[Q] When and how to use 250 mm Thor?
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pjeung
Philippines10 Posts
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TheNomad
United States134 Posts
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Rikk
Bahrain31 Posts
Edit: Stun effect was removed in beta and I never noticed, for shame =( | ||
snadmonkey
United States26 Posts
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NB
Netherlands12045 Posts
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theMarkovian
Netherlands183 Posts
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sajfen
Sweden2 Posts
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Apocalyptic
United States131 Posts
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ltortoise
633 Posts
250mm spell canon thing is worthless period. | ||
PhantomPumpkin
9 Posts
On September 16 2010 23:29 Apocalyptic wrote: In my ~300 games since release, I have never once had the strike cannons used against me. I'm happy for this, because it means I can feedback half of their life away ![]() ![]() Can you post that? It's not that I doubt you, I'd just love to see it. ![]() | ||
shawabawa
United Kingdom417 Posts
On September 16 2010 23:23 sajfen wrote: The 250mm canon ignores armor so its not worthless against ultras at all. How can you play terran and not know that? Maxed ultras have 6 armour, thors naturally do 30x2. Thors attack cooldown is 1.28 seconds. Strike cannons does 500 damage over 10 seconds (2 seconds to enter, 2 seconds to exit, 6 seconds duration). So strike cannons do 50 dps, plus you can't move during that time. Thors DPS vs unarmoured target = 60/1.28 = 46.875 Thors DPS vs level 5 armour ultra (6 armour) = 48/1.28 = 37.5 So yes, it could be worth it, however you have to think about whether it's worth the research and the extra micro, plus the extra vulnerabililty of being unable to move for 10 seconds. Plus there is a very large possibility that the target dies during the strike cannons, in which case the 4 seconds of switching for less that the maximum damage lowers the DPS much more. If it had range 8+ it would at least have the very slight point of out ranging base defense, as it is it's just a badly designed ability. edit: I just realised I was comparing 0 upgraded Thor attack to strike cannons With level 1 weapons: Thors DPS vs unarmoured target = 66/1.28 = 51.56 Thors DPS vs 6 armour = 54/1.28 = 42.18 With level 2 weapons: Thors DPS vs unarmoured target = 72/1.28 = 56.25 Thors DPS vs 6 armour = 60/1.28 = 46.875 With level 3 weapons: Thors DPS vs unarmoured target = 78/1.28 = 60.9 Thors DPS vs 6 armour = 66/1.28 = 51.56 Conclusion: another +1 attack is so much more worth it than strike cannons. With level 3 vehicle attack, even against the most armoured target in the game, strike cannons has less dps than regular attack and has the same range. Plus you can't switch target until it's over, plus it overkills most units in the game, plus you can't move. The only situation in the game where it has a use is vs Immortals. And to stun I guess, but now that ultra's can't be stunned and it kills everything else near instantly anyway... | ||
SilverPotato
United States560 Posts
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ThirdStorm
21 Posts
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Shadrak
United States490 Posts
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Hizzo
United States193 Posts
On September 16 2010 23:49 ThirdStorm wrote: They should change it to an area of effect weapon. 50 dps damage over 6-10 seconds sounds in an area a little smaller then a Protoss force field sounds about right. I don't think terrans need more splash damage. | ||
awesomoecalypse
United States2235 Posts
The point of the 250 mm spell is to give Thor's energy, enabling HTs to feedback them Basically this. If 250 mm worked on a cooldown like Blink rather than on energy, it still wouldn't be that useful, but at least it wouldn't be a major liability. | ||
spancho
United States161 Posts
Thors are worthless TvP. 250mm spell canon thing is worthless period. Actually, Ive found that as 'toss, when I go early colossus, if there is just one or two thors waiting for my attack the Terran defense is much stronger. The Strike Cannon completely owns all robotech units, its only once HTs come into play that the ability loses its efficacy. | ||
Scorcher2k
United States802 Posts
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ltortoise
633 Posts
On September 17 2010 00:56 spancho wrote: Actually, Ive found that as 'toss, when I go early colossus, if there is just one or two thors waiting for my attack the Terran defense is much stronger. The Strike Cannon completely owns all robotech units, its only once HTs come into play that the ability loses its efficacy. Lol wtf. So you think the counter to fast robo in TvP is to: 1. Go early factory 2. Get an armory 3. Make thors 4. Research strike canon. I call shenanigans. Seems absurd to me. I would never ever do that build unless things changed QUITE a bit. | ||
Fission
Canada1184 Posts
Step 1) Make a ghost Step 2) Emp your own thors Step 3) Tada! | ||
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