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Patch 1.1.1 Ultralisk nerf

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-09-28 12:55:33
September 28 2010 10:49 GMT
#1
As can be seen in the patch note discussion of this thread ultralisk splash damage was changed to fix a bug.

This so-called "bug-fix" isn't so much a fix as it is a huge nerf. The splash range was as blizzard intended, but the unit radius +2 from unit center rule got a bit too crazy once they allowed you to target buildings with it. Now they changed it to +2 from the front of the target which fixes the "bug" but effectively nerfs splash range against bigger sized units. Smaller units go largely unaffected. Tanks are also affected, but not as much as they are medium-sized. This last sentence is wrong. See edit on the bottom of this post.

Result?

Ultralisks are no longer a valid counter to Thors.

Here are some images to demonstrate (tested on burrowed ultras, as this was easier to test):
+ Show Spoiler +
Prepatch:
[image loading]

Post-patch:
[image loading]

Post-patch worst situation (easily achieved with minor micro in case of thors):
[image loading]

Tests in the unit tester conclude:
- One thor barely beats one ultra with no micro.
- Groups of more than 6-7 thors vs equal amount of ultras with no micro can win. The bigger the group the better. Focus fire significantly helps Thors as ultras are unable to do something similar.
- Chances of thors winning significantly increase with chokes. Blocking a choke with thors is easy as they are big.
- Worst finding: If you spread out your thors even a little bit, they will receive almost no splash. In this situation thors effectively counter ultras now. It gets worse if you also target fire.

Here's the result with proper focus fire and minor spreading (I only moved one thor forward a bit):
+ Show Spoiler +
Starting position:
[image loading]

Result:
[image loading]

Cool would not have won his tourney match with this patch. Not because SCVs won't die anymore when a PF gets attacked, but because Thors receive significantly less splash damage from ultras.

Fixing a bug with a nerf doesn't sound like a very good idea to me. Additional testing is recommended if anyone is up to it. I did not test much with upgrades, except for getting 6 armor on ultras and seeing how unupgraded thors still counter them if you spread micro. Also I only tested a little while on 1.1 before patching to 1.1.1.

Important edit:

Some additional research from Raketti in this post shows that it's worse than I thought. It seems splash got reduced for smaller units too.

Picture evidence here:
+ Show Spoiler +
[image loading]

My own short test concludes that I am able to hit a few more marines than on his picture (but still less than 1.1 I think) but it does indeed seem that siege tanks are affected similarly to thors. Siege tanks only seem smaller but the selection circle size is actually the same.

While the biggest impact is on large units like thors, the nerf actually seems to affect all units.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 28 2010 10:52 GMT
#2
so mass thors is viable again?

jk... but this might be a bit extreme ya? let's see how it goes before we jump to conclusions
I'm like badass squared | KeitZer.489
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 10:53 GMT
#3
This an absolutely massive nerf to the Ultralisk's viability because even if the Terran was using 1 Thor, the Ultralisks could focus fire the Thor and splash the rest of the army.

I really think the unit is going to be largely abandoned in favor of Broods at this point. Either way, this was not what Zerg needed right now, and I think the community backlash is going to be huge.

Excellent pictures by the way, OP, illustrates the change perfectly.
Brutus
Profile Joined May 2010
Netherlands284 Posts
September 28 2010 10:53 GMT
#4
If this is the result, bring back the ram and give back my old splash! I was afraid of this when I read the patch notes. Just fucking stupid tbh
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
September 28 2010 10:54 GMT
#5
Aw that's a low blow.

Not a terran-zerg expert but didn't the thor cannon ability counter ultralisks already ?

JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 10:55 GMT
#6
On September 28 2010 19:53 dcemuser wrote:
This an absolutely massive nerf to the Ultralisk's viability because even if the Terran was using 1 Thor, the Ultralisks could focus fire the Thor and splash the rest of the army.

I really think the unit is going to be largely abandoned in favor of Broods at this point. Either way, this was not what Zerg needed right now, and I think the community backlash is going to be huge.

Excellent pictures by the way, OP, illustrates the change perfectly.


