard for doing an absolutely ATROCIOUS job at patching SC2 (they rubbed it in our faces that they dont even playtest their patches for 1 minute with that Ultra splash bug). If youve played the best game ever for 10 years and then Blizzard comes and does a piss poor job with the successor its only natural that people will be angry. Blame Blizz, not the poor players. Blizzard not acting like everyone would like to doesn't entitle "the poor players" to flood our forums with tons trash posts in every second thread. If people want to excessively whine they are free to do it on the battle.net forums. Pointing out potential issues on TL, however, has to be done in a civil manner, which obviously didn't happen in large parts of the thread in question. The OP was civil and very informative and now it's just gonna die.. I don't question the op, but you can't expect the mods to warn or ban half the people in that thread, sometimes threads just go to waste. Might be sad, but it's true. At times it's better to just redo it, I'll think about that.
Also this isn't the place to discuss the moderation of other threads, if you have any issues feel free to PM me or if must be use the feedbackforum thread.
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On September 28 2010 23:02 allyourbase wrote:Show nested quote +On September 28 2010 23:01 Teddyman wrote:Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off. Picture: + Show Spoiler +Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount: SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54% Seems like about the same treatment that storm got during the beta. I wouldn't be surprised if they compensated by just increasing ultra splash radius. I don't think this big of a nerf was intended for a bug fix.
Tbh the easiest way to do it from the start would just by simply adding a slight splash to the Ram ability , which i don't think was hard to implement in the first place. But then again as it is now , it isn't hard to fix , just hope they don't cause some other problems while they fix it. I'm more annoyed by the behaviour of Phoenixes atm tho.
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On September 28 2010 23:08 Teddyman wrote: We don't need 5 threads for a patch that has 2 changes worth discussing, stop whining about the moderation and start talking about the patch. The Ultralisk change actually appears to be of big importance, so it deserves a thread. Even if it doesn't look like it.
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Good patch, the splash of the ultra now makes sense and is reasonable.
Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.
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The one thing I'm surprised they didn't fix was that people could farm wins by joining and leaving team games immediately. I think that's a bigger issue than socke whatevering
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At times it's better to just redo it, hell I might just do that
Please do that . But there'll be plenty of whining there too so....
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I hope they respond to bug fixes as promptly in the future.
The 7% mineral trick was never 7% anyway. It's not like a person who was mining off one saturated base would, through the entire game, be getting 7% minerals more than an other person mining off one saturated base who was not doing the trick. It maybe allowed you to get your first pair of zerglings out a second or two earlier. Plus it favoured terran because of boosted mules.
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So.. Now, a polyvalent unit destroys a unit that is supposed to counter it ?
I like the logic behind it.
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On September 28 2010 23:09 Senx wrote: Good patch, the splash of the ultra now makes sense and is reasonable.
Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z.
Actually T and P are pretty balanced with each other , on the Asian side people think P is actually better than Terran.
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I'm sure there's a few Protoss players on the asian side that might feel different today.
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No more mineral trick But ultra's were OP against PF's with 10 workers repairing them ^^
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On September 28 2010 18:48 Socke wrote: ?? what phoenix bug is there? kinda important to know ;D
The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy)
I go phoenixes alot in team games, and I noticed this... and it was annoying xD
The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-
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Very well. Zerg imbaness level back at 0%, Terran imbaness at full power. Everything is fine again in the land of Terrancraft.
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On September 28 2010 17:09 blade55555 wrote:Show nested quote +On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned. You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD.
Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.
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On September 28 2010 23:20 TwilightStar wrote:Show nested quote +On September 28 2010 18:48 Socke wrote: ?? what phoenix bug is there? kinda important to know ;D The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy) I go phoenixes alot in team games, and I noticed this... and it was annoying xD The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_-
Tbh i never even noticed the old phoenix bug haha. But the new one, it isn't really bad , but u need to cancel after the unit is dead everytime. Technically just an extra click , so curious is it intentional or not.
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http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/
Have you guys read this ??
Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.
“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”
Blizzard considers zerg to be ok.....WTF
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United Kingdom12010 Posts
Well, to be fair. There are less zergs than any other race right now, so less people to suggest new strats.
