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[Q] When and how to use 250 mm Thor?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
pjeung
Profile Joined August 2010
Philippines11 Posts
September 16 2010 13:45 GMT
#1
I rarely see this ability used in games or I'm not just noticing it. Can you advice tips when to use this.
Two Lefts Don't Make a Right...but Three Do
TheNomad
Profile Joined April 2010
United States134 Posts
September 16 2010 13:52 GMT
#2
Well with the supposed buff next patch I think it will see a bit more use. However in mech builds vs protoss they are amazing vs Immortals (The spell goes straight through immortal's hardened shield + stunning the immortal and killing it even at 100% with the spell). They are also great when doing Thor/Medivac either to harass or as a main army. You can drop an expansion and brew up 3x 250's on a main base and kill it within seconds. Occasionaly I also use them on colossus, as it also 1 shots them and other key buildings in bases (IE: Greater Spire/Spire, Hydra Den, Templar Archives, WarpGates, DarkShrine, Any upgrading structure etc....all depends on whats going on in the game)
Rikk
Profile Joined April 2010
Bahrain31 Posts
Last Edited: 2010-09-17 03:20:15
September 16 2010 13:55 GMT
#3
The best use I know of is to beat Ultralisks. The best feature of the 250mm cannon is the stun effect that comes with it. If 5 Thors went against 5 Ultralisks, depending on positioning either could win; if the Thors each used 250mm cannons, then the 5 Ultralisks would get stunned while they take the full damage. This doesn't kill the Ultralisks, but it will make it painfully easy for Thors to win.

Edit: Stun effect was removed in beta and I never noticed, for shame =(
"That's Halo, don't worry" -HuK
snadmonkey
Profile Joined September 2010
United States26 Posts
September 16 2010 14:01 GMT
#4
Ultralisks can't be stunned or slowed.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 16 2010 14:02 GMT
#5
use it when P has HT to feed back your thors :D
Im daed. Follow me @TL_NB
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
September 16 2010 14:04 GMT
#6
Ultras don't get stunned by 250mm anymore since the last beta patch. 250mm is now useless, because a Thor deals more DPS attacking normally.
Hit me up ingame! ID: Markovian.126; Diamond@EU
sajfen
Profile Joined April 2010
Sweden2 Posts
September 16 2010 14:23 GMT
#7
The 250mm canon ignores armor so its not worthless against ultras at all. How can you play terran and not know that?
Today is a good day to die
Apocalyptic
Profile Joined July 2010
United States131 Posts
September 16 2010 14:29 GMT
#8
In my ~300 games since release, I have never once had the strike cannons used against me. I'm happy for this, because it means I can feedback half of their life away I have a saved replay where someone attacks me with 17 thors (all full energy) and I feedback 15 of them
"Some people are like a slinky, not really good for anything but they still manage to bring a smile to your face when you push them down a flight of stairs"
ltortoise
Profile Joined August 2010
633 Posts
September 16 2010 14:31 GMT
#9
Thors are worthless TvP.

250mm spell canon thing is worthless period.
PhantomPumpkin
Profile Joined September 2010
9 Posts
September 16 2010 14:31 GMT
#10
On September 16 2010 23:29 Apocalyptic wrote:
In my ~300 games since release, I have never once had the strike cannons used against me. I'm happy for this, because it means I can feedback half of their life away I have a saved replay where someone attacks me with 17 thors (all full energy) and I feedback 15 of them



Can you post that? It's not that I doubt you, I'd just love to see it.
At this point, I sorta just go with it...
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
Last Edited: 2010-09-16 14:48:50
September 16 2010 14:32 GMT
#11
On September 16 2010 23:23 sajfen wrote:
The 250mm canon ignores armor so its not worthless against ultras at all. How can you play terran and not know that?

Maxed ultras have 6 armour, thors naturally do 30x2. Thors attack cooldown is 1.28 seconds. Strike cannons does 500 damage over 10 seconds (2 seconds to enter, 2 seconds to exit, 6 seconds duration). So strike cannons do 50 dps, plus you can't move during that time.

Thors DPS vs unarmoured target = 60/1.28 = 46.875
Thors DPS vs level 5 armour ultra (6 armour) = 48/1.28 = 37.5

So yes, it could be worth it, however you have to think about whether it's worth the research and the extra micro, plus the extra vulnerabililty of being unable to move for 10 seconds.