Erm no - you can't fit enough ultras into the area to splash one thor into other thors. What would happen is each ultra hitting each thor would splash onto each surrounding thor, thus amplifying the effect.
Yargh
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 28 2010 10:55 GMT
#7
Should be used to Blizzard terran bias by now .
sAviOr...
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
September 28 2010 10:55 GMT
#8
Makes you wonder if Blizzard even tests their fixes before releasing them to the public. Going to be hard to counter thors now guess I'm going back to Burrow Roaches for Thors.
"Suum Cuique" - Cicero
Toxiferous
Profile Joined June 2009
United States388 Posts
September 28 2010 10:56 GMT
#9
mass thor was not viable at a time? On small narrow maps a big group of 3/3 thors seem unstoppable without a flank from all sides as is

Viruuus
Profile Joined February 2010
Germany451 Posts
September 28 2010 10:56 GMT
#10
I really am mad how stupid Blizzard is about balance. This is only getting worse every patch.
And what makes me explode is people claiming Thors are bad against ultras, just because TOP lost the battle vs Cool, when in fact:
1) he didnt micro at all, even before patch 12 Thors can easily win against 10 Ultras with some micro
2) Ultras now are even more useless, thanks to OP for showing this once again.
Lee Jae Dong fighting!!!
Euriti
Profile Joined September 2010
Denmark72 Posts
September 28 2010 10:56 GMT
#11
With +1 attack I think usual attacks were just as good. Either way this seems really silly. Could they not have changed the mechanic against buildings and left the unit mechanic alone? Seems they are able to seperate buildings from units when it comes to behavior as seen by the previous ram ability. Maybe just make 2 different attacks like before but make the building attack splash like this and the unit attack splash like pre 1.1.1. You won't have the sillyness of the PF but Ultras will still be able to counter thors nicely.
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 10:57 GMT
#12
On September 28 2010 19:56 Toxiferous wrote:
mass thor was not viable at a time? On small narrow maps a big group of 3/3 thors seem unstoppable without a flank from all sides as is



I guess you didn't see Cool's game, heh - Ultras were extremely good versus mass Thor.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 28 2010 10:57 GMT
#13
Saying that they are useless now is just stupid.
Sqq
Profile Joined August 2010
Norway2023 Posts
September 28 2010 10:57 GMT
#14
the massive splash was obviously not intended. But it seemed to make the Ultralisk work better than it did without it and make it a really viable unit late game.
Dead girls don't say no.
Coeus1
Profile Joined May 2010
Finland160 Posts
September 28 2010 10:57 GMT
#15
On September 28 2010 19:49 Glacius0 wrote:

Result?

Ultralisks are no longer a valid counter to Thors.



Quite a statement, thank you.

Hmm. . btw, does anyone know any good alternatives to teamliquid forums?
xxx
lovewithlea
Profile Joined March 2010
168 Posts
September 28 2010 10:58 GMT
#16
wow blizzard. thanks!! i really hated it to actually have a chance IF!! .. I F ! i made it to T3 mass ultras versus Terran. i'm so glad it's back to normal!!
Suikakuju
Profile Joined July 2010
Germany238 Posts
September 28 2010 10:58 GMT
#17
Iam freakin relieved that this has been fixed, I mean that was unfair to all P and T.....NOT
Laugh and the world laughs with you. Weep and you weep alone.
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 10:58 GMT
#18
On September 28 2010 19:55 JinDesu wrote:
Show nested quote +
On September 28 2010 19:53 dcemuser wrote:
This an absolutely massive nerf to the Ultralisk's viability because even if the Terran was using 1 Thor, the Ultralisks could focus fire the Thor and splash the rest of the army.

I really think the unit is going to be largely abandoned in favor of Broods at this point. Either way, this was not what Zerg needed right now, and I think the community backlash is going to be huge.

Excellent pictures by the way, OP, illustrates the change perfectly.


Erm no - you can't fit enough ultras into the area to splash one thor into other thors. What would happen is each ultra hitting each thor would splash onto each surrounding thor, thus amplifying the effect.


No, I mean if you had, for example 3 Ultras attacking a Terran army with like 3 Tanks, 10 marines, and 1 Thor, then you could have the Ultras target the Thor and it would hit -everything- in the Terran's army. If you targeted the Marines, you would hit barely anything.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 28 2010 10:59 GMT
#19
Awesome, I was worrying about my 50% winrate.

Back to 40! :D
Brutus
Profile Joined May 2010
Netherlands284 Posts
September 28 2010 10:59 GMT
#20
On September 28 2010 19:57 Coeus1 wrote:
Show nested quote +
On September 28 2010 19:49 Glacius0 wrote:

Result?

Ultralisks are no longer a valid counter to Thors.



Quite a statement, thank you.

Hmm. . btw, does anyone know any good alternatives to teamliquid forums?


Instead of being a smartass, go and look at the test results and you will see this is a huge blow. I think his conclusion is a very sound one.
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