EDIT: I'm not saying they're fine, but that surely can't help the situation.
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Germany / USA16648 Posts
Yes, this has been discussed, xs101
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Wow, that splash is really tiny. 1.1 was too insane, of course, but this..?
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On September 28 2010 23:26 xs101 wrote:+ Show Spoiler +http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/Have you guys read this ?? Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.
“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.” Blizzard considers zerg to be ok.....WTF It is just one guy stating why he himself does not like to play Zerg and nothing else.
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On September 28 2010 23:23 Grond wrote:Show nested quote +On September 28 2010 17:09 blade55555 wrote:On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned. You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD. Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game.
This needs explaining.
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On September 28 2010 23:26 john0507 wrote:Show nested quote +On September 28 2010 23:20 TwilightStar wrote:On September 28 2010 18:48 Socke wrote: ?? what phoenix bug is there? kinda important to know ;D The old phoenix bug was if the phoenix used the ability right as they hit 50, it would show the first part of the animation, but then not pick them up (and still use the energy) I go phoenixes alot in team games, and I noticed this... and it was annoying xD The new phoenix bug is that they stay stuck in the ability even after the target is dead.. which is even worse than the previous bug -_- Tbh i never even noticed the old phoenix bug haha. But the new one, it isn't really bad , but u need to cancel after the unit is dead everytime. Technically just an extra click , so curious is it intentional or not.
Yeah, I was surprised that most people didn't know pressing escape canceled the phoenixes ability. But the bad thing to this is, It's going to be annoying to manually click each phoenix after its target is dead.. I don't want to press ESC for ALL Of them and have them ALL put down whatever they were holding
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anybody having problems on EU server? When i log in the single player and replays are disabled and its impossible to play online either..
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On September 28 2010 23:30 clusen wrote: It is just one guy stating why he himself does not like to play Zerg and nothing else.
“That’s not actually the case,” says Chris about the Zerg ballance threads.
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On September 28 2010 23:11 john0507 wrote:Show nested quote +On September 28 2010 23:09 Senx wrote: Good patch, the splash of the ultra now makes sense and is reasonable.
Now we only need that 1 patch that brings Terran down to decently even levels with P but specificly Z. Actually T and P are pretty balanced with each other , on the Asian side people think P is actually better than Terran.
Maybe the GSL results will change their opinion on the OPness of P and that of T. We are starting to get used to these types of results in EU/US.
+ Show Spoiler +3 terrans 1 zerg in semi-finals (or maybe the Terran players there are better than the P and Z who need to L2P, would say Blizzard or Mo...)
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On September 28 2010 23:01 Teddyman wrote:Time to crunch the numbers on ultra nerf. It looks like the area of effect is constant regardless of what unit is being hit now. The radius is 2 units. Editor confirms that "Extend by unit radius" flag is off. Picture: + Show Spoiler +Removing the area occupied by target unit I ended up with the splash area being reduced by the following amount: SCV/Marine: 30% reduction Marauder: 41% Stalker: 45% Thor: 54% Seems like about the same treatment that storm got during the beta.
This is a pretty sad indicator of Blizzard's competence.They nerfed the damage by 33% but increased the range and then they follow that up by nerfing the range by up to 300%. I think a set range is good but its difficult to comprehend the logic that went into changing it from 3-6 to 2.
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On September 28 2010 23:31 Amber[LighT] wrote:Show nested quote +On September 28 2010 23:23 Grond wrote:On September 28 2010 17:09 blade55555 wrote:On September 28 2010 16:36 RHoudini wrote: I wonder whether this will affect the GSL Quarter-Finals. It must be very annoying for the players that the game has changed between the rounds and that their intended BO will not work out as planned. You know it just fixes bugs right? Nothing should effect them no balance changes or anything xD. Blizzard hasn't fixed the bug where SCVs can repair a Planetary Fortress from 1 health to full in 2 seconds so it does effect the game. This needs explaining.
They actually buffed that.