Plus there is a very large possibility that the target dies during the strike cannons, in which case the 4 seconds of switching for less that the maximum damage lowers the DPS much more.

If it had range 8+ it would at least have the very slight point of out ranging base defense, as it is it's just a badly designed ability.


edit: I just realised I was comparing 0 upgraded Thor attack to strike cannons

With level 1 weapons:
Thors DPS vs unarmoured target = 66/1.28 = 51.56
Thors DPS vs 6 armour = 54/1.28 = 42.18

With level 2 weapons:
Thors DPS vs unarmoured target = 72/1.28 = 56.25
Thors DPS vs 6 armour = 60/1.28 = 46.875

With level 3 weapons:

Thors DPS vs unarmoured target = 78/1.28 = 60.9
Thors DPS vs 6 armour = 66/1.28 = 51.56

Conclusion: another +1 attack is so much more worth it than strike cannons.

With level 3 vehicle attack, even against the most armoured target in the game, strike cannons has less dps than regular attack and has the same range. Plus you can't switch target until it's over, plus it overkills most units in the game, plus you can't move.

The only situation in the game where it has a use is vs Immortals. And to stun I guess, but now that ultra's can't be stunned and it kills everything else near instantly anyway...
SilverPotato
Profile Joined July 2010
United States560 Posts
September 16 2010 14:47 GMT
#12
I use it to break walls quickly, I think it can also stun planetary fortresses so it's good for cracking a dug in T
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
ThirdStorm
Profile Joined September 2010
21 Posts
September 16 2010 14:49 GMT
#13
As a terran player since release, I have to admit the strike cannon is pretty useless. They should change it to an area of effect weapon. 50 dps damage over 6-10 seconds sounds in an area a little smaller then a Protoss force field sounds about right. The Thor is immobile during the duration, so an enemy can micro out of it fairly easily or get destory if they don't.
Shadrak
Profile Joined August 2010
United States490 Posts
September 16 2010 14:56 GMT
#14
The point of the 250 mm spell is to give Thor's energy, enabling HTs to feedback them
Hizzo
Profile Blog Joined July 2010
United States193 Posts
September 16 2010 15:35 GMT
#15
On September 16 2010 23:49 ThirdStorm wrote:
They should change it to an area of effect weapon. 50 dps damage over 6-10 seconds sounds in an area a little smaller then a Protoss force field sounds about right.


I don't think terrans need more splash damage.
HuK HuK HuK HuK HuK HuK HuK HuK HuK
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 16 2010 15:40 GMT
#16
The point of the 250 mm spell is to give Thor's energy, enabling HTs to feedback them


Basically this. If 250 mm worked on a cooldown like Blink rather than on energy, it still wouldn't be that useful, but at least it wouldn't be a major liability.
He drone drone drone. Me win. - ogsMC
spancho
Profile Joined September 2009
United States161 Posts
September 16 2010 15:56 GMT
#17
Thors are worthless TvP.

250mm spell canon thing is worthless period.


Actually, Ive found that as 'toss, when I go early colossus, if there is just one or two thors waiting for my attack the Terran defense is much stronger. The Strike Cannon completely owns all robotech units, its only once HTs come into play that the ability loses its efficacy.
"Your face can't hurt 'cuz you're ugly." -Tasteless
Scorcher2k
Profile Joined November 2009
United States802 Posts
September 16 2010 16:00 GMT
#18
Um... 250mm cannon is good in TvP so that you can use up that nasty energy that would get your thors killed by feedback? :D
ltortoise
Profile Joined August 2010
633 Posts
September 16 2010 16:17 GMT
#19
On September 17 2010 00:56 spancho wrote:
Show nested quote +
Thors are worthless TvP.

250mm spell canon thing is worthless period.


Actually, Ive found that as 'toss, when I go early colossus, if there is just one or two thors waiting for my attack the Terran defense is much stronger. The Strike Cannon completely owns all robotech units, its only once HTs come into play that the ability loses its efficacy.


Lol wtf.

So you think the counter to fast robo in TvP is to:

1. Go early factory
2. Get an armory
3. Make thors
4. Research strike canon.

I call shenanigans. Seems absurd to me. I would never ever do that build unless things changed QUITE a bit.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2010-09-16 16:27:08
September 16 2010 16:26 GMT
#20
With regards to the energy being a liability...

Step 1) Make a ghost
Step 2) Emp your own thors
Step 3) Tada!
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