Although, perhaps against a sieged tank the sieged tank will get less shots off if you 250 it as opposed to just kill it normally.
[Q] When and how to use 250 mm Thor? - Page 3
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Techno
1900 Posts
Although, perhaps against a sieged tank the sieged tank will get less shots off if you 250 it as opposed to just kill it normally. | ||
AzureD
United States320 Posts
Basically any damage before or during the use of the ability will allow you to kill the Ultra. One other potential use is to freeze a retreating enemy so they can not escape. Would work better if it had a lower cd first. If an Archon, Immortal, or Colossus is trying to get away you can probably use this to stop any micro they could be attempting. This probably would work much better when using a Dropship. Perhaps there is some potential in this in a timing drop to assassinate a Colossi or Immortal when it comes out of the robo facility. Also do those cannons stop buildings from functioning? I am pretty sure it stops defensive buildings from being able to fire. | ||
AzureD
United States320 Posts
Basically any damage before or during the use of the ability will allow you to kill the Ultra. One other potential use is to freeze a retreating enemy so they can not escape. Would work better if it had a lower cd first. If an Archon, Immortal, or Colossus is trying to get away you can probably use this to stop any micro they could be attempting. This probably would work much better when using a Dropship. Perhaps there is some potential in this in a timing drop to assassinate a Colossi or Immortal when it comes out of the robo facility. Also do those cannons stop buildings from functioning? I am pretty sure it stops defensive buildings from being able to fire. | ||
Xizorz
93 Posts
On September 17 2010 08:05 PimpMobeel wrote: 250mm cannon does NOT kill an ultralisk. It leaves it with 1 hp left due to zerg units having regen and then the thor is sitting ducks for another 2 seconds. In general +1 weapons upgrade will do more dps than the cannon in its entire 10sec duration (i.e. against ultralisks) and +3 weapons upgrade will do more damage in the 8sec duration the cannon functions; of course armour upgrades change that a bit but it does not take away from the fact that this upgrade is almost totally useless. Might be usable against colossi and immortals in small battles and pfs as others have suggested, but in large numbers expect tanks and void rays/immortals/hts/colossi to completely wreck the crap out of thors. Well, you shoot the ultra once, then 250mm it. The thor will win. Any upgrade combination of attack > move, though, the ultra will win with equal upgrade. | ||
Grummler
Germany743 Posts
On September 16 2010 23:32 shawabawa wrote: Maxed ultras have 6 armour, thors naturally do 30x2. Thors attack cooldown is 1.28 seconds. Strike cannons does 500 damage over 10 seconds (2 seconds to enter, 2 seconds to exit, 6 seconds duration). So strike cannons do 50 dps, plus you can't move during that time. + Show Spoiler + With level 1 weapons: Thors DPS vs unarmoured target = 66/1.28 = 51.56 Thors DPS vs 6 armour = 54/1.28 = 42.18 With level 2 weapons: Thors DPS vs unarmoured target = 72/1.28 = 56.25 Thors DPS vs 6 armour = 60/1.28 = 46.875 With level 3 weapons: Thors DPS vs unarmoured target = 78/1.28 = 60.9 Thors DPS vs 6 armour = 66/1.28 = 51.56 Conclusion: another +1 attack is so much more worth it than strike cannons. With level 3 vehicle attack, even against the most armoured target in the game, strike cannons has less dps than regular attack and has the same range. Plus you can't switch target until it's over, plus it overkills most units in the game, plus you can't move. The only situation in the game where it has a use is vs Immortals. And to stun I guess, but now that ultra's can't be stunned and it kills everything else near instantly anyway... This. I made the math yesterday for myself, as i was toying arround with 250mm. As long as the stun doesnt help a lot, 250mm is totally useless. Even with good stunable targets it is pretty bad, because of np and feedback. Blizz should decrease the duration and remove the stun effect. 500dmg over 10 seconds is just to slow. 500 over 5 seconds without stun sounds much more reasonable | ||
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