225 seconds to fully repair a PF in beta, 150 seconds now. 20 scvs would repair an almost destroyed PF to full hp in 7.5 seconds game time. BC and Thor repair times were also reduced after the beta and the two have the highest hp/second repair rate of all units.
It would've been much better if they standardised around hp/second repaired. Let's say 4-5 hp/sec on units/bunkers/turrets/PFs and 16-20 hp/sec for the other structures.
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On September 28 2010 23:30 clusen wrote:Show nested quote +On September 28 2010 23:26 xs101 wrote:+ Show Spoiler +http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/Have you guys read this ?? Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.
“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.” Blizzard considers zerg to be ok.....WTF It is just one guy stating why he himself does not like to play Zerg and nothing else.
That guy said he doesn't play zerg because they're too hard.
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Ultras splash is still beeing higher than the Archon, nonethless one of the only viable late game Zerg units has been nerfed. Think we have to wait for HOTS for the game to acually evolve : /...
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On September 29 2010 00:03 Elefanto wrote: Ultras splash is still beeing higher than the Archon, nonethless one of the only viable late game Zerg units has been nerfed. Think we have to wait for HOTS for the game to acually evolve : /... I've been saying this for a while. When HOTS comes out, they're going to have the ENTIRE TEAM dedicated to making zerg more interesting and accessible, as well as fun. So if there's going to be any major turning point, it'll be hots.
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omg sockfolding
I'm surprised about how obvious it seems, at least to me, that blizzard doesn't seem to want to at least look in to fundamental zerg issues. But since they've treated us all so well in the past... I don't want to say they're incompetent. Hopefully they will take notice in the future!
Also the Teddyman post which calculated the new ultra splash area to be reduced by 54% against a group of thors... I hope that isn't true. I feel like if it is and a terran can mass enough thors, the only option at all would be broodlords.
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They should have left the ultras as it is. Dam you blizzard.
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why is this patch 20 MB ?
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This patch only made things worse with the ultra nerf and phoenix bug. Wow, gg Blizz.
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US is getting the patch right now.
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Now they need to fix the fact that a Planetary fortress being repaired by scvs is invincible to just avout any reasonable army comp in the game.
When 1 structure + workers can take out a 50+ food army there's something wrong lol
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Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair?
Wow is this real?
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any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit
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i hope you are not trolling me :x
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any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit
Dont feed the troll
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Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change.
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On September 29 2010 03:24 magicmanx3 wrote: any long range unit can take out a fortress... colosi, siege, brood lords, no need to "fix" that hell any air unit The actual problem is that a Fortress with turret spam and 1-2 Vikings is impossible to kill. So that against those units leaves... Terran. Whee PF isn't invulnerable in TvT
On September 29 2010 03:38 Dente wrote: Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change. I'm not sure about who you're referring to as everyone, but I sure know what race is and is not winning all the tournaments.
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Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
So does that mean the 7% mining trick no longer works?
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On September 29 2010 03:23 ch4ppi wrote:Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair? Wow is this real?
Yes it is. He told "Drooler" yesterday that he may practise zerg for a month and see if he could get any good. He said that he felt the mechanics of terran was too easy, and was tempted to try something more challenging (zerg)
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On September 29 2010 04:18 mousepad wrote:Show nested quote +Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. So does that mean the 7% mining trick no longer works?
That's my assumption...
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On September 29 2010 00:34 Special Endrey wrote: why is this patch 20 MB ?
Maybe it deletes things then readds them? no idea.
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Yes, queing workers thing is fixed
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On September 29 2010 03:25 hijt wrote:i hope you are not trolling me :x
he ain't trollin. checked ingame
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On September 29 2010 03:38 Dente wrote: Everyone knows that ultras were OP. A zerg on 3 base could make so many and the only composition that somethimes can stop them is MMM. Nice change.
No. 4 bases, maybe. Sustaining the gas required for mass ultras on 3 bases is pretty tough to do.
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Sweet I no longer feel obligated to do the mineral trick XD
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On September 29 2010 04:23 Unreal143 wrote:Show nested quote +On September 29 2010 03:23 ch4ppi wrote:Its not only the PF... ever seen 8 mutas dieing to one Tower, because of repair? Wow is this real? Yes it is. He told "Drooler" yesterday that he may practise zerg for a month and see if he could get any good. He said that he felt the mechanics of terran was too easy, and was tempted to try something more challenging (zerg)
lol...
"Man, walking is too easy I think I'm going to go ahead and chop my legs off to see how well I do"
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it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans
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On September 28 2010 13:02 DarkMoon wrote: It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing.
And a Terran player stands up for Blizzard. Can't blame ya
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Meuh,
hate this patch...
I really liked having something useful to do in the early game and improving my AMP (instead of useless clicking). I understand that this is fun now, but probably gets boring after a year or so But still... now I'm just back to being useless for the first minutes (gives me time to chat though)
Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)
Ah well, had fun playing zerg. Prolly time to go practice with the other races as well... (yeah for TvT)
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On September 29 2010 05:57 awesomoecalypse wrote: it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans
Seriously, if he actually backs up his trashtalk I'll forgive him for being so arrogant.
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On September 29 2010 05:57 awesomoecalypse wrote: it'd be funny if MorroW became a top Zerg, after all the hate he got from Zerg fans for his reaper shenanigans I wouldn't be suprised if he's back to terran in a few weeks because he didn't find zerg "fun".
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On September 29 2010 06:00 EddyBee wrote:
Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)
Ah well, had fun playing zerg. Prolly time to go practice with the other races as well... (yeah for TvT) It wasn`t a nerf there were no balance changes.That was a glitch theres no reason why that should happen.
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Yay for mineral boost fix.
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On September 29 2010 06:00 mierin wrote:Show nested quote +On September 28 2010 13:02 DarkMoon wrote: It's good to see Blizzard being proactive about bugs. Gives me hope that they still generally know what they're doing. And a Terran player stands up for Blizzard. Can't blame ya
Haha I wrote that before I knew about the massive ultra nerf.
Now I'm just confused. I really hope they can get it together quickly, or else they're gonna lose a lot of players.
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On September 29 2010 06:07 us.insurgency wrote:Show nested quote +On September 29 2010 06:00 EddyBee wrote:
Don't like the ultra nerf. I understand that ultra's vs PF were too good to be true, but another nerf to zerg doesn't really seem necesarry at this point in the game... And that with a hotfix (hardly had time to enjoy it)
Ah well, had fun playing zerg. Prolly time to go practice with the other races as well... (yeah for TvT) It wasn`t a nerf there were no balance changes.That was a glitch theres no reason why that should happen.
This has been stated countless times already.. but here goes again.
Patch 1.1 removed ultras RAM attack allowing them to use their cleave attack on buildings. Ultralisks cleave attack has always been an AOE around the target. Buildings are much bigger targets, creating a massive AOE (this is the bug)
Patch 1.1.1 Fixed this bug by normalizing ultralisk AOE, this is a nerf of around 30% aoe reduction when fighting units.
So in summary, to fix the bug they just nerfed ultra AOE across the board. Now ultras are worse then they were in 1.0
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And even with all their "carefulness", they still manage to &*#@( it up.
Too bad, guess I will have to switch to protoss after all.
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Zerg had a way of dealing with plantary fortresses, we cant have that now can we...*hotfix*
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the patch isn't working for me. it can't overwrite some file and i need to re-install the game.
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On September 29 2010 04:39 KnightOfNi wrote: Sweet I no longer feel obligated to do the mineral trick XD
The delay remains, the shift queuing disappears. You can still do this manually by just selecting a worker after it has collected its minerals and just issue a move command back to the main. Its slightly more difficult and slightly less viable for non-pro players but the possibility to mineral boost is still there. (And eventually something for the Koreans to use their up-warming APM for)
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They didn't even test this patch, this is what you get when Blizzard rushes fixes.
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I'm still holding out for the bug fix patch that says:
*Fixed an issue where Zerg sometimes sucked and was the worst race with the fewest options
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Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...
You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!!
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maybe changing race in very high diamond is not easy at all?
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They need to fix the phoenix bug its really annoying, its not that bad when you use it in small numbers but when you harrass the mineral line you have to manually cancel it each time a worker dies. I think its worse than the first bug lol
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I'm so glad they patched that stupid mineral boosting bug. I made the right decision by not bothering to learn it
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Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay.
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On September 29 2010 07:30 Onioncookie wrote: Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...
You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!! This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.
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Heeey I can now make archon/immortal against ultras again! Was getting pretty tired of there being no counter to ultras in the entire protoss arsenal. Games should be getting interesting now, pretty close to balanced as far as PvZ goes.
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United States47024 Posts
On September 29 2010 07:09 okaygo wrote: They didn't even test this patch, this is what you get when Blizzard rushes fixes. Looks like its impossible to please everyone.
If they thoroughly test the patch, people bitch that it takes 2 months to be released.
If they release things quickly, people find bugs and bitch that they didn't test thoroughly.
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On September 29 2010 14:18 Garnet wrote: Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay. IIRC its been around since beta has come out .
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On September 29 2010 14:24 Comeh wrote:Show nested quote +On September 29 2010 14:18 Garnet wrote: Dunno if this is old or not, but now you don't have to login to watch replays, just double click a replay. IIRC its been around since beta has come out . I still had to login this morning :/
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On September 29 2010 14:22 AJMcSpiffy wrote:Show nested quote +On September 29 2010 07:30 Onioncookie wrote: Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...
You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!! This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon.
I can't confirm this with Zerg, but it works this way with Terran. If you've got an OC and PF selected, hitting "S" twice will build two in the OC. To build on in each, you have to hit S tab S. I'd assume the same happens for Zerg too.
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On September 29 2010 14:24 TheYango wrote:Show nested quote +On September 29 2010 07:09 okaygo wrote: They didn't even test this patch, this is what you get when Blizzard rushes fixes. Looks like its impossible to please everyone. If they thoroughly test the patch, people bitch that it takes 2 months to be released. If they release things quickly, people find bugs and bitch that they didn't test thoroughly.
It's impossible to please everyone, that's not anything new. But 1.1 wasn't rushed and we got Ultra vs PF lols and they even said they were switching the attack to give ultras more dps vs buildings ie supply depots etc, but they didn't right click on a PF or they didn't understand how an ultralisk attacked.
They need to get some better quality control, lots of the bitching would die down if their patches came out smoother. Most people can understand that bugs are near impossible to stomp out but what they are releasing right now is substandard to what people expect from blizzard.
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On September 29 2010 14:29 Gonzodamus wrote:Show nested quote +On September 29 2010 14:22 AJMcSpiffy wrote:On September 29 2010 07:30 Onioncookie wrote: Is it me, or if you have an Lair and an Hatch and try to build 2x Queens ...
You will end up making 2x Queen in the lair??? It wasnt before ??!! They "must" fix it cuz they fixed the issue with the Techlabs and Reactors aswell !!! This is the first I've heard of it, pretty surprising if true. Just to clarify, you mean having both a lair and a hatchery selected, and then just hitting "Q" twice? Definitely should split the queens between the two buildings. I'll test it out soon. I can't confirm this with Zerg, but it works this way with Terran. If you've got an OC and PF selected, hitting "S" twice will build two in the OC. To build on in each, you have to hit S tab S. I'd assume the same happens for Zerg too.
It has always worked this way with queens.
On September 29 2010 14:24 TheYango wrote:Show nested quote +On September 29 2010 07:09 okaygo wrote: They didn't even test this patch, this is what you get when Blizzard rushes fixes. Looks like its impossible to please everyone. If they thoroughly test the patch, people bitch that it takes 2 months to be released. If they release things quickly, people find bugs and bitch that they didn't test thoroughly.
Bugs were found almost immediately (the main thing they were trying to fix, ultra vs repaired pf, was heavily bugged!), and it did take 2 months to be released.
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Anyone experienced a 1.1.1 bug where in team games opponenents units of the same race appear in game as the same color?
I just played a 3v3 where the opposing team was all zerg and their zerglings all appeared as red. There was no way do differentiate between players units.
The bug is not replicated on replays...only in game.
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Change the team color options.. Alt+A is the hotkey, I believe, or you can just find it on the bottom taskbar near the minimap